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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Use lerp unclamped where possible
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parent
3dbbf80bb2
commit
c7dcd97434
@ -127,7 +127,7 @@ impl Tunnel {
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let _start = self.a.wpos.map(|e| e as f64 + 0.5);
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let _end = self.b.wpos.map(|e| e as f64 + 0.5);
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if let Some((t, closest, dist)) = self.possibly_near(wposf, 1.0) {
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let horizontal = Lerp::lerp(
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let horizontal = Lerp::lerp_unclamped(
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Self::RADIUS_RANGE.start,
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Self::RADIUS_RANGE.end,
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(info.index().noise.cave_fbm_nz.get(
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@ -137,7 +137,7 @@ impl Tunnel {
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.clamped(0.0, 1.0)
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.powf(3.0),
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);
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let vertical = Lerp::lerp(
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let vertical = Lerp::lerp_unclamped(
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Self::RADIUS_RANGE.start,
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Self::RADIUS_RANGE.end,
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(info.index().noise.cave_fbm_nz.get(
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@ -158,7 +158,7 @@ impl Tunnel {
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* 96.0
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* ((1.0 - (t - 0.5).abs() * 2.0) * 8.0).min(1.0);
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let alt_here = info.land().get_alt_approx(closest.map(|e| e as i32));
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let base = (Lerp::lerp(
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let base = (Lerp::lerp_unclamped(
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alt_here as f64 - self.a.depth as f64,
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alt_here as f64 - self.b.depth as f64,
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t,
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@ -191,7 +191,7 @@ impl Tunnel {
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// TODO think about making rate of change of humidity and temp noise higher to
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// effectively increase biome size
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let humidity = Lerp::lerp(
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let humidity = Lerp::lerp_unclamped(
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col.humidity,
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FastNoise2d::new(41)
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.get(wpos.xy().map(|e| e as f64 / 768.0))
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@ -199,7 +199,7 @@ impl Tunnel {
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below,
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);
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let temp = Lerp::lerp(
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let temp = Lerp::lerp_unclamped(
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col.temp,
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FastNoise2d::new(42)
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.get(wpos.xy().map(|e| e as f64 / 1536.0))
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@ -390,7 +390,7 @@ fn tunnel_bounds_at_from<'a>(
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tunnels.filter_map(move |(level, tunnel)| {
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let (z_range, horizontal, vertical, dist) = tunnel.z_range_at(wposf, *info)?;
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// Avoid cave entrances intersecting water
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let z_range = Lerp::lerp(
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let z_range = Lerp::lerp_unclamped(
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z_range.end,
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z_range.start,
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1.0 - (1.0
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@ -728,11 +728,8 @@ fn write_column<R: Rng>(
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let mut crystals: Vec<Crystal> = Vec::new();
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let max_length = (48.0 * close(vertical, MAX_RADIUS, 42.0)).max(12.0);
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let length = rng.gen_range(8.0..max_length);
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let radius = Lerp::lerp_unclamped(
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2.0,
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4.5,
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length / max_length + rng.gen_range(-0.1..0.1),
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);
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let radius =
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Lerp::lerp(2.0, 4.5, length / max_length + rng.gen_range(-0.1..0.1));
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let dir = Vec3::new(
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rng.gen_range(-3.0..3.0),
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rng.gen_range(-3.0..3.0),
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@ -851,8 +848,8 @@ fn write_column<R: Rng>(
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/ Vec2::broadcast(head_radius).with_z(head_height))
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.magnitude();
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let stalk =
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mushroom.stalk + Lerp::lerp(head_height * 0.5, 0.0, dist / head_radius);
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let stalk = mushroom.stalk
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+ Lerp::lerp_unclamped(head_height * 0.5, 0.0, dist / head_radius);
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// Head
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if rpos.z > stalk
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@ -928,14 +925,18 @@ fn write_column<R: Rng>(
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let crystal_radius = if taper > peak_cutoff {
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let taper = (taper - peak_cutoff) * 5.0;
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Lerp::lerp(
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Lerp::lerp_unclamped(
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crystal.radius * taper_factor,
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crystal.radius * peak_taper,
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taper,
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)
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} else {
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let taper = taper * 1.25;
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Lerp::lerp(crystal.radius, crystal.radius * taper_factor, taper)
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Lerp::lerp_unclamped(
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crystal.radius,
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crystal.radius * taper_factor,
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taper,
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)
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};
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if dist_sq < crystal_radius.powi(2) {
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@ -960,7 +961,9 @@ fn write_column<R: Rng>(
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let dist_sq = rpos.xy().magnitude_squared();
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if rpos.z < flower.stalk
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&& dist_sq
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< (stalk_radius * Lerp::lerp(1.0, 0.75, rpos.z / flower.stalk)).powi(2)
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< (stalk_radius
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* Lerp::lerp_unclamped(1.0, 0.75, rpos.z / flower.stalk))
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.powi(2)
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{
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return Some(Block::new(BlockKind::Wood, Rgb::new(0, 108, 0)));
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}
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@ -1019,7 +1022,8 @@ fn write_column<R: Rng>(
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if rpos.z > 0.0
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&& rpos.z < pollen_height
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&& dist_sq
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< (stalk_radius * Lerp::lerp(0.5, 1.25, rpos.z / pollen_height))
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< (stalk_radius
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* Lerp::lerp_unclamped(0.5, 1.25, rpos.z / pollen_height))
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.powi(2)
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{
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return Some(Block::new(
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@ -1114,34 +1118,41 @@ fn write_column<R: Rng>(
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} else if z < ridge_bedrock && !void_below {
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Block::new(BlockKind::Rock, col.stone_col)
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} else if (z < base && !void_below) || (z >= ceiling && !void_above) {
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let stalactite: Rgb<i16> = Lerp::lerp(
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Lerp::lerp(
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Lerp::lerp(
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Lerp::lerp(
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Lerp::lerp(
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// Rgb::new(20, 21, 49),
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let stalactite: Rgb<i16> = Lerp::lerp_unclamped(
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Lerp::lerp_unclamped(
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Lerp::lerp_unclamped(
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Lerp::lerp_unclamped(
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Lerp::lerp_unclamped(
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Rgb::new(80, 100, 150),
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Rgb::new(23, 44, 88),
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biome.mushroom,
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),
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Lerp::lerp(
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Lerp::lerp_unclamped(
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Rgb::new(100, 40, 40),
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Rgb::new(100, 75, 100),
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col.marble_small,
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),
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biome.fire,
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),
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Lerp::lerp(
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Lerp::lerp_unclamped(
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Rgb::new(238, 198, 139),
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Rgb::new(111, 99, 64),
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col.marble_mid,
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),
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biome.sandy,
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),
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Lerp::lerp(Rgb::new(0, 73, 12), Rgb::new(49, 63, 12), col.marble_small),
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Lerp::lerp_unclamped(
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Rgb::new(0, 73, 12),
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Rgb::new(49, 63, 12),
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col.marble_small,
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),
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biome.leafy,
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),
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Lerp::lerp(Rgb::new(100, 150, 255), Rgb::new(100, 120, 255), col.marble),
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Lerp::lerp_unclamped(
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Rgb::new(100, 150, 255),
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Rgb::new(100, 120, 255),
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col.marble,
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),
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biome.icy,
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);
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Block::new(
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@ -1157,23 +1168,39 @@ fn write_column<R: Rng>(
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} else if z >= base && z < floor && !void_below && !sky_above {
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let (net_col, total) = [
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(
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Lerp::lerp(Rgb::new(68, 62, 58), Rgb::new(97, 95, 85), col.marble_small),
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Lerp::lerp_unclamped(
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Rgb::new(68, 62, 58),
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Rgb::new(97, 95, 85),
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col.marble_small,
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),
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0.05,
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),
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(
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Lerp::lerp(Rgb::new(66, 37, 30), Rgb::new(88, 62, 45), col.marble_mid),
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Lerp::lerp_unclamped(
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Rgb::new(66, 37, 30),
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Rgb::new(88, 62, 45),
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col.marble_mid,
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),
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biome.dusty,
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),
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(
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Lerp::lerp(Rgb::new(20, 65, 175), Rgb::new(20, 100, 80), col.marble_mid),
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Lerp::lerp_unclamped(
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Rgb::new(20, 65, 175),
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Rgb::new(20, 100, 80),
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col.marble_mid,
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),
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biome.mushroom,
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),
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(
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Lerp::lerp(Rgb::new(120, 50, 20), Rgb::new(50, 5, 40), col.marble_small),
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Lerp::lerp_unclamped(
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Rgb::new(120, 50, 20),
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Rgb::new(50, 5, 40),
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col.marble_small,
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),
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biome.fire,
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),
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(
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Lerp::lerp(
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Lerp::lerp_unclamped(
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Rgb::new(0, 100, 50),
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Rgb::new(80, 100, 20),
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col.marble_small,
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@ -1182,7 +1209,7 @@ fn write_column<R: Rng>(
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),
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(Rgb::new(170, 195, 255), biome.icy),
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(
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Lerp::lerp(
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Lerp::lerp_unclamped(
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Rgb::new(105, 25, 131),
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Rgb::new(251, 238, 255),
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col.marble_mid,
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@ -1190,7 +1217,7 @@ fn write_column<R: Rng>(
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biome.crystal,
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),
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(
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Lerp::lerp(
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Lerp::lerp_unclamped(
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Rgb::new(201, 174, 116),
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Rgb::new(244, 239, 227),
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col.marble_small,
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@ -1199,7 +1226,11 @@ fn write_column<R: Rng>(
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),
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(
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// Same as barren
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Lerp::lerp(Rgb::new(68, 62, 58), Rgb::new(97, 95, 85), col.marble_small),
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Lerp::lerp_unclamped(
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Rgb::new(68, 62, 58),
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Rgb::new(97, 95, 85),
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col.marble_small,
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),
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biome.snowy,
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),
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]
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