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https://gitlab.com/veloren/veloren.git
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Miniboss Loot quickfix
This commit is contained in:
parent
7ee2d9dfa3
commit
cb2412148b
@ -97,6 +97,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Reworked minotaur to have unique attacks.
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- Wiring is now turing complete
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- Better active/inactive master sound slider logic
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- Cultist Husk no longer drops weapons and armor
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- Animal Trainers now spawn in tier-5 dungeon and not in tier-3
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### Removed
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10
assets/common/loot_tables/dungeon/tier-4/miniboss.ron
Normal file
10
assets/common/loot_tables/dungeon/tier-4/miniboss.ron
Normal file
@ -0,0 +1,10 @@
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[
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// armor
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(6.0, LootTable("common.loot_tables.armor.steel")),
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// weapons
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(3.0, LootTable("common.loot_tables.weapons.tier-4")),
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// lantern
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(0.05, Item("common.items.lantern.blue_0")),
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// materials
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(1.0, LootTable("common.loot_tables.materials.underground")),
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]
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@ -1,4 +1,4 @@
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[
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(1.0, LootTable("common.loot_tables.creature.biped_large.mindflayer")),
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(3.0, LootTable("common.loot_tables.miniboss")),
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]
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(3.0, LootTable("common.loot_tables.dungeon.tier-5.miniboss")),
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]
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@ -4,5 +4,6 @@
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(1.0, Item("common.items.armor.misc.back.dungeon_purple")),
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(1.0, Item("common.items.armor.misc.ring.skull")),
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// weapons
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(3.0, LootTable("common.loot_tables.weapons.cultist")),
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]
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(1.5, LootTable("common.loot_tables.weapons.cultist")),
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(1.5, LootTable("common.loot_tables.weapons.cave")),
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]
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9
assets/common/loot_tables/dungeon/tier-5/minion.ron
Normal file
9
assets/common/loot_tables/dungeon/tier-5/minion.ron
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@ -0,0 +1,9 @@
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[
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// Crafting Ingredients
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(3.0, LootTable("common.loot_tables.materials.common")),
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// Food
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(3.0, LootTable("common.loot_tables.food.wild_ingredients")),
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(0.5, LootTable("common.loot_tables.food.prepared")),
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// Consumables
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(0.5, LootTable("common.loot_tables.consumables")),
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]
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@ -939,171 +939,17 @@ impl Floor {
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miniboss_spawn_tile + if miniboss_tile_is_pillar { 1 } else { 0 };
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if tile_pos == miniboss_spawn_tile && tile_wcenter.xy() == wpos2d {
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let chosen = match room.difficulty {
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0 => Lottery::<LootSpec>::load_expect(
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"common.loot_tables.weapons.tier-0",
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),
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1 => Lottery::<LootSpec>::load_expect(
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"common.loot_tables.weapons.tier-1",
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),
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2 => Lottery::<LootSpec>::load_expect(
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"common.loot_tables.weapons.tier-2",
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),
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3 => Lottery::<LootSpec>::load_expect(
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"common.loot_tables.weapons.tier-3",
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),
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4 => Lottery::<LootSpec>::load_expect(
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"common.loot_tables.weapons.tier-4",
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),
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5 => {
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Lottery::<LootSpec>::load_expect("common.loot_tables.cultists")
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},
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_ => {
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Lottery::<LootSpec>::load_expect("common.loot_tables.fallback")
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},
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};
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let entity = match room.difficulty {
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0 => {
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vec![
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(
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comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Bonerattler,
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),
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))
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.with_name("Bonerattler".to_string())
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.with_loot_drop(chosen.read().choose().to_item()),
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]
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},
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1 => {
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vec![
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(
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comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Bonerattler,
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),
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))
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.with_name("Bonerattler".to_string())
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.with_loot_drop(chosen.read().choose().to_item());
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3
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]
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},
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2 => {
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let mut entities = Vec::new();
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entities.resize_with(6, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedLow(
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comp::quadruped_low::Body::random_with(
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dynamic_rng,
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&comp::quadruped_low::Species::Hakulaq,
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),
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))
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.with_name("Hakulaq".to_string())
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.with_loot_drop(chosen.read().choose().to_item())
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});
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entities
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},
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3 => {
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let mut entities = Vec::new();
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entities.resize_with(6, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedLow(
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comp::quadruped_low::Body::random_with(
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dynamic_rng,
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&comp::quadruped_low::Species::Hakulaq,
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),
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))
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.with_name("Hakulaq".to_string())
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.with_loot_drop(chosen.read().choose().to_item())
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});
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entities
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},
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4 => {
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vec![
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::BipedLarge(
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comp::biped_large::Body::random_with(
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dynamic_rng,
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&comp::biped_large::Species::Dullahan,
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),
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))
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.with_name("Dullahan Guard".to_string())
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.with_loot_drop(chosen.read().choose().to_item()),
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]
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},
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5 => {
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let mut entities = Vec::new();
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match dynamic_rng.gen_range(0..2) {
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0 => {
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entities.push(
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Humanoid(comp::humanoid::Body::random()))
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.with_name("Animal Trainer".to_string())
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.with_loot_drop(chosen.read().choose().to_item())
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.with_loadout_config(loadout_builder::LoadoutConfig::CultistAcolyte)
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.with_skillset_config(
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common::skillset_builder::SkillSetConfig::CultistAcolyte
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)
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.with_main_tool(comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0..6) {
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0 => "common.items.weapons.axe.malachite_axe-0",
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1..=2 => "common.items.weapons.sword.cultist",
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3 => {
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"common.items.weapons.hammer.cultist_purp_2h-0"
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},
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4 => "common.items.weapons.staff.cultist_staff",
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_ => "common.items.weapons.bow.bone-1",
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},
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)),
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);
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entities.resize_with(entities.len() + 2, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(
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comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Darkhound,
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),
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))
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.with_name("Tamed Darkhound".to_string())
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.with_loot_drop(chosen.read().choose().to_item())
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});
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},
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_ => {
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entities.resize_with(10, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::BipedSmall(
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comp::biped_small::Body::random_with(
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dynamic_rng,
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&comp::biped_small::Species::Husk,
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),
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))
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.with_name("Cultist Husk".to_string())
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.with_loot_drop(
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chosen.read().choose().to_item(),
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)
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.with_loadout_config(
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loadout_builder::LoadoutConfig::Husk,
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)
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});
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},
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}
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entities
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},
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_ => {
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vec![EntityInfo::at(tile_wcenter.map(|e| e as f32)).with_body(
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comp::Body::QuadrupedSmall(
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comp::quadruped_small::Body::random_with(
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dynamic_rng,
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&comp::quadruped_small::Species::Sheep,
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),
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),
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)]
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},
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let entities = match room.difficulty {
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0 => mini_boss_0(dynamic_rng, tile_wcenter),
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1 => mini_boss_1(dynamic_rng, tile_wcenter),
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2 => mini_boss_2(dynamic_rng, tile_wcenter),
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3 => mini_boss_3(dynamic_rng, tile_wcenter),
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4 => mini_boss_4(dynamic_rng, tile_wcenter),
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5 => mini_boss_5(dynamic_rng, tile_wcenter),
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_ => mini_boss_fallback(dynamic_rng, tile_wcenter),
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};
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for entity in entity {
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for entity in entities {
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supplement.add_entity(
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entity
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.with_level(
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@ -1367,3 +1213,169 @@ impl Floor {
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}
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}
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}
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fn mini_boss_0(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
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let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.weapons.tier-0");
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vec![
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(
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comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Bonerattler,
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),
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))
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.with_name("Bonerattler".to_string())
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.with_loot_drop(chosen.read().choose().to_item()),
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]
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}
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fn mini_boss_1(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
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let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.weapons.tier-1");
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vec![
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(
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comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Bonerattler,
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),
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))
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.with_name("Bonerattler".to_string())
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.with_loot_drop(chosen.read().choose().to_item());
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3
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]
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}
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fn mini_boss_2(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
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let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.weapons.tier-2");
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let mut entities = Vec::new();
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entities.resize_with(6, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedLow(
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comp::quadruped_low::Body::random_with(
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dynamic_rng,
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&comp::quadruped_low::Species::Hakulaq,
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),
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))
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.with_name("Hakulaq".to_string())
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.with_loot_drop(chosen.read().choose().to_item())
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});
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entities
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}
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fn mini_boss_3(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
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let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.weapons.tier-3");
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let mut entities = Vec::new();
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entities.resize_with(6, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedLow(
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comp::quadruped_low::Body::random_with(
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dynamic_rng,
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&comp::quadruped_low::Species::Hakulaq,
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),
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))
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.with_name("Hakulaq".to_string())
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.with_loot_drop(chosen.read().choose().to_item())
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});
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entities
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}
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fn mini_boss_4(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
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let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-4.miniboss");
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vec![
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::BipedLarge(
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comp::biped_large::Body::random_with(
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dynamic_rng,
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&comp::biped_large::Species::Dullahan,
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),
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))
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.with_name("Dullahan Guard".to_string())
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.with_loot_drop(chosen.read().choose().to_item()),
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]
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}
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fn mini_boss_5(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
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let mut entities = Vec::new();
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match dynamic_rng.gen_range(0..2) {
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0 => {
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let trainer_loot =
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Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-5.miniboss");
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let hound_loot =
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Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-5.minion");
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entities.push(
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Humanoid(comp::humanoid::Body::random()))
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.with_name("Animal Trainer".to_string())
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.with_loot_drop(trainer_loot.read().choose().to_item())
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.with_loadout_config(loadout_builder::LoadoutConfig::CultistAcolyte)
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.with_skillset_config(common::skillset_builder::SkillSetConfig::CultistAcolyte)
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.with_main_tool(comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0..6) {
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0 => "common.items.weapons.axe.malachite_axe-0",
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1..=2 => "common.items.weapons.sword.cultist",
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3 => "common.items.weapons.hammer.cultist_purp_2h-0",
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4 => "common.items.weapons.staff.cultist_staff",
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_ => "common.items.weapons.bow.velorite",
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},
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)),
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);
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entities.resize_with(entities.len() + 2, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(
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comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Darkhound,
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),
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))
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.with_name("Tamed Darkhound".to_string())
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.with_loot_drop(hound_loot.read().choose().to_item())
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});
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},
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_ => {
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let chosen =
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Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-5.minion");
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entities.resize_with(10, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::BipedSmall(
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comp::biped_small::Body::random_with(
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dynamic_rng,
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&comp::biped_small::Species::Husk,
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),
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))
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.with_name("Cultist Husk".to_string())
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.with_loot_drop(chosen.read().choose().to_item())
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.with_loadout_config(loadout_builder::LoadoutConfig::Husk)
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});
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},
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}
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entities
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}
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fn mini_boss_fallback(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
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vec![
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EntityInfo::at(tile_wcenter.map(|e| e as f32)).with_body(comp::Body::QuadrupedSmall(
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comp::quadruped_small::Body::random_with(
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dynamic_rng,
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&comp::quadruped_small::Species::Sheep,
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),
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)),
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]
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_creating_minibosses() {
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let mut dynamic_rng = rand::thread_rng();
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let tile_wcenter = Vec3::new(0, 0, 0);
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mini_boss_0(&mut dynamic_rng, tile_wcenter);
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mini_boss_1(&mut dynamic_rng, tile_wcenter);
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mini_boss_2(&mut dynamic_rng, tile_wcenter);
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mini_boss_3(&mut dynamic_rng, tile_wcenter);
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mini_boss_4(&mut dynamic_rng, tile_wcenter);
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mini_boss_5(&mut dynamic_rng, tile_wcenter);
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mini_boss_fallback(&mut dynamic_rng, tile_wcenter);
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}
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}
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|
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