Revamps for some object/sprite models

This commit is contained in:
Uniior 2023-10-07 18:49:06 +00:00 committed by flo
parent eaeeb0165f
commit cd91943ebf
22 changed files with 52 additions and 52 deletions

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@ -1686,7 +1686,7 @@
// Other
Simple("common.items.utility.coins"): VoxTrans(
"voxel.object.v-coin",
(0.0, 0.0, 0.0), (-10.0, 15.0, 0.0), 0.8,
(0.0, 0.0, 0.0), (-20.0, 25.0, 10.0), 0.9,
),
Simple("common.items.utility.collar"): VoxTrans(
"voxel.object.collar",
@ -3189,7 +3189,7 @@
),
Simple("common.items.consumable.potion_big"): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9,
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Simple("common.items.boss_drops.potions"): VoxTrans(
"voxel.object.potion_red",

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assets/voxygen/voxel/object/chest.vox (Stored with Git LFS)

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assets/voxygen/voxel/object/chest_dark.vox (Stored with Git LFS)

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assets/voxygen/voxel/object/chest_gold.vox (Stored with Git LFS)

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assets/voxygen/voxel/object/potion_red.vox (Stored with Git LFS)

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assets/voxygen/voxel/object/v-coin.vox (Stored with Git LFS)

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@ -121,7 +121,7 @@
),
ChestVines: (
bone0: (
offset: (-7.5, -6.0, 0.0),
offset: (-8.5, -7.0, 0.0),
central: ("object.chest_vines"),
),
bone1: (

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@ -784,17 +784,17 @@ Chest: Some((
variations: [
(
model: "voxygen.voxel.sprite.chests.chest",
offset: (-7.0, -5.0, -0.0),
offset: (-7.5, -6.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
(
model: "voxygen.voxel.sprite.chests.chest_dark",
offset: (-7.0, -5.0, -0.0),
offset: (-7.5, -6.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
(
model: "voxygen.voxel.sprite.chests.chest_vines",
offset: (-7.0, -5.0, -0.0),
offset: (-8.5, -7.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
],
@ -804,7 +804,7 @@ CommonLockedChest: Some((
variations: [
(
model: "voxygen.voxel.sprite.chests.chest_gold",
offset: (-7.0, -5.0, -0.0),
offset: (-7.5, -6.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
@ -816,7 +816,7 @@ DungeonChest0: Some((
variations: [
(
model: "voxygen.voxel.sprite.chests.chest_vines",
offset: (-7.0, -5.0, -0.0),
offset: (-8.5, -7.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
],
@ -826,7 +826,7 @@ DungeonChest1: Some((
variations: [
(
model: "voxygen.voxel.sprite.chests.chest_skull",
offset: (-7.0, -5.0, -0.0),
offset: (-7.5, -6.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
],
@ -836,7 +836,7 @@ DungeonChest2: Some((
variations: [
(
model: "voxygen.voxel.sprite.chests.chest_light",
offset: (-7.0, -5.0, -0.0),
offset: (-7.5, -6.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
],
@ -846,7 +846,7 @@ DungeonChest3: Some((
variations: [
(
model: "voxygen.voxel.sprite.chests.chest_gold",
offset: (-7.0, -5.0, -0.0),
offset: (-7.5, -6.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
],
@ -856,7 +856,7 @@ DungeonChest4: Some((
variations: [
(
model: "voxygen.voxel.sprite.chests.chest_gold",
offset: (-7.0, -5.0, -0.0),
offset: (-7.5, -6.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
],
@ -866,7 +866,7 @@ DungeonChest5: Some((
variations: [
(
model: "voxygen.voxel.sprite.chests.chest_demon",
offset: (-7.0, -5.0, -0.0),
offset: (-7.5, -6.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
],
@ -888,7 +888,7 @@ CoralChest: Some((
variations: [
(
model: "voxygen.voxel.sprite.chests.chest_coral",
offset: (-7.0, -5.0, -0.0),
offset: (-7.5, -6.0, -0.0),
lod_axes: (1.0, 1.0, 1.0),
),
],