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Fix #1806: Localize PromptDialog
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@ -44,6 +44,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Loot protection for solo players and NPCs works again
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- Loot protection for solo players and NPCs works again
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- New cultist dungeons are less overly abundant, sahagin dungeons spawn again.
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- New cultist dungeons are less overly abundant, sahagin dungeons spawn again.
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- Cultist dungeons now always have exactly one portal which leads to the boss room.
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- Cultist dungeons now always have exactly one portal which leads to the boss room.
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- Prompt dialogs are now localized.
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## [0.16.0] - 2024-03-30
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## [0.16.0] - 2024-03-30
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@ -41,3 +41,19 @@ hud-bag-sort_by_quality = Sort by Quality
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hud-bag-sort_by_category = Sort by Category
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hud-bag-sort_by_category = Sort by Category
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hud-bag-sort_by_tag = Sort by Tag
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hud-bag-sort_by_tag = Sort by Tag
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hud-bag-sort_by_quantity = Sort by Quantity
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hud-bag-sort_by_quantity = Sort by Quantity
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hud-bag-use_slot_equip_drop_items = { $slot_deficit ->
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[1] Equipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue?
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*[other] Equipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue?
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}
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hud-bag-use_slot_unequip_drop_items = { $slot_deficit ->
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[1] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and 1 item will drop on the floor. Do you wish to continue?
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*[other] Unequipping this item will result in insufficient inventory space to hold the items in your inventory and { $slot_deficit } items will drop on the floor. Do you wish to continue?
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}
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hud-bag-swap_slots_drop_items = { $slot_deficit ->
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[1] This will result in dropping 1 item on the ground. Are you sure?
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*[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure?
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}
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hud-bag-split_swap_slots_drop_items = { $slot_deficit ->
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[1] This will result in dropping 1 item on the ground. Are you sure?
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*[other] This will result in dropping { $slot_deficit } items on the ground. Are you sure?
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}
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@ -139,3 +139,10 @@ hud-skill-pick_strike_oregain_title = Pickaxe Strike Ore Yield
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hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP }
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hud-skill-pick_strike_oregain = Chance to gain extra ore ({ $boost } % per level).{ $SP }
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hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
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hud-skill-pick_strike_gemgain_title = Pickaxe Strike Gem Yield
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hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP }
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hud-skill-pick_strike_gemgain = Chance to gain extra gems ({ $boost } % per level).{ $SP }
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## Skill tree error dialog
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hud-skill-persistence-hash_mismatch = There was a difference detected in one of your skill groups since you last played.
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hud-skill-persistence-deserialization_failure = There was a error in loading some of your skills from the database.
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hud-skill-persistence-spent_experience_missing = The amount of free experience you had in one of your skill groups differed from when you last played.
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hud-skill-persistence-skills_unlock_failed = Your skills were not able to be obtained in the same order you acquired them. Prerequisites or costs may have changed.
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hud-skill-persistence-common_message = Some of your skill points have been reset. You will need to reassign them.
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@ -103,7 +103,7 @@ use common::{
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loot_owner::LootOwnerKind,
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loot_owner::LootOwnerKind,
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pet::is_mountable,
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pet::is_mountable,
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skillset::{skills::Skill, SkillGroupKind, SkillsPersistenceError},
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skillset::{skills::Skill, SkillGroupKind, SkillsPersistenceError},
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BuffData, BuffKind, Health, Item, MapMarkerChange, PickupItem, PresenceKind,
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BuffData, BuffKind, Content, Health, Item, MapMarkerChange, PickupItem, PresenceKind,
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},
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},
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consts::MAX_PICKUP_RANGE,
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consts::MAX_PICKUP_RANGE,
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link::Is,
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link::Is,
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@ -1515,26 +1515,30 @@ impl Hud {
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if let Some(persistence_error) = info.persistence_load_error {
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if let Some(persistence_error) = info.persistence_load_error {
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let persistence_error = match persistence_error {
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let persistence_error = match persistence_error {
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SkillsPersistenceError::HashMismatch => {
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SkillsPersistenceError::HashMismatch => {
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"There was a difference detected in one of your skill groups since you \
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"hud-skill-persistence-hash_mismatch"
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last played."
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},
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},
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SkillsPersistenceError::DeserializationFailure => {
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SkillsPersistenceError::DeserializationFailure => {
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"There was a error in loading some of your skills from the database."
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"hud-skill-persistence-deserialization_failure"
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},
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},
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SkillsPersistenceError::SpentExpMismatch => {
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SkillsPersistenceError::SpentExpMismatch => {
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"The amount of free experience you had in one of your skill groups \
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"hud-skill-persistence-spent_experience_missing"
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differed from when you last played."
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},
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},
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SkillsPersistenceError::SkillsUnlockFailed => {
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SkillsPersistenceError::SkillsUnlockFailed => {
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"Your skills were not able to be obtained in the same order you \
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"hud-skill-persistence-skills_unlock_failed"
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acquired them. Prerequisites or costs may have changed."
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},
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},
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};
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};
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let persistence_error = global_state
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.i18n
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.read()
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.get_content(&Content::localized(persistence_error));
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let common_message = "Some of your skill points have been reset. You will \
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let common_message = global_state
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need to reassign them.";
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.i18n
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.read()
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.get_content(&Content::localized("hud-skill-persistence-common_message"));
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warn!("{}\n{}", persistence_error, common_message);
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warn!("{}\n{}", persistence_error, common_message);
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// TODO: Let the player see the more detailed message `persistence_error`?
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let prompt_dialog = PromptDialogSettings::new(
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let prompt_dialog = PromptDialogSettings::new(
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format!("{}\n", common_message),
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format!("{}\n", common_message),
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Event::AcknowledgePersistenceLoadError,
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Event::AcknowledgePersistenceLoadError,
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@ -1736,12 +1736,14 @@ impl PlayState for SessionState {
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let slot_deficit = inventory.free_after_equip(inv_slot);
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let slot_deficit = inventory.free_after_equip(inv_slot);
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if slot_deficit < 0 {
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if slot_deficit < 0 {
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self.hud.set_prompt_dialog(PromptDialogSettings::new(
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self.hud.set_prompt_dialog(PromptDialogSettings::new(
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format!(
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global_state.i18n.read().get_content(
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"Equipping this item will result in \
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&Content::localized_with_args(
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insufficient inventory space to hold the \
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"hud-bag-use_slot_equip_drop_items",
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items in your inventory and {} items will \
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[(
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drop on the floor. Do you wish to continue?",
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"slot_deficit",
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slot_deficit.abs()
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slot_deficit.unsigned_abs() as u64,
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)],
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),
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),
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),
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HudEvent::UseSlot {
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HudEvent::UseSlot {
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slot,
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slot,
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@ -1761,23 +1763,23 @@ impl PlayState for SessionState {
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let slot_deficit =
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let slot_deficit =
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inventory.free_after_unequip(equip_slot);
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inventory.free_after_unequip(equip_slot);
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if slot_deficit < 0 {
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if slot_deficit < 0 {
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self.hud.set_prompt_dialog(
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self.hud
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PromptDialogSettings::new(
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.set_prompt_dialog(PromptDialogSettings::new(
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format!(
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global_state.i18n.read().get_content(
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"Unequipping this item will result \
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&Content::localized_with_args(
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in insufficient inventory space to \
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"hud-bag-use_slot_unequip_drop_items",
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hold the items in your inventory and \
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[(
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{} items will drop on the floor. Do \
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"slot_deficit",
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you wish to continue?",
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slot_deficit.unsigned_abs() as u64,
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slot_deficit.abs()
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)],
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),
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),
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),
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HudEvent::UseSlot {
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HudEvent::UseSlot {
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slot,
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slot,
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bypass_dialog: true,
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bypass_dialog: true,
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},
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},
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None,
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None,
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),
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));
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);
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move_allowed = false;
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move_allowed = false;
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}
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}
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} else {
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} else {
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@ -1822,10 +1824,15 @@ impl PlayState for SessionState {
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if slot_deficit < 0 {
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if slot_deficit < 0 {
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self.hud.set_prompt_dialog(
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self.hud.set_prompt_dialog(
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PromptDialogSettings::new(
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PromptDialogSettings::new(
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format!(
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global_state.i18n.read().get_content(
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"This will result in dropping {} \
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&Content::localized_with_args(
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item(s) on the ground. Are you sure?",
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"hud-bag-swap_slots_drop_items",
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slot_deficit.abs()
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[(
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"slot_deficit",
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slot_deficit.unsigned_abs()
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as u64,
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)],
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),
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),
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),
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HudEvent::SwapSlots {
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HudEvent::SwapSlots {
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slot_a,
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slot_a,
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@ -1874,12 +1881,16 @@ impl PlayState for SessionState {
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let slot_deficit =
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let slot_deficit =
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inventory.free_after_swap(equip_slot, inv_slot);
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inventory.free_after_swap(equip_slot, inv_slot);
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if slot_deficit < 0 {
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if slot_deficit < 0 {
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self.hud.set_prompt_dialog(
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self.hud
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PromptDialogSettings::new(
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.set_prompt_dialog(PromptDialogSettings::new(
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format!(
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global_state.i18n.read().get_content(
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"This will result in dropping {} \
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&Content::localized_with_args(
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item(s) on the ground. Are you sure?",
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"hud-bag-split_swap_slots_drop_items",
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slot_deficit.abs()
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[(
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"slot_deficit",
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slot_deficit.unsigned_abs() as u64,
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)],
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),
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),
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),
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HudEvent::SwapSlots {
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HudEvent::SwapSlots {
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slot_a,
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slot_a,
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@ -1887,8 +1898,7 @@ impl PlayState for SessionState {
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bypass_dialog: true,
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bypass_dialog: true,
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},
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},
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None,
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None,
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),
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));
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);
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move_allowed = false;
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move_allowed = false;
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}
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}
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}
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}
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