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Fell strike
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e0a7449a99
commit
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@ -3,37 +3,20 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 5,
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poise: 0,
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damage: 16,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 45.0,
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range: 3.5,
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angle: 20.0,
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),
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buildup_duration: 0.15,
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buildup_duration: 0.05,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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),
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(
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melee_constructor: (
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kind: Slash(
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damage: 10,
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poise: 0,
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knockback: 0,
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energy_regen: 7.5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.2,
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recover_duration: 0.45,
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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energy_cost_per_strike: 15,
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)
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@ -3,37 +3,20 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 5,
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poise: 0,
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damage: 24,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 45.0,
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range: 3.5,
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angle: 20.0,
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),
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buildup_duration: 0.15,
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buildup_duration: 0.05,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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),
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(
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melee_constructor: (
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kind: Slash(
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damage: 10,
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poise: 0,
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knockback: 0,
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energy_regen: 7.5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.2,
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recover_duration: 0.7,
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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energy_cost_per_strike: 15,
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)
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@ -3,37 +3,21 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 5,
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poise: 0,
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damage: 24,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 45.0,
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range: 3.5,
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angle: 30.0,
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multi_target: Some(Normal),
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),
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buildup_duration: 0.15,
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buildup_duration: 0.05,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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),
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(
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melee_constructor: (
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kind: Slash(
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damage: 10,
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poise: 0,
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knockback: 0,
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energy_regen: 7.5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.2,
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recover_duration: 0.7,
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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energy_cost_per_strike: 15,
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)
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@ -3,37 +3,26 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 5,
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poise: 0,
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damage: 18,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 45.0,
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range: 3.5,
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angle: 20.0,
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 8.0,
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strength: DamageFraction(0.25),
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chance: 0.25,
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))),
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),
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buildup_duration: 0.15,
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buildup_duration: 0.05,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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),
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(
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melee_constructor: (
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kind: Slash(
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damage: 10,
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poise: 0,
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knockback: 0,
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energy_regen: 7.5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.2,
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recover_duration: 0.7,
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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energy_cost_per_strike: 15,
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)
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@ -3,37 +3,26 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 5,
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poise: 0,
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damage: 20,
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poise: 5,
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knockback: 0,
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energy_regen: 5,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 45.0,
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range: 3.5,
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angle: 20.0,
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),
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buildup_duration: 0.15,
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buildup_duration: 0.05,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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),
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(
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melee_constructor: (
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kind: Slash(
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damage: 10,
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poise: 0,
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knockback: 0,
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energy_regen: 7.5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.2,
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recover_duration: 0.7,
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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energy_cost_per_strike: 15,
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meta: (
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capabilities: (
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// When in buildup, attack can get cancelled into parry
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bits: 0b00100000,
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),
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),
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)
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@ -3,37 +3,20 @@ ComboMelee2(
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(
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melee_constructor: (
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kind: Slash(
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damage: 5,
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poise: 0,
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damage: 38,
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poise: 15,
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knockback: 0,
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energy_regen: 5,
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energy_regen: 0,
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),
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range: 3.0,
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angle: 45.0,
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range: 3.5,
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angle: 20.0,
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),
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buildup_duration: 0.15,
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swing_duration: 0.05,
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hit_timing: 0.5,
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recover_duration: 0.1,
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ori_modifier: 0.6,
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),
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(
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melee_constructor: (
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kind: Slash(
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damage: 10,
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poise: 0,
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knockback: 0,
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energy_regen: 7.5,
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),
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range: 3.0,
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angle: 45.0,
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),
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buildup_duration: 0.1,
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swing_duration: 0.1,
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hit_timing: 0.5,
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recover_duration: 0.2,
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recover_duration: 0.9,
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ori_modifier: 0.6,
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),
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],
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energy_cost_per_strike: 0,
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energy_cost_per_strike: 15,
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)
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@ -539,6 +539,44 @@ impl Animation for ComboAnimation {
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next.control.position += Vec3::new(move2 * 12.0, move2 * 4.0, move2 * 7.0);
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next.control.orientation.rotate_x(move2 * 0.7);
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},
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Some(
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"common.abilities.sword.basic_fell_strike"
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| "common.abilities.sword.heavy_fell_strike"
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| "common.abilities.sword.agile_fell_strike"
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| "common.abilities.sword.defensive_fell_strike"
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| "common.abilities.sword.crippling_fell_strike"
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| "common.abilities.sword.cleaving_fell_strike",
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) => {
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let (move1, move2) = match stage_section {
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Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0),
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Some(StageSection::Action) => (1.0, anim_time.powi(2)),
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Some(StageSection::Recover) => (1.0, 1.0),
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_ => (0.0, 0.0),
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};
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let move1 = move1 * multi_strike_pullback;
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let move2 = move2 * multi_strike_pullback;
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next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
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next.hand_l.orientation =
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Quaternion::rotation_x(s_a.shl.3) * Quaternion::rotation_y(s_a.shl.4);
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next.hand_r.position = Vec3::new(
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-s_a.sc.0 + 6.0 + move1 * -12.0,
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-4.0 + move1 * 3.0,
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-2.0 + move1.min(0.5) * 2.0 * 10.0 + (move1.max(0.5) - 0.5) * 2.0 * -10.0,
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);
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next.hand_r.orientation = Quaternion::rotation_x(0.9 + move1 * 0.5);
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next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
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next.control.orientation = Quaternion::rotation_x(s_a.sc.3);
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next.chest.orientation = Quaternion::rotation_z(move1 * 0.2);
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next.control.orientation.rotate_x(move1 * 1.1);
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next.control.position += Vec3::new(move1 * -2.0, move1 * 2.0, move1 * 4.0);
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next.chest.orientation.rotate_z(move2 * -0.5);
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next.control.orientation.rotate_z(move2 * -0.3);
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next.control.orientation.rotate_x(move2 * -2.5);
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next.control.position += Vec3::new(move2 * 4.0, move2 * -1.0, move2 * -8.0);
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},
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Some("common.abilities.sword.cleaving_combo") => {
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let (move1, move2) = if strike == current_strike {
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match stage_section {
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