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Fix wielding jump issue
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@ -97,7 +97,7 @@ impl<'a> System<'a> for Sys {
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{
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HUMANOID_AIR_ACCEL
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}
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(true, false, true, false)
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(true, false, true, _)
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if vel.0.magnitude_squared() < ROLL_SPEED.powf(2.0) =>
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{
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ROLL_ACCEL
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