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more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
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@ -277,7 +277,7 @@ where
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)
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};
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let transition =
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|a: &Vec3<i32>, b: &Vec3<i32>| 1.0 + endf.distance((*b).map(|e| e as f32 + 0.5)) * 0.02;
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|_a: &Vec3<i32>, b: &Vec3<i32>| 1.0 + endf.distance((*b).map(|e| e as f32 + 0.5)) * 0.02;
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let satisfied = |pos: &Vec3<i32>| pos == &end;
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let mut new_astar = match astar.take() {
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