Smartened up terrain generation

Former-commit-id: d85448e5171bd27b04530da8e1ca927554136ebf
This commit is contained in:
Joshua Barretto 2019-05-09 18:12:24 +01:00
parent 94fd0b1a22
commit cf4e02252a
3 changed files with 11 additions and 5 deletions

View File

@ -40,7 +40,7 @@ impl<'a> System<'a> for Sys {
if on_ground {
// TODO: Don't hard-code this
// Apply physics to the player: acceleration and non-linear decceleration
vel.0 += control.move_dir * 4.0 - vel.0.map(|e| e * e.abs() + e) * 0.05;
vel.0 += control.move_dir * 4.0 - vel.0.map(|e| e * vel.0.magnitude() + e) * 0.05;
if control.jumping {
vel.0.z += 16.0;

View File

@ -20,9 +20,15 @@ impl KeyState {
}
pub fn dir_vec(&self) -> Vec2<f32> {
Vec2::<f32>::new(
let dir = Vec2::<f32>::new(
if self.right { 1.0 } else { 0.0 } + if self.left { -1.0 } else { 0.0 },
if self.up { 1.0 } else { 0.0 } + if self.down { -1.0 } else { 0.0 },
)
);
if dir.magnitude_squared() == 0.0 {
dir
} else {
dir.normalized()
}
}
}

View File

@ -53,7 +53,7 @@ impl World {
let chaos = chaos_nz.get(Vec2::from(wposf * chaos_freq).into_array()).max(0.0) + 0.5;
let height = perlin_nz.get(Vec2::from(wposf * freq).into_array()) * ampl * chaos
+ perlin_nz.get((wposf * small_freq).into_array()) * small_ampl * chaos
+ perlin_nz.get((wposf * small_freq).into_array()) * small_ampl * 2.0 * chaos.powf(2.0)
+ offs;
let temp = (temp_nz.get(Vec2::from(wposf * (1.0 / 64.0)).into_array()) + 1.0) * 0.5;
@ -62,7 +62,7 @@ impl World {
lpos,
if wposf.z < height - 4.0 {
stone
} else if wposf.z < height - 1.0 {
} else if wposf.z < height - 2.0 {
dirt
} else if wposf.z < height {
Block::new(2, Rgb::new(10 + (150.0 * temp) as u8, 150, 0))