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Removed distance check from sprite colelction event handling as it is already checked when entering state.
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commit
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@ -188,21 +188,6 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
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if let Some(block) = block {
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if let Some(block) = block {
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if block.is_collectible() && state.can_set_block(pos) {
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if block.is_collectible() && state.can_set_block(pos) {
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// Check if the block is within pickup range
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let entity_cylinder = get_cylinder(state, entity);
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if !within_pickup_range(entity_cylinder, || {
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Some(find_dist::Cube {
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min: pos.as_(),
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side_length: 1.0,
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})
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}) {
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debug!(
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?entity_cylinder,
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"Failed to pick up block as not within range, block pos: {}", pos
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);
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return;
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};
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if let Some(item) = comp::Item::try_reclaim_from_block(block) {
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if let Some(item) = comp::Item::try_reclaim_from_block(block) {
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// NOTE: We dup the item for message purposes.
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// NOTE: We dup the item for message purposes.
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let item_msg = item.duplicate(
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let item_msg = item.duplicate(
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