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https://gitlab.com/veloren/veloren.git
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Fixed physics sync
Former-commit-id: 86d3af46c69f6566f4cab8d93ecf27636a9563cf
This commit is contained in:
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1e90cf68d5
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@ -40,7 +40,7 @@ pub struct Client {
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tick: u64,
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state: State,
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player: Option<EcsEntity>,
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player: EcsEntity,
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view_distance: u64,
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pending_chunks: HashSet<Vec3<i32>>,
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@ -68,7 +68,7 @@ impl Client {
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let (state, player) = match postbox.next_message() {
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Some(ServerMsg::Handshake { ecs_state, player_entity }) => {
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let mut state = State::from_state_package(ecs_state);
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let player_entity = state.ecs().entity_from_uid(player_entity);
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let player_entity = state.ecs().entity_from_uid(player_entity).ok_or(Error::ServerWentMad)?;
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(state, player_entity)
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},
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_ => return Err(Error::ServerWentMad),
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@ -107,7 +107,7 @@ impl Client {
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/// Get the player entity
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#[allow(dead_code)]
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pub fn player(&self) -> Option<EcsEntity> {
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pub fn player(&self) -> EcsEntity {
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self.player
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}
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@ -149,13 +149,17 @@ impl Client {
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});
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// Step 1
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if let Some(ecs_entity) = self.player {
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if
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self.state.read_storage::<comp::phys::Pos>().get(self.player).is_some() &&
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self.state.read_storage::<comp::phys::Vel>().get(self.player).is_some() &&
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self.state.read_storage::<comp::phys::Dir>().get(self.player).is_some() == true
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{
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// TODO: remove this
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const PLAYER_VELOCITY: f32 = 100.0;
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// TODO: Set acceleration instead
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self.state.write_component(ecs_entity, comp::phys::Vel(Vec3::from(input.move_dir * PLAYER_VELOCITY) * 0.1));
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self.state.write_component(self.player, comp::phys::Vel(Vec3::from(input.move_dir * PLAYER_VELOCITY) * 0.1));
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if input.move_dir.magnitude() > 0.01 {
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self.state.write_component(ecs_entity, comp::phys::Dir(input.move_dir.normalized().into()));
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self.state.write_component(self.player, comp::phys::Dir(input.move_dir.normalized().into()));
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}
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}
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@ -163,32 +167,28 @@ impl Client {
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self.state.tick(dt);
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// Update the server about the player's physics attributes
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if let Some(ecs_entity) = self.player {
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match (
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self.state.read_storage().get(ecs_entity).cloned(),
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self.state.read_storage().get(ecs_entity).cloned(),
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self.state.read_storage().get(ecs_entity).cloned(),
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) {
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(Some(pos), Some(vel), Some(dir)) => {
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self.postbox.send_message(ClientMsg::PlayerPhysics { pos, vel, dir });
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},
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_ => {},
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}
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match (
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self.state.read_storage().get(self.player).cloned(),
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self.state.read_storage().get(self.player).cloned(),
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self.state.read_storage().get(self.player).cloned(),
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) {
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(Some(pos), Some(vel), Some(dir)) => {
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self.postbox.send_message(ClientMsg::PlayerPhysics { pos, vel, dir });
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},
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_ => {},
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}
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// Request chunks from the server
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if let Some(player_entity) = self.player {
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if let Some(pos) = self.state.read_storage::<comp::phys::Pos>().get(player_entity) {
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let chunk_pos = self.state.terrain().pos_key(pos.0.map(|e| e as i32));
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if let Some(pos) = self.state.read_storage::<comp::phys::Pos>().get(self.player) {
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let chunk_pos = self.state.terrain().pos_key(pos.0.map(|e| e as i32));
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for i in chunk_pos.x - 0..chunk_pos.x + 1 {
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for j in chunk_pos.y - 0..chunk_pos.y + 1 {
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for k in 0..3 {
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let key = chunk_pos + Vec3::new(i, j, k);
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if self.state.terrain().get_key(key).is_none() && !self.pending_chunks.contains(&key) {
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self.postbox.send_message(ClientMsg::TerrainChunkRequest { key });
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self.pending_chunks.insert(key);
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}
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for i in chunk_pos.x - 1..chunk_pos.x + 1 {
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for j in chunk_pos.y - 1..chunk_pos.y + 1 {
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for k in -1..3 {
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let key = chunk_pos + Vec3::new(i, j, k);
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if self.state.terrain().get_key(key).is_none() && !self.pending_chunks.contains(&key) {
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self.postbox.send_message(ClientMsg::TerrainChunkRequest { key });
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self.pending_chunks.insert(key);
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}
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}
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}
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@ -224,8 +224,16 @@ impl Client {
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ServerMsg::Ping => self.postbox.send_message(ClientMsg::Pong),
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ServerMsg::Pong => {},
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ServerMsg::Chat(msg) => frontend_events.push(Event::Chat(msg)),
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ServerMsg::SetPlayerEntity(uid) => self.player = Some(self.state.ecs().entity_from_uid(uid).unwrap()), // TODO: Don't unwrap here!
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ServerMsg::SetPlayerEntity(uid) => self.player = self.state.ecs().entity_from_uid(uid).unwrap(), // TODO: Don't unwrap here!
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ServerMsg::EcsSync(sync_package) => self.state.ecs_mut().sync_with_package(sync_package),
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ServerMsg::EntityPhysics { entity, pos, vel, dir } => match self.state.ecs().entity_from_uid(entity) {
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Some(entity) => {
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self.state.write_component(entity, pos);
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self.state.write_component(entity, vel);
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self.state.write_component(entity, dir);
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},
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None => {},
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},
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ServerMsg::TerrainChunkUpdate { key, chunk } => {
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self.state.insert_chunk(key, *chunk);
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self.pending_chunks.remove(&key);
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@ -1,4 +1,4 @@
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use specs::{Component, VecStorage, FlaggedStorage};
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use specs::{Component, VecStorage, FlaggedStorage, NullStorage};
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use vek::*;
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// Pos
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@ -27,3 +27,12 @@ pub struct Dir(pub Vec3<f32>);
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impl Component for Dir {
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type Storage = FlaggedStorage<Self, VecStorage<Self>>;
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}
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// Dir
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#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize)]
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pub struct ForceUpdate;
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impl Component for ForceUpdate {
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type Storage = NullStorage<Self>;
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}
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@ -1,5 +1,8 @@
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use vek::*;
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use crate::terrain::TerrainChunk;
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use crate::{
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comp,
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terrain::TerrainChunk,
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};
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use super::EcsPacket;
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#[derive(Clone, Serialize, Deserialize)]
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@ -14,6 +17,12 @@ pub enum ServerMsg {
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Chat(String),
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SetPlayerEntity(u64),
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EcsSync(sphynx::SyncPackage<EcsPacket>),
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EntityPhysics {
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entity: u64,
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pos: comp::phys::Pos,
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vel: comp::phys::Vel,
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dir: comp::phys::Dir,
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},
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TerrainChunkUpdate {
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key: Vec3<i32>,
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chunk: Box<TerrainChunk>,
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@ -1,3 +1,6 @@
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// Reexports
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pub use sphynx::Uid;
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use std::{
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time::Duration,
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collections::HashSet,
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@ -90,12 +93,14 @@ impl State {
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// Create a new Sphynx ECS world
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fn setup_sphynx_world(ecs: &mut sphynx::World<EcsPacket>) {
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// Register synced components
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ecs.register_synced::<comp::phys::Pos>();
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ecs.register_synced::<comp::phys::Vel>();
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ecs.register_synced::<comp::phys::Dir>();
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ecs.register_synced::<comp::Character>();
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ecs.register_synced::<comp::Player>();
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// Register unsynched (or synced by other means) components
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ecs.internal_mut().register::<comp::phys::Pos>();
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ecs.internal_mut().register::<comp::phys::Vel>();
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ecs.internal_mut().register::<comp::phys::Dir>();
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// Register resources used by the ECS
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ecs.internal_mut().add_resource(TimeOfDay(0.0));
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ecs.internal_mut().add_resource(Time(0.0));
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@ -27,7 +27,7 @@ use vek::*;
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use threadpool::ThreadPool;
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use common::{
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comp,
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state::State,
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state::{State, Uid},
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net::PostOffice,
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msg::{ServerMsg, ClientMsg},
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terrain::TerrainChunk,
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@ -73,8 +73,11 @@ impl Server {
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pub fn new() -> Result<Self, Error> {
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let (chunk_tx, chunk_rx) = mpsc::channel();
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let mut state = State::new();
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state.ecs_mut().internal_mut().register::<comp::phys::ForceUpdate>();
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Ok(Self {
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state: State::new(),
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state,
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world: World::new(),
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postoffice: PostOffice::bind(SocketAddr::from(([0; 4], 59003)))?,
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@ -184,6 +187,9 @@ impl Server {
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.create_entity_synced()
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.build();
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// Make sure the entity gets properly created
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self.state.ecs_mut().internal_mut().maintain();
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self.clients.add(entity, Client {
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state: ClientState::Connecting,
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postbox,
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@ -229,6 +235,7 @@ impl Server {
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if let Some(character) = character {
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state.write_component(entity, character);
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}
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state.write_component(entity, comp::phys::ForceUpdate);
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client.state = ClientState::Connected;
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@ -303,7 +310,7 @@ impl Server {
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// Handle client disconnects
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for entity in disconnected_clients {
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state.ecs_mut().delete_entity_synced(entity);
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state.ecs_mut().delete_entity_synced(entity).unwrap();
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frontend_events.push(Event::ClientDisconnected {
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entity,
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@ -320,7 +327,33 @@ impl Server {
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/// Sync client states with the most up to date information
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fn sync_clients(&mut self) {
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// Sync 'logical' state using Sphynx
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self.clients.notify_connected(ServerMsg::EcsSync(self.state.ecs_mut().next_sync_package()));
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// Sync 'physical' state
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for (entity, &uid, &pos, &vel, &dir, force_update) in (
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&self.state.ecs().internal().entities(),
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&self.state.ecs().internal().read_storage::<Uid>(),
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&self.state.ecs().internal().read_storage::<comp::phys::Pos>(),
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&self.state.ecs().internal().read_storage::<comp::phys::Vel>(),
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&self.state.ecs().internal().read_storage::<comp::phys::Dir>(),
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self.state.ecs().internal().read_storage::<comp::phys::ForceUpdate>().maybe(),
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).join() {
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let msg = ServerMsg::EntityPhysics {
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entity: uid.into(),
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pos,
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vel,
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dir,
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};
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match force_update {
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Some(_) => self.clients.notify_connected(msg),
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None => self.clients.notify_connected_except(entity, msg),
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}
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}
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// Remove all force flags
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self.state.ecs_mut().internal_mut().write_storage::<comp::phys::ForceUpdate>().clear();
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}
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pub fn generate_chunk(&mut self, key: Vec3<i32>) {
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@ -109,15 +109,12 @@ impl Scene {
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pub fn maintain(&mut self, renderer: &mut Renderer, client: &mut Client) {
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// Get player position
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let player_pos = client
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.player()
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.and_then(|ent| client
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.state()
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.ecs()
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.internal()
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.read_storage::<comp::phys::Pos>()
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.get(ent)
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.map(|pos| pos.0)
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)
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.state()
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.ecs()
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.internal()
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.read_storage::<comp::phys::Pos>()
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.get(client.player())
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.map(|pos| pos.0)
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.unwrap_or(Vec3::zero());
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// Alter camera position to match player
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@ -143,9 +143,7 @@ impl Window {
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pub fn grab_cursor(&mut self, grab: bool) {
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self.cursor_grabbed = grab;
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self.window.hide_cursor(grab);
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self.window
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.grab_cursor(grab)
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.expect("Failed to grab/ungrab cursor");
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let _ = self.window.grab_cursor(grab);
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}
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pub fn needs_refresh_resize(&mut self) {
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