Merge branch 'snowram/weapons-speedstat' into 'master'

Adds a speed stat to weapons

See merge request veloren/veloren!1486
This commit is contained in:
Samuel Keiffer 2020-11-11 22:17:38 +00:00
commit c8357842af
179 changed files with 588 additions and 257 deletions

View File

@ -31,10 +31,10 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Roll dodges melee attacks, and reduces the height of your hitbox
- Persistent waypoints (start from the last camp fire you visited)
- NPCs use all three weapon skills in combat
- Speed stat to weapons which affects weapon attack speed
### Changed
- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
- The world map has been refactored to support arbitrary sizes and compute horizon maps.
- Veloren's lighting has been completely overhauled.
- The graphics options were made much more flexible and configurable.
@ -43,8 +43,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Animation and terrain math were switched to use SIMD where possible, improving performance.
- The way we cache glyphs was refactored, fixed, and optimized.
- Colors for models and figures were adjusted to account for the saturation hack.
- Fixed a bug where the closest item would be picked up instead of a selected item.
- Fixed a bug where camera zoom in and zoom out distance didn't match.
- Overhauled world colours
- Improved projectile physics
- Improved overhead aiming
@ -59,7 +57,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Moved hammer leap attack to skillbar
- Reworked fire staff
- Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc.
- Fixed a bug where a nearby item would also be collected when collecting collectible blocks
- Allowed collecting nearby blocks without aiming at them
- Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start
- Log where userdata folder is located
@ -70,12 +67,20 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu)
- Made settings less likely to reset when the format changes
- Adjusted some keybindings
- Consumables can now trigger multiple effects and buffs
### Removed
- MSAA has been removed due to incompatibility with greedy meshing.
- Removed a saturation hack that led to colors being improperly displayed.
### Fixed
- Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
- Fixed a bug where the closest item would be picked up instead of a selected item.
- Fixed a bug where camera zoom in and zoom out distance didn't match.
- Fixed a bug where a nearby item would also be collected when collecting collectible blocks
## [0.7.0] - 2020-08-15
### Added

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Debug,
stats: (
equip_time_millis: 0,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Debug,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Sword,
stats: (
equip_time_millis: 0,
power: 1000.0),
power: 1000.0,
speed: 1.0
),
)
),
quality: Debug,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Debug,
stats: (
equip_time_millis: 0,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Debug,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 0.50),
power: 0.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 0.50),
power: 0.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 0.5),
power: 0.5,
speed: 1.0
),
)
),
quality: Low,

View File

@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Dagger,
stats: (
equip_time_millis: 300,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Empty,
stats: (
equip_time_millis: 200,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 0.5),
power: 0.5,
speed: 1.0
),
)
),
quality: Low,

View File

@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0
),
)
),

View File

@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 0.50),
power: 0.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0
),
)
),

View File

@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Shield,
stats: (
equip_time_millis: 400,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Staff,
stats: (
equip_time_millis: 300,
power: 0.8),
power: 0.8,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Staff,
stats: (
equip_time_millis: 300,
power: 0.8),
power: 0.8,
speed: 1.0
),
)
),
quality: Low,

View File

@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0
),
)
),

View File

@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Sword,
stats: (
equip_time_millis: 500,
power: 0.5),
power: 0.5,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Sword,
stats: (
equip_time_millis: 500,
power: 1.0),
power: 1.0,
speed: 1.0
),
)
),
quality: Low,

View File

@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0
),
)
),

View File

@ -7,6 +7,7 @@ ItemDef(
stats: (
equip_time_millis: 500,
power: 1.00,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Sword,
stats: (
equip_time_millis: 300,
power: 0.50),
power: 0.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Sword,
stats: (
equip_time_millis: 500,
power: 0.75),
power: 0.75,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Farming,
stats: (
equip_time_millis: 400,
power: 1.5),
power: 1.5,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Farming,
stats: (
equip_time_millis: 400,
power: 1.5),
power: 1.5,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Farming,
stats: (
equip_time_millis: 400,
power: 1.50),
power: 1.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Farming,
stats: (
equip_time_millis: 400,
power: 1.50),
power: 1.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Farming,
stats: (
equip_time_millis: 400,
power: 1.50),
power: 1.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Farming,
stats: (
equip_time_millis: 400,
power: 1.50),
power: 1.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Farming,
stats: (
equip_time_millis: 400,
power: 1.50),
power: 1.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Farming,
stats: (
equip_time_millis: 400,
power: 1.50),
power: 1.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Unique(BeastClaws),
stats: (
equip_time_millis: 500,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Unique(StoneGolemFist),
stats: (
equip_time_millis: 500,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,8 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.60,
),
power: 1.60,
speed: 1.0
),
)
),
quality: High,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.60),
power: 1.60,
speed: 1.0
),
)
),
quality: High,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.60),
power: 1.60,
speed: 1.0
),
)
),
quality: High,

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.00
power: 1.00,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.00
power: 1.00,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.80),
power: 1.80,
speed: 1.0
),
)
),
quality: High,

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.20
power: 1.20,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 2.00),
power: 2.00,
speed: 1.0
),
)
),
quality: Epic,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 0.60),
power: 0.60,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 0.50),
power: 0.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.40
power: 1.40,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.40
power: 1.40,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.40
power: 1.40,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.40
power: 1.40,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.40
power: 1.40,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.40
power: 1.40,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 1.40
power: 1.40,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 0.80),
power: 0.80,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 0.80),
power: 0.80,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 0.80),
power: 0.80,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 0.80),
power: 0.80,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Axe,
stats: (
equip_time_millis: 400,
power: 0.80),
power: 0.80,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 1.50
power: 1.50,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 1.75
power: 1.75,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 1.25
power: 1.25,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 2.00),
power: 2.00,
speed: 1.0
),
)
),
quality: Epic,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 2.00),
power: 2.00,
speed: 1.0
),
)
),
quality: Epic,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 0.50),
power: 0.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 0.8),
power: 0.8,
speed: 1.0
),
)
),
quality: Moderate,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Bow,
stats: (
equip_time_millis: 400,
power: 0.75),
power: 0.75,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Dagger,
stats: (
equip_time_millis: 300,
power: 1.00
power: 1.00,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Empty,
stats: (
equip_time_millis: 200,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.00),
power: 1.00,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.60
power: 1.60,
speed: 1.0
),
)
),

View File

@ -6,7 +6,8 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.60
power: 1.60,
speed: 1.0
),
)
),

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 2.00),
power: 2.00,
speed: 1.0
),
)
),
quality: Epic,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 0.50),
power: 0.50,
speed: 1.0
),
)
),
quality: Low,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 0.50),
power: 0.50,
speed: 1.0
),
quality: Low,
)
)

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.20),
power: 1.20,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.20),
power: 1.20,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.20),
power: 1.20,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.20),
power: 1.20,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.20),
power: 1.20,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.20),
power: 1.20,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.20),
power: 1.20,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.20),
power: 1.20,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.20),
power: 1.20,
speed: 1.0
),
)
),
quality: Common,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 2.00),
power: 2.00,
speed: 1.0
),
)
),
quality: Legendary,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.80),
power: 1.80,
speed: 1.0
),
)
),
quality: High,

View File

@ -6,7 +6,9 @@ ItemDef(
kind: Hammer,
stats: (
equip_time_millis: 500,
power: 1.80),
power: 1.80,
speed: 1.0
),
)
),
quality: High,

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