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Minor tweaks to aiming
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@ -593,7 +593,7 @@ impl PlayState for SessionState {
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.state()
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.read_storage::<comp::CharacterState>()
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.get(player_entity)
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.map(|cs| cs.is_aimed())
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.map(|cs| cs.is_wield())
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.unwrap_or(false);
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(
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@ -44,7 +44,7 @@ impl Default for GameplaySettings {
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auto_camera: false,
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bow_zoom: true,
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zoom_lock: false,
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aim_offset_x: 1.0,
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aim_offset_x: 0.6,
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aim_offset_y: 0.0,
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}
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}
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