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changelog
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@ -22,6 +22,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Improve entity-terrain physics performance by reducing the number of voxel lookups.
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- Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments.
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- Made strafing slightly slower
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- Food now has limited regeneration strength but longer duration.
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### Removed
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