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Remove guard debug NPC chats (like "I'm a guard").
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@ -1372,18 +1372,6 @@ impl<'a> AgentData<'a> {
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) {
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) {
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agent.action_state.timer = 0.0;
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agent.action_state.timer = 0.0;
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// Search area
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// TODO: REMOVE THIS BEFORE MERGE
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//if let Some(agent_stats) = read_data.stats.get(*self.entity) {
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// let is_village_guard = agent_stats.name == *"Guard".to_string();
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// if is_village_guard {
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// self.chat_general(
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// "I am a guard, searching for target".to_string(),
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// event_emitter,
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// );
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// }
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//}
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let target = self.cached_spatial_grid.0
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let target = self.cached_spatial_grid.0
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.in_circle_aabr(self.pos.0.xy(), SEARCH_DIST)
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.in_circle_aabr(self.pos.0.xy(), SEARCH_DIST)
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.filter_map(|entity| {
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.filter_map(|entity| {
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@ -1462,15 +1450,6 @@ impl<'a> AgentData<'a> {
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})
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})
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// Can we even see them?
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// Can we even see them?
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.filter(|(_e, e_pos)| {
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.filter(|(_e, e_pos)| {
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// TODO: REMOVE THIS BEFORE MERGE
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//if let Some(agent_stats) = read_data.stats.get(*self.entity) {
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// let is_village_guard = agent_stats.name == *"Guard".to_string();
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// if is_village_guard {
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// println!("looking at: {:?} at {:?}", _e, e_pos);
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// println!("can we see them: {:?}", read_data.terrain.ray(self.pos.0 + Vec3::unit_z(), e_pos.0 + Vec3::unit_z()).until(Block::is_opaque).cast().0 >= e_pos.0.distance(self.pos.0));
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// }
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//}
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read_data.terrain
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read_data.terrain
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.ray(self.pos.0 + Vec3::unit_z(), e_pos.0 + Vec3::unit_z())
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.ray(self.pos.0 + Vec3::unit_z(), e_pos.0 + Vec3::unit_z())
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.until(Block::is_opaque)
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.until(Block::is_opaque)
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@ -1489,15 +1468,6 @@ impl<'a> AgentData<'a> {
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hostile: true,
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hostile: true,
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selected_at: read_data.time.0,
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selected_at: read_data.time.0,
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});
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});
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// TODO: REMOVE THIS BEFORE MERGE
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if let Some(agent_stats) = read_data.stats.get(*self.entity) {
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let is_village_guard = agent_stats.name == *"Guard".to_string();
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if is_village_guard {
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let msg = "I'm a guard".to_string();
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self.chat_general(msg, event_emitter);
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}
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}
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}
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}
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fn attack(
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fn attack(
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