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Merge branch 'animation-fixes' into 'master'
Fix missing gliding animation See merge request veloren/veloren!182 Former-commit-id: 636de84876a22705dec3c9c4115e1a4bf060608e
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commit
c67d3287e2
@ -155,7 +155,6 @@ impl Server {
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state.write_component(entity, comp::Actor::Character { name, body });
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state.write_component(entity, comp::Actor::Character { name, body });
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state.write_component(entity, comp::Stats::default());
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state.write_component(entity, comp::Stats::default());
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state.write_component(entity, comp::Control::default());
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state.write_component(entity, comp::AnimationInfo::default());
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state.write_component(entity, comp::AnimationInfo::default());
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state.write_component(entity, comp::phys::Pos(spawn_point));
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state.write_component(entity, comp::phys::Pos(spawn_point));
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state.write_component(entity, comp::phys::Vel(Vec3::zero()));
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state.write_component(entity, comp::phys::Vel(Vec3::zero()));
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