Added new SFX and adjusted sfx.ron

New SFX sounds.

add_item.wav (Better fitting pickup sound)
drop_item.wav (New sound for dropping items)
open_inventory.wav (The old pickup sound, can be used for opening the bag but needs to be implemented)
sword_in.wav (Better fitting sound)
sowrd_out.wav (Better fitting sound)

Fixed the drop sfx sound in sfx.ron
Its the drop_item sound instead of a grass moving step.
This commit is contained in:
Julian 2020-05-03 21:52:11 +02:00
parent 40ab94673e
commit cf9820e204
6 changed files with 21 additions and 14 deletions

View File

@ -27,37 +27,38 @@
files: [
"voxygen.audio.sfx.weapon.sword_out",
],
threshold: 1.0,
threshold: 0.5,
),
Unwield(Sword(BasicSword)): (
files: [
"voxygen.audio.sfx.weapon.sword_in",
],
threshold: 1.0,
threshold: 0.5,
),
Inventory(Collected): (
Inventory(Collected): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.5,
threshold: 0.3,
),
Inventory(Swapped): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.5,
threshold: 0.3,
),
Inventory(Given): (
files: [
"voxygen.audio.sfx.inventory.add_item",
],
threshold: 0.5,
threshold: 0.3,
),
Inventory(Dropped): (
files: [
"voxygen.audio.sfx.footsteps.stepgrass_4",
"voxygen.audio.sfx.inventory.drop_item",
],
threshold: 0.5,
threshold: 0.3,
),
Inventory(Consumed(Potion)): (
files: [

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assets/voxygen/audio/sfx/inventory/drop_item.wav (Stored with Git LFS) Normal file

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assets/voxygen/audio/sfx/inventory/open_inventory.wav (Stored with Git LFS) Normal file

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