Minor tweaks to aiming

This commit is contained in:
Joshua Barretto 2024-02-09 22:43:35 +00:00
parent 2a9e03caf2
commit cdd94c899f
2 changed files with 2 additions and 2 deletions

View File

@ -593,7 +593,7 @@ impl PlayState for SessionState {
.state() .state()
.read_storage::<comp::CharacterState>() .read_storage::<comp::CharacterState>()
.get(player_entity) .get(player_entity)
.map(|cs| cs.is_aimed()) .map(|cs| cs.is_wield())
.unwrap_or(false); .unwrap_or(false);
( (

View File

@ -44,7 +44,7 @@ impl Default for GameplaySettings {
auto_camera: false, auto_camera: false,
bow_zoom: true, bow_zoom: true,
zoom_lock: false, zoom_lock: false,
aim_offset_x: 1.0, aim_offset_x: 0.6,
aim_offset_y: 0.0, aim_offset_y: 0.0,
} }
} }