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Format 'mod' file
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217ce74187
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@ -36,9 +36,7 @@ pub struct Colors {
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const EMPTY_AIR: Block = Block::air(SpriteKind::Empty);
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const EMPTY_AIR: Block = Block::air(SpriteKind::Empty);
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pub fn apply_paths_to(canvas: &mut Canvas) {
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pub fn apply_paths_to(canvas: &mut Canvas) {
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canvas.foreach_col(|canvas, wpos2d, col| {
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canvas.foreach_col(|canvas, wpos2d, col| new_method5(canvas, wpos2d, col));
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new_method5(canvas, wpos2d, col)
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});
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}
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}
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//TODO: Rename
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//TODO: Rename
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@ -51,7 +49,17 @@ fn new_method5(canvas: &mut Canvas, wpos2d: Vec2<i32>, col: &ColumnSample) {
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let (bridge_offset, depth) = new_method1(riverless_alt, alt, water_dist);
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let (bridge_offset, depth) = new_method1(riverless_alt, alt, water_dist);
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let surface_z = (riverless_alt + bridge_offset).floor() as i32;
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let surface_z = (riverless_alt + bridge_offset).floor() as i32;
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new_method4(canvas, wpos2d, col, path_dist, path, info, bridge_offset, depth, surface_z);
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new_method4(
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canvas,
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wpos2d,
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col,
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path_dist,
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path,
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info,
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bridge_offset,
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depth,
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surface_z,
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);
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new_method3(canvas, wpos2d, path_dist, path, surface_z)
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new_method3(canvas, wpos2d, path_dist, path, surface_z)
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}
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}
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}
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}
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@ -92,7 +100,12 @@ fn new_method1(riverless_alt: f32, alt: f32, water_dist: f32) -> (f32, i32) {
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}
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}
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//TODO: Rename
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//TODO: Rename
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fn new_method2(col: &ColumnSample, wpos2d: Vec2<i32>, block_kind: BlockKind, color: Rgb<u8>) -> Block {
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fn new_method2(
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col: &ColumnSample,
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wpos2d: Vec2<i32>,
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block_kind: BlockKind,
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color: Rgb<u8>,
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) -> Block {
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let noisy_color = |color: Rgb<u8>, factor: u32| {
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let noisy_color = |color: Rgb<u8>, factor: u32| {
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let surface_z = col.riverless_alt.floor() as i32;
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let surface_z = col.riverless_alt.floor() as i32;
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let nz = RandomField::new(0).get(Vec3::new(wpos2d.x, wpos2d.y, surface_z));
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let nz = RandomField::new(0).get(Vec3::new(wpos2d.x, wpos2d.y, surface_z));
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@ -107,16 +120,32 @@ fn new_method2(col: &ColumnSample, wpos2d: Vec2<i32>, block_kind: BlockKind, col
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}
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}
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//TODO: Rename
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//TODO: Rename
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fn new_method4(canvas: &mut Canvas, wpos2d: Vec2<i32>, col: &ColumnSample, path_dist: f32,
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fn new_method4(
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path: Path, info: CanvasInfo, bridge_offset: f32, depth: i32, surface_z: i32) {
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canvas: &mut Canvas,
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wpos2d: Vec2<i32>,
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col: &ColumnSample,
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path_dist: f32,
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path: Path,
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info: CanvasInfo,
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bridge_offset: f32,
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depth: i32,
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surface_z: i32,
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) {
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for z in -depth.abs()..0 {
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for z in -depth.abs()..0 {
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let _ = canvas.set(
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let _ = canvas.set(
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Vec3::new(wpos2d.x, wpos2d.y, surface_z + z),
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Vec3::new(wpos2d.x, wpos2d.y, surface_z + z),
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if bridge_offset >= 2.0 && path_dist >= 3.0 || z < -1 {
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if bridge_offset >= 2.0 && path_dist >= 3.0 || z < -1 {
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new_method2(col, wpos2d, BlockKind::Rock, info.index().colors.layer.bridge.into())
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new_method2(
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col,
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wpos2d,
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BlockKind::Rock,
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info.index().colors.layer.bridge.into(),
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)
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} else {
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} else {
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new_method2(
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new_method2(
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col, wpos2d, BlockKind::Earth,
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col,
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wpos2d,
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BlockKind::Earth,
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path.surface_color(col.sub_surface_color.map(|e| (e * 255.0) as u8)),
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path.surface_color(col.sub_surface_color.map(|e| (e * 255.0) as u8)),
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)
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)
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},
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},
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