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Added Lionesses
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parent
40b4ba3982
commit
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14
assets/common/entity/spot/female_lion.ron
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14
assets/common/entity/spot/female_lion.ron
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@ -0,0 +1,14 @@
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#![enable(implicit_some)]
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(
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name: Name("Lioness"),
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body: Exact(QuadrupedMedium((
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species: Lion,
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body_type: Female,
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))),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.quad_medium.clawed"),
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inventory: (
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loadout: FromBody,
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),
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meta: [],
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)
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@ -1,11 +1,14 @@
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#![enable(implicit_some)]
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#![enable(implicit_some)]
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(
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(
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name: Automatic,
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name: Automatic,
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body: RandomWith("lion"),
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body: Exact(QuadrupedMedium((
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species: Lion,
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body_type: Male,
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))),
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alignment: Alignment(Enemy),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.quad_medium.clawed"),
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loot: LootTable("common.loot_tables.creature.quad_medium.clawed"),
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inventory: (
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inventory: (
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loadout: FromBody,
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loadout: FromBody,
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),
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),
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meta: [],
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meta: [],
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)
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)
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BIN
assets/voxygen/voxel/npc/lion/female/ears.vox
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assets/voxygen/voxel/npc/lion/female/ears.vox
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assets/voxygen/voxel/npc/lion/female/foot_bl.vox
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assets/voxygen/voxel/npc/lion/female/foot_bl.vox
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assets/voxygen/voxel/npc/lion/female/foot_br.vox
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assets/voxygen/voxel/npc/lion/female/foot_br.vox
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assets/voxygen/voxel/npc/lion/female/foot_fl.vox
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assets/voxygen/voxel/npc/lion/female/foot_fl.vox
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assets/voxygen/voxel/npc/lion/female/foot_fr.vox
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assets/voxygen/voxel/npc/lion/female/foot_fr.vox
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assets/voxygen/voxel/npc/lion/female/head.vox
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assets/voxygen/voxel/npc/lion/female/head.vox
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assets/voxygen/voxel/npc/lion/female/jaw.vox
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assets/voxygen/voxel/npc/lion/female/jaw.vox
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assets/voxygen/voxel/npc/lion/female/leg_bl.vox
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assets/voxygen/voxel/npc/lion/female/leg_bl.vox
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assets/voxygen/voxel/npc/lion/female/leg_br.vox
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assets/voxygen/voxel/npc/lion/female/leg_br.vox
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assets/voxygen/voxel/npc/lion/female/leg_fl.vox
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assets/voxygen/voxel/npc/lion/female/leg_fl.vox
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assets/voxygen/voxel/npc/lion/female/leg_fr.vox
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assets/voxygen/voxel/npc/lion/female/leg_fr.vox
(Stored with Git LFS)
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assets/voxygen/voxel/npc/lion/female/neck.vox
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assets/voxygen/voxel/npc/lion/female/neck.vox
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assets/voxygen/voxel/npc/lion/female/tail.vox
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assets/voxygen/voxel/npc/lion/female/tail.vox
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assets/voxygen/voxel/npc/lion/female/torso_back.vox
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assets/voxygen/voxel/npc/lion/female/torso_back.vox
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assets/voxygen/voxel/npc/lion/female/torso_front.vox
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assets/voxygen/voxel/npc/lion/female/torso_front.vox
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@ -211,32 +211,32 @@
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),
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),
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(Lion, Female): (
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(Lion, Female): (
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head: (
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head: (
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offset: (-4.5, 0.0, -4.5),
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offset: (-5.5, 0.5, -7.5),
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central: ("npc.lion.male.head"),
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central: ("npc.lion.female.head"),
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),
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),
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neck: (
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neck: (
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offset: (-7.5, -3.0, -8.5),
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offset: (-3.5, -3.0, -11.5),
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central: ("npc.lion.male.neck"),
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central: ("npc.lion.female.neck"),
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),
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),
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jaw: (
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jaw: (
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offset: (-2.5, 0.0, -1.0),
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offset: (-2.5, 1.0, -3.5),
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central: ("npc.lion.male.jaw"),
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central: ("npc.lion.female.jaw"),
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),
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),
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torso_front: (
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torso_front: (
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offset: (-5.5, -13.0, -6.0),
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offset: (-5.5, -13.0, -6.0),
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central: ("npc.lion.male.torso_front"),
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central: ("npc.lion.female.torso_front"),
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),
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),
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torso_back: (
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torso_back: (
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offset: (-5.5, -12.0, -5.0),
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offset: (-5.5, -13.0, -5.5),
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central: ("npc.lion.male.torso_back"),
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central: ("npc.lion.female.torso_back"),
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),
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),
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ears: (
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ears: (
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offset: (-4.5, -1.0, 0.0),
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offset: (-4.5, -0.5, -1.5),
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central: ("npc.lion.male.ears"),
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central: ("npc.lion.female.ears"),
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),
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),
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tail: (
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tail: (
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offset: (-1.5, -15.0, -10.0),
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offset: (-1.5, -16.0, -10.0),
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central: ("npc.lion.male.tail"),
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central: ("npc.lion.female.tail"),
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),
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),
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),
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),
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(Tarasque, Male): (
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(Tarasque, Male): (
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@ -239,36 +239,36 @@
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),
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),
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(Lion, Female): (
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(Lion, Female): (
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leg_fl: (
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leg_fl: (
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offset: (-2.0, -2.5, -3.5),
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offset: (-1.0, -3.5, -3.5),
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lateral: ("npc.lion.male.leg_fr"),
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lateral: ("npc.lion.female.leg_fr"),
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),
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),
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leg_fr: (
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leg_fr: (
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offset: (-2.0, -2.5, -3.5),
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offset: (-3.0, -3.5, -3.5),
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lateral: ("npc.lion.male.leg_fr"),
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lateral: ("npc.lion.female.leg_fr"),
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),
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),
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leg_bl: (
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leg_bl: (
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offset: (-2.0, -3.0, -3.5),
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offset: (-1.5, -5.5, -4.0),
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lateral: ("npc.lion.male.leg_br"),
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lateral: ("npc.lion.female.leg_br"),
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),
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),
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leg_br: (
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leg_br: (
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offset: (-2.0, -3.0, -3.5),
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offset: (-2.5, -5.5, -4.0),
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lateral: ("npc.lion.male.leg_br"),
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lateral: ("npc.lion.female.leg_br"),
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),
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),
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foot_fl: (
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foot_fl: (
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offset: (-2.5, -2.0, -8.0),
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offset: (-1.5, -4.0, -8.5),
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lateral: ("npc.lion.male.foot_fr"),
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lateral: ("npc.lion.female.foot_fr"),
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),
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),
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foot_fr: (
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foot_fr: (
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offset: (-2.5, -2.0, -8.0),
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offset: (-3.5, -4.0, -8.5),
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lateral: ("npc.lion.male.foot_fr"),
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lateral: ("npc.lion.female.foot_fr"),
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),
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),
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foot_bl: (
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foot_bl: (
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offset: (-2.5, -2.0, -8.0),
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offset: (-2.0, -4.5, -8.5),
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lateral: ("npc.lion.male.foot_br"),
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lateral: ("npc.lion.female.foot_br"),
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),
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),
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foot_br: (
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foot_br: (
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offset: (-2.5, -2.0, -8.0),
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offset: (-3.0, -4.5, -8.5),
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lateral: ("npc.lion.male.foot_br"),
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lateral: ("npc.lion.female.foot_br"),
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),
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),
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),
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),
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(Tarasque, Male): (
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(Tarasque, Male): (
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@ -4,7 +4,7 @@ SpawnEntry (
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rules: [
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rules: [
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Pack(
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Pack(
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groups: [
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groups: [
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(1, (1, 2, "common.entity.wild.aggressive.lion")),
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(1, (1, 2, "common.entity.wild.aggressive.male_lion")),
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(1, (1, 3, "common.entity.wild.aggressive.hyena")),
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(1, (1, 3, "common.entity.wild.aggressive.hyena")),
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],
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],
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is_underwater: false,
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is_underwater: false,
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@ -176,7 +176,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Grolgar, _) => (0.0, -1.0),
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(Grolgar, _) => (0.0, -1.0),
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(Saber, _) => (5.0, -3.0),
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(Saber, _) => (5.0, -3.0),
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(Tuskram, _) => (0.0, 0.0),
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(Tuskram, _) => (0.0, 0.0),
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(Lion, _) => (4.5, 2.0),
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(Lion, Male) => (4.5, 2.0),
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(Lion, Female) => (2.5, -2.0),
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(Tarasque, _) => (-4.0, 3.5),
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(Tarasque, _) => (-4.0, 3.5),
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(Tiger, _) => (2.0, 1.0),
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(Tiger, _) => (2.0, 1.0),
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(Wolf, _) => (1.5, 3.0),
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(Wolf, _) => (1.5, 3.0),
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@ -216,7 +217,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Grolgar, _) => (1.0, -1.0),
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(Grolgar, _) => (1.0, -1.0),
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(Saber, _) => (-3.5, -2.0),
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(Saber, _) => (-3.5, -2.0),
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(Tuskram, _) => (-1.0, 1.0),
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(Tuskram, _) => (-1.0, 1.0),
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(Lion, _) => (-1.5, 1.0),
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(Lion, Male) => (-1.5, 1.0),
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(Lion, Female) => (-2.0, 8.5),
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(Tarasque, _) => (-1.5, -4.0),
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(Tarasque, _) => (-1.5, -4.0),
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(Tiger, _) => (0.0, 0.0),
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(Tiger, _) => (0.0, 0.0),
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(Wolf, _) => (-4.5, 2.0),
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(Wolf, _) => (-4.5, 2.0),
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@ -254,7 +256,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Grolgar, _) => (7.0, 2.0),
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(Grolgar, _) => (7.0, 2.0),
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(Saber, _) => (2.5, -2.0),
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(Saber, _) => (2.5, -2.0),
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(Tuskram, _) => (4.0, -5.0),
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(Tuskram, _) => (4.0, -5.0),
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(Lion, _) => (3.5, -4.0),
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(Lion, Male) => (3.5, -4.0),
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(Lion, Female) => (3.5, -4.0),
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(Tarasque, _) => (9.0, -9.5),
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(Tarasque, _) => (9.0, -9.5),
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(Tiger, _) => (3.0, -3.5),
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(Tiger, _) => (3.0, -3.5),
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(Wolf, _) => (5.0, -2.5),
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(Wolf, _) => (5.0, -2.5),
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@ -293,7 +296,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Grolgar, _) => (-11.5, -0.5),
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(Grolgar, _) => (-11.5, -0.5),
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(Saber, _) => (-11.0, 0.0),
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(Saber, _) => (-11.0, 0.0),
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(Tuskram, _) => (-8.0, 2.0),
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(Tuskram, _) => (-8.0, 2.0),
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(Lion, _) => (-11.0, 1.0),
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(Lion, Male) => (-11.0, 1.0),
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(Lion, Female) => (-11.0, 1.0),
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(Tarasque, _) => (-11.0, 0.0),
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(Tarasque, _) => (-11.0, 0.0),
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(Tiger, _) => (-13.5, 3.0),
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(Tiger, _) => (-13.5, 3.0),
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(Wolf, _) => (-11.0, 0.0),
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(Wolf, _) => (-11.0, 0.0),
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@ -331,7 +335,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Grolgar, _) => (10.0, 13.0),
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(Grolgar, _) => (10.0, 13.0),
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(Saber, _) => (14.0, 13.0),
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(Saber, _) => (14.0, 13.0),
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(Tuskram, _) => (10.0, 16.0),
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(Tuskram, _) => (10.0, 16.0),
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(Lion, _) => (10.0, 12.5),
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(Lion, Male) => (10.0, 13.0),
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(Lion, Female) => (10.0, 13.5),
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(Tarasque, _) => (11.5, 17.5),
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(Tarasque, _) => (11.5, 17.5),
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(Tiger, _) => (10.0, 13.0),
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(Tiger, _) => (10.0, 13.0),
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(Wolf, _) => (12.0, 13.0),
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(Wolf, _) => (12.0, 13.0),
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@ -369,7 +374,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Grolgar, _) => (-10.0, 1.5),
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(Grolgar, _) => (-10.0, 1.5),
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(Saber, _) => (-13.5, 0.0),
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(Saber, _) => (-13.5, 0.0),
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(Tuskram, _) => (-12.0, -2.5),
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(Tuskram, _) => (-12.0, -2.5),
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(Lion, _) => (-12.0, -0.5),
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(Lion, Male) => (-12.0, -0.5),
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(Lion, Female) => (-12.0, -0.5),
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(Tarasque, _) => (-14.0, -1.0),
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(Tarasque, _) => (-14.0, -1.0),
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(Tiger, _) => (-13.0, -0.5),
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(Tiger, _) => (-13.0, -0.5),
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(Wolf, _) => (-12.5, 1.0),
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(Wolf, _) => (-12.5, 1.0),
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@ -407,7 +413,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Grolgar, _) => (5.0, 8.0),
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(Grolgar, _) => (5.0, 8.0),
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(Saber, _) => (3.0, 5.5),
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(Saber, _) => (3.0, 5.5),
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(Tuskram, _) => (0.0, 0.0),
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(Tuskram, _) => (0.0, 0.0),
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(Lion, _) => (2.0, 3.5),
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(Lion, Male) => (2.0, 3.5),
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(Lion, Female) => (2.0, 1.0),
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(Tarasque, _) => (12.0, -3.0),
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(Tarasque, _) => (12.0, -3.0),
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(Tiger, _) => (2.5, 4.0),
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(Tiger, _) => (2.5, 4.0),
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(Wolf, _) => (3.0, 2.5),
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(Wolf, _) => (3.0, 2.5),
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@ -446,7 +453,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Grolgar, _) => (7.5, -5.5, -1.0),
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(Grolgar, _) => (7.5, -5.5, -1.0),
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(Saber, _) => (7.0, -4.0, -2.5),
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(Saber, _) => (7.0, -4.0, -2.5),
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(Tuskram, _) => (8.5, -4.5, -2.0),
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(Tuskram, _) => (8.5, -4.5, -2.0),
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(Lion, _) => (6.5, -6.5, -1.5),
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(Lion, Male) => (6.5, -6.5, -1.5),
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(Lion, Female) => (6.5, -6.5, -1.5),
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(Tarasque, _) => (7.0, -8.0, -6.0),
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(Tarasque, _) => (7.0, -8.0, -6.0),
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(Tiger, _) => (6.0, -6.0, -1.5),
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(Tiger, _) => (6.0, -6.0, -1.5),
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(Wolf, _) => (4.5, -6.5, -1.5),
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(Wolf, _) => (4.5, -6.5, -1.5),
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@ -484,7 +492,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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(Grolgar, _) => (6.0, -6.5, -4.0),
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(Grolgar, _) => (6.0, -6.5, -4.0),
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(Saber, _) => (6.0, -7.0, -3.5),
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(Saber, _) => (6.0, -7.0, -3.5),
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(Tuskram, _) => (6.0, -5.5, -2.5),
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(Tuskram, _) => (6.0, -5.5, -2.5),
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(Lion, _) => (6.0, -5.0, -1.5),
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(Lion, Male) => (6.0, -5.0, -1.5),
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||||||
|
(Lion, Female) => (6.0, -5.0, -1.5),
|
||||||
(Tarasque, _) => (6.0, -6.5, -6.5),
|
(Tarasque, _) => (6.0, -6.5, -6.5),
|
||||||
(Tiger, _) => (6.0, -7.0, -1.0),
|
(Tiger, _) => (6.0, -7.0, -1.0),
|
||||||
(Wolf, _) => (5.0, -6.5, -3.0),
|
(Wolf, _) => (5.0, -6.5, -3.0),
|
||||||
@ -522,7 +531,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
|||||||
(Grolgar, _) => (0.0, 0.0, -4.0),
|
(Grolgar, _) => (0.0, 0.0, -4.0),
|
||||||
(Saber, _) => (1.0, -3.5, -2.5),
|
(Saber, _) => (1.0, -3.5, -2.5),
|
||||||
(Tuskram, _) => (-1.0, -1.5, -6.0),
|
(Tuskram, _) => (-1.0, -1.5, -6.0),
|
||||||
(Lion, _) => (0.5, 0.5, -3.5),
|
(Lion, Male) => (0.5, 0.5, -3.5),
|
||||||
|
(Lion, Female) => (0.5, 0.5, -3.5),
|
||||||
(Tarasque, _) => (1.0, 0.0, -3.0),
|
(Tarasque, _) => (1.0, 0.0, -3.0),
|
||||||
(Tiger, _) => (0.5, 0.0, -4.5),
|
(Tiger, _) => (0.5, 0.0, -4.5),
|
||||||
(Wolf, _) => (0.5, 0.0, -2.0),
|
(Wolf, _) => (0.5, 0.0, -2.0),
|
||||||
@ -560,7 +570,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
|||||||
(Grolgar, _) => (0.5, -1.5, -3.0),
|
(Grolgar, _) => (0.5, -1.5, -3.0),
|
||||||
(Saber, _) => (1.0, -1.0, -1.0),
|
(Saber, _) => (1.0, -1.0, -1.0),
|
||||||
(Tuskram, _) => (0.5, -1.0, -3.0),
|
(Tuskram, _) => (0.5, -1.0, -3.0),
|
||||||
(Lion, _) => (0.5, -1.0, -3.0),
|
(Lion, Male) => (0.5, -1.0, -3.0),
|
||||||
|
(Lion, Female) => (0.5, -1.0, -3.0),
|
||||||
(Tarasque, _) => (1.5, -1.0, -2.5),
|
(Tarasque, _) => (1.5, -1.0, -2.5),
|
||||||
(Tiger, _) => (0.5, -1.0, -4.0),
|
(Tiger, _) => (0.5, -1.0, -4.0),
|
||||||
(Wolf, _) => (0.0, -1.0, -1.5),
|
(Wolf, _) => (0.0, -1.0, -1.5),
|
||||||
@ -598,7 +609,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
|||||||
(Grolgar, _) => (1.05),
|
(Grolgar, _) => (1.05),
|
||||||
(Saber, _) => (0.9),
|
(Saber, _) => (0.9),
|
||||||
(Tuskram, _) => (0.95),
|
(Tuskram, _) => (0.95),
|
||||||
(Lion, _) => (1.05),
|
(Lion, Male) => (1.05),
|
||||||
|
(Lion, Female) => (1.05),
|
||||||
(Tarasque, _) => (1.05),
|
(Tarasque, _) => (1.05),
|
||||||
(Tiger, _) => (0.95),
|
(Tiger, _) => (0.95),
|
||||||
(Catoblepas, _) => (1.05),
|
(Catoblepas, _) => (1.05),
|
||||||
@ -627,7 +639,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
|||||||
(Grolgar, _) => (-0.3),
|
(Grolgar, _) => (-0.3),
|
||||||
(Saber, _) => (-0.2),
|
(Saber, _) => (-0.2),
|
||||||
(Tuskram, _) => (0.3),
|
(Tuskram, _) => (0.3),
|
||||||
(Lion, _) => (-0.1),
|
(Lion, Male) => (-0.1),
|
||||||
|
(Lion, Female) => (-0.1),
|
||||||
(Tarasque, _) => (-0.5),
|
(Tarasque, _) => (-0.5),
|
||||||
(Catoblepas, _) => (-0.5),
|
(Catoblepas, _) => (-0.5),
|
||||||
(Bonerattler, _) => (-0.7),
|
(Bonerattler, _) => (-0.7),
|
||||||
@ -639,7 +652,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
|||||||
(Grolgar, _) => (0.85),
|
(Grolgar, _) => (0.85),
|
||||||
(Saber, _) => (1.1),
|
(Saber, _) => (1.1),
|
||||||
(Tuskram, _) => (0.9),
|
(Tuskram, _) => (0.9),
|
||||||
(Lion, _) => (0.95),
|
(Lion, Male) => (0.95),
|
||||||
|
(Lion, Female) => (0.95),
|
||||||
(Tarasque, _) => (0.95),
|
(Tarasque, _) => (0.95),
|
||||||
(Wolf, _) => (1.1),
|
(Wolf, _) => (1.1),
|
||||||
(Mouflon, _) => (0.85),
|
(Mouflon, _) => (0.85),
|
||||||
@ -706,7 +720,8 @@ fn mount_point(body: &Body) -> Vec3<f32> {
|
|||||||
(Grolgar, _) => (0.0, -6.0, 3.0),
|
(Grolgar, _) => (0.0, -6.0, 3.0),
|
||||||
(Saber, _) => (0.0, -12.0, 1.0),
|
(Saber, _) => (0.0, -12.0, 1.0),
|
||||||
(Tuskram, _) => (0.0, -17.0, -1.0),
|
(Tuskram, _) => (0.0, -17.0, -1.0),
|
||||||
(Lion, _) => (0.0, -8.0, 1.0),
|
(Lion, Male) => (0.0, -8.0, 1.0),
|
||||||
|
(Lion, Female) => (0.0, -8.0, 1.0),
|
||||||
(Tarasque, _) => (0.0, -6.0, 1.0),
|
(Tarasque, _) => (0.0, -6.0, 1.0),
|
||||||
(Tiger, _) => (0.0, -8.0, 1.0),
|
(Tiger, _) => (0.0, -8.0, 1.0),
|
||||||
(Wolf, _) => (0.0, -9.0, 0.0),
|
(Wolf, _) => (0.0, -9.0, 0.0),
|
||||||
|
@ -504,8 +504,11 @@ pub fn apply_spots_to(canvas: &mut Canvas, _dynamic_rng: &mut impl Rng) {
|
|||||||
// Random World Objects
|
// Random World Objects
|
||||||
Spot::LionRock => SpotConfig {
|
Spot::LionRock => SpotConfig {
|
||||||
base_structures: Some("spots_savannah.lion_rock"),
|
base_structures: Some("spots_savannah.lion_rock"),
|
||||||
entity_radius: 20.0,
|
entity_radius: 30.0,
|
||||||
entities: &[(5..8, "common.entity.wild.aggressive.lion")],
|
entities: &[
|
||||||
|
(5..10, "common.entity.spot.female_lion"),
|
||||||
|
(1..2, "common.entity.wild.aggressive.male_lion"),
|
||||||
|
],
|
||||||
},
|
},
|
||||||
Spot::WolfBurrow => SpotConfig {
|
Spot::WolfBurrow => SpotConfig {
|
||||||
base_structures: Some("spots_savannah.wolf_burrow"),
|
base_structures: Some("spots_savannah.wolf_burrow"),
|
||||||
|
Loading…
Reference in New Issue
Block a user