Add an additional kind of stairs to dungeons.

This commit is contained in:
Avi Weinstock 2021-03-23 18:14:44 -04:00
parent 6b826ff7d3
commit cfb55b4881
3 changed files with 71 additions and 24 deletions

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@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- New Skills for Climbing: Climbing Speed and Climbing Cost
- Pickaxes (can be used to collect gems and mine weak rock)
- You can now jump out of rolls for a slight jump boost
- Dungeons now have multiple kinds of stairs.
### Changed

View File

@ -35,6 +35,8 @@ rayon = "1.5"
serde = { version = "1.0.110", features = ["derive"] }
ron = { version = "0.6", default-features = false }
assets_manager = {version = "0.4.3", features = ["ron"]}
#inline_tweak = "1.0.2"
[dev-dependencies]
criterion = "0.3"

View File

@ -201,7 +201,7 @@ impl Dungeon {
let pos = self.origin.map2(FLOOR_SIZE, |e, sz| e + sz as i32 / 2);
if area.contains_point(pos - self.origin) {
supplement.add_entity(
EntityInfo::at(Vec3::new(pos.x as f32, pos.y as f32, self.alt as f32) + 0.5)
EntityInfo::at(Vec3::new(pos.x as f32, pos.y as f32, self.alt as f32) + 2.5)
.into_waypoint(),
);
}
@ -217,9 +217,15 @@ impl Dungeon {
const TILE_SIZE: i32 = 13;
#[derive(Clone)]
pub enum StairsKind {
Spiral,
WallSpiral,
}
#[derive(Clone)]
pub enum Tile {
UpStair(Id<Room>),
UpStair(Id<Room>, StairsKind),
DownStair(Id<Room>),
Room(Id<Room>),
Tunnel,
@ -230,7 +236,7 @@ impl Tile {
fn is_passable(&self) -> bool {
matches!(
self,
Tile::UpStair(_) | Tile::DownStair(_) | Tile::Room(_) | Tile::Tunnel
Tile::UpStair(_, _) | Tile::DownStair(_) | Tile::Room(_) | Tile::Tunnel
)
}
}
@ -345,8 +351,16 @@ impl Floor {
Tile::DownStair(downstair_room),
);
}
this.tiles
.set(stair_tile - tile_offset, Tile::UpStair(upstair_room));
let stair_kind = if ctx.rng.gen::<f32>() < 0.3 {
StairsKind::Spiral
} else {
StairsKind::WallSpiral
};
this.tiles.set(
stair_tile - tile_offset,
Tile::UpStair(upstair_room, stair_kind),
);
this.create_rooms(ctx, level, 7);
// Create routes between all rooms
@ -444,7 +458,7 @@ impl Floor {
let transition = |_a: &Vec2<i32>, b: &Vec2<i32>| match self.tiles.get(*b) {
Some(Tile::Room(_)) | Some(Tile::Tunnel) => 1.0,
Some(Tile::Solid) => 25.0,
Some(Tile::UpStair(_)) | Some(Tile::DownStair(_)) => 0.0,
Some(Tile::UpStair(_, _)) | Some(Tile::DownStair(_)) => 0.0,
_ => 100000.0,
};
let satisfied = |l: &Vec2<i32>| *l == b;
@ -1195,24 +1209,53 @@ impl Floor {
let colors = &index.colors.site.dungeon;
let vacant = BlockMask::new(with_sprite(SpriteKind::Empty), 1);
let stone = BlockMask::new(Block::new(BlockKind::Rock, colors.stone.into()), 5);
let make_staircase = move |pos: Vec3<i32>, radius: f32, inner_radius: f32, stretch: f32| {
let stone = BlockMask::new(Block::new(BlockKind::Rock, colors.stone.into()), 5);
if (pos.xy().magnitude_squared() as f32) < inner_radius.powi(2) {
stone
} else if (pos.xy().magnitude_squared() as f32) < radius.powi(2) {
if ((pos.x as f32).atan2(pos.y as f32) / (f32::consts::PI * 2.0) * stretch
+ pos.z as f32)
.rem_euclid(stretch)
< 1.5
{
let make_spiral_staircase =
move |pos: Vec3<i32>, radius: f32, inner_radius: f32, stretch: f32| {
if (pos.xy().magnitude_squared() as f32) < inner_radius.powi(2) {
stone
} else if (pos.xy().magnitude_squared() as f32) < radius.powi(2) {
if ((pos.x as f32).atan2(pos.y as f32) / (f32::consts::PI * 2.0) * stretch
+ pos.z as f32)
.rem_euclid(stretch)
< 1.5
{
stone
} else {
vacant
}
} else {
BlockMask::nothing()
}
};
let make_wall_staircase =
move |pos: Vec3<i32>, radius: f32, stretch: f32, height_limit: i32| {
if (pos.x.abs().max(pos.y.abs())) as f32 > 0.6 * radius && pos.z <= height_limit {
if ((pos.x as f32).atan2(pos.y as f32) / (f32::consts::PI * 2.0) * stretch
+ pos.z as f32)
.rem_euclid(stretch)
< 1.0
{
stone
} else {
vacant
}
} else {
vacant
}
} else {
BlockMask::nothing()
};
let make_staircase = move |kind: &StairsKind,
pos: Vec3<i32>,
radius: f32,
inner_radius: f32,
stretch: f32,
height_limit: i32| {
match kind {
StairsKind::Spiral => make_spiral_staircase(pos, radius, inner_radius, stretch),
StairsKind::WallSpiral => {
make_wall_staircase(pos, radius, stretch * 3.0, height_limit)
},
}
};
@ -1326,18 +1369,17 @@ impl Floor {
vacant
}
},
Some(Tile::DownStair(_)) => {
make_staircase(Vec3::new(rtile_pos.x, rtile_pos.y, z), 0.0, 0.5, 9.0)
.resolve_with(vacant)
},
Some(Tile::UpStair(room)) => {
Some(Tile::DownStair(_)) => vacant,
Some(Tile::UpStair(room, kind)) => {
let inner_radius: f32 = 0.5;
let stretch = 9;
let block = make_staircase(
kind,
Vec3::new(rtile_pos.x, rtile_pos.y, z),
TILE_SIZE as f32 / 2.0,
inner_radius,
stretch as f32,
self.total_depth(),
);
let furniture = SpriteKind::WallSconce;
let ori = Floor::relative_ori(Vec2::zero(), rtile_pos);
@ -1347,10 +1389,12 @@ impl Floor {
BlockMask::new(Block::air(furniture).with_ori(ori).unwrap(), 1)
} else {
make_staircase(
kind,
Vec3::new(rtile_pos.x, rtile_pos.y, z),
TILE_SIZE as f32 / 2.0,
inner_radius,
stretch as f32,
self.total_depth(),
)
}
},