Added Lionesses

This commit is contained in:
aflying pumpkin 2022-04-16 16:57:59 +00:00 committed by Samuel Keiffer
parent 40b4ba3982
commit c7f7e63495
22 changed files with 129 additions and 49 deletions

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@ -0,0 +1,14 @@
#![enable(implicit_some)]
(
name: Name("Lioness"),
body: Exact(QuadrupedMedium((
species: Lion,
body_type: Female,
))),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.quad_medium.clawed"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,11 +1,14 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("lion"),
body: Exact(QuadrupedMedium((
species: Lion,
body_type: Male,
))),
alignment: Alignment(Enemy),
loot: LootTable("common.loot_tables.creature.quad_medium.clawed"),
inventory: (
loadout: FromBody,
),
meta: [],
)
)

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@ -211,32 +211,32 @@
),
(Lion, Female): (
head: (
offset: (-4.5, 0.0, -4.5),
central: ("npc.lion.male.head"),
offset: (-5.5, 0.5, -7.5),
central: ("npc.lion.female.head"),
),
neck: (
offset: (-7.5, -3.0, -8.5),
central: ("npc.lion.male.neck"),
offset: (-3.5, -3.0, -11.5),
central: ("npc.lion.female.neck"),
),
jaw: (
offset: (-2.5, 0.0, -1.0),
central: ("npc.lion.male.jaw"),
offset: (-2.5, 1.0, -3.5),
central: ("npc.lion.female.jaw"),
),
torso_front: (
offset: (-5.5, -13.0, -6.0),
central: ("npc.lion.male.torso_front"),
central: ("npc.lion.female.torso_front"),
),
torso_back: (
offset: (-5.5, -12.0, -5.0),
central: ("npc.lion.male.torso_back"),
offset: (-5.5, -13.0, -5.5),
central: ("npc.lion.female.torso_back"),
),
ears: (
offset: (-4.5, -1.0, 0.0),
central: ("npc.lion.male.ears"),
offset: (-4.5, -0.5, -1.5),
central: ("npc.lion.female.ears"),
),
tail: (
offset: (-1.5, -15.0, -10.0),
central: ("npc.lion.male.tail"),
offset: (-1.5, -16.0, -10.0),
central: ("npc.lion.female.tail"),
),
),
(Tarasque, Male): (

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@ -239,36 +239,36 @@
),
(Lion, Female): (
leg_fl: (
offset: (-2.0, -2.5, -3.5),
lateral: ("npc.lion.male.leg_fr"),
offset: (-1.0, -3.5, -3.5),
lateral: ("npc.lion.female.leg_fr"),
),
leg_fr: (
offset: (-2.0, -2.5, -3.5),
lateral: ("npc.lion.male.leg_fr"),
offset: (-3.0, -3.5, -3.5),
lateral: ("npc.lion.female.leg_fr"),
),
leg_bl: (
offset: (-2.0, -3.0, -3.5),
lateral: ("npc.lion.male.leg_br"),
offset: (-1.5, -5.5, -4.0),
lateral: ("npc.lion.female.leg_br"),
),
leg_br: (
offset: (-2.0, -3.0, -3.5),
lateral: ("npc.lion.male.leg_br"),
offset: (-2.5, -5.5, -4.0),
lateral: ("npc.lion.female.leg_br"),
),
foot_fl: (
offset: (-2.5, -2.0, -8.0),
lateral: ("npc.lion.male.foot_fr"),
offset: (-1.5, -4.0, -8.5),
lateral: ("npc.lion.female.foot_fr"),
),
foot_fr: (
offset: (-2.5, -2.0, -8.0),
lateral: ("npc.lion.male.foot_fr"),
offset: (-3.5, -4.0, -8.5),
lateral: ("npc.lion.female.foot_fr"),
),
foot_bl: (
offset: (-2.5, -2.0, -8.0),
lateral: ("npc.lion.male.foot_br"),
offset: (-2.0, -4.5, -8.5),
lateral: ("npc.lion.female.foot_br"),
),
foot_br: (
offset: (-2.5, -2.0, -8.0),
lateral: ("npc.lion.male.foot_br"),
offset: (-3.0, -4.5, -8.5),
lateral: ("npc.lion.female.foot_br"),
),
),
(Tarasque, Male): (

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@ -4,7 +4,7 @@ SpawnEntry (
rules: [
Pack(
groups: [
(1, (1, 2, "common.entity.wild.aggressive.lion")),
(1, (1, 2, "common.entity.wild.aggressive.male_lion")),
(1, (1, 3, "common.entity.wild.aggressive.hyena")),
],
is_underwater: false,

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@ -176,7 +176,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (0.0, -1.0),
(Saber, _) => (5.0, -3.0),
(Tuskram, _) => (0.0, 0.0),
(Lion, _) => (4.5, 2.0),
(Lion, Male) => (4.5, 2.0),
(Lion, Female) => (2.5, -2.0),
(Tarasque, _) => (-4.0, 3.5),
(Tiger, _) => (2.0, 1.0),
(Wolf, _) => (1.5, 3.0),
@ -216,7 +217,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (1.0, -1.0),
(Saber, _) => (-3.5, -2.0),
(Tuskram, _) => (-1.0, 1.0),
(Lion, _) => (-1.5, 1.0),
(Lion, Male) => (-1.5, 1.0),
(Lion, Female) => (-2.0, 8.5),
(Tarasque, _) => (-1.5, -4.0),
(Tiger, _) => (0.0, 0.0),
(Wolf, _) => (-4.5, 2.0),
@ -254,7 +256,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (7.0, 2.0),
(Saber, _) => (2.5, -2.0),
(Tuskram, _) => (4.0, -5.0),
(Lion, _) => (3.5, -4.0),
(Lion, Male) => (3.5, -4.0),
(Lion, Female) => (3.5, -4.0),
(Tarasque, _) => (9.0, -9.5),
(Tiger, _) => (3.0, -3.5),
(Wolf, _) => (5.0, -2.5),
@ -293,7 +296,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (-11.5, -0.5),
(Saber, _) => (-11.0, 0.0),
(Tuskram, _) => (-8.0, 2.0),
(Lion, _) => (-11.0, 1.0),
(Lion, Male) => (-11.0, 1.0),
(Lion, Female) => (-11.0, 1.0),
(Tarasque, _) => (-11.0, 0.0),
(Tiger, _) => (-13.5, 3.0),
(Wolf, _) => (-11.0, 0.0),
@ -331,7 +335,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (10.0, 13.0),
(Saber, _) => (14.0, 13.0),
(Tuskram, _) => (10.0, 16.0),
(Lion, _) => (10.0, 12.5),
(Lion, Male) => (10.0, 13.0),
(Lion, Female) => (10.0, 13.5),
(Tarasque, _) => (11.5, 17.5),
(Tiger, _) => (10.0, 13.0),
(Wolf, _) => (12.0, 13.0),
@ -369,7 +374,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (-10.0, 1.5),
(Saber, _) => (-13.5, 0.0),
(Tuskram, _) => (-12.0, -2.5),
(Lion, _) => (-12.0, -0.5),
(Lion, Male) => (-12.0, -0.5),
(Lion, Female) => (-12.0, -0.5),
(Tarasque, _) => (-14.0, -1.0),
(Tiger, _) => (-13.0, -0.5),
(Wolf, _) => (-12.5, 1.0),
@ -407,7 +413,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (5.0, 8.0),
(Saber, _) => (3.0, 5.5),
(Tuskram, _) => (0.0, 0.0),
(Lion, _) => (2.0, 3.5),
(Lion, Male) => (2.0, 3.5),
(Lion, Female) => (2.0, 1.0),
(Tarasque, _) => (12.0, -3.0),
(Tiger, _) => (2.5, 4.0),
(Wolf, _) => (3.0, 2.5),
@ -446,7 +453,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (7.5, -5.5, -1.0),
(Saber, _) => (7.0, -4.0, -2.5),
(Tuskram, _) => (8.5, -4.5, -2.0),
(Lion, _) => (6.5, -6.5, -1.5),
(Lion, Male) => (6.5, -6.5, -1.5),
(Lion, Female) => (6.5, -6.5, -1.5),
(Tarasque, _) => (7.0, -8.0, -6.0),
(Tiger, _) => (6.0, -6.0, -1.5),
(Wolf, _) => (4.5, -6.5, -1.5),
@ -484,7 +492,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (6.0, -6.5, -4.0),
(Saber, _) => (6.0, -7.0, -3.5),
(Tuskram, _) => (6.0, -5.5, -2.5),
(Lion, _) => (6.0, -5.0, -1.5),
(Lion, Male) => (6.0, -5.0, -1.5),
(Lion, Female) => (6.0, -5.0, -1.5),
(Tarasque, _) => (6.0, -6.5, -6.5),
(Tiger, _) => (6.0, -7.0, -1.0),
(Wolf, _) => (5.0, -6.5, -3.0),
@ -522,7 +531,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (0.0, 0.0, -4.0),
(Saber, _) => (1.0, -3.5, -2.5),
(Tuskram, _) => (-1.0, -1.5, -6.0),
(Lion, _) => (0.5, 0.5, -3.5),
(Lion, Male) => (0.5, 0.5, -3.5),
(Lion, Female) => (0.5, 0.5, -3.5),
(Tarasque, _) => (1.0, 0.0, -3.0),
(Tiger, _) => (0.5, 0.0, -4.5),
(Wolf, _) => (0.5, 0.0, -2.0),
@ -560,7 +570,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (0.5, -1.5, -3.0),
(Saber, _) => (1.0, -1.0, -1.0),
(Tuskram, _) => (0.5, -1.0, -3.0),
(Lion, _) => (0.5, -1.0, -3.0),
(Lion, Male) => (0.5, -1.0, -3.0),
(Lion, Female) => (0.5, -1.0, -3.0),
(Tarasque, _) => (1.5, -1.0, -2.5),
(Tiger, _) => (0.5, -1.0, -4.0),
(Wolf, _) => (0.0, -1.0, -1.5),
@ -598,7 +609,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (1.05),
(Saber, _) => (0.9),
(Tuskram, _) => (0.95),
(Lion, _) => (1.05),
(Lion, Male) => (1.05),
(Lion, Female) => (1.05),
(Tarasque, _) => (1.05),
(Tiger, _) => (0.95),
(Catoblepas, _) => (1.05),
@ -627,7 +639,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (-0.3),
(Saber, _) => (-0.2),
(Tuskram, _) => (0.3),
(Lion, _) => (-0.1),
(Lion, Male) => (-0.1),
(Lion, Female) => (-0.1),
(Tarasque, _) => (-0.5),
(Catoblepas, _) => (-0.5),
(Bonerattler, _) => (-0.7),
@ -639,7 +652,8 @@ impl<'a> From<&'a Body> for SkeletonAttr {
(Grolgar, _) => (0.85),
(Saber, _) => (1.1),
(Tuskram, _) => (0.9),
(Lion, _) => (0.95),
(Lion, Male) => (0.95),
(Lion, Female) => (0.95),
(Tarasque, _) => (0.95),
(Wolf, _) => (1.1),
(Mouflon, _) => (0.85),
@ -706,7 +720,8 @@ fn mount_point(body: &Body) -> Vec3<f32> {
(Grolgar, _) => (0.0, -6.0, 3.0),
(Saber, _) => (0.0, -12.0, 1.0),
(Tuskram, _) => (0.0, -17.0, -1.0),
(Lion, _) => (0.0, -8.0, 1.0),
(Lion, Male) => (0.0, -8.0, 1.0),
(Lion, Female) => (0.0, -8.0, 1.0),
(Tarasque, _) => (0.0, -6.0, 1.0),
(Tiger, _) => (0.0, -8.0, 1.0),
(Wolf, _) => (0.0, -9.0, 0.0),

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@ -504,8 +504,11 @@ pub fn apply_spots_to(canvas: &mut Canvas, _dynamic_rng: &mut impl Rng) {
// Random World Objects
Spot::LionRock => SpotConfig {
base_structures: Some("spots_savannah.lion_rock"),
entity_radius: 20.0,
entities: &[(5..8, "common.entity.wild.aggressive.lion")],
entity_radius: 30.0,
entities: &[
(5..10, "common.entity.spot.female_lion"),
(1..2, "common.entity.wild.aggressive.male_lion"),
],
},
Spot::WolfBurrow => SpotConfig {
base_structures: Some("spots_savannah.wolf_burrow"),