Miniboss Loot quickfix

This commit is contained in:
Illia Denysenko 2021-05-09 21:29:35 +00:00 committed by Samuel Keiffer
parent 7ee2d9dfa3
commit cb2412148b
6 changed files with 201 additions and 167 deletions

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@ -97,6 +97,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Reworked minotaur to have unique attacks.
- Wiring is now turing complete
- Better active/inactive master sound slider logic
- Cultist Husk no longer drops weapons and armor
- Animal Trainers now spawn in tier-5 dungeon and not in tier-3
### Removed

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@ -0,0 +1,10 @@
[
// armor
(6.0, LootTable("common.loot_tables.armor.steel")),
// weapons
(3.0, LootTable("common.loot_tables.weapons.tier-4")),
// lantern
(0.05, Item("common.items.lantern.blue_0")),
// materials
(1.0, LootTable("common.loot_tables.materials.underground")),
]

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@ -1,4 +1,4 @@
[
(1.0, LootTable("common.loot_tables.creature.biped_large.mindflayer")),
(3.0, LootTable("common.loot_tables.miniboss")),
(3.0, LootTable("common.loot_tables.dungeon.tier-5.miniboss")),
]

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@ -4,5 +4,6 @@
(1.0, Item("common.items.armor.misc.back.dungeon_purple")),
(1.0, Item("common.items.armor.misc.ring.skull")),
// weapons
(3.0, LootTable("common.loot_tables.weapons.cultist")),
(1.5, LootTable("common.loot_tables.weapons.cultist")),
(1.5, LootTable("common.loot_tables.weapons.cave")),
]

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@ -0,0 +1,9 @@
[
// Crafting Ingredients
(3.0, LootTable("common.loot_tables.materials.common")),
// Food
(3.0, LootTable("common.loot_tables.food.wild_ingredients")),
(0.5, LootTable("common.loot_tables.food.prepared")),
// Consumables
(0.5, LootTable("common.loot_tables.consumables")),
]

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@ -939,171 +939,17 @@ impl Floor {
miniboss_spawn_tile + if miniboss_tile_is_pillar { 1 } else { 0 };
if tile_pos == miniboss_spawn_tile && tile_wcenter.xy() == wpos2d {
let chosen = match room.difficulty {
0 => Lottery::<LootSpec>::load_expect(
"common.loot_tables.weapons.tier-0",
),
1 => Lottery::<LootSpec>::load_expect(
"common.loot_tables.weapons.tier-1",
),
2 => Lottery::<LootSpec>::load_expect(
"common.loot_tables.weapons.tier-2",
),
3 => Lottery::<LootSpec>::load_expect(
"common.loot_tables.weapons.tier-3",
),
4 => Lottery::<LootSpec>::load_expect(
"common.loot_tables.weapons.tier-4",
),
5 => {
Lottery::<LootSpec>::load_expect("common.loot_tables.cultists")
},
_ => {
Lottery::<LootSpec>::load_expect("common.loot_tables.fallback")
},
};
let entity = match room.difficulty {
0 => {
vec![
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedMedium(
comp::quadruped_medium::Body::random_with(
dynamic_rng,
&comp::quadruped_medium::Species::Bonerattler,
),
))
.with_name("Bonerattler".to_string())
.with_loot_drop(chosen.read().choose().to_item()),
]
},
1 => {
vec![
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedMedium(
comp::quadruped_medium::Body::random_with(
dynamic_rng,
&comp::quadruped_medium::Species::Bonerattler,
),
))
.with_name("Bonerattler".to_string())
.with_loot_drop(chosen.read().choose().to_item());
3
]
},
2 => {
let mut entities = Vec::new();
entities.resize_with(6, || {
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedLow(
comp::quadruped_low::Body::random_with(
dynamic_rng,
&comp::quadruped_low::Species::Hakulaq,
),
))
.with_name("Hakulaq".to_string())
.with_loot_drop(chosen.read().choose().to_item())
});
entities
},
3 => {
let mut entities = Vec::new();
entities.resize_with(6, || {
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedLow(
comp::quadruped_low::Body::random_with(
dynamic_rng,
&comp::quadruped_low::Species::Hakulaq,
),
))
.with_name("Hakulaq".to_string())
.with_loot_drop(chosen.read().choose().to_item())
});
entities
},
4 => {
vec![
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::BipedLarge(
comp::biped_large::Body::random_with(
dynamic_rng,
&comp::biped_large::Species::Dullahan,
),
))
.with_name("Dullahan Guard".to_string())
.with_loot_drop(chosen.read().choose().to_item()),
]
},
5 => {
let mut entities = Vec::new();
match dynamic_rng.gen_range(0..2) {
0 => {
entities.push(
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::Humanoid(comp::humanoid::Body::random()))
.with_name("Animal Trainer".to_string())
.with_loot_drop(chosen.read().choose().to_item())
.with_loadout_config(loadout_builder::LoadoutConfig::CultistAcolyte)
.with_skillset_config(
common::skillset_builder::SkillSetConfig::CultistAcolyte
)
.with_main_tool(comp::Item::new_from_asset_expect(
match dynamic_rng.gen_range(0..6) {
0 => "common.items.weapons.axe.malachite_axe-0",
1..=2 => "common.items.weapons.sword.cultist",
3 => {
"common.items.weapons.hammer.cultist_purp_2h-0"
},
4 => "common.items.weapons.staff.cultist_staff",
_ => "common.items.weapons.bow.bone-1",
},
)),
);
entities.resize_with(entities.len() + 2, || {
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedMedium(
comp::quadruped_medium::Body::random_with(
dynamic_rng,
&comp::quadruped_medium::Species::Darkhound,
),
))
.with_name("Tamed Darkhound".to_string())
.with_loot_drop(chosen.read().choose().to_item())
});
},
_ => {
entities.resize_with(10, || {
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::BipedSmall(
comp::biped_small::Body::random_with(
dynamic_rng,
&comp::biped_small::Species::Husk,
),
))
.with_name("Cultist Husk".to_string())
.with_loot_drop(
chosen.read().choose().to_item(),
)
.with_loadout_config(
loadout_builder::LoadoutConfig::Husk,
)
});
},
}
entities
},
_ => {
vec![EntityInfo::at(tile_wcenter.map(|e| e as f32)).with_body(
comp::Body::QuadrupedSmall(
comp::quadruped_small::Body::random_with(
dynamic_rng,
&comp::quadruped_small::Species::Sheep,
),
),
)]
},
let entities = match room.difficulty {
0 => mini_boss_0(dynamic_rng, tile_wcenter),
1 => mini_boss_1(dynamic_rng, tile_wcenter),
2 => mini_boss_2(dynamic_rng, tile_wcenter),
3 => mini_boss_3(dynamic_rng, tile_wcenter),
4 => mini_boss_4(dynamic_rng, tile_wcenter),
5 => mini_boss_5(dynamic_rng, tile_wcenter),
_ => mini_boss_fallback(dynamic_rng, tile_wcenter),
};
for entity in entity {
for entity in entities {
supplement.add_entity(
entity
.with_level(
@ -1367,3 +1213,169 @@ impl Floor {
}
}
}
fn mini_boss_0(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.weapons.tier-0");
vec![
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedMedium(
comp::quadruped_medium::Body::random_with(
dynamic_rng,
&comp::quadruped_medium::Species::Bonerattler,
),
))
.with_name("Bonerattler".to_string())
.with_loot_drop(chosen.read().choose().to_item()),
]
}
fn mini_boss_1(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.weapons.tier-1");
vec![
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedMedium(
comp::quadruped_medium::Body::random_with(
dynamic_rng,
&comp::quadruped_medium::Species::Bonerattler,
),
))
.with_name("Bonerattler".to_string())
.with_loot_drop(chosen.read().choose().to_item());
3
]
}
fn mini_boss_2(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.weapons.tier-2");
let mut entities = Vec::new();
entities.resize_with(6, || {
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedLow(
comp::quadruped_low::Body::random_with(
dynamic_rng,
&comp::quadruped_low::Species::Hakulaq,
),
))
.with_name("Hakulaq".to_string())
.with_loot_drop(chosen.read().choose().to_item())
});
entities
}
fn mini_boss_3(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.weapons.tier-3");
let mut entities = Vec::new();
entities.resize_with(6, || {
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedLow(
comp::quadruped_low::Body::random_with(
dynamic_rng,
&comp::quadruped_low::Species::Hakulaq,
),
))
.with_name("Hakulaq".to_string())
.with_loot_drop(chosen.read().choose().to_item())
});
entities
}
fn mini_boss_4(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-4.miniboss");
vec![
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::BipedLarge(
comp::biped_large::Body::random_with(
dynamic_rng,
&comp::biped_large::Species::Dullahan,
),
))
.with_name("Dullahan Guard".to_string())
.with_loot_drop(chosen.read().choose().to_item()),
]
}
fn mini_boss_5(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
let mut entities = Vec::new();
match dynamic_rng.gen_range(0..2) {
0 => {
let trainer_loot =
Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-5.miniboss");
let hound_loot =
Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-5.minion");
entities.push(
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::Humanoid(comp::humanoid::Body::random()))
.with_name("Animal Trainer".to_string())
.with_loot_drop(trainer_loot.read().choose().to_item())
.with_loadout_config(loadout_builder::LoadoutConfig::CultistAcolyte)
.with_skillset_config(common::skillset_builder::SkillSetConfig::CultistAcolyte)
.with_main_tool(comp::Item::new_from_asset_expect(
match dynamic_rng.gen_range(0..6) {
0 => "common.items.weapons.axe.malachite_axe-0",
1..=2 => "common.items.weapons.sword.cultist",
3 => "common.items.weapons.hammer.cultist_purp_2h-0",
4 => "common.items.weapons.staff.cultist_staff",
_ => "common.items.weapons.bow.velorite",
},
)),
);
entities.resize_with(entities.len() + 2, || {
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::QuadrupedMedium(
comp::quadruped_medium::Body::random_with(
dynamic_rng,
&comp::quadruped_medium::Species::Darkhound,
),
))
.with_name("Tamed Darkhound".to_string())
.with_loot_drop(hound_loot.read().choose().to_item())
});
},
_ => {
let chosen =
Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-5.minion");
entities.resize_with(10, || {
EntityInfo::at(tile_wcenter.map(|e| e as f32))
.with_body(comp::Body::BipedSmall(
comp::biped_small::Body::random_with(
dynamic_rng,
&comp::biped_small::Species::Husk,
),
))
.with_name("Cultist Husk".to_string())
.with_loot_drop(chosen.read().choose().to_item())
.with_loadout_config(loadout_builder::LoadoutConfig::Husk)
});
},
}
entities
}
fn mini_boss_fallback(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
vec![
EntityInfo::at(tile_wcenter.map(|e| e as f32)).with_body(comp::Body::QuadrupedSmall(
comp::quadruped_small::Body::random_with(
dynamic_rng,
&comp::quadruped_small::Species::Sheep,
),
)),
]
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_creating_minibosses() {
let mut dynamic_rng = rand::thread_rng();
let tile_wcenter = Vec3::new(0, 0, 0);
mini_boss_0(&mut dynamic_rng, tile_wcenter);
mini_boss_1(&mut dynamic_rng, tile_wcenter);
mini_boss_2(&mut dynamic_rng, tile_wcenter);
mini_boss_3(&mut dynamic_rng, tile_wcenter);
mini_boss_4(&mut dynamic_rng, tile_wcenter);
mini_boss_5(&mut dynamic_rng, tile_wcenter);
mini_boss_fallback(&mut dynamic_rng, tile_wcenter);
}
}