mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
This commit is contained in:
parent
9302a83e8c
commit
ca644f8f0b
@ -0,0 +1,11 @@
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ItemDef(
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name: Direct("Elegant Crest"),
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description: "A flawless crest from some majestic creature.",
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kind: Ingredient(
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kind: "ElegantCrest",
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// Descriptor not needed
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descriptor: "",
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),
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quality: Direct(Common),
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tags: [],
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)
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11
assets/common/items/crafting_ing/animal_misc/long_tusk.ron
Normal file
11
assets/common/items/crafting_ing/animal_misc/long_tusk.ron
Normal file
@ -0,0 +1,11 @@
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ItemDef(
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name: Direct("Long Tusk"),
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description: "A pointy tusk from some beast.",
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kind: Ingredient(
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kind: "LongTusk",
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// Descriptor not needed
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descriptor: "",
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),
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quality: Direct(Common),
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tags: [],
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)
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@ -0,0 +1,11 @@
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ItemDef(
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name: Direct("Strong Pincer"),
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description: "The pincer of some creature, it is very tough.",
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kind: Ingredient(
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kind: "StrongPincer",
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// Descriptor not needed
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descriptor: "",
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),
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quality: Direct(Common),
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tags: [],
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: Component("Bow Grip"),
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name: Component("Bow Limbs"),
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Held,
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modkind: Damage,
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stats: (
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equip_time_secs: 0.25,
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power: 1.0,
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@ -19,7 +19,7 @@ ItemDef(
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)),
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quality: Modular,
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tags: [
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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],
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: Component("Composite Bow Grip"),
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name: Component("Composite Bow Limbs"),
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Held,
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modkind: Damage,
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stats: (
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equip_time_secs: 0.25,
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power: 0.9,
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@ -19,7 +19,7 @@ ItemDef(
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)),
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quality: Modular,
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tags: [
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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],
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: Component("Greatbow Grip"),
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name: Component("Greatbow Limbs"),
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Held,
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modkind: Damage,
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stats: (
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equip_time_secs: 0.25,
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power: 0.9,
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@ -19,7 +19,7 @@ ItemDef(
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)),
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quality: Modular,
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tags: [
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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],
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: Component("Longbow Grip"),
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name: Component("Longbow Limbs"),
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Held,
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modkind: Damage,
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stats: (
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equip_time_secs: 0.25,
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power: 0.9,
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@ -19,7 +19,7 @@ ItemDef(
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)),
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quality: Modular,
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tags: [
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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],
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: Component("Ornate Bow Grip"),
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name: Component("Ornate Bow Limbs"),
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Held,
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modkind: Damage,
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stats: (
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equip_time_secs: 0.25,
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power: 0.9,
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@ -19,7 +19,7 @@ ItemDef(
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)),
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quality: Modular,
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tags: [
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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],
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: Component("Shortbow Grip"),
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name: Component("Shortbow Limbs"),
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Held,
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modkind: Damage,
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stats: (
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equip_time_secs: 0.25,
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power: 0.9,
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@ -19,7 +19,7 @@ ItemDef(
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)),
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quality: Modular,
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tags: [
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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],
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: Component("Warbow Grip"),
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name: Component("Warbow Limbs"),
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Held,
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modkind: Damage,
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stats: (
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equip_time_secs: 0.25,
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power: 1.5,
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@ -19,7 +19,7 @@ ItemDef(
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)),
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quality: Modular,
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tags: [
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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],
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: Component("Wide Bow Limbs"),
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name: Component("Large Bow Grip"),
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Damage,
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modkind: Held,
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stats: (
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equip_time_secs: 1.0,
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power: 1.5,
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@ -19,7 +19,7 @@ ItemDef(
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)),
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quality: Direct(Common),
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tags: [
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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],
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)
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@ -3,7 +3,7 @@ ItemDef(
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Damage,
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modkind: Held,
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stats: (
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equip_time_secs: 1.0,
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power: 1.0,
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@ -19,6 +19,6 @@ ItemDef(
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)),
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quality: Direct(Common),
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tags: [
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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],
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)
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@ -1,9 +1,9 @@
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ItemDef(
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name: Component("Narrow Bow Limbs"),
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name: Component("Small Bow Grip"),
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description: "",
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kind: ModularComponent((
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toolkind: Bow,
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modkind: Damage,
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modkind: Held,
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stats: (
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equip_time_secs: 1.0,
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power: 0.7,
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@ -19,7 +19,7 @@ ItemDef(
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)),
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quality: Direct(Common),
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tags: [
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ModularComponent((toolkind: Bow, modkind: Damage, hands: Two)),
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ModularComponent((toolkind: Bow, modkind: Held, hands: Two)),
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],
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)
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@ -1,5 +1,5 @@
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ItemDef(
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name: Component("Orante Staff Shaft"),
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name: Component("Ornate Staff Shaft"),
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description: "",
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kind: ModularComponent((
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toolkind: Staff,
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@ -6,5 +6,5 @@ ItemDef(
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descriptor: "Copper",
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),
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quality: Direct(Low),
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tags: [MaterialKind(Metal)],
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tags: [],
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)
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@ -6,5 +6,5 @@ ItemDef(
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descriptor: "Golden",
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),
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quality: Direct(Epic),
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tags: [MaterialKind(Metal)],
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tags: [],
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)
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@ -6,5 +6,5 @@ ItemDef(
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descriptor: "Silver",
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),
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quality: Direct(Epic),
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tags: [MaterialKind(Metal)],
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tags: [],
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)
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@ -6,5 +6,5 @@ ItemDef(
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descriptor: "Tin",
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),
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quality: Direct(Common),
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tags: [MaterialKind(Metal)],
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tags: [],
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)
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@ -1877,6 +1877,7 @@
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output: ("common.items.crafting_ing.modular.damage.sword.longsword", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
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(Item("common.items.tool.craftsman_hammer"), 0, false),
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],
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craft_sprite: Some(Anvil),
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is_recycling: false,
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@ -1885,6 +1886,8 @@
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output: ("common.items.crafting_ing.modular.damage.sword.sawblade", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
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(Item("common.items.crafting_ing.animal_misc.sharp_fang"), 1, false),
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(Item("common.items.tool.craftsman_hammer"), 0, false),
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],
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craft_sprite: Some(Anvil),
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is_recycling: false,
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@ -1893,6 +1896,8 @@
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output: ("common.items.crafting_ing.modular.damage.sword.katana", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
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(Item("common.items.crafting_ing.animal_misc.claw"), 1, false),
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(Item("common.items.tool.craftsman_hammer"), 0, false),
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],
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craft_sprite: Some(Anvil),
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is_recycling: false,
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@ -1901,6 +1906,8 @@
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output: ("common.items.crafting_ing.modular.damage.sword.zweihander", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
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(Item("common.items.crafting_ing.animal_misc.long_tusk"), 1, false),
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(Item("common.items.tool.craftsman_hammer"), 0, false),
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],
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craft_sprite: Some(Anvil),
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is_recycling: false,
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@ -1909,6 +1916,8 @@
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output: ("common.items.crafting_ing.modular.damage.sword.sabre", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
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(Item("common.items.crafting_ing.animal_misc.strong_pincer"), 1, false),
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(Item("common.items.tool.craftsman_hammer"), 0, false),
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],
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craft_sprite: Some(Anvil),
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is_recycling: false,
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@ -1917,6 +1926,8 @@
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output: ("common.items.crafting_ing.modular.damage.sword.greatsword", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
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(Item("common.items.crafting_ing.animal_misc.large_horn"), 1, false),
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(Item("common.items.tool.craftsman_hammer"), 0, false),
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],
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craft_sprite: Some(Anvil),
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is_recycling: false,
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@ -1925,6 +1936,8 @@
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output: ("common.items.crafting_ing.modular.damage.sword.ornate", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
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(Item("common.items.crafting_ing.animal_misc.elegant_crest"), 1, false),
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(Item("common.items.tool.craftsman_hammer"), 0, false),
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],
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craft_sprite: Some(Anvil),
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is_recycling: false,
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@ -1934,6 +1947,7 @@
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output: ("common.items.crafting_ing.modular.held.sword.one-handed", 1),
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inputs: [
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(Item("common.items.log.wood"), 1, false),
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(Item("common.items.crafting_ing.leather.leather_strips"), 1, false),
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],
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craft_sprite: Some(CraftingBench),
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is_recycling: false,
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@ -1942,6 +1956,7 @@
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output: ("common.items.crafting_ing.modular.held.sword.two-handed", 1),
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inputs: [
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(Item("common.items.log.wood"), 1, false),
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(Item("common.items.crafting_ing.leather.leather_strips"), 1, false),
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],
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craft_sprite: Some(CraftingBench),
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is_recycling: false,
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@ -1950,6 +1965,7 @@
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output: ("common.items.crafting_ing.modular.held.sword.hand-and-half", 1),
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inputs: [
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(Item("common.items.log.wood"), 1, false),
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(Item("common.items.crafting_ing.leather.leather_strips"), 1, false),
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],
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craft_sprite: Some(CraftingBench),
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is_recycling: false,
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@ -1959,6 +1975,7 @@
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output: ("common.items.crafting_ing.modular.damage.hammer.hammer", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
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(Item("common.items.tool.craftsman_hammer"), 0, false),
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],
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craft_sprite: Some(Anvil),
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is_recycling: false,
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@ -1967,6 +1984,8 @@
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output: ("common.items.crafting_ing.modular.damage.hammer.spikedmace", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
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(Item("common.items.crafting_ing.animal_misc.sharp_fang"), 1, false),
|
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(Item("common.items.tool.craftsman_hammer"), 0, false),
|
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],
|
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craft_sprite: Some(Anvil),
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is_recycling: false,
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@ -1975,6 +1994,8 @@
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output: ("common.items.crafting_ing.modular.damage.hammer.warhammer", 1),
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inputs: [
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(TagSameItem(MaterialKind(Metal)), 5, true),
|
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(Item("common.items.crafting_ing.animal_misc.claw"), 1, false),
|
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(Item("common.items.tool.craftsman_hammer"), 0, false),
|
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],
|
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craft_sprite: Some(Anvil),
|
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is_recycling: false,
|
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@ -1983,6 +2004,8 @@
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output: ("common.items.crafting_ing.modular.damage.hammer.maul", 1),
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inputs: [
|
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(TagSameItem(MaterialKind(Metal)), 5, true),
|
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(Item("common.items.crafting_ing.animal_misc.long_tusk"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
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craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -1991,6 +2014,8 @@
|
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output: ("common.items.crafting_ing.modular.damage.hammer.greatmace", 1),
|
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inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.strong_pincer"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -1999,6 +2024,8 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.hammer.greathammer", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.large_horn"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -2007,6 +2034,8 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.hammer.ornate", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.elegant_crest"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -2016,6 +2045,7 @@
|
||||
output: ("common.items.crafting_ing.modular.held.hammer.short", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2024,6 +2054,7 @@
|
||||
output: ("common.items.crafting_ing.modular.held.hammer.long", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2032,6 +2063,7 @@
|
||||
output: ("common.items.crafting_ing.modular.held.hammer.medium", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2041,6 +2073,8 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.axe.axe", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.sharp_fang"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -2049,6 +2083,7 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.axe.jagged", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -2057,6 +2092,8 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.axe.battleaxe", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.claw"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -2065,6 +2102,8 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.axe.poleaxe", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.long_tusk"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -2073,6 +2112,8 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.axe.labrys", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.strong_pincer"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -2081,6 +2122,8 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.axe.greataxe", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.large_horn"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -2089,6 +2132,8 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.axe.ornate", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Metal)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.elegant_crest"), 1, false),
|
||||
(Item("common.items.tool.craftsman_hammer"), 0, false),
|
||||
],
|
||||
craft_sprite: Some(Anvil),
|
||||
is_recycling: false,
|
||||
@ -2098,6 +2143,7 @@
|
||||
output: ("common.items.crafting_ing.modular.held.axe.short", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2106,6 +2152,7 @@
|
||||
output: ("common.items.crafting_ing.modular.held.axe.long", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2114,88 +2161,105 @@
|
||||
output: ("common.items.crafting_ing.modular.held.axe.medium", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
/// MODULAR WEAPONS/BOWS/HELD COMPONENTS
|
||||
"bow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.bow", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"composite bow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.composite", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"greatbow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.greatbow", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"longbow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.longbow", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"orante bow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.ornate", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"shortbow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.shortbow", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"warbow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.warbow", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
/// MODULAR WEAPONS/BOWS/DAMAGE COMPONENTS
|
||||
"medium bow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.medium", 1),
|
||||
"bow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.bow", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.sticky_thread"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"narrow bow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.narrow", 1),
|
||||
"composite bow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.composite", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.sharp_fang"), 1, false),
|
||||
(Item("common.items.crafting_ing.sticky_thread"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"wide bow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.wide", 1),
|
||||
"greatbow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.greatbow", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.large_horn"), 1, false),
|
||||
(Item("common.items.crafting_ing.sticky_thread"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"longbow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.longbow", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.long_tusk"), 1, false),
|
||||
(Item("common.items.crafting_ing.sticky_thread"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"ornate bow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.ornate", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.elegant_crest"), 1, false),
|
||||
(Item("common.items.crafting_ing.sticky_thread"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"shortbow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.shortbow", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.claw"), 1, false),
|
||||
(Item("common.items.crafting_ing.sticky_thread"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"warbow limbs": (
|
||||
output: ("common.items.crafting_ing.modular.damage.bow.warbow", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.strong_pincer"), 1, false),
|
||||
(Item("common.items.crafting_ing.sticky_thread"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
/// MODULAR WEAPONS/BOWS/HELD COMPONENTS
|
||||
"medium bow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.medium", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 1, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"small bow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.small", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 1, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"large bow grip": (
|
||||
output: ("common.items.crafting_ing.modular.held.bow.large", 1),
|
||||
inputs: [
|
||||
(Item("common.items.log.wood"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 1, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2205,6 +2269,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.staff.brand", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.claw"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2213,6 +2279,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.staff.grandstaff", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.large_horn"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2221,6 +2289,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.staff.longpole", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.long_tusk"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2229,6 +2299,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.staff.ornate", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.elegant_crest"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2237,6 +2309,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.staff.pole", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.sharp_fang"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2245,6 +2319,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.staff.rod", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.strong_pincer"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2253,6 +2329,7 @@
|
||||
output: ("common.items.crafting_ing.modular.held.staff.staff", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2262,6 +2339,7 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.staff.large", 1),
|
||||
inputs: [
|
||||
(Item("common.items.mineral.gem.ruby"), 1, false),
|
||||
(Item("common.items.mineral.ore.veloritefrag"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2270,6 +2348,7 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.staff.medium", 1),
|
||||
inputs: [
|
||||
(Item("common.items.mineral.gem.ruby"), 1, false),
|
||||
(Item("common.items.mineral.ore.veloritefrag"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2278,6 +2357,7 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.staff.small", 1),
|
||||
inputs: [
|
||||
(Item("common.items.mineral.gem.ruby"), 1, false),
|
||||
(Item("common.items.mineral.ore.veloritefrag"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2287,6 +2367,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.sceptre.arbor", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.long_tusk"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2295,6 +2377,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.sceptre.cane", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.strong_pincer"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2303,6 +2387,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.sceptre.crook", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.sharp_fang"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2311,6 +2397,8 @@
|
||||
output: ("common.items.crafting_ing.modular.held.sceptre.crozier", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.claw"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2319,14 +2407,18 @@
|
||||
output: ("common.items.crafting_ing.modular.held.sceptre.grandsceptre", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.large_horn"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
),
|
||||
"orante sceptre shaft": (
|
||||
"ornate sceptre shaft": (
|
||||
output: ("common.items.crafting_ing.modular.held.sceptre.ornate", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.animal_misc.elegant_crest"), 1, false),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2335,6 +2427,7 @@
|
||||
output: ("common.items.crafting_ing.modular.held.sceptre.sceptre", 1),
|
||||
inputs: [
|
||||
(TagSameItem(MaterialKind(Wood)), 5, true),
|
||||
(Item("common.items.crafting_ing.leather.leather_strips"), 2, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2344,6 +2437,7 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.sceptre.large", 1),
|
||||
inputs: [
|
||||
(Item("common.items.mineral.gem.emerald"), 1, false),
|
||||
(Item("common.items.mineral.ore.veloritefrag"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2352,6 +2446,7 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.sceptre.medium", 1),
|
||||
inputs: [
|
||||
(Item("common.items.mineral.gem.emerald"), 1, false),
|
||||
(Item("common.items.mineral.ore.veloritefrag"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
@ -2360,6 +2455,7 @@
|
||||
output: ("common.items.crafting_ing.modular.damage.sceptre.small", 1),
|
||||
inputs: [
|
||||
(Item("common.items.mineral.gem.emerald"), 1, false),
|
||||
(Item("common.items.mineral.ore.veloritefrag"), 3, false),
|
||||
],
|
||||
craft_sprite: Some(CraftingBench),
|
||||
is_recycling: false,
|
||||
|
@ -30,8 +30,8 @@ impl ModularComponentKind {
|
||||
/// material component
|
||||
fn main_component(tool: ToolKind) -> Self {
|
||||
match tool {
|
||||
ToolKind::Sword | ToolKind::Axe | ToolKind::Hammer => Self::Damage,
|
||||
ToolKind::Bow | ToolKind::Staff | ToolKind::Sceptre => Self::Held,
|
||||
ToolKind::Sword | ToolKind::Axe | ToolKind::Hammer | ToolKind::Bow => Self::Damage,
|
||||
ToolKind::Staff | ToolKind::Sceptre => Self::Held,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
@ -552,116 +552,116 @@ INSERT INTO _temp_modular_items VALUES('common.items.weapons.hammer.wood_hammer-
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.hammer.wood_hammer-0', 'common.items.crafting_ing.modular.held.hammer.long', 543, 541, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.hammer.wood_hammer-0', 'common.items.mineral.ingot.bronze', 544, 542, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-0', 'common.items.weapons.modular.bow', 545, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-0', 'common.items.crafting_ing.modular.damage.bow.medium', 546, 545, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-0', 'common.items.crafting_ing.modular.held.bow.bow', 547, 545, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-0', 'common.items.crafting_ing.modular.held.bow.medium', 546, 545, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-0', 'common.items.crafting_ing.modular.damage.bow.bow', 547, 545, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-0', 'common.items.log.bamboo', 548, 547, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-1', 'common.items.weapons.modular.bow', 549, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-1', 'common.items.crafting_ing.modular.damage.bow.medium', 550, 549, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-1', 'common.items.crafting_ing.modular.held.bow.greatbow', 551, 549, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-1', 'common.items.crafting_ing.modular.held.bow.medium', 550, 549, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-1', 'common.items.crafting_ing.modular.damage.bow.greatbow', 551, 549, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-1', 'common.items.log.bamboo', 552, 551, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-2', 'common.items.weapons.modular.bow', 553, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-2', 'common.items.crafting_ing.modular.damage.bow.medium', 554, 553, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-2', 'common.items.crafting_ing.modular.held.bow.ornate', 555, 553, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-2', 'common.items.crafting_ing.modular.held.bow.medium', 554, 553, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-2', 'common.items.crafting_ing.modular.damage.bow.ornate', 555, 553, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-2', 'common.items.log.bamboo', 556, 555, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-3', 'common.items.weapons.modular.bow', 557, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-3', 'common.items.crafting_ing.modular.damage.bow.medium', 558, 557, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-3', 'common.items.crafting_ing.modular.held.bow.composite', 559, 557, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-3', 'common.items.crafting_ing.modular.held.bow.medium', 558, 557, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-3', 'common.items.crafting_ing.modular.damage.bow.composite', 559, 557, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.bone-3', 'common.items.log.bamboo', 560, 559, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-0', 'common.items.weapons.modular.bow', 561, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-0', 'common.items.crafting_ing.modular.damage.bow.medium', 562, 561, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-0', 'common.items.crafting_ing.modular.held.bow.bow', 563, 561, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-0', 'common.items.crafting_ing.modular.held.bow.medium', 562, 561, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-0', 'common.items.crafting_ing.modular.damage.bow.bow', 563, 561, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-0', 'common.items.log.eldwood', 564, 563, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-1', 'common.items.weapons.modular.bow', 565, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-1', 'common.items.crafting_ing.modular.damage.bow.medium', 566, 565, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-1', 'common.items.crafting_ing.modular.held.bow.warbow', 567, 565, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-1', 'common.items.crafting_ing.modular.held.bow.medium', 566, 565, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-1', 'common.items.crafting_ing.modular.damage.bow.warbow', 567, 565, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-1', 'common.items.log.eldwood', 568, 567, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-2', 'common.items.weapons.modular.bow', 569, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-2', 'common.items.crafting_ing.modular.damage.bow.medium', 570, 569, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-2', 'common.items.crafting_ing.modular.held.bow.composite', 571, 569, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-2', 'common.items.crafting_ing.modular.held.bow.medium', 570, 569, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-2', 'common.items.crafting_ing.modular.damage.bow.composite', 571, 569, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.eldwood-2', 'common.items.log.eldwood', 572, 571, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-0', 'common.items.weapons.modular.bow', 573, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-0', 'common.items.crafting_ing.modular.damage.bow.medium', 574, 573, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-0', 'common.items.crafting_ing.modular.held.bow.greatbow', 575, 573, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-0', 'common.items.crafting_ing.modular.held.bow.medium', 574, 573, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-0', 'common.items.crafting_ing.modular.damage.bow.greatbow', 575, 573, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-0', 'common.items.log.frostwood', 576, 575, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-1', 'common.items.weapons.modular.bow', 577, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-1', 'common.items.crafting_ing.modular.damage.bow.medium', 578, 577, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-1', 'common.items.crafting_ing.modular.held.bow.bow', 579, 577, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-1', 'common.items.crafting_ing.modular.held.bow.medium', 578, 577, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-1', 'common.items.crafting_ing.modular.damage.bow.bow', 579, 577, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-1', 'common.items.log.frostwood', 580, 579, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-2', 'common.items.weapons.modular.bow', 581, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-2', 'common.items.crafting_ing.modular.damage.bow.medium', 582, 581, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-2', 'common.items.crafting_ing.modular.held.bow.warbow', 583, 581, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-2', 'common.items.crafting_ing.modular.held.bow.medium', 582, 581, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-2', 'common.items.crafting_ing.modular.damage.bow.warbow', 583, 581, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.frostwood-2', 'common.items.log.frostwood', 584, 583, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-0', 'common.items.weapons.modular.bow', 585, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-0', 'common.items.crafting_ing.modular.damage.bow.medium', 586, 585, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-0', 'common.items.crafting_ing.modular.held.bow.warbow', 587, 585, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-0', 'common.items.crafting_ing.modular.held.bow.medium', 586, 585, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-0', 'common.items.crafting_ing.modular.damage.bow.warbow', 587, 585, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-0', 'common.items.log.hardwood', 588, 587, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-1', 'common.items.weapons.modular.bow', 589, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-1', 'common.items.crafting_ing.modular.damage.bow.medium', 590, 589, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-1', 'common.items.crafting_ing.modular.held.bow.composite', 591, 589, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-1', 'common.items.crafting_ing.modular.held.bow.medium', 590, 589, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-1', 'common.items.crafting_ing.modular.damage.bow.composite', 591, 589, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-1', 'common.items.log.hardwood', 592, 591, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-2', 'common.items.weapons.modular.bow', 593, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-2', 'common.items.crafting_ing.modular.damage.bow.medium', 594, 593, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-2', 'common.items.crafting_ing.modular.held.bow.ornate', 595, 593, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-2', 'common.items.crafting_ing.modular.held.bow.medium', 594, 593, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-2', 'common.items.crafting_ing.modular.damage.bow.ornate', 595, 593, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-2', 'common.items.log.hardwood', 596, 595, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-3', 'common.items.weapons.modular.bow', 597, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-3', 'common.items.crafting_ing.modular.damage.bow.medium', 598, 597, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-3', 'common.items.crafting_ing.modular.held.bow.bow', 599, 597, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-3', 'common.items.crafting_ing.modular.held.bow.medium', 598, 597, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-3', 'common.items.crafting_ing.modular.damage.bow.bow', 599, 597, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-3', 'common.items.log.hardwood', 600, 599, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-4', 'common.items.weapons.modular.bow', 601, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-4', 'common.items.crafting_ing.modular.damage.bow.medium', 602, 601, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-4', 'common.items.crafting_ing.modular.held.bow.longbow', 603, 601, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-4', 'common.items.crafting_ing.modular.held.bow.medium', 602, 601, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-4', 'common.items.crafting_ing.modular.damage.bow.longbow', 603, 601, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-4', 'common.items.log.hardwood', 604, 603, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-5', 'common.items.weapons.modular.bow', 605, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-5', 'common.items.crafting_ing.modular.damage.bow.medium', 606, 605, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-5', 'common.items.crafting_ing.modular.held.bow.greatbow', 607, 605, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-5', 'common.items.crafting_ing.modular.held.bow.medium', 606, 605, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-5', 'common.items.crafting_ing.modular.damage.bow.greatbow', 607, 605, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.hardwood-5', 'common.items.log.hardwood', 608, 607, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-0', 'common.items.weapons.modular.bow', 609, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-0', 'common.items.crafting_ing.modular.damage.bow.medium', 610, 609, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-0', 'common.items.crafting_ing.modular.held.bow.greatbow', 611, 609, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-0', 'common.items.crafting_ing.modular.held.bow.medium', 610, 609, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-0', 'common.items.crafting_ing.modular.damage.bow.greatbow', 611, 609, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-0', 'common.items.log.ironwood', 612, 611, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-1', 'common.items.weapons.modular.bow', 613, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-1', 'common.items.crafting_ing.modular.damage.bow.medium', 614, 613, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-1', 'common.items.crafting_ing.modular.held.bow.composite', 615, 613, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-1', 'common.items.crafting_ing.modular.held.bow.medium', 614, 613, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-1', 'common.items.crafting_ing.modular.damage.bow.composite', 615, 613, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-1', 'common.items.log.ironwood', 616, 615, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-2', 'common.items.weapons.modular.bow', 617, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-2', 'common.items.crafting_ing.modular.damage.bow.medium', 618, 617, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-2', 'common.items.crafting_ing.modular.held.bow.bow', 619, 617, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-2', 'common.items.crafting_ing.modular.held.bow.medium', 618, 617, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-2', 'common.items.crafting_ing.modular.damage.bow.bow', 619, 617, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-2', 'common.items.log.ironwood', 620, 619, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-3', 'common.items.weapons.modular.bow', 621, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-3', 'common.items.crafting_ing.modular.damage.bow.medium', 622, 621, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-3', 'common.items.crafting_ing.modular.held.bow.warbow', 623, 621, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-3', 'common.items.crafting_ing.modular.held.bow.medium', 622, 621, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-3', 'common.items.crafting_ing.modular.damage.bow.warbow', 623, 621, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-3', 'common.items.log.ironwood', 624, 623, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-4', 'common.items.weapons.modular.bow', 625, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-4', 'common.items.crafting_ing.modular.damage.bow.medium', 626, 625, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-4', 'common.items.crafting_ing.modular.held.bow.longbow', 627, 625, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-4', 'common.items.crafting_ing.modular.held.bow.medium', 626, 625, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-4', 'common.items.crafting_ing.modular.damage.bow.longbow', 627, 625, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.metal-4', 'common.items.log.ironwood', 628, 627, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-0', 'common.items.weapons.modular.bow', 629, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-0', 'common.items.crafting_ing.modular.damage.bow.medium', 630, 629, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-0', 'common.items.crafting_ing.modular.held.bow.greatbow', 631, 629, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-0', 'common.items.crafting_ing.modular.held.bow.medium', 630, 629, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-0', 'common.items.crafting_ing.modular.damage.bow.greatbow', 631, 629, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-0', 'common.items.log.wood', 632, 631, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-1', 'common.items.weapons.modular.bow', 633, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-1', 'common.items.crafting_ing.modular.damage.bow.medium', 634, 633, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-1', 'common.items.crafting_ing.modular.held.bow.longbow', 635, 633, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-1', 'common.items.crafting_ing.modular.held.bow.medium', 634, 633, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-1', 'common.items.crafting_ing.modular.damage.bow.longbow', 635, 633, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.rawwood-1', 'common.items.log.wood', 636, 635, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-0', 'common.items.weapons.modular.bow', 637, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-0', 'common.items.crafting_ing.modular.damage.bow.medium', 638, 637, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-0', 'common.items.crafting_ing.modular.held.bow.shortbow', 639, 637, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-0', 'common.items.crafting_ing.modular.held.bow.medium', 638, 637, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-0', 'common.items.crafting_ing.modular.damage.bow.shortbow', 639, 637, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-0', 'common.items.log.wood', 640, 639, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-1', 'common.items.weapons.modular.bow', 641, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-1', 'common.items.crafting_ing.modular.damage.bow.medium', 642, 641, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-1', 'common.items.crafting_ing.modular.held.bow.bow', 643, 641, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-1', 'common.items.crafting_ing.modular.held.bow.medium', 642, 641, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-1', 'common.items.crafting_ing.modular.damage.bow.bow', 643, 641, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-1', 'common.items.log.wood', 644, 643, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-2', 'common.items.weapons.modular.bow', 645, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-2', 'common.items.crafting_ing.modular.damage.bow.medium', 646, 645, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-2', 'common.items.crafting_ing.modular.held.bow.warbow', 647, 645, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-2', 'common.items.crafting_ing.modular.held.bow.medium', 646, 645, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-2', 'common.items.crafting_ing.modular.damage.bow.warbow', 647, 645, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-2', 'common.items.log.wood', 648, 647, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-3', 'common.items.weapons.modular.bow', 649, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-3', 'common.items.crafting_ing.modular.damage.bow.medium', 650, 649, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-3', 'common.items.crafting_ing.modular.held.bow.longbow', 651, 649, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-3', 'common.items.crafting_ing.modular.held.bow.medium', 650, 649, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-3', 'common.items.crafting_ing.modular.damage.bow.longbow', 651, 649, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-3', 'common.items.log.wood', 652, 651, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-4', 'common.items.weapons.modular.bow', 653, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-4', 'common.items.crafting_ing.modular.damage.bow.medium', 654, 653, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-4', 'common.items.crafting_ing.modular.held.bow.shortbow', 655, 653, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-4', 'common.items.crafting_ing.modular.held.bow.medium', 654, 653, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-4', 'common.items.crafting_ing.modular.damage.bow.shortbow', 655, 653, 1);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.bow.wood-4', 'common.items.log.wood', 656, 655, 0);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.hammer_1h.bloodsteel-0', 'common.items.weapons.modular.hammer', 657, NULL, NULL);
|
||||
INSERT INTO _temp_modular_items VALUES('common.items.weapons.hammer_1h.bloodsteel-0', 'common.items.crafting_ing.modular.damage.hammer.spikedmace', 658, 657, 0);
|
||||
|
Loading…
Reference in New Issue
Block a user