adlet npc work

This commit is contained in:
flo666 2023-03-24 15:07:08 +01:00 committed by Sam
parent 9fbc759ccd
commit c8bb0050ad
9 changed files with 290 additions and 35 deletions

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@ -542,6 +542,14 @@
],
),
// TODO: Allow ability sets to expand other ability sets
Custom("Ice Drake"): (
primary: Simple(None, "common.abilities.custom.icedrake.triplestrike"),
secondary: Simple(None, "common.abilities.custom.icedrake.singlestrike"),
abilities: [
Simple(None, "common.abilities.custom.icedrake.icebombs"),
Simple(None, "common.abilities.custom.icedrake.icebreath"),
],
),
Custom("Dagon"): (
primary: Simple(None, "common.abilities.custom.dagon.dagonbombs"),
secondary: Simple(None, "common.abilities.custom.dagon.seaurchins"),

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@ -0,0 +1,16 @@
BasicRanged(
energy_cost: 0,
buildup_duration: 0.5,
recover_duration: 0.9,
projectile: IceBomb(
damage: 30.0,
radius: 3.0,
knockback: 12.0,
min_falloff: 0.1,
),
projectile_body: Object(IceBomb),
projectile_speed: 25.0,
num_projectiles: 5,
projectile_spread: 0.07,
move_efficiency: 0.3,
)

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@ -0,0 +1,19 @@
BasicBeam(
buildup_duration: 0.8,
recover_duration: 0.5,
beam_duration: 0.5,
damage: 10.0,
tick_rate: 3.0,
range: 15.0,
max_angle: 22.5,
damage_effect: Some(Buff((
kind: Frozen,
dur_secs: 10.0,
strength: DamageFraction(0.5),
chance: 0.25,
))),
energy_regen: 0,
energy_drain: 0,
ori_rate: 0.3,
specifier: Frost,
)

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@ -0,0 +1,27 @@
ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 40.0,
damage_increase: 0,
base_poise_damage: 28,
poise_damage_increase: 0,
knockback: 3.0,
range: 2.0,
angle: 60.0,
base_buildup_duration: 1.2,
base_swing_duration: 0.07,
hit_timing: 0.5,
base_recover_duration: 0.8,
forward_movement: 3.0,
damage_kind: Crushing,
),
],
initial_energy_gain: 0,
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
ori_modifier: 0.6,
)

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@ -0,0 +1,59 @@
ComboMelee(
stage_data: [
(
stage: 1,
base_damage: 28.0,
damage_increase: 0,
base_poise_damage: 15,
poise_damage_increase: 0,
knockback: 3.0,
range: 2.2,
angle: 30.0,
base_buildup_duration: 1.3,
base_swing_duration: 0.07,
hit_timing: 0.5,
base_recover_duration: 0.6,
forward_movement: 2.0,
damage_kind: Crushing,
),
(
stage: 2,
base_damage: 28.0,
damage_increase: 0,
base_poise_damage: 18,
poise_damage_increase: 0,
knockback: 3.0,
range: 2.2,
angle: 30.0,
base_buildup_duration: 0.8,
base_swing_duration: 0.07,
hit_timing: 0.5,
base_recover_duration: 0.6,
forward_movement: 1.5,
damage_kind: Crushing,
),
(
stage: 3,
base_damage: 28.0,
damage_increase: 0,
base_poise_damage: 20,
poise_damage_increase: 0,
knockback: 3.0,
range: 2.2,
angle: 30.0,
base_buildup_duration: 0.8,
base_swing_duration: 0.07,
hit_timing: 0.5,
base_recover_duration: 0.6,
forward_movement: 1.5,
damage_kind: Crushing,
),
],
initial_energy_gain: 0,
max_energy_gain: 0,
energy_increase: 0,
speed_increase: 0.0,
max_speed_increase: 0.0,
scales_from_combo: 0,
ori_modifier: 0.65,
)

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@ -0,0 +1,21 @@
ItemDef(
name: "Ice Drake",
description: "testing123",
kind: Tool((
kind: Natural,
hands: Two,
stats: (
equip_time_secs: 0.01,
power: 1.0,
effect_power: 1.0,
speed: 1.0,
crit_chance: 0.0625,
range: 1.0,
energy_efficiency: 1.0,
buff_strength: 1.0,
),
)),
quality: Low,
tags: [],
ability_spec: Some(Custom("Ice Drake")),
)

View File

@ -607,6 +607,9 @@ fn default_main_tool(body: &Body) -> Item {
quadruped_low::Species::Basilisk => Some(Item::new_from_asset_expect(
"common.items.npc_weapons.unique.basilisk",
)),
quadruped_low::Species::Icedrake => Some(Item::new_from_asset_expect(
"common.items.npc_weapons.unique.icedrake",
)),
_ => Some(Item::new_from_asset_expect(
"common.items.npc_weapons.unique.quadlowbasic",
)),

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@ -7,7 +7,7 @@ use std::f32::consts::PI;
pub struct ShootAnimation;
type ShootAnimationDependency = (
type ShootAnimationDependency<'a> = (
Option<ToolKind>,
Vec3<f32>,
Vec3<f32>,
@ -17,10 +17,11 @@ type ShootAnimationDependency = (
f32,
Option<StageSection>,
f32,
Option<&'a str>,
);
impl Animation for ShootAnimation {
type Dependency<'a> = ShootAnimationDependency;
type Dependency<'a> = ShootAnimationDependency<'a>;
type Skeleton = BipedSmallSkeleton;
#[cfg(feature = "use-dyn-lib")]
@ -40,6 +41,7 @@ impl Animation for ShootAnimation {
_acc_vel,
stage_section,
_timer,
ability_id,
): Self::Dependency<'_>,
anim_time: f32,
_rate: &mut f32,
@ -69,46 +71,106 @@ impl Animation for ShootAnimation {
next.tail.orientation = Quaternion::rotation_x(0.05 * fastalt * speednormcancel)
* Quaternion::rotation_z(fast * 0.15 * speednormcancel);
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_x(0.0);
match ability_id {
Some("common.abilities.adlet.hunter.throw") => {
next.main.position = Vec3::new(8.0, -7.0, 2.0);
next.main.orientation = Quaternion::rotation_x(PI / -2.0);
next.hand_l.position = Vec3::new(s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.hand_r.position = Vec3::new(-s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.hand_l.position = Vec3::new(s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.hand_r.position = Vec3::new(5.0, -2.0, s_a.grip.2);
next.hand_l.orientation = Quaternion::rotation_x(0.0);
next.hand_r.orientation = Quaternion::rotation_x(0.0);
next.hand_l.orientation = Quaternion::rotation_x(0.0);
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0);
},
Some("common.abilities.adlet.tracker.trap") => {
next.main.position = Vec3::new(10.0, 0.0, 9.0);
next.hand_l.position = Vec3::new(s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.hand_r.position = Vec3::new(5.0, -2.0, s_a.grip.2);
next.hand_l.orientation = Quaternion::rotation_x(0.0);
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0);
},
_ => {
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_x(0.0);
next.hand_l.position = Vec3::new(s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.hand_r.position = Vec3::new(-s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
next.hand_l.orientation = Quaternion::rotation_x(0.0);
next.hand_r.orientation = Quaternion::rotation_x(0.0);
},
};
match active_tool_kind {
Some(ToolKind::Bow) => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powf(0.25), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1abs = move1base * pullback;
let move2abs = move2base * pullback;
next.control_l.position = Vec3::new(
1.0 - s_a.grip.0 * 2.0 + move2abs * -4.0,
move2abs * -8.0,
0.0,
);
next.control_r.position = Vec3::new(-1.0 + s_a.grip.0 * 2.0, 6.0, -2.0);
Some(ToolKind::Bow) => match ability_id {
Some("common.abilities.adlet.tracker.trap") => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powf(0.25), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1abs = move1base * pullback;
let move2abs = move2base * pullback;
next.control.position = Vec3::new(
-1.0,
2.0 + move1abs * 3.0 + s_a.grip.2,
3.0 + move1abs * 7.0 - s_a.grip.2 / 2.5 + s_a.grip.0 * -2.0,
);
next.control_l.position = Vec3::new(
0.0,
0.0 + move1abs * 4.0 + move2abs * -4.0,
-2.0 + move1abs * -8.0,
);
next.control_r.position = Vec3::new(-1.0 + s_a.grip.0 * 2.0, 2.0, -2.0);
next.control_l.orientation =
Quaternion::rotation_x(PI / 2.0) * Quaternion::rotation_y(-0.3);
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + s_a.grip.0 * 0.2)
* Quaternion::rotation_y(0.5 + s_a.grip.0 * 0.2);
next.control.position = Vec3::new(
-1.0,
0.0 + move1abs * -8.0 + move2abs * 8.0 + s_a.grip.2,
3.0 + move1abs * 7.0 - s_a.grip.2 / 2.5 + s_a.grip.0 * -2.0,
);
next.control.orientation = Quaternion::rotation_x(-0.3 + move1abs * 0.4)
* Quaternion::rotation_y(0.5 * speednorm);
next.control_l.orientation =
Quaternion::rotation_x(PI / 2.0) * Quaternion::rotation_y(-0.3);
next.control_r.orientation =
Quaternion::rotation_x(PI / 2.0 + s_a.grip.0 * 0.2)
* Quaternion::rotation_y(0.5 + s_a.grip.0 * 0.2);
next.control.orientation =
Quaternion::rotation_x(-0.3 + move1abs * 0.5 + move2abs * -0.5)
* Quaternion::rotation_y(0.5 * speednorm);
},
_ => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powf(0.25), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1abs = move1base * pullback;
let move2abs = move2base * pullback;
next.control_l.position = Vec3::new(
1.0 - s_a.grip.0 * 2.0 + move2abs * -4.0,
move2abs * -8.0,
0.0,
);
next.control_r.position = Vec3::new(-1.0 + s_a.grip.0 * 2.0, 6.0, -2.0);
next.control.position = Vec3::new(
-1.0,
2.0 + move1abs * 3.0 + s_a.grip.2,
3.0 + move1abs * 7.0 - s_a.grip.2 / 2.5 + s_a.grip.0 * -2.0,
);
next.control_l.orientation =
Quaternion::rotation_x(PI / 2.0) * Quaternion::rotation_y(-0.3);
next.control_r.orientation =
Quaternion::rotation_x(PI / 2.0 + s_a.grip.0 * 0.2)
* Quaternion::rotation_y(0.5 + s_a.grip.0 * 0.2);
next.control.orientation = Quaternion::rotation_x(-0.3 + move1abs * 0.4)
* Quaternion::rotation_y(0.5 * speednorm);
},
},
Some(ToolKind::Blowgun) => {
let (move1base, move2base, move3) = match stage_section {
@ -175,6 +237,43 @@ impl Animation for ShootAnimation {
* Quaternion::rotation_y(-0.2 * speednorm)
* Quaternion::rotation_z(0.5 + move1abs * 0.6);
},
Some(ToolKind::Spear) => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powf(0.25), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1abs = move1base * pullback;
let move2abs = move2base * pullback;
next.control_l.position = Vec3::new(
0.0,
0.0 + move1abs * 4.0 + move2abs * -4.0,
-2.0 + move1abs * -8.0,
);
next.control_r.position = Vec3::new(
-1.0 + s_a.grip.0 * 2.0,
2.0 + move3 * -4.0,
-2.0 + move3 * -4.0,
);
next.control.position = Vec3::new(
-1.0,
0.0 + move1abs * -8.0 + move2abs * 8.0 + s_a.grip.2,
3.0 + move1abs * 7.0 - s_a.grip.2 / 2.5 + s_a.grip.0 * -2.0,
);
next.control_l.orientation =
Quaternion::rotation_x(PI / 2.0) * Quaternion::rotation_y(-0.3);
next.control_r.orientation = Quaternion::rotation_x(PI / 2.0 + s_a.grip.0 * 0.2)
* Quaternion::rotation_y(0.5 + s_a.grip.0 * 0.2 + move3 * -1.5);
next.control.orientation =
Quaternion::rotation_x(-0.3 + move1abs * 0.5 + move2abs * -0.5 + move3 * 0.5)
* Quaternion::rotation_y(0.5 * speednorm);
},
_ => {},
}

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@ -3760,6 +3760,7 @@ impl FigureMgr {
state.acc_vel,
Some(s.stage_section),
state.state_time,
ability_id,
),
stage_progress,
&mut state_animation_rate,
@ -3791,6 +3792,7 @@ impl FigureMgr {
state.acc_vel,
Some(s.stage_section),
state.state_time,
ability_id,
),
stage_progress,
&mut state_animation_rate,
@ -3854,6 +3856,7 @@ impl FigureMgr {
state.acc_vel,
Some(s.stage_section),
state.state_time,
ability_id,
),
stage_progress,
&mut state_animation_rate,