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Merge branch 'aeronic/forest-tune' into 'master'
Aeronic/forest tune See merge request veloren/veloren!1008
This commit is contained in:
commit
cdee191dd6
@ -2,6 +2,13 @@
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(
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(
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tracks: [
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tracks: [
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(
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title: "Into The Dark Forest",
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path: "voxygen.audio.soundtrack.into_the_dark_forest",
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length: 184.0,
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timing: Some(Night),
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artist: "Aeronic",
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),
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(
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(
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title: "Field Grazing",
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title: "Field Grazing",
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path: "voxygen.audio.soundtrack.field_grazing",
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path: "voxygen.audio.soundtrack.field_grazing",
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@ -17,7 +24,7 @@
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artist: "Aeronic",
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artist: "Aeronic",
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),
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),
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/*(
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/*(
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title: "Snowtop Volume",
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title: "Snowtop Volume", //Snow Region
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path: "voxygen.audio.soundtrack.snowtop_volume",
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path: "voxygen.audio.soundtrack.snowtop_volume",
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length: 89.0,
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length: 89.0,
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timing: Some(Day),
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timing: Some(Day),
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@ -45,7 +52,7 @@
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artist: "Aeronic",
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artist: "Aeronic",
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),
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),
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/*(
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/*(
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title: "Rest Assured",
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title: "Rest Assured", // Town/Shop
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path: "voxygen.audio.soundtrack.rest_assured",
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path: "voxygen.audio.soundtrack.rest_assured",
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length: 185.0,
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length: 185.0,
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timing: Some(Day),
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timing: Some(Day),
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@ -72,7 +79,7 @@
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timing: Some(Night),
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timing: Some(Night),
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artist: "badbbad",
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artist: "badbbad",
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),
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),
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/*(
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/*( // Dungeon
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title: "Down The Rabbit Hole",
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title: "Down The Rabbit Hole",
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path: "voxygen.audio.soundtrack.down_the_rabbit_hole",
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path: "voxygen.audio.soundtrack.down_the_rabbit_hole",
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length: 244.0,
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length: 244.0,
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BIN
assets/voxygen/audio/soundtrack/into_the_dark_forest.ogg
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/audio/soundtrack/into_the_dark_forest.ogg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/background/bg_16.png
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/background/bg_16.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/element/help.png
(Stored with Git LFS)
BIN
assets/voxygen/element/help.png
(Stored with Git LFS)
Binary file not shown.
@ -175,7 +175,7 @@ Sammelt diese mit Rechts-Klick auf.
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Um diese zu nutzen öffnet euer Inventar mit 'B'.
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Um diese zu nutzen öffnet euer Inventar mit 'B'.
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Doppelklickt den Gegenstand in eurer Tasche, um dieses zu nutzen.
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Doppelklickt den Gegenstand in eurer Tasche, um diesen zu nutzen.
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Um Items wegzuwerfen klickt sie einmal im Inventar an
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Um Items wegzuwerfen klickt sie einmal im Inventar an
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@ -184,7 +184,7 @@ und klickt dann außerhalb der Tasche.
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Die Nächte in Veloren können sehr dunkel werden.
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Die Nächte in Veloren können sehr dunkel werden.
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Um eure Laterne anzuzünden gebt /lantern in den Chat ein.
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Drückt 'G' um eure Laterne einzuschalten.
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Ihr wollt endlich spielen und dafür euren Cursor befreien,
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Ihr wollt endlich spielen und dafür euren Cursor befreien,
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@ -182,7 +182,7 @@ Throw them away by clicking them once and clicking outside of the bag
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Nights can get pretty dark in Veloren.
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Nights can get pretty dark in Veloren.
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Equip your lantern and light it by pressing G.
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Light your lantern by pressing 'G'
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Want to free your cursor to close this window? Press TAB!
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Want to free your cursor to close this window? Press TAB!
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@ -894,19 +894,19 @@ impl CharSelectionUi {
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let create_button = Button::image(self.imgs.button)
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let create_button = Button::image(self.imgs.button)
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.bottom_right_with_margins_on(ui_widgets.window, 10.0, 10.0)
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.bottom_right_with_margins_on(ui_widgets.window, 10.0, 10.0)
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.w_h(150.0, 40.0)
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.w_h(150.0, 40.0)
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.hover_image(if *name != "Character Name" {
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.hover_image(if *name != "Character Name" && *name != "" {
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self.imgs.button_hover
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self.imgs.button_hover
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} else {
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} else {
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self.imgs.button
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self.imgs.button
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})
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})
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.press_image(if *name != "Character Name" {
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.press_image(if *name != "Character Name" && *name != "" {
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self.imgs.button_press
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self.imgs.button_press
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} else {
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} else {
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self.imgs.button
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self.imgs.button
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})
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})
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.label(&self.voxygen_i18n.get("common.create"))
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.label(&self.voxygen_i18n.get("common.create"))
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.label_font_id(self.fonts.cyri.conrod_id)
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.label_font_id(self.fonts.cyri.conrod_id)
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.label_color(if *name != "Character Name" {
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.label_color(if *name != "Character Name" && *name != "" {
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TEXT_COLOR
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TEXT_COLOR
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} else {
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} else {
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TEXT_COLOR_2
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TEXT_COLOR_2
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@ -914,7 +914,7 @@ impl CharSelectionUi {
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.label_font_size(self.fonts.cyri.scale(20))
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.label_font_size(self.fonts.cyri.scale(20))
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.label_y(conrod_core::position::Relative::Scalar(3.0));
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.label_y(conrod_core::position::Relative::Scalar(3.0));
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if *name == "Character Name" {
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if *name == "Character Name" || *name == "" {
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//TODO: We need a server side list of disallowed names and certain naming rules
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//TODO: We need a server side list of disallowed names and certain naming rules
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if create_button
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if create_button
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.with_tooltip(
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.with_tooltip(
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@ -183,6 +183,7 @@ impl MainMenuUi {
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"voxygen.background.bg_13",
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"voxygen.background.bg_13",
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"voxygen.background.bg_14",
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"voxygen.background.bg_14",
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"voxygen.background.bg_15",
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"voxygen.background.bg_15",
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"voxygen.background.bg_16",
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];
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];
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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