Fix wielding jump issue

This commit is contained in:
Vechro 2019-08-21 20:34:21 +03:00
parent c40e15f070
commit c6b2303890

View File

@ -97,7 +97,7 @@ impl<'a> System<'a> for Sys {
{
HUMANOID_AIR_ACCEL
}
(true, false, true, false)
(true, false, true, _)
if vel.0.magnitude_squared() < ROLL_SPEED.powf(2.0) =>
{
ROLL_ACCEL