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Fix skill presets, add tests
This commit is contained in:
@ -76,21 +76,23 @@
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(UnlockGroup(Weapon(Bow)), 1),
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(UnlockGroup(Weapon(Bow)), 1),
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(Bow(ProjSpeed), 2),
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(Bow(ProjSpeed), 2),
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(Bow(BDamage), 3),
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(Bow(BRegen), 2),
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(Bow(CDamage), 3),
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(Bow(CDamage), 3),
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(Bow(CKnockback), 2),
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(Bow(CKnockback), 2),
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(Bow(CProjSpeed), 2),
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(Bow(CDrain), 2),
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(Bow(CSpeed), 2),
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(Bow(CSpeed), 2),
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(Bow(CRegen), 2),
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(Bow(CMove), 2),
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(Bow(CMove), 2),
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(Bow(UnlockRepeater), 1),
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(Bow(RDamage), 3),
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(Bow(RGlide), 1),
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(Bow(RDamage), 2),
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(Bow(RArrows), 2),
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(Bow(RCost), 2),
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(Bow(RCost), 2),
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(Bow(RSpeed), 2),
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(Bow(UnlockShotgun), 1),
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(Bow(SDamage), 2),
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(Bow(SCost), 2),
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(Bow(SArrows), 2),
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(Bow(SSpread), 2),
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// Staff
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// Staff
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(UnlockGroup(Weapon(Staff)), 1),
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(UnlockGroup(Weapon(Staff)), 1),
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@ -126,4 +128,40 @@
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(Sceptre(ARange), 2),
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(Sceptre(ARange), 2),
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(Sceptre(ACost), 2),
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(Sceptre(ACost), 2),
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],
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],
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// Basic skill preset to unlock all abilities
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"basic": [
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// General skills
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// Sword
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(UnlockGroup(Weapon(Sword)), 1),
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(Sword(InterruptingAttacks), 1),
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(Sword(DInfinite), 1),
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(Sword(UnlockSpin), 1),
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// Axe
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(UnlockGroup(Weapon(Axe)), 1),
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(Axe(SInfinite), 1),
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(Axe(UnlockLeap), 1),
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// Hammer
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(UnlockGroup(Weapon(Hammer)), 1),
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(Hammer(UnlockLeap), 1),
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// Bow
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(UnlockGroup(Weapon(Bow)), 1),
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(Bow(UnlockShotgun), 1),
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// Staff
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(UnlockGroup(Weapon(Staff)), 1),
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(Staff(UnlockShockwave), 1),
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// Sceptre
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(UnlockGroup(Weapon(Sceptre)), 1),
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(Sceptre(UnlockAura), 1),
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],
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})
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})
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@ -912,3 +912,14 @@ impl ArgumentSpec {
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}
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}
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}
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_loading_skill_presets() {
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SkillPresetManifest::load_expect("server.manifests.presets");
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}
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}
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@ -3059,10 +3059,12 @@ fn clear_skillset(skill_set: &mut comp::SkillSet) { *skill_set = comp::SkillSet:
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fn set_skills(skill_set: &mut comp::SkillSet, preset: &str) -> CmdResult<()> {
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fn set_skills(skill_set: &mut comp::SkillSet, preset: &str) -> CmdResult<()> {
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let presets =
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let presets =
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if let Ok(presets) = common::cmd::SkillPresetManifest::load("server.manifests.presets") {
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match common::cmd::SkillPresetManifest::load("server.manifests.presets") {
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presets.read().0.clone()
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Ok(presets) => presets.read().0.clone(),
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} else {
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Err(err) => {
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return Err("Error while loading presets".to_owned());
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warn!("Error in preset: {}", err);
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return Err("Error while loading presets".to_owned());
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},
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};
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};
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if let Some(preset) = presets.get(preset) {
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if let Some(preset) = presets.get(preset) {
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for (skill, level) in preset {
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for (skill, level) in preset {
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