Add climbing speed and cost

This commit is contained in:
Vincent Foulon 2021-03-20 17:13:59 +01:00
parent 1afe3b7de5
commit d0aa68a9d2
21 changed files with 221 additions and 45 deletions

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@ -72,4 +72,6 @@
Roll(Cost): Some(2),
Roll(Strength): Some(2),
Roll(Duration): Some(2),
Climb(Cost): Some(2),
Climb(Speed): Some(2),
})

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@ -12,6 +12,8 @@
Roll(Cost),
Roll(Strength),
Roll(Duration),
Climb(Cost),
Climb(Speed)
],
Weapon(Sword): [
Sword(InterruptingAttacks),

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assets/voxygen/element/icons/skilltree/buff_duration.png (Stored with Git LFS) Normal file

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assets/voxygen/element/icons/skilltree/debuff_duration.png (Stored with Git LFS) Normal file

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assets/voxygen/element/icons/skilltree/heal_duration.png (Stored with Git LFS) Normal file

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assets/voxygen/element/icons/skilltree/magic_duration.png (Stored with Git LFS) Normal file

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assets/voxygen/element/icons/skilltree/physical_duration.png (Stored with Git LFS) Normal file

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assets/voxygen/element/icons/skilltree/skill_climbing.png (Stored with Git LFS) Normal file

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assets/voxygen/element/icons/skilltree/utility_duration.png (Stored with Git LFS) Normal file

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@ -30,9 +30,15 @@
"hud.skill.roll_stamina_title": "Roll Stamina Cost",
"hud.skill.roll_stamina": "Rolling uses 20% less stamina{SP}",
"hud.skill.roll_speed_title": "Rolling Speed",
"hud.skill.roll_speed": "Roll 30% faster{SP}",
"hud.skill.roll_speed": "Roll 20% faster{SP}",
"hud.skill.roll_dur_title": "Rolling Duration",
"hud.skill.roll_dur": "Roll for 20% more time{SP}",
"hud.skill.climbing_title": "Climbing",
"hud.skill.climbing": "Jumping higher",
"hud.skill.climbing_cost_title": "Climbing Cost",
"hud.skill.climbing_cost": "Climbing uses 20% less stamina{SP}",
"hud.skill.climbing_speed_title": "Climbing Speed",
"hud.skill.climbing_speed": "Climb 20% faster{SP}",
// Sceptre
"hud.skill.sc_lifesteal_title": "Lifesteal Beam",
"hud.skill.sc_lifesteal": "Drain the life from your enemies",

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@ -30,9 +30,15 @@
"hud.skill.roll_stamina_title": "Coût d'Endurance de la Roulade",
"hud.skill.roll_stamina": "Rouler coûte 20% moins d'endurance{SP}",
"hud.skill.roll_speed_title": "Vitesse de la Roulade",
"hud.skill.roll_speed": "Rouler 30% plus vite{SP}",
"hud.skill.roll_speed": "Rouler 20% plus vite{SP}",
"hud.skill.roll_dur_title": "Durée de la Roulade",
"hud.skill.roll_dur": "Augmente de 20% la durée de la roulade{SP}",
"hud.skill.climbing_title": "Escalade",
"hud.skill.climbing": "Sauter encore plus haut",
"hud.skill.climbing_cost_title": "Coût d'endurance de l'Escalade",
"hud.skill.climbing_cost": "Escalader coûte 20% moins d'endurance{SP}",
"hud.skill.climbing_speed_title": "Climbing Speed",
"hud.skill.climbing_speed": "Escalader 20% plus vite{SP}",
// Sceptre
"hud.skill.sc_lifesteal_title": "Rayon de Vol-Vie",
"hud.skill.sc_lifesteal": "Draine la vie de vos ennemis",

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@ -124,6 +124,10 @@ pub enum CharacterAbility {
roll_strength: f32,
immune_melee: bool,
},
Climb {
energy_cost: f32,
movement_speed: f32,
},
ComboMelee {
stage_data: Vec<combo_melee::Stage<f32>>,
initial_energy_gain: f32,
@ -404,6 +408,7 @@ impl CharacterAbility {
*movement_duration /= speed;
*recover_duration /= speed;
},
Climb { .. } => {},
ComboMelee {
ref mut stage_data, ..
} => {
@ -538,6 +543,7 @@ impl CharacterAbility {
| RepeaterRanged { energy_cost, .. }
| DashMelee { energy_cost, .. }
| Roll { energy_cost, .. }
| Climb { energy_cost, .. }
| LeapMelee { energy_cost, .. }
| SpinMelee { energy_cost, .. }
| ChargedMelee { energy_cost, .. }
@ -1067,25 +1073,44 @@ impl CharacterAbility {
}
},
None => {
use skills::RollSkill::*;
if let CharacterAbility::Roll {
ref mut immune_melee,
ref mut energy_cost,
ref mut roll_strength,
ref mut movement_duration,
..
} = self
{
*immune_melee = skillset.has_skill(Skill::Roll(ImmuneMelee));
if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(Cost)) {
*energy_cost *= 0.8_f32.powi(level.into());
}
if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(Strength)) {
*roll_strength *= 1.2_f32.powi(level.into());
}
if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(Duration)) {
*movement_duration *= 1.2_f32.powi(level.into());
}
use skills::{
ClimbSkill::{self, *},
RollSkill::{self, *},
};
match self {
CharacterAbility::Roll {
ref mut immune_melee,
ref mut energy_cost,
ref mut roll_strength,
ref mut movement_duration,
..
} => {
*immune_melee = skillset.has_skill(Skill::Roll(ImmuneMelee));
if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(RollSkill::Cost))
{
*energy_cost *= 0.8_f32.powi(level.into());
}
if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(Strength)) {
*roll_strength *= 1.2_f32.powi(level.into());
}
if let Ok(Some(level)) = skillset.skill_level(Skill::Roll(Duration)) {
*movement_duration *= 1.2_f32.powi(level.into());
}
},
CharacterAbility::Climb {
ref mut energy_cost,
ref mut movement_speed,
} => {
if let Ok(Some(level)) =
skillset.skill_level(Skill::Climb(ClimbSkill::Cost))
{
*energy_cost *= 0.8_f32.powi(level.into());
}
if let Ok(Some(level)) = skillset.skill_level(Skill::Climb(Speed)) {
*movement_speed *= 1.2_f32.powi(level.into());
}
},
_ => {},
}
},
Some(_) => {},
@ -1224,6 +1249,13 @@ impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
was_sneak: false,
was_combo: None,
}),
CharacterAbility::Climb {
energy_cost,
movement_speed,
} => CharacterState::Climb(climb::Data {
energy_cost: *energy_cost,
movement_speed: *movement_speed,
}),
CharacterAbility::ComboMelee {
stage_data,
initial_energy_gain,

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@ -42,7 +42,7 @@ impl From<&JoinData<'_>> for StateUpdate {
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum CharacterState {
Idle,
Climb,
Climb(climb::Data),
Sit,
Dance,
Talk,

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@ -103,6 +103,7 @@ pub enum Skill {
Sceptre(SceptreSkill),
UnlockGroup(SkillGroupKind),
Roll(RollSkill),
Climb(ClimbSkill),
}
pub enum SkillError {
@ -250,6 +251,12 @@ pub enum RollSkill {
Duration,
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
pub enum ClimbSkill {
Cost,
Speed,
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
pub enum SkillGroupKind {
General,

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@ -11,11 +11,20 @@ use crate::{
use serde::{Deserialize, Serialize};
use vek::*;
const HUMANOID_CLIMB_ACCEL: f32 = 24.0;
const CLIMB_SPEED: f32 = 5.0;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
pub energy_cost: f32,
pub movement_speed: f32,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
pub struct Data;
impl Default for Data {
fn default() -> Self {
Data {
energy_cost: 5.0,
movement_speed: 5.0,
}
}
}
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData) -> StateUpdate {
@ -38,19 +47,18 @@ impl CharacterBehavior for Data {
update.character = CharacterState::Idle {};
return update;
};
// Move player
update.vel.0 += Vec2::broadcast(data.dt.0)
* data.inputs.move_dir
* if update.vel.0.magnitude_squared() < CLIMB_SPEED.powi(2) {
HUMANOID_CLIMB_ACCEL
* if update.vel.0.magnitude_squared() < self.movement_speed.powi(2) {
self.movement_speed.powi(2)
} else {
0.0
};
// Expend energy if climbing
let energy_use = match climb {
Climb::Up => 5,
Climb::Up => self.energy_cost as i32,
Climb::Down => 1,
Climb::Hold => 1,
};
@ -74,8 +82,8 @@ impl CharacterBehavior for Data {
// Apply Vertical Climbing Movement
match climb {
Climb::Down => update.vel.0.z += data.dt.0 * (GRAVITY - HUMANOID_CLIMB_ACCEL),
Climb::Up => update.vel.0.z += data.dt.0 * (GRAVITY + HUMANOID_CLIMB_ACCEL),
Climb::Down => update.vel.0.z += data.dt.0 * (GRAVITY - self.movement_speed.powi(2)),
Climb::Up => update.vel.0.z += data.dt.0 * (GRAVITY + self.movement_speed.powi(2)),
Climb::Hold => update.vel.0.z += data.dt.0 * GRAVITY,
}

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@ -407,7 +407,13 @@ pub fn handle_climb(data: &JoinData, update: &mut StateUpdate) {
&& data.body.can_climb()
&& update.energy.current() > 100
{
update.character = CharacterState::Climb;
let ability = CharacterAbility::Climb {
energy_cost: 5.0,
movement_speed: 5.0,
}
.adjusted_by_skills(&data.stats.skill_set, None);
let ability_info = AbilityInfo::from_input(data, false, InputKind::Roll);
update.character = CharacterState::from((&ability, ability_info));
}
}

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@ -267,7 +267,7 @@ impl<'a> System<'a> for Sys {
let mut state_update = match j.character {
CharacterState::Idle => states::idle::Data.handle_event(&j, action),
CharacterState::Talk => states::talk::Data.handle_event(&j, action),
CharacterState::Climb => states::climb::Data.handle_event(&j, action),
CharacterState::Climb(data) => data.handle_event(&j, action),
CharacterState::Glide => states::glide::Data.handle_event(&j, action),
CharacterState::GlideWield => {
states::glide_wield::Data.handle_event(&j, action)
@ -329,7 +329,7 @@ impl<'a> System<'a> for Sys {
let mut state_update = match j.character {
CharacterState::Idle => states::idle::Data.behavior(&j),
CharacterState::Talk => states::talk::Data.behavior(&j),
CharacterState::Climb => states::climb::Data.behavior(&j),
CharacterState::Climb(data) => data.behavior(&j),
CharacterState::Glide => states::glide::Data.behavior(&j),
CharacterState::GlideWield => states::glide_wield::Data.behavior(&j),
CharacterState::Stunned(data) => data.behavior(&j),

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@ -11,6 +11,7 @@ use common::{
consts::{FRIC_GROUND, GRAVITY},
event::{EventBus, ServerEvent},
resources::DeltaTime,
states::*,
terrain::{Block, TerrainGrid},
uid::Uid,
vol::{BaseVol, ReadVol},
@ -669,8 +670,9 @@ impl<'a> PhysicsData<'a> {
let was_on_ground = physics_state.on_ground;
let block_snap = body.map_or(false, |body| body.jump_impulse().is_some());
let climbing =
character_state.map_or(false, |cs| matches!(cs, CharacterState::Climb));
let climbing = character_state.map_or(false, |cs| {
matches!(cs, CharacterState::Climb(climb::Data { .. }))
});
match &collider {
Collider::Voxel { .. } => {

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@ -40,8 +40,8 @@ pub fn skill_to_db_string(skill: comp::skills::Skill) -> String {
use comp::{
item::tool::ToolKind,
skills::{
AxeSkill, BowSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill, Skill::*,
SkillGroupKind, StaffSkill, SwordSkill,
AxeSkill, BowSkill, ClimbSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill,
Skill::*, SkillGroupKind, StaffSkill, SwordSkill,
},
};
let skill_string = match skill {
@ -134,6 +134,8 @@ pub fn skill_to_db_string(skill: comp::skills::Skill) -> String {
Roll(RollSkill::Cost) => "Roll Cost",
Roll(RollSkill::Strength) => "Roll Strength",
Roll(RollSkill::Duration) => "Roll Duration",
Climb(ClimbSkill::Cost) => "Climbing Cost",
Climb(ClimbSkill::Speed) => "Climbing Speed",
UnlockGroup(SkillGroupKind::Weapon(ToolKind::Sword)) => "Unlock Weapon Sword",
UnlockGroup(SkillGroupKind::Weapon(ToolKind::Axe)) => "Unlock Weapon Axe",
UnlockGroup(SkillGroupKind::Weapon(ToolKind::Hammer)) => "Unlock Weapon Hammer",
@ -163,8 +165,8 @@ pub fn db_string_to_skill(skill_string: &str) -> comp::skills::Skill {
use comp::{
item::tool::ToolKind,
skills::{
AxeSkill, BowSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill, Skill::*,
SkillGroupKind, StaffSkill, SwordSkill,
AxeSkill, BowSkill, ClimbSkill, GeneralSkill, HammerSkill, RollSkill, SceptreSkill,
Skill::*, SkillGroupKind, StaffSkill, SwordSkill,
},
};
match skill_string {
@ -257,6 +259,8 @@ pub fn db_string_to_skill(skill_string: &str) -> comp::skills::Skill {
"Roll Cost" => Roll(RollSkill::Cost),
"Roll Strength" => Roll(RollSkill::Strength),
"Roll Duration" => Roll(RollSkill::Duration),
"Climbing Cost" => Climb(ClimbSkill::Cost),
"Climbing Speed" => Climb(ClimbSkill::Speed),
"Unlock Weapon Sword" => UnlockGroup(SkillGroupKind::Weapon(ToolKind::Sword)),
"Unlock Weapon Axe" => UnlockGroup(SkillGroupKind::Weapon(ToolKind::Axe)),
"Unlock Weapon Hammer" => UnlockGroup(SkillGroupKind::Weapon(ToolKind::Hammer)),

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@ -163,6 +163,9 @@ widget_ids! {
skill_general_roll_1,
skill_general_roll_2,
skill_general_roll_3,
skill_general_climb_0,
skill_general_climb_1,
skill_general_climb_2,
}
}
@ -572,6 +575,7 @@ impl<'a> Widget for Diary<'a> {
_ => 0,
};
let skills_bot_r = match sel_tab {
SelectedSkillTree::General => 3,
SelectedSkillTree::Weapon(ToolKind::Sword) => 1,
SelectedSkillTree::Weapon(ToolKind::Bow) => 1,
_ => 0,
@ -701,7 +705,12 @@ impl<'a> Widget for Diary<'a> {
let art_size = [320.0, 320.0];
match sel_tab {
SelectedSkillTree::General => {
use skills::{GeneralSkill::*, RollSkill::*, SkillGroupKind::*};
use skills::{
ClimbSkill::{self},
GeneralSkill::*,
RollSkill::{self, *},
SkillGroupKind::*,
};
use ToolKind::*;
// General Combat
Image::new(animate_by_pulse(
@ -964,7 +973,7 @@ impl<'a> Widget for Diary<'a> {
{
events.push(Event::UnlockSkill(skill));
};
let skill = Skill::Roll(Cost);
let skill = Skill::Roll(RollSkill::Cost);
if create_skill_button(
self.imgs.utility_cost_skill,
state.skills_bot_l[1],
@ -1018,7 +1027,7 @@ impl<'a> Widget for Diary<'a> {
};
let skill = Skill::Roll(Duration);
if create_skill_button(
self.imgs.utility_amount_skill,
self.imgs.utility_duration_skill,
state.skills_bot_l[3],
&self.stats.skill_set,
skill,
@ -1042,6 +1051,70 @@ impl<'a> Widget for Diary<'a> {
{
events.push(Event::UnlockSkill(skill));
};
// Bottom right skills
Button::image(self.imgs.skill_climbing_skill)
.w_h(74.0, 74.0)
.mid_top_with_margin_on(state.skills_bot_r[0], 3.0)
.with_tooltip(
self.tooltip_manager,
&self.localized_strings.get("hud.skill.climbing_title"),
&self.localized_strings.get("hud.skill.climbing"),
&diary_tooltip,
TEXT_COLOR,
)
.set(state.skill_general_climb_0, ui);
let skill = Skill::Climb(ClimbSkill::Cost);
if create_skill_button(
self.imgs.utility_cost_skill,
state.skills_bot_r[1],
&self.stats.skill_set,
skill,
self.fonts,
&get_skill_label(skill, &self.stats.skill_set),
)
.with_tooltip(
self.tooltip_manager,
&self.localized_strings.get("hud.skill.climbing_cost_title"),
&add_sp_cost_tooltip(
&self.localized_strings.get("hud.skill.climbing_cost"),
skill,
&self.stats.skill_set,
&self.localized_strings,
),
&diary_tooltip,
TEXT_COLOR,
)
.set(state.skill_general_climb_1, ui)
.was_clicked()
{
events.push(Event::UnlockSkill(skill));
};
let skill = Skill::Climb(ClimbSkill::Speed);
if create_skill_button(
self.imgs.utility_speed_skill,
state.skills_bot_r[2],
&self.stats.skill_set,
skill,
self.fonts,
&get_skill_label(skill, &self.stats.skill_set),
)
.with_tooltip(
self.tooltip_manager,
&self.localized_strings.get("hud.skill.climbing_speed_title"),
&add_sp_cost_tooltip(
&self.localized_strings.get("hud.skill.climbing_speed"),
skill,
&self.stats.skill_set,
&self.localized_strings,
),
&diary_tooltip,
TEXT_COLOR,
)
.set(state.skill_general_climb_2, ui)
.was_clicked()
{
events.push(Event::UnlockSkill(skill));
};
},
SelectedSkillTree::Weapon(ToolKind::Sword) => {
use skills::SwordSkill::*;
@ -3537,7 +3610,7 @@ impl<'a> Widget for Diary<'a> {
};
let skill = Skill::Sceptre(ADuration);
if create_skill_button(
self.imgs.buff_speed_skill,
self.imgs.buff_duration_skill,
state.skills_bot_l[2],
&self.stats.skill_set,
skill,

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@ -181,6 +181,7 @@ image_ids! {
unlock_staff_skill0: "voxygen.element.icons.skilltree.unlock_staff-0",
unlock_sword_skill: "voxygen.element.icons.skilltree.unlock_sword",
skill_dodge_skill: "voxygen.element.icons.skilltree.skill_dodge",
skill_climbing_skill: "voxygen.element.icons.skilltree.skill_climbing",
buff_amount_skill: "voxygen.element.icons.skilltree.buff_amount",
buff_combo_skill: "voxygen.element.icons.skilltree.buff_combo",
@ -198,6 +199,7 @@ image_ids! {
buff_projectile_speed_skill: "voxygen.element.icons.skilltree.buff_projectile_speed",
buff_radius_skill: "voxygen.element.icons.skilltree.buff_radius",
buff_speed_skill: "voxygen.element.icons.skilltree.buff_speed",
buff_duration_skill: "voxygen.element.icons.skilltree.buff_duration",
debuff_amount_skill: "voxygen.element.icons.skilltree.debuff_amount",
debuff_combo_skill: "voxygen.element.icons.skilltree.debuff_combo",
@ -215,6 +217,7 @@ image_ids! {
debuff_projectile_speed_skill: "voxygen.element.icons.skilltree.debuff_projectile_speed",
debuff_radius_skill: "voxygen.element.icons.skilltree.debuff_radius",
debuff_speed_skill: "voxygen.element.icons.skilltree.debuff_speed",
debuff_duration_skill: "voxygen.element.icons.skilltree.debuff_duration",
heal_amount_skill: "voxygen.element.icons.skilltree.heal_amount",
heal_combo_skill: "voxygen.element.icons.skilltree.heal_combo",
@ -232,6 +235,7 @@ image_ids! {
heal_projectile_speed_skill: "voxygen.element.icons.skilltree.heal_projectile_speed",
heal_radius_skill: "voxygen.element.icons.skilltree.heal_radius",
heal_speed_skill: "voxygen.element.icons.skilltree.heal_speed",
heal_duration_skill: "voxygen.element.icons.skilltree.heal_duration",
magic_amount_skill: "voxygen.element.icons.skilltree.magic_amount",
magic_combo_skill: "voxygen.element.icons.skilltree.magic_combo",
@ -249,6 +253,7 @@ image_ids! {
magic_projectile_speed_skill: "voxygen.element.icons.skilltree.magic_projectile_speed",
magic_radius_skill: "voxygen.element.icons.skilltree.magic_radius",
magic_speed_skill: "voxygen.element.icons.skilltree.magic_speed",
magic_duration_skill: "voxygen.element.icons.skilltree.magic_duration",
physical_amount_skill: "voxygen.element.icons.skilltree.physical_amount",
physical_combo_skill: "voxygen.element.icons.skilltree.physical_combo",
@ -266,6 +271,7 @@ image_ids! {
physical_projectile_speed_skill: "voxygen.element.icons.skilltree.physical_projectile_speed",
physical_radius_skill: "voxygen.element.icons.skilltree.physical_radius",
physical_speed_skill: "voxygen.element.icons.skilltree.physical_speed",
physical_duration_skill: "voxygen.element.icons.skilltree.physical_duration",
utility_amount_skill: "voxygen.element.icons.skilltree.utility_amount",
utility_combo_skill: "voxygen.element.icons.skilltree.utility_combo",
@ -283,6 +289,7 @@ image_ids! {
utility_projectile_speed_skill: "voxygen.element.icons.skilltree.utility_projectile_speed",
utility_radius_skill: "voxygen.element.icons.skilltree.utility_radius",
utility_speed_skill: "voxygen.element.icons.skilltree.utility_speed",
utility_duration_skill: "voxygen.element.icons.skilltree.utility_duration",
// Skillbar
level_up: "voxygen.element.misc_bg.level_up",