Use lerp unclamped where possible

This commit is contained in:
Syniis 2024-02-19 21:46:39 +01:00
parent 3dbbf80bb2
commit c7dcd97434

View File

@ -127,7 +127,7 @@ impl Tunnel {
let _start = self.a.wpos.map(|e| e as f64 + 0.5);
let _end = self.b.wpos.map(|e| e as f64 + 0.5);
if let Some((t, closest, dist)) = self.possibly_near(wposf, 1.0) {
let horizontal = Lerp::lerp(
let horizontal = Lerp::lerp_unclamped(
Self::RADIUS_RANGE.start,
Self::RADIUS_RANGE.end,
(info.index().noise.cave_fbm_nz.get(
@ -137,7 +137,7 @@ impl Tunnel {
.clamped(0.0, 1.0)
.powf(3.0),
);
let vertical = Lerp::lerp(
let vertical = Lerp::lerp_unclamped(
Self::RADIUS_RANGE.start,
Self::RADIUS_RANGE.end,
(info.index().noise.cave_fbm_nz.get(
@ -158,7 +158,7 @@ impl Tunnel {
* 96.0
* ((1.0 - (t - 0.5).abs() * 2.0) * 8.0).min(1.0);
let alt_here = info.land().get_alt_approx(closest.map(|e| e as i32));
let base = (Lerp::lerp(
let base = (Lerp::lerp_unclamped(
alt_here as f64 - self.a.depth as f64,
alt_here as f64 - self.b.depth as f64,
t,
@ -191,7 +191,7 @@ impl Tunnel {
// TODO think about making rate of change of humidity and temp noise higher to
// effectively increase biome size
let humidity = Lerp::lerp(
let humidity = Lerp::lerp_unclamped(
col.humidity,
FastNoise2d::new(41)
.get(wpos.xy().map(|e| e as f64 / 768.0))
@ -199,7 +199,7 @@ impl Tunnel {
below,
);
let temp = Lerp::lerp(
let temp = Lerp::lerp_unclamped(
col.temp,
FastNoise2d::new(42)
.get(wpos.xy().map(|e| e as f64 / 1536.0))
@ -390,7 +390,7 @@ fn tunnel_bounds_at_from<'a>(
tunnels.filter_map(move |(level, tunnel)| {
let (z_range, horizontal, vertical, dist) = tunnel.z_range_at(wposf, *info)?;
// Avoid cave entrances intersecting water
let z_range = Lerp::lerp(
let z_range = Lerp::lerp_unclamped(
z_range.end,
z_range.start,
1.0 - (1.0
@ -728,11 +728,8 @@ fn write_column<R: Rng>(
let mut crystals: Vec<Crystal> = Vec::new();
let max_length = (48.0 * close(vertical, MAX_RADIUS, 42.0)).max(12.0);
let length = rng.gen_range(8.0..max_length);
let radius = Lerp::lerp_unclamped(
2.0,
4.5,
length / max_length + rng.gen_range(-0.1..0.1),
);
let radius =
Lerp::lerp(2.0, 4.5, length / max_length + rng.gen_range(-0.1..0.1));
let dir = Vec3::new(
rng.gen_range(-3.0..3.0),
rng.gen_range(-3.0..3.0),
@ -851,8 +848,8 @@ fn write_column<R: Rng>(
/ Vec2::broadcast(head_radius).with_z(head_height))
.magnitude();
let stalk =
mushroom.stalk + Lerp::lerp(head_height * 0.5, 0.0, dist / head_radius);
let stalk = mushroom.stalk
+ Lerp::lerp_unclamped(head_height * 0.5, 0.0, dist / head_radius);
// Head
if rpos.z > stalk
@ -928,14 +925,18 @@ fn write_column<R: Rng>(
let crystal_radius = if taper > peak_cutoff {
let taper = (taper - peak_cutoff) * 5.0;
Lerp::lerp(
Lerp::lerp_unclamped(
crystal.radius * taper_factor,
crystal.radius * peak_taper,
taper,
)
} else {
let taper = taper * 1.25;
Lerp::lerp(crystal.radius, crystal.radius * taper_factor, taper)
Lerp::lerp_unclamped(
crystal.radius,
crystal.radius * taper_factor,
taper,
)
};
if dist_sq < crystal_radius.powi(2) {
@ -960,7 +961,9 @@ fn write_column<R: Rng>(
let dist_sq = rpos.xy().magnitude_squared();
if rpos.z < flower.stalk
&& dist_sq
< (stalk_radius * Lerp::lerp(1.0, 0.75, rpos.z / flower.stalk)).powi(2)
< (stalk_radius
* Lerp::lerp_unclamped(1.0, 0.75, rpos.z / flower.stalk))
.powi(2)
{
return Some(Block::new(BlockKind::Wood, Rgb::new(0, 108, 0)));
}
@ -1019,7 +1022,8 @@ fn write_column<R: Rng>(
if rpos.z > 0.0
&& rpos.z < pollen_height
&& dist_sq
< (stalk_radius * Lerp::lerp(0.5, 1.25, rpos.z / pollen_height))
< (stalk_radius
* Lerp::lerp_unclamped(0.5, 1.25, rpos.z / pollen_height))
.powi(2)
{
return Some(Block::new(
@ -1114,34 +1118,41 @@ fn write_column<R: Rng>(
} else if z < ridge_bedrock && !void_below {
Block::new(BlockKind::Rock, col.stone_col)
} else if (z < base && !void_below) || (z >= ceiling && !void_above) {
let stalactite: Rgb<i16> = Lerp::lerp(
Lerp::lerp(
Lerp::lerp(
Lerp::lerp(
Lerp::lerp(
// Rgb::new(20, 21, 49),
let stalactite: Rgb<i16> = Lerp::lerp_unclamped(
Lerp::lerp_unclamped(
Lerp::lerp_unclamped(
Lerp::lerp_unclamped(
Lerp::lerp_unclamped(
Rgb::new(80, 100, 150),
Rgb::new(23, 44, 88),
biome.mushroom,
),
Lerp::lerp(
Lerp::lerp_unclamped(
Rgb::new(100, 40, 40),
Rgb::new(100, 75, 100),
col.marble_small,
),
biome.fire,
),
Lerp::lerp(
Lerp::lerp_unclamped(
Rgb::new(238, 198, 139),
Rgb::new(111, 99, 64),
col.marble_mid,
),
biome.sandy,
),
Lerp::lerp(Rgb::new(0, 73, 12), Rgb::new(49, 63, 12), col.marble_small),
Lerp::lerp_unclamped(
Rgb::new(0, 73, 12),
Rgb::new(49, 63, 12),
col.marble_small,
),
biome.leafy,
),
Lerp::lerp(Rgb::new(100, 150, 255), Rgb::new(100, 120, 255), col.marble),
Lerp::lerp_unclamped(
Rgb::new(100, 150, 255),
Rgb::new(100, 120, 255),
col.marble,
),
biome.icy,
);
Block::new(
@ -1157,23 +1168,39 @@ fn write_column<R: Rng>(
} else if z >= base && z < floor && !void_below && !sky_above {
let (net_col, total) = [
(
Lerp::lerp(Rgb::new(68, 62, 58), Rgb::new(97, 95, 85), col.marble_small),
Lerp::lerp_unclamped(
Rgb::new(68, 62, 58),
Rgb::new(97, 95, 85),
col.marble_small,
),
0.05,
),
(
Lerp::lerp(Rgb::new(66, 37, 30), Rgb::new(88, 62, 45), col.marble_mid),
Lerp::lerp_unclamped(
Rgb::new(66, 37, 30),
Rgb::new(88, 62, 45),
col.marble_mid,
),
biome.dusty,
),
(
Lerp::lerp(Rgb::new(20, 65, 175), Rgb::new(20, 100, 80), col.marble_mid),
Lerp::lerp_unclamped(
Rgb::new(20, 65, 175),
Rgb::new(20, 100, 80),
col.marble_mid,
),
biome.mushroom,
),
(
Lerp::lerp(Rgb::new(120, 50, 20), Rgb::new(50, 5, 40), col.marble_small),
Lerp::lerp_unclamped(
Rgb::new(120, 50, 20),
Rgb::new(50, 5, 40),
col.marble_small,
),
biome.fire,
),
(
Lerp::lerp(
Lerp::lerp_unclamped(
Rgb::new(0, 100, 50),
Rgb::new(80, 100, 20),
col.marble_small,
@ -1182,7 +1209,7 @@ fn write_column<R: Rng>(
),
(Rgb::new(170, 195, 255), biome.icy),
(
Lerp::lerp(
Lerp::lerp_unclamped(
Rgb::new(105, 25, 131),
Rgb::new(251, 238, 255),
col.marble_mid,
@ -1190,7 +1217,7 @@ fn write_column<R: Rng>(
biome.crystal,
),
(
Lerp::lerp(
Lerp::lerp_unclamped(
Rgb::new(201, 174, 116),
Rgb::new(244, 239, 227),
col.marble_small,
@ -1199,7 +1226,11 @@ fn write_column<R: Rng>(
),
(
// Same as barren
Lerp::lerp(Rgb::new(68, 62, 58), Rgb::new(97, 95, 85), col.marble_small),
Lerp::lerp_unclamped(
Rgb::new(68, 62, 58),
Rgb::new(97, 95, 85),
col.marble_small,
),
biome.snowy,
),
]