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Char fixes
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523c1b0b03
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@ -15,7 +15,6 @@ pub enum Race {
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pub enum BodyType {
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pub enum BodyType {
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Female,
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Female,
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Male,
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Male,
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Unspecified,
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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@ -156,7 +155,7 @@ pub const ALL_RACES: [Race; 6] = [
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Race::Orc,
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Race::Orc,
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Race::Undead,
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Race::Undead,
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];
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];
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pub const ALL_BODY_TYPES: [BodyType; 3] = [BodyType::Female, BodyType::Male, BodyType::Unspecified];
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pub const ALL_BODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];
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pub const ALL_CHESTS: [Chest; 5] = [
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pub const ALL_CHESTS: [Chest; 5] = [
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Chest::Blue,
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Chest::Blue,
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Chest::Brown,
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Chest::Brown,
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@ -221,7 +220,7 @@ impl HumanoidBody {
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}
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}
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}
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}
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///////////
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///////////
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const ALL_QBODY_TYPES: [BodyType; 3] = [BodyType::Female, BodyType::Male, BodyType::Unspecified];
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const ALL_QBODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];
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const ALL_QPIG_HEADS: [PigHead; 1] = [PigHead::Default];
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const ALL_QPIG_HEADS: [PigHead; 1] = [PigHead::Default];
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const ALL_QPIG_CHESTS: [PigChest; 1] = [PigChest::Default];
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const ALL_QPIG_CHESTS: [PigChest; 1] = [PigChest::Default];
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const ALL_QPIG_LEG_LS: [PigLegL; 1] = [PigLegL::Default];
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const ALL_QPIG_LEG_LS: [PigLegL; 1] = [PigLegL::Default];
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@ -249,7 +248,7 @@ impl QuadrupedBody {
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}
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}
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}
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}
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/////////////
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/////////////
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const ALL_QMBODY_TYPES: [BodyType; 3] = [BodyType::Female, BodyType::Male, BodyType::Unspecified];
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const ALL_QMBODY_TYPES: [BodyType; 2] = [BodyType::Female, BodyType::Male];
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const ALL_QMWOLF_HEADS_UPPER: [WolfHeadUpper; 1] = [WolfHeadUpper::Default];
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const ALL_QMWOLF_HEADS_UPPER: [WolfHeadUpper; 1] = [WolfHeadUpper::Default];
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const ALL_QMWOLF_JAWS: [WolfJaw; 1] = [WolfJaw::Default];
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const ALL_QMWOLF_JAWS: [WolfJaw; 1] = [WolfJaw::Default];
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const ALL_QMWOLF_HEADS_LOWER: [WolfHeadLower; 1] = [WolfHeadLower::Default];
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const ALL_QMWOLF_HEADS_LOWER: [WolfHeadLower; 1] = [WolfHeadLower::Default];
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@ -29,7 +29,7 @@ impl Animation for AttackAnimation {
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let wave_stop_quick = (anim_time as f32 * 16.0).min(PI / 2.0).sin();
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let wave_stop_quick = (anim_time as f32 * 16.0).min(PI / 2.0).sin();
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next.head.offset = Vec3::new(
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next.head.offset = Vec3::new(
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0.0,
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0.0 + skeleton_attr.neck_right,
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0.0 + skeleton_attr.neck_forward,
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0.0 + skeleton_attr.neck_forward,
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skeleton_attr.neck_height + 15.0,
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skeleton_attr.neck_height + 15.0,
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);
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);
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@ -40,7 +40,7 @@ impl Animation for GlidingAnimation {
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* 0.25,
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* 0.25,
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);
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);
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next.head.offset = Vec3::new(
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next.head.offset = Vec3::new(
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0.0,
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0.0 + skeleton_attr.neck_right,
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0.0 + skeleton_attr.neck_forward,
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0.0 + skeleton_attr.neck_forward,
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skeleton_attr.neck_height + 6.0,
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skeleton_attr.neck_height + 6.0,
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);
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);
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@ -40,7 +40,7 @@ impl Animation for IdleAnimation {
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* 0.25,
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* 0.25,
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);
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);
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next.head.offset = Vec3::new(
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next.head.offset = Vec3::new(
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0.0,
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0.0 + skeleton_attr.neck_right,
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0.0 + skeleton_attr.neck_forward,
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0.0 + skeleton_attr.neck_forward,
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skeleton_attr.neck_height + 15.0 + wave_ultra_slow * 0.3,
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skeleton_attr.neck_height + 15.0 + wave_ultra_slow * 0.3,
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);
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);
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@ -24,7 +24,7 @@ impl Animation for JumpAnimation {
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let wave_stop_alt = (anim_time as f32 * 5.0).min(PI / 2.0).sin();
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let wave_stop_alt = (anim_time as f32 * 5.0).min(PI / 2.0).sin();
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next.head.offset = Vec3::new(
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next.head.offset = Vec3::new(
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0.0,
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0.0 + skeleton_attr.neck_right,
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0.0 + skeleton_attr.neck_forward,
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0.0 + skeleton_attr.neck_forward,
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skeleton_attr.neck_height + 15.0,
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skeleton_attr.neck_height + 15.0,
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);
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);
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@ -27,7 +27,7 @@ impl Animation for RollAnimation {
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let wave_dub = (anim_time as f32 * 5.5).sin();
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let wave_dub = (anim_time as f32 * 5.5).sin();
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next.head.offset = Vec3::new(
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next.head.offset = Vec3::new(
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0.0,
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0.0 + skeleton_attr.neck_right,
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-2.0 + wave_slow * -3.0 + skeleton_attr.neck_forward,
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-2.0 + wave_slow * -3.0 + skeleton_attr.neck_forward,
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skeleton_attr.neck_height + 9.0 + wave_dub * -5.0,
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skeleton_attr.neck_height + 9.0 + wave_dub * -5.0,
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);
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);
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@ -51,6 +51,7 @@ pub struct SkeletonAttr {
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head_scale: f32,
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head_scale: f32,
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neck_height: f32,
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neck_height: f32,
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neck_forward: f32,
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neck_forward: f32,
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neck_right: f32,
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weapon_x: f32,
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weapon_x: f32,
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weapon_y: f32,
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weapon_y: f32,
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}
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}
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@ -62,6 +63,7 @@ impl Default for SkeletonAttr {
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head_scale: 1.0,
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head_scale: 1.0,
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neck_height: 1.0,
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neck_height: 1.0,
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neck_forward: 1.0,
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neck_forward: 1.0,
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neck_right: 1.0,
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weapon_x: 1.0,
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weapon_x: 1.0,
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weapon_y: 1.0,
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weapon_y: 1.0,
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}
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}
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@ -76,23 +78,23 @@ impl<'a> From<&'a HumanoidBody> for SkeletonAttr {
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(Race::Orc, BodyType::Female) => 1.0,
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(Race::Orc, BodyType::Female) => 1.0,
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(Race::Human, BodyType::Male) => 1.0,
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(Race::Human, BodyType::Male) => 1.0,
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(Race::Human, BodyType::Female) => 0.90,
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(Race::Human, BodyType::Female) => 0.90,
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(Race::Elf, BodyType::Male) => 1.10,
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(Race::Elf, BodyType::Male) => 1.0,
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(Race::Elf, BodyType::Female) => 1.0,
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(Race::Elf, BodyType::Female) => 1.0,
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(Race::Dwarf, BodyType::Male) => 0.92,
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(Race::Dwarf, BodyType::Male) => 0.92,
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(Race::Dwarf, BodyType::Female) => 0.89,
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(Race::Dwarf, BodyType::Female) => 0.89,
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(Race::Undead, BodyType::Male) => 1.0,
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(Race::Undead, BodyType::Male) => 0.98,
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(Race::Undead, BodyType::Female) => 0.90,
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(Race::Undead, BodyType::Female) => 0.93,
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(Race::Danari, BodyType::Male) => 0.85,
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(Race::Danari, BodyType::Male) => 0.85,
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(Race::Danari, BodyType::Female) => 0.82,
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(Race::Danari, BodyType::Female) => 0.82,
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_ => 1.0,
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_ => 1.0,
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},
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},
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head_scale: match (body.race, body.body_type) {
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head_scale: match (body.race, body.body_type) {
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(Race::Orc, BodyType::Male) => 0.9,
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(Race::Orc, BodyType::Male) => 0.9,
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(Race::Orc, BodyType::Female) => 0.88,
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(Race::Orc, BodyType::Female) => 1.0,
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(Race::Human, BodyType::Male) => 1.0,
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(Race::Human, BodyType::Male) => 1.0,
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(Race::Human, BodyType::Female) => 1.0,
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(Race::Human, BodyType::Female) => 1.0,
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(Race::Elf, BodyType::Male) => 0.9,
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(Race::Elf, BodyType::Male) => 1.0,
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(Race::Elf, BodyType::Female) => 0.9,
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(Race::Elf, BodyType::Female) => 1.0,
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(Race::Dwarf, BodyType::Male) => 1.0,
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(Race::Dwarf, BodyType::Male) => 1.0,
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(Race::Dwarf, BodyType::Female) => 1.0,
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(Race::Dwarf, BodyType::Female) => 1.0,
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(Race::Undead, BodyType::Male) => 1.0,
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(Race::Undead, BodyType::Male) => 1.0,
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@ -102,35 +104,50 @@ impl<'a> From<&'a HumanoidBody> for SkeletonAttr {
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_ => 1.0,
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_ => 1.0,
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},
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},
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neck_height: match (body.race, body.body_type) {
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neck_height: match (body.race, body.body_type) {
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(Race::Orc, BodyType::Male) => -1.0,
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(Race::Orc, BodyType::Male) => -2.0,
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(Race::Orc, BodyType::Female) => -2.0,
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(Race::Orc, BodyType::Female) => -2.0,
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(Race::Human, BodyType::Male) => 0.0,
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(Race::Human, BodyType::Male) => 6.0,
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(Race::Human, BodyType::Female) => -2.0,
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(Race::Human, BodyType::Female) => -2.0,
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(Race::Elf, BodyType::Male) => -0.5,
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(Race::Elf, BodyType::Male) => 0.75,
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(Race::Elf, BodyType::Female) => -1.5,
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(Race::Elf, BodyType::Female) => -1.25,
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(Race::Dwarf, BodyType::Male) => -0.0,
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(Race::Dwarf, BodyType::Male) => -0.0,
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(Race::Dwarf, BodyType::Female) => -1.0,
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(Race::Dwarf, BodyType::Female) => -1.0,
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(Race::Undead, BodyType::Male) => -1.0,
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(Race::Undead, BodyType::Male) => -1.0,
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(Race::Undead, BodyType::Female) => -1.0,
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(Race::Undead, BodyType::Female) => -0.5,
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(Race::Danari, BodyType::Male) => 0.5,
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(Race::Danari, BodyType::Male) => 0.5,
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(Race::Danari, BodyType::Female) => -0.5,
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(Race::Danari, BodyType::Female) => -0.5,
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_ => 1.0,
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_ => 1.0,
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},
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},
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neck_forward: match (body.race, body.body_type) {
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neck_forward: match (body.race, body.body_type) {
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(Race::Orc, BodyType::Male) => -1.0,
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(Race::Orc, BodyType::Male) => 1.0,
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(Race::Orc, BodyType::Female) => 2.0,
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(Race::Orc, BodyType::Female) => -1.0,
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(Race::Human, BodyType::Male) => 1.0,
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(Race::Human, BodyType::Male) => 0.0,
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(Race::Human, BodyType::Female) => 1.0,
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(Race::Human, BodyType::Female) => -1.0,
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(Race::Elf, BodyType::Male) => -0.5,
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(Race::Elf, BodyType::Male) => 1.75,
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(Race::Elf, BodyType::Female) => -0.5,
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(Race::Elf, BodyType::Female) => -0.5,
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(Race::Dwarf, BodyType::Male) => 0.0,
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(Race::Dwarf, BodyType::Male) => 2.0,
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(Race::Dwarf, BodyType::Female) => 2.0,
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(Race::Dwarf, BodyType::Female) => 0.0,
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(Race::Undead, BodyType::Male) => 1.0,
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(Race::Undead, BodyType::Male) => 1.0,
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(Race::Undead, BodyType::Female) => 1.0,
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(Race::Undead, BodyType::Female) => 1.0,
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(Race::Danari, BodyType::Male) => 0.5,
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(Race::Danari, BodyType::Male) => 0.5,
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(Race::Danari, BodyType::Female) => 0.0,
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(Race::Danari, BodyType::Female) => 0.0,
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_ => 1.0,
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_ => 1.0,
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},
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},
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neck_right: match (body.race, body.body_type) {
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(Race::Orc, BodyType::Male) => 0.0,
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(Race::Orc, BodyType::Female) => 0.0,
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(Race::Human, BodyType::Male) => 0.0,
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(Race::Human, BodyType::Female) => 0.0,
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(Race::Elf, BodyType::Male) => -1.0,
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(Race::Elf, BodyType::Female) => 0.25,
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(Race::Dwarf, BodyType::Male) => 0.0,
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(Race::Dwarf, BodyType::Female) => 0.0,
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(Race::Undead, BodyType::Male) => -0.5,
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(Race::Undead, BodyType::Female) => 0.0,
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(Race::Danari, BodyType::Male) => 0.0,
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(Race::Danari, BodyType::Female) => 0.0,
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_ => 1.0,
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},
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weapon_x: match body.weapon {
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weapon_x: match body.weapon {
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Weapon::Sword => 0.0,
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Weapon::Sword => 0.0,
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Weapon::Axe => 3.0,
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Weapon::Axe => 3.0,
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@ -143,7 +160,7 @@ impl<'a> From<&'a HumanoidBody> for SkeletonAttr {
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_ => 1.0,
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_ => 1.0,
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},
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},
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weapon_y: match body.weapon {
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weapon_y: match body.weapon {
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Weapon::Sword => -1.0,
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Weapon::Sword => -1.25,
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Weapon::Axe => 0.0,
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Weapon::Axe => 0.0,
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Weapon::Hammer => -2.0,
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Weapon::Hammer => -2.0,
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Weapon::SwordShield => 0.0,
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Weapon::SwordShield => 0.0,
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@ -721,17 +721,17 @@ impl CharSelectionUi {
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self.imgs.icon_border
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self.imgs.icon_border
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})
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})
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.middle_of(self.ids.hammer)
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.middle_of(self.ids.hammer)
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//.hover_image(self.imgs.icon_border_mo)
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.hover_image(self.imgs.icon_border_mo)
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//.press_image(self.imgs.icon_border_press)
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.press_image(self.imgs.icon_border_press)
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.set(self.ids.hammer_button, ui_widgets)
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.set(self.ids.hammer_button, ui_widgets)
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.was_clicked()
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.was_clicked()
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{
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{
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//self.character_body.weapon = Weapon::Hammer;
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self.character_body.weapon = Weapon::Hammer;
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}
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}
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// REMOVE THIS AFTER IMPLEMENTATION
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// REMOVE THIS AFTER IMPLEMENTATION
|
||||||
Rectangle::fill_with([67.0, 67.0], color::rgba(0.0, 0.0, 0.0, 0.8))
|
/*Rectangle::fill_with([67.0, 67.0], color::rgba(0.0, 0.0, 0.0, 0.8))
|
||||||
.middle_of(self.ids.hammer)
|
.middle_of(self.ids.hammer)
|
||||||
.set(self.ids.hammer_grey, ui_widgets);
|
.set(self.ids.hammer_grey, ui_widgets);*/
|
||||||
|
|
||||||
// Bow
|
// Bow
|
||||||
|
|
||||||
@ -830,17 +830,17 @@ impl CharSelectionUi {
|
|||||||
self.imgs.icon_border
|
self.imgs.icon_border
|
||||||
})
|
})
|
||||||
.middle_of(self.ids.axe)
|
.middle_of(self.ids.axe)
|
||||||
//.hover_image(self.imgs.icon_border_mo)
|
.hover_image(self.imgs.icon_border_mo)
|
||||||
//.press_image(self.imgs.icon_border_press)
|
.press_image(self.imgs.icon_border_press)
|
||||||
.set(self.ids.axe_button, ui_widgets)
|
.set(self.ids.axe_button, ui_widgets)
|
||||||
.was_clicked()
|
.was_clicked()
|
||||||
{
|
{
|
||||||
//self.character_body.weapon = Weapon::Axe;
|
self.character_body.weapon = Weapon::Axe;
|
||||||
}
|
}
|
||||||
// REMOVE THIS AFTER IMPLEMENTATION
|
// REMOVE THIS AFTER IMPLEMENTATION
|
||||||
Rectangle::fill_with([67.0, 67.0], color::rgba(0.0, 0.0, 0.0, 0.8))
|
/*Rectangle::fill_with([67.0, 67.0], color::rgba(0.0, 0.0, 0.0, 0.8))
|
||||||
.middle_of(self.ids.axe)
|
.middle_of(self.ids.axe)
|
||||||
.set(self.ids.axe_grey, ui_widgets);
|
.set(self.ids.axe_grey, ui_widgets);*/
|
||||||
|
|
||||||
// Sliders
|
// Sliders
|
||||||
|
|
||||||
|
@ -170,7 +170,7 @@ impl FigureModelCache {
|
|||||||
),
|
),
|
||||||
(Race::Elf, BodyType::Male) => (
|
(Race::Elf, BodyType::Male) => (
|
||||||
"figure/head/head_elf_male.vox",
|
"figure/head/head_elf_male.vox",
|
||||||
Vec3::new(-9.0, -6.5, -3.75),
|
Vec3::new(-7.0, -6.5, -3.75),
|
||||||
),
|
),
|
||||||
(Race::Elf, BodyType::Female) => (
|
(Race::Elf, BodyType::Female) => (
|
||||||
"figure/head/head_elf_female.vox",
|
"figure/head/head_elf_female.vox",
|
||||||
@ -210,7 +210,10 @@ impl FigureModelCache {
|
|||||||
),
|
),
|
||||||
_ => {
|
_ => {
|
||||||
warn!("Invalid race, body_type combination for figure head");
|
warn!("Invalid race, body_type combination for figure head");
|
||||||
("figure/head/head_human_male", Vec3::new(-7.0, -7.0, -9.25))
|
(
|
||||||
|
"figure/head/head_human_male.vox",
|
||||||
|
Vec3::new(-7.0, -5.5, -9.25),
|
||||||
|
)
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
Self::load_mesh(name, offset)
|
Self::load_mesh(name, offset)
|
||||||
|
Loading…
Reference in New Issue
Block a user