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Merge branch 'xiretza/better-buff-death-messages' into 'master'
Better buff-death messages Closes #1654 See merge request veloren/veloren!4092
This commit is contained in:
commit
d0b3d6a181
@ -1,23 +1,33 @@
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hud-chat-all = Усе
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hud-chat-chat_tab_hover_tooltip = ПКМ для наладаў
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hud-outcome-burning = згарэў(-ла) жыўцом
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hud-outcome-curse = памёр(-ла) ад праклёну
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hud-outcome-bleeding = памёр(-ла) ад крывацёку
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hud-outcome-crippled = памёр(-ла) ад траўмаў
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hud-outcome-frozen = памёр(-ла) ад холаду
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hud-chat-online_msg = [{ $name }] зараз у сетцы
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hud-chat-offline_msg = [{ $name }] больш не ў сетцы
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hud-chat-default_death_msg = [{ $name }] памёр(-ла)
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hud-chat-environmental_kill_msg = [{ $name }] памёр(-ла) у { $environment }
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hud-chat-fall_kill_msg = [{ $name }] разбіўся(-лася) насмерць
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hud-chat-suicide_msg = [{ $name }] здзейсніў(-ла) самагубства
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hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff }, выкліканага [{ $attacker }]
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hud-chat-died_of_pvp_buff_msg =
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.burning = [{ $victim }] згарэў(-ла) жыўцом, выкліканага [{ $attacker }]
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.bleeding = [{ $victim }] памёр(-ла) ад крывацёку, выкліканага [{ $attacker }]
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.curse = [{ $victim }] памёр(-ла) ад праклёну, выкліканага [{ $attacker }]
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.crippled = [{ $victim }] памёр(-ла) ад траўмаў, выкліканага [{ $attacker }]
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.frozen = [{ $victim }] памёр(-ла) ад холаду, выкліканага [{ $attacker }]
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hud-chat-pvp_melee_kill_msg = [{ $attacker }] перамог(-ла) [{ $victim }]
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hud-chat-pvp_ranged_kill_msg = [{ $attacker }] застрэліў(-ла) [{ $victim }]
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hud-chat-pvp_explosion_kill_msg = [{ $attacker }] падарваў(-ла) [{ $victim }]
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hud-chat-pvp_energy_kill_msg = [{ $attacker }] забіў(-ла) [{ $victim }] чарамі
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hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
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hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff }, выкліканага { $attacker }
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hud-chat-died_of_buff_nonexistent_msg =
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.burning = [{ $victim }] згарэў(-ла) жыўцом
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.bleeding = [{ $victim }] памёр(-ла) ад крывацёку
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.curse = [{ $victim }] памёр(-ла) ад праклёну
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.crippled = [{ $victim }] памёр(-ла) ад траўмаў
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.frozen = [{ $victim }] памёр(-ла) ад холаду
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hud-chat-died_of_npc_buff_msg =
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.burning = [{ $victim }] згарэў(-ла) жыўцом, выкліканага { $attacker }
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.bleeding = [{ $victim }] памёр(-ла) ад крывацёку, выкліканага { $attacker }
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.curse = [{ $victim }] памёр(-ла) ад праклёну, выкліканага { $attacker }
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.crippled = [{ $victim }] памёр(-ла) ад траўмаў, выкліканага { $attacker }
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.frozen = [{ $victim }] памёр(-ла) ад холаду, выкліканага { $attacker }
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hud-chat-npc_melee_kill_msg = { $attacker } забіў(-ла) [{ $victim }]
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hud-chat-npc_ranged_kill_msg = { $attacker } застрэліў(-ла) [{ $victim }]
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hud-chat-npc_explosion_kill_msg = { $attacker } падарваў(-ла) [{ $victim }]
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@ -1,23 +1,33 @@
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hud-chat-all = Tothom
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hud-chat-chat_tab_hover_tooltip = Clic Dret per a Ajustos
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hud-outcome-burning = Ha mort: cremat
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hud-outcome-curse = Ha mort: maleït
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hud-outcome-bleeding = Ha mort: dessagnat
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hud-outcome-crippled = Ha mort: mutilat
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hud-outcome-frozen = Ha mort: congelat
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hud-chat-online_msg = [{ $name }] s'ha connectat
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hud-chat-offline_msg = [{ $name }] s'ha desconnectat
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hud-chat-default_death_msg = [{ $name }] ha mort
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hud-chat-environmental_kill_msg = [{ $name }] ha mort a { $environment }
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hud-chat-fall_kill_msg = [{ $name }] ha mort per caure d'una gran altura
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hud-chat-suicide_msg = [{ $name }] ha mort per ferides autoinfligides
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hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } causat per [{ $attacker }]
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hud-chat-died_of_pvp_buff_msg =
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.burning = [{ $victim }] Ha mort: cremat causat per [{ $attacker }]
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.bleeding = [{ $victim }] Ha mort: dessagnat causat per [{ $attacker }]
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.curse = [{ $victim }] Ha mort: maleït causat per [{ $attacker }]
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.crippled = [{ $victim }] Ha mort: mutilat causat per [{ $attacker }]
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.frozen = [{ $victim }] Ha mort: congelat causat per [{ $attacker }]
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hud-chat-pvp_melee_kill_msg = [{ $attacker }] ha derrotat [{ $victim }]
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hud-chat-pvp_ranged_kill_msg = [{ $attacker }] ha disparat [{ $victim }]
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hud-chat-pvp_explosion_kill_msg = [{ $attacker }] ha fet explotar [{ $victim }]
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hud-chat-pvp_energy_kill_msg = [{ $attacker }] ha matat [{ $victim }] amb màgia
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hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
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hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } causat per { $attacker }
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hud-chat-died_of_buff_nonexistent_msg =
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.burning = [{ $victim }] Ha mort: cremat
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.bleeding = [{ $victim }] Ha mort: dessagnat
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.curse = [{ $victim }] Ha mort: maleït
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.crippled = [{ $victim }] Ha mort: mutilat
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.frozen = [{ $victim }] Ha mort: congelat
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hud-chat-died_of_npc_buff_msg =
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.burning = [{ $victim }] Ha mort: cremat causat per { $attacker }
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.bleeding = [{ $victim }] Ha mort: dessagnat causat per { $attacker }
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.curse = [{ $victim }] Ha mort: maleït causat per { $attacker }
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.crippled = [{ $victim }] Ha mort: mutilat causat per { $attacker }
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.frozen = [{ $victim }] Ha mort: congelat causat per { $attacker }
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hud-chat-npc_melee_kill_msg = { $attacker } ha matat [{ $victim }]
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hud-chat-npc_ranged_kill_msg = { $attacker } ha disparat [{ $victim }]
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hud-chat-npc_explosion_kill_msg = { $attacker } ha fet explotar [{ $victim }]
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@ -1,23 +1,33 @@
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hud-chat-all = Vše
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hud-chat-chat_tab_hover_tooltip = Pravý klik pro nastavení
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hud-outcome-burning = uhořel/a
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hud-outcome-curse = zemřel/a kletbou
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hud-outcome-bleeding = vykrvácel/a
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hud-outcome-crippled = zemřel/a zmrzačením
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hud-outcome-frozen = umrzl/a
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hud-chat-online_msg = [{ $name }] je teď online
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hud-chat-offline_msg = [{ $name }] se odhlásil
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hud-chat-default_death_msg = [{ $name }] zemřel/a
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hud-chat-environmental_kill_msg = [{ $name }] zemřel/a v { $environment }
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hud-chat-fall_kill_msg = [{ $name }] zemřel/a pádem
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hud-chat-suicide_msg = [{ $name }] si způsobil/a zranění a zemřel/a
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hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } způsobeno [{ $attacker }]
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hud-chat-died_of_pvp_buff_msg =
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.burning = [{ $victim }] uhořel/a způsobeno [{ $attacker }]
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.bleeding = [{ $victim }] vykrvácel/a způsobeno [{ $attacker }]
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.curse = [{ $victim }] zemřel/a kletbou způsobeno [{ $attacker }]
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.crippled = [{ $victim }] zemřel/a zmrzačením způsobeno [{ $attacker }]
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.frozen = [{ $victim }] umrzl/a způsobeno [{ $attacker }]
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hud-chat-pvp_melee_kill_msg = [{ $attacker }] porazil/a [{ $victim }]
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hud-chat-pvp_ranged_kill_msg = [{ $attacker }] zastřelil/a [{ $victim }]
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hud-chat-pvp_explosion_kill_msg = [{ $attacker }] vyhodil/a do vzduchu [{ $victim }]
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hud-chat-pvp_energy_kill_msg = [{ $attacker }] zabil/a [{ $victim }] kouzlem
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hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
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hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } způsobeno { $attacker }
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hud-chat-died_of_buff_nonexistent_msg =
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.burning = [{ $victim }] uhořel/a
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.bleeding = [{ $victim }] vykrvácel/a
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.curse = [{ $victim }] zemřel/a kletbou
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.crippled = [{ $victim }] zemřel/a zmrzačením
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.frozen = [{ $victim }] umrzl/a
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hud-chat-died_of_npc_buff_msg =
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.burning = [{ $victim }] uhořel/a způsobeno { $attacker }
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.bleeding = [{ $victim }] vykrvácel/a způsobeno { $attacker }
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.curse = [{ $victim }] zemřel/a kletbou způsobeno { $attacker }
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.crippled = [{ $victim }] zemřel/a zmrzačením způsobeno { $attacker }
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.frozen = [{ $victim }] umrzl/a způsobeno { $attacker }
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hud-chat-npc_melee_kill_msg = { $attacker } zabil/a [{ $victim }]
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hud-chat-npc_ranged_kill_msg = { $attacker } zastřelil/a [{ $victim }]
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hud-chat-npc_explosion_kill_msg = { $attacker } vyhodil/a do vzduchu [{ $victim }]
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@ -9,14 +9,7 @@ hud-loot-pickup-msg =
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*[other] { $amount }x { $item }
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} auf
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## Buff outcomes
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hud-outcome-burning = An Verbrennung gestorben
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hud-outcome-curse = An Verfluchung gestorben
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hud-outcome-bleeding = Verblutet
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hud-outcome-crippled = An Verkrüpplung gestorben
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hud-outcome-frozen = Erfroren
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hud-outcome-mysterious = Unter geheimnisvollen Umständen gestorben
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## Player events
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@ -32,14 +25,32 @@ hud-chat-suicide_msg = [{ $name }] beging Selbstmord
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## Buff, PvE, PvP deaths
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hud-chat-died_of_pvp_buff_msg = [{ $victim }] starb an { $died_of_buff } von [{ $attacker }]
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hud-chat-died_of_pvp_buff_msg =
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.burning = [{ $victim }] starb an An Verbrennung gestorben von [{ $attacker }]
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.bleeding = [{ $victim }] starb an Verblutet von [{ $attacker }]
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.curse = [{ $victim }] starb an An Verfluchung gestorben von [{ $attacker }]
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.crippled = [{ $victim }] starb an An Verkrüpplung gestorben von [{ $attacker }]
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.frozen = [{ $victim }] starb an Erfroren von [{ $attacker }]
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.mysterious = [{ $victim }] starb an Unter geheimnisvollen Umständen gestorben von [{ $attacker }]
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hud-chat-pvp_melee_kill_msg = [{ $attacker }] vernichtete [{ $victim }]
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hud-chat-pvp_ranged_kill_msg = [{ $attacker }] erschoss [{ $victim }]
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hud-chat-pvp_explosion_kill_msg = [{ $attacker }] sprengte [{ $victim }] aus dem Leben
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hud-chat-pvp_energy_kill_msg = [{ $attacker }] tötete [{ $victim }] mit Magie
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hud-chat-pvp_other_kill_msg = [{ $attacker }] tötete [{ $victim }]
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hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] starb an { $died_of_buff }
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hud-chat-died_of_npc_buff_msg = [{ $victim }] starb an { $died_of_buff } von { $attacker }
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hud-chat-died_of_buff_nonexistent_msg =
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.burning = [{ $victim }] starb an An Verbrennung gestorben
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.bleeding = [{ $victim }] starb an Verblutet
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.curse = [{ $victim }] starb an An Verfluchung gestorben
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.crippled = [{ $victim }] starb an An Verkrüpplung gestorben
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.frozen = [{ $victim }] starb an Erfroren
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.mysterious = [{ $victim }] starb an Unter geheimnisvollen Umständen gestorben
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hud-chat-died_of_npc_buff_msg =
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.burning = [{ $victim }] starb an An Verbrennung gestorben von { $attacker }
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.bleeding = [{ $victim }] starb an Verblutet von { $attacker }
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.curse = [{ $victim }] starb an An Verfluchung gestorben von { $attacker }
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.crippled = [{ $victim }] starb an An Verkrüpplung gestorben von { $attacker }
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.frozen = [{ $victim }] starb an Erfroren von { $attacker }
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.mysterious = [{ $victim }] starb an Unter geheimnisvollen Umständen gestorben von { $attacker }
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hud-chat-npc_melee_kill_msg = { $attacker } tötete [{ $victim }]
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hud-chat-npc_ranged_kill_msg = { $attacker } erschoss [{ $victim }]
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hud-chat-npc_explosion_kill_msg = { $attacker } sprengte [{ $victim }] aus dem Leben
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@ -1,17 +1,28 @@
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## Player events
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hud-chat-online_msg = [{ $name }] is online now
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hud-chat-offline_msg = [{ $name }] went offline
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## Buff outcomes
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hud-outcome-burning = died of: burning
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hud-outcome-curse = died of: curse
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hud-outcome-bleeding = died of: bleeding
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hud-outcome-crippled = died of: crippled
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hud-outcome-frozen = died of: frozen
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hud-outcome-mysterious = died of: secret
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## Buff deaths
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hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } caused by [{ $attacker }]
|
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hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
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hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } caused by { $attacker }
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hud-chat-died_of_pvp_buff_msg =
|
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.burning = [{ $victim }] died of: burning caused by [{ $attacker }]
|
||||
.bleeding = [{ $victim }] died of: bleeding caused by [{ $attacker }]
|
||||
.curse = [{ $victim }] died of: curse caused by [{ $attacker }]
|
||||
.crippled = [{ $victim }] died of: crippled caused by [{ $attacker }]
|
||||
.frozen = [{ $victim }] died of: frozen caused by [{ $attacker }]
|
||||
.mysterious = [{ $victim }] died of: secret caused by [{ $attacker }]
|
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hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] died of: burning
|
||||
.bleeding = [{ $victim }] died of: bleeding
|
||||
.curse = [{ $victim }] died of: curse
|
||||
.crippled = [{ $victim }] died of: crippled
|
||||
.frozen = [{ $victim }] died of: frozen
|
||||
.mysterious = [{ $victim }] died of: secret
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] died of: burning caused by { $attacker }
|
||||
.bleeding = [{ $victim }] died of: bleeding caused by { $attacker }
|
||||
.curse = [{ $victim }] died of: curse caused by { $attacker }
|
||||
.crippled = [{ $victim }] died of: crippled caused by { $attacker }
|
||||
.frozen = [{ $victim }] died of: frozen caused by { $attacker }
|
||||
.mysterious = [{ $victim }] died of: secret caused by { $attacker }
|
||||
## PvP deaths
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] defeated [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] shot [{ $victim }]
|
||||
|
@ -1,12 +1,6 @@
|
||||
hud-chat-all = Ĉio
|
||||
hud-chat-chat_tab_hover_tooltip = Dekstre klaku por agordoj
|
||||
|
||||
## Debuff outcomes
|
||||
hud-outcome-burning = mortis pro = brulo
|
||||
hud-outcome-curse = mortis pro = malbonsorĉo
|
||||
hud-outcome-bleeding = mortis pro = sango
|
||||
hud-outcome-crippled = mortis pro = kriplo
|
||||
hud-outcome-frozen = mortis pro = frosto
|
||||
|
||||
## Chat outputs
|
||||
hud-chat-online_msg = [{ $name }] konektis
|
||||
@ -17,15 +11,30 @@ hud-chat-environmental_kill_msg = [{ $name }] mortis en { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] mortis pro falo
|
||||
hud-chat-suicide_msg = [{ $name }] mortigis sin
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } pro [{ $attacker }]
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] mortis pro = brulo pro [{ $attacker }]
|
||||
.bleeding = [{ $victim }] mortis pro = sango pro [{ $attacker }]
|
||||
.curse = [{ $victim }] mortis pro = malbonsorĉo pro [{ $attacker }]
|
||||
.crippled = [{ $victim }] mortis pro = kriplo pro [{ $attacker }]
|
||||
.frozen = [{ $victim }] mortis pro = frosto pro [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] morgitigs [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] pafis [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] eksplodigis [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] mortigis [{ $victim }] kun magio
|
||||
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] mortis pro = brulo
|
||||
.bleeding = [{ $victim }] mortis pro = sango
|
||||
.curse = [{ $victim }] mortis pro = malbonsorĉo
|
||||
.crippled = [{ $victim }] mortis pro = kriplo
|
||||
.frozen = [{ $victim }] mortis pro = frosto
|
||||
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } pro { $attacker }
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] mortis pro = brulo pro { $attacker }
|
||||
.bleeding = [{ $victim }] mortis pro = sango pro { $attacker }
|
||||
.curse = [{ $victim }] mortis pro = malbonsorĉo pro { $attacker }
|
||||
.crippled = [{ $victim }] mortis pro = kriplo pro { $attacker }
|
||||
.frozen = [{ $victim }] mortis pro = frosto pro { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } mortigis [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } pafis [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } eksplodigis [{ $victim }]
|
||||
|
@ -3,20 +3,31 @@
|
||||
hud-chat-online_msg = [{ $name }] esta en linea
|
||||
hud-chat-offline_msg = [{ $name }] se ha desconectado
|
||||
|
||||
## Buff outcomes
|
||||
|
||||
hud-outcome-burning = ha muerto por: quemadura
|
||||
hud-outcome-curse = ha muerto por: maldición
|
||||
hud-outcome-bleeding = ha muerto por: sangrado
|
||||
hud-outcome-crippled = ha muerto por: lesión
|
||||
hud-outcome-frozen = ha muerto por: congelamiento
|
||||
hud-outcome-mysterious = ha muerto por: secreto
|
||||
|
||||
## Buff deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } causado por [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } causado por { $attacker }
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] ha muerto por: quemadura causado por [{ $attacker }]
|
||||
.bleeding = [{ $victim }] ha muerto por: sangrado causado por [{ $attacker }]
|
||||
.curse = [{ $victim }] ha muerto por: maldición causado por [{ $attacker }]
|
||||
.crippled = [{ $victim }] ha muerto por: lesión causado por [{ $attacker }]
|
||||
.frozen = [{ $victim }] ha muerto por: congelamiento causado por [{ $attacker }]
|
||||
.mysterious = [{ $victim }] ha muerto por: secreto causado por [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] ha muerto por: quemadura
|
||||
.bleeding = [{ $victim }] ha muerto por: sangrado
|
||||
.curse = [{ $victim }] ha muerto por: maldición
|
||||
.crippled = [{ $victim }] ha muerto por: lesión
|
||||
.frozen = [{ $victim }] ha muerto por: congelamiento
|
||||
.mysterious = [{ $victim }] ha muerto por: secreto
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] ha muerto por: quemadura causado por { $attacker }
|
||||
.bleeding = [{ $victim }] ha muerto por: sangrado causado por { $attacker }
|
||||
.curse = [{ $victim }] ha muerto por: maldición causado por { $attacker }
|
||||
.crippled = [{ $victim }] ha muerto por: lesión causado por { $attacker }
|
||||
.frozen = [{ $victim }] ha muerto por: congelamiento causado por { $attacker }
|
||||
.mysterious = [{ $victim }] ha muerto por: secreto causado por { $attacker }
|
||||
|
||||
## PvP deaths
|
||||
|
||||
|
@ -10,15 +10,15 @@ hud-chat-you = Tú
|
||||
## Maneras de morirse
|
||||
hud-chat-default_death_msg = { $name } ha muerto
|
||||
hud-chat-suicide_msg = { $name } se ha suicidado
|
||||
hud-outcome-burning = se ha quemado hasta morir
|
||||
hud-outcome-curse = ha sido víctima de una maldición
|
||||
hud-outcome-bleeding = ha muerto desangrado
|
||||
hud-outcome-crippled = ha muerto por heridas graves
|
||||
hud-outcome-frozen = ha muerto de hipotermia
|
||||
hud-outcome-mysterious = ha muerto de manera misteriosa
|
||||
hud-chat-fall_kill_msg = { $name } ha muerto por caer desde demasiada altura
|
||||
hud-chat-environmental_kill_msg = { $name } ha muerto en { $environment }
|
||||
hud-chat-died_of_buff_nonexistent_msg = { $victim } { $died_of_buff }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = { $victim } se ha quemado hasta morir
|
||||
.bleeding = { $victim } ha muerto desangrado
|
||||
.curse = { $victim } ha sido víctima de una maldición
|
||||
.crippled = { $victim } ha muerto por heridas graves
|
||||
.frozen = { $victim } ha muerto de hipotermia
|
||||
.mysterious = { $victim } ha muerto de manera misteriosa
|
||||
|
||||
## PvE
|
||||
hud-chat-npc_other_kill_msg = { $attacker } ha matado a { $victim }
|
||||
@ -26,7 +26,13 @@ hud-chat-npc_melee_kill_msg = { $attacker } ha matado a { $victim } con un arma
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } ha matado a { $victim } con un arma de proyectil
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } ha hecho explotar a { $victim }
|
||||
hud-chat-npc_energy_kill_msg = { $attacker } ha matado a { $victim } con magia
|
||||
hud-chat-died_of_npc_buff_msg = { $victim } { $died_of_buff } a manos de { $attacker }
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = { $victim } se ha quemado hasta morir a manos de { $attacker }
|
||||
.bleeding = { $victim } ha muerto desangrado a manos de { $attacker }
|
||||
.curse = { $victim } ha sido víctima de una maldición a manos de { $attacker }
|
||||
.crippled = { $victim } ha muerto por heridas graves a manos de { $attacker }
|
||||
.frozen = { $victim } ha muerto de hipotermia a manos de { $attacker }
|
||||
.mysterious = { $victim } ha muerto de manera misteriosa a manos de { $attacker }
|
||||
|
||||
## PvP
|
||||
hud-chat-pvp_other_kill_msg = { $attacker } ha matado a { $victim }
|
||||
@ -34,7 +40,13 @@ hud-chat-pvp_melee_kill_msg = { $attacker } ha matado a { $victim } con un arma
|
||||
hud-chat-pvp_ranged_kill_msg = { $attacker } ha matado a { $victim } con un arma de proyectil
|
||||
hud-chat-pvp_explosion_kill_msg = { $attacker } ha hecho explotar a { $victim }
|
||||
hud-chat-pvp_energy_kill_msg = { $attacker } ha matado a { $victim } con magia
|
||||
hud-chat-died_of_pvp_buff_msg = { $victim } { $died_of_buff } a manos de { $attacker }
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = { $victim } se ha quemado hasta morir a manos de { $attacker }
|
||||
.bleeding = { $victim } ha muerto desangrado a manos de { $attacker }
|
||||
.curse = { $victim } ha sido víctima de una maldición a manos de { $attacker }
|
||||
.crippled = { $victim } ha muerto por heridas graves a manos de { $attacker }
|
||||
.frozen = { $victim } ha muerto de hipotermia a manos de { $attacker }
|
||||
.mysterious = { $victim } ha muerto de manera misteriosa a manos de { $attacker }
|
||||
|
||||
## Inventario
|
||||
hud-chat-loot_fail = ¡Tu inventario está lleno!
|
||||
|
@ -1,23 +1,33 @@
|
||||
hud-chat-all = Denak
|
||||
hud-chat-chat_tab_hover_tooltip = Egin klik eskuineko botoiarekin ezarpenak irekitzeko.
|
||||
hud-outcome-burning = kiskalita hil da
|
||||
hud-outcome-curse = sorginduta hil da
|
||||
hud-outcome-bleeding = odolustuta hil da
|
||||
hud-outcome-crippled = larriki zaurituta hil da
|
||||
hud-outcome-frozen = izoztuta hil da
|
||||
hud-chat-online_msg = [{ $name }] sartu da
|
||||
hud-chat-offline_msg = [{ $name }] irten da
|
||||
hud-chat-default_death_msg = [{ $name }] hil da
|
||||
hud-chat-environmental_kill_msg = [{ $name }] { $environment }-(e)n hil da
|
||||
hud-chat-fall_kill_msg = [{ $name }] altuera garaitik erorita hil da
|
||||
hud-chat-suicide_msg = [{ $name }]-(e)k bere buruaz beste egin du
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } [{ $attacker }]-(e)ren erruz
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] kiskalita hil da [{ $attacker }]-(e)ren erruz
|
||||
.bleeding = [{ $victim }] odolustuta hil da [{ $attacker }]-(e)ren erruz
|
||||
.curse = [{ $victim }] sorginduta hil da [{ $attacker }]-(e)ren erruz
|
||||
.crippled = [{ $victim }] larriki zaurituta hil da [{ $attacker }]-(e)ren erruz
|
||||
.frozen = [{ $victim }] izoztuta hil da [{ $attacker }]-(e)ren erruz
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }](e)k [{ $victim }] garaitu du
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }](e)k [{ $victim }] tiroz hil du
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }](e)k [{ $victim }] leherrarazi du
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }](e)k [{ $victim }] magiaz hil du
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }], { $attacker }(e)k eragindako { $died_of_buff }(e)n erruz hil da
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] kiskalita hil da
|
||||
.bleeding = [{ $victim }] odolustuta hil da
|
||||
.curse = [{ $victim }] sorginduta hil da
|
||||
.crippled = [{ $victim }] larriki zaurituta hil da
|
||||
.frozen = [{ $victim }] izoztuta hil da
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }], { $attacker }(e)k eragindako kiskalita hil da(e)n erruz hil da
|
||||
.bleeding = [{ $victim }], { $attacker }(e)k eragindako odolustuta hil da(e)n erruz hil da
|
||||
.curse = [{ $victim }], { $attacker }(e)k eragindako sorginduta hil da(e)n erruz hil da
|
||||
.crippled = [{ $victim }], { $attacker }(e)k eragindako larriki zaurituta hil da(e)n erruz hil da
|
||||
.frozen = [{ $victim }], { $attacker }(e)k eragindako izoztuta hil da(e)n erruz hil da
|
||||
hud-chat-npc_melee_kill_msg = { $attacker }-(e)k [{ $victim }] hil du
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker }-(e)k [{ $victim }] tiroz hil du
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker }-(e)k [{ $victim }] leherrarazi du
|
||||
|
@ -3,20 +3,31 @@
|
||||
hud-chat-online_msg = [{ $name }] est maintenant en ligne.
|
||||
hud-chat-offline_msg = [{ $name }] s'est déconnecté.
|
||||
|
||||
## Buff outcomes
|
||||
|
||||
hud-outcome-burning = Mort: brûlé(e)
|
||||
hud-outcome-curse = Mort: malédiction
|
||||
hud-outcome-bleeding = Mort: saignement
|
||||
hud-outcome-crippled = Mort: estropié(e)
|
||||
hud-outcome-frozen = Mort: glacé(e)
|
||||
hud-outcome-mysterious = Mort: secrète
|
||||
|
||||
## Buff deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] est mort de { $died_of_buff } causé par [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] est mort de { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] est mort de { $died_of_buff } causé par { $attacker }
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] est mort de Mort: brûlé(e) causé par [{ $attacker }]
|
||||
.bleeding = [{ $victim }] est mort de Mort: saignement causé par [{ $attacker }]
|
||||
.curse = [{ $victim }] est mort de Mort: malédiction causé par [{ $attacker }]
|
||||
.crippled = [{ $victim }] est mort de Mort: estropié(e) causé par [{ $attacker }]
|
||||
.frozen = [{ $victim }] est mort de Mort: glacé(e) causé par [{ $attacker }]
|
||||
.mysterious = [{ $victim }] est mort de Mort: secrète causé par [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] est mort de Mort: brûlé(e)
|
||||
.bleeding = [{ $victim }] est mort de Mort: saignement
|
||||
.curse = [{ $victim }] est mort de Mort: malédiction
|
||||
.crippled = [{ $victim }] est mort de Mort: estropié(e)
|
||||
.frozen = [{ $victim }] est mort de Mort: glacé(e)
|
||||
.mysterious = [{ $victim }] est mort de Mort: secrète
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] est mort de Mort: brûlé(e) causé par { $attacker }
|
||||
.bleeding = [{ $victim }] est mort de Mort: saignement causé par { $attacker }
|
||||
.curse = [{ $victim }] est mort de Mort: malédiction causé par { $attacker }
|
||||
.crippled = [{ $victim }] est mort de Mort: estropié(e) causé par { $attacker }
|
||||
.frozen = [{ $victim }] est mort de Mort: glacé(e) causé par { $attacker }
|
||||
.mysterious = [{ $victim }] est mort de Mort: secrète causé par { $attacker }
|
||||
|
||||
## PvP deaths
|
||||
|
||||
|
@ -1,23 +1,33 @@
|
||||
hud-chat-all = Összes
|
||||
hud-chat-chat_tab_hover_tooltip = Jobb klikk a beállítások megtekintéséhez
|
||||
hud-outcome-burning = halálra égett
|
||||
hud-outcome-curse = halálra lett átkozva
|
||||
hud-outcome-bleeding = elvérzett
|
||||
hud-outcome-crippled = halálra bénult
|
||||
hud-outcome-frozen = halálra fagyott
|
||||
hud-chat-online_msg = [{ $name }] belépett
|
||||
hud-chat-offline_msg = [{ $name }] kilépett
|
||||
hud-chat-default_death_msg = [{ $name }] meghalt
|
||||
hud-chat-environmental_kill_msg = [{ $name }] meghalt itt: { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] belehalt a zuhanásba
|
||||
hud-chat-suicide_msg = [{ $name }] belehalt önmagának okozott sérüléseibe
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } neki köszönhetően: [{ $attacker }]
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] halálra égett neki köszönhetően: [{ $attacker }]
|
||||
.bleeding = [{ $victim }] elvérzett neki köszönhetően: [{ $attacker }]
|
||||
.curse = [{ $victim }] halálra lett átkozva neki köszönhetően: [{ $attacker }]
|
||||
.crippled = [{ $victim }] halálra bénult neki köszönhetően: [{ $attacker }]
|
||||
.frozen = [{ $victim }] halálra fagyott neki köszönhetően: [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] legyőzte őt: [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] lelőtte őt: [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] felrobbantotta őt: [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] mágiával megölte őt: [{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } neki köszönhetően: { $attacker }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] halálra égett
|
||||
.bleeding = [{ $victim }] elvérzett
|
||||
.curse = [{ $victim }] halálra lett átkozva
|
||||
.crippled = [{ $victim }] halálra bénult
|
||||
.frozen = [{ $victim }] halálra fagyott
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] halálra égett neki köszönhetően: { $attacker }
|
||||
.bleeding = [{ $victim }] elvérzett neki köszönhetően: { $attacker }
|
||||
.curse = [{ $victim }] halálra lett átkozva neki köszönhetően: { $attacker }
|
||||
.crippled = [{ $victim }] halálra bénult neki köszönhetően: { $attacker }
|
||||
.frozen = [{ $victim }] halálra fagyott neki köszönhetően: { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } megölte őt: [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } lelőtte őt: [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } felrobbantotta őt:[{ $victim }]
|
||||
|
@ -1,26 +1,38 @@
|
||||
hud-chat-all = Tutti
|
||||
hud-chat-you = Tu
|
||||
hud-chat-chat_tab_hover_tooltip = Click destro per le impostazioni
|
||||
hud-outcome-burning = morto bruciato
|
||||
hud-outcome-curse = ucciso da una maledizione
|
||||
hud-outcome-bleeding = morto dissanguato
|
||||
hud-outcome-crippled = morto per mutilazioni
|
||||
hud-outcome-frozen = morto per congelamento
|
||||
hud-outcome-mysterious = morto per cause misteriose
|
||||
hud-chat-online_msg = [{ $name }] è ora online
|
||||
hud-chat-offline_msg = [{ $name }] è andato offline
|
||||
hud-chat-default_death_msg = [{ $name }] è morto
|
||||
hud-chat-environmental_kill_msg = [{ $name }] è morto in { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] è morto per danno da caduta
|
||||
hud-chat-suicide_msg = [{ $name }] è morto per ferite auto inflitte
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } per via di [{ $attacker }]
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] morto bruciato per via di [{ $attacker }]
|
||||
.bleeding = [{ $victim }] morto dissanguato per via di [{ $attacker }]
|
||||
.curse = [{ $victim }] ucciso da una maledizione per via di [{ $attacker }]
|
||||
.crippled = [{ $victim }] morto per mutilazioni per via di [{ $attacker }]
|
||||
.frozen = [{ $victim }] morto per congelamento per via di [{ $attacker }]
|
||||
.mysterious = [{ $victim }] morto per cause misteriose per via di [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] ha sconfitto [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] ha assassinato [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] ha fatto esplodere [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] ha ucciso [{ $victim }] con la magia
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] ha ucciso [{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } per via di { $attacker }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] morto bruciato
|
||||
.bleeding = [{ $victim }] morto dissanguato
|
||||
.curse = [{ $victim }] ucciso da una maledizione
|
||||
.crippled = [{ $victim }] morto per mutilazioni
|
||||
.frozen = [{ $victim }] morto per congelamento
|
||||
.mysterious = [{ $victim }] morto per cause misteriose
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] morto bruciato per via di { $attacker }
|
||||
.bleeding = [{ $victim }] morto dissanguato per via di { $attacker }
|
||||
.curse = [{ $victim }] ucciso da una maledizione per via di { $attacker }
|
||||
.crippled = [{ $victim }] morto per mutilazioni per via di { $attacker }
|
||||
.frozen = [{ $victim }] morto per congelamento per via di { $attacker }
|
||||
.mysterious = [{ $victim }] morto per cause misteriose per via di { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } ha ucciso [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } ha assassinato [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } ha fatto esplodere [{ $victim }]
|
||||
|
@ -3,20 +3,31 @@
|
||||
hud-chat-online_msg = [{ $name }]이(가) 현재 온라인
|
||||
hud-chat-offline_msg = [{ $name }]이(가) 현재 오프라인
|
||||
|
||||
## Buff outcomes
|
||||
|
||||
hud-outcome-burning = 사인: 화상
|
||||
hud-outcome-curse = 사인: 저주
|
||||
hud-outcome-bleeding = 사인: 출혈
|
||||
hud-outcome-crippled = 사인: 다리 부러짐
|
||||
hud-outcome-frozen = 사인: 동사
|
||||
hud-outcome-mysterious = 사인: 비밀
|
||||
|
||||
## Buff deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. { $died_of_buff }
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = { $attacker }이(가) [{ $victim }]을(를) 죽임. { $died_of_buff }
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 화상
|
||||
.bleeding = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 출혈
|
||||
.curse = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 저주
|
||||
.crippled = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 다리 부러짐
|
||||
.frozen = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 동사
|
||||
.mysterious = [{ $attacker }]이(가) [{ $victim }]을(를) 죽임. 사인: 비밀
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] 사인: 화상
|
||||
.bleeding = [{ $victim }] 사인: 출혈
|
||||
.curse = [{ $victim }] 사인: 저주
|
||||
.crippled = [{ $victim }] 사인: 다리 부러짐
|
||||
.frozen = [{ $victim }] 사인: 동사
|
||||
.mysterious = [{ $victim }] 사인: 비밀
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = { $attacker }이(가) [{ $victim }]을(를) 죽임. 사인: 화상
|
||||
.bleeding = { $attacker }이(가) [{ $victim }]을(를) 죽임. 사인: 출혈
|
||||
.curse = { $attacker }이(가) [{ $victim }]을(를) 죽임. 사인: 저주
|
||||
.crippled = { $attacker }이(가) [{ $victim }]을(를) 죽임. 사인: 다리 부러짐
|
||||
.frozen = { $attacker }이(가) [{ $victim }]을(를) 죽임. 사인: 동사
|
||||
.mysterious = { $attacker }이(가) [{ $victim }]을(를) 죽임. 사인: 비밀
|
||||
|
||||
## PvP deaths
|
||||
|
||||
|
@ -1,26 +1,38 @@
|
||||
hud-chat-all = Wszystko
|
||||
hud-chat-you = Ty
|
||||
hud-chat-chat_tab_hover_tooltip = Kliknij prawym aby otworzyć ustawienia
|
||||
hud-outcome-burning = zmarł od podpalenia
|
||||
hud-outcome-curse = zmarł od klątwy
|
||||
hud-outcome-bleeding = zmarł przez wykrwawienie
|
||||
hud-outcome-crippled = zmarł od złamań
|
||||
hud-outcome-frozen = zmarł z zimna
|
||||
hud-outcome-mysterious = zmarł przez sekret
|
||||
hud-chat-online_msg = [{ $name }] jest online
|
||||
hud-chat-offline_msg = [{ $name }] jest offline
|
||||
hud-chat-default_death_msg = [{ $name }] umiera
|
||||
hud-chat-environmental_kill_msg = [{ $name }] umiera w { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] spada z wysokości
|
||||
hud-chat-suicide_msg = [{ $name }] umiera od własnych ran
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } nałożene przez [{ $attacker }]
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] zmarł od podpalenia nałożene przez [{ $attacker }]
|
||||
.bleeding = [{ $victim }] zmarł przez wykrwawienie nałożene przez [{ $attacker }]
|
||||
.curse = [{ $victim }] zmarł od klątwy nałożene przez [{ $attacker }]
|
||||
.crippled = [{ $victim }] zmarł od złamań nałożene przez [{ $attacker }]
|
||||
.frozen = [{ $victim }] zmarł z zimna nałożene przez [{ $attacker }]
|
||||
.mysterious = [{ $victim }] zmarł przez sekret nałożene przez [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] zwycięża nad [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] ustrzela [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] wysadza [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] zabija [{ $victim }] magią
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }] zabija [{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } nałożone przez { $attacker }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] zmarł od podpalenia
|
||||
.bleeding = [{ $victim }] zmarł przez wykrwawienie
|
||||
.curse = [{ $victim }] zmarł od klątwy
|
||||
.crippled = [{ $victim }] zmarł od złamań
|
||||
.frozen = [{ $victim }] zmarł z zimna
|
||||
.mysterious = [{ $victim }] zmarł przez sekret
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] zmarł od podpalenia nałożone przez { $attacker }
|
||||
.bleeding = [{ $victim }] zmarł przez wykrwawienie nałożone przez { $attacker }
|
||||
.curse = [{ $victim }] zmarł od klątwy nałożone przez { $attacker }
|
||||
.crippled = [{ $victim }] zmarł od złamań nałożone przez { $attacker }
|
||||
.frozen = [{ $victim }] zmarł z zimna nałożone przez { $attacker }
|
||||
.mysterious = [{ $victim }] zmarł przez sekret nałożone przez { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } zabija [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } ustrzela [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } wysadza [{ $victim }]
|
||||
|
@ -2,16 +2,28 @@
|
||||
hud-chat-online_msg = [{ $name }] está online.
|
||||
hud-chat-offline_msg = { $name } está offline
|
||||
## Avisos(buff)
|
||||
hud-outcome-burning = morreu de: queimadura
|
||||
hud-outcome-curse = morreu de: maldição
|
||||
hud-outcome-bleeding = morreu de: sangramento
|
||||
hud-outcome-crippled = morreu de: aleijamento
|
||||
hud-outcome-frozen = morreu de: congelamento
|
||||
hud-outcome-mysterious = morreu de: segredo
|
||||
## Mortes(buff)
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } causado por [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } causado por { $attacker }
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] morreu de: queimadura causado por [{ $attacker }]
|
||||
.bleeding = [{ $victim }] morreu de: sangramento causado por [{ $attacker }]
|
||||
.curse = [{ $victim }] morreu de: maldição causado por [{ $attacker }]
|
||||
.crippled = [{ $victim }] morreu de: aleijamento causado por [{ $attacker }]
|
||||
.frozen = [{ $victim }] morreu de: congelamento causado por [{ $attacker }]
|
||||
.mysterious = [{ $victim }] morreu de: segredo causado por [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] morreu de: queimadura
|
||||
.bleeding = [{ $victim }] morreu de: sangramento
|
||||
.curse = [{ $victim }] morreu de: maldição
|
||||
.crippled = [{ $victim }] morreu de: aleijamento
|
||||
.frozen = [{ $victim }] morreu de: congelamento
|
||||
.mysterious = [{ $victim }] morreu de: segredo
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] morreu de: queimadura causado por { $attacker }
|
||||
.bleeding = [{ $victim }] morreu de: sangramento causado por { $attacker }
|
||||
.curse = [{ $victim }] morreu de: maldição causado por { $attacker }
|
||||
.crippled = [{ $victim }] morreu de: aleijamento causado por { $attacker }
|
||||
.frozen = [{ $victim }] morreu de: congelamento causado por { $attacker }
|
||||
.mysterious = [{ $victim }] morreu de: segredo causado por { $attacker }
|
||||
## Mortes - PVP
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] derrotou [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] atirou em [{ $victim }]
|
||||
|
@ -1,23 +1,33 @@
|
||||
hud-chat-all = Toate
|
||||
hud-chat-chat_tab_hover_tooltip = Clic dreapta pentru setări
|
||||
hud-outcome-burning = a murit prin: ardere
|
||||
hud-outcome-curse = a murit prin: blestem
|
||||
hud-outcome-bleeding = a murit prin: sângerare
|
||||
hud-outcome-crippled = a murit prin: amputare
|
||||
hud-outcome-frozen = a murit prin: înghețare
|
||||
hud-chat-online_msg = [{ $name }] sa conectat
|
||||
hud-chat-offline_msg = [{ $name }] sa deconectat
|
||||
hud-chat-default_death_msg = [{ $name }] a murit
|
||||
hud-chat-environmental_kill_msg = [{ $name }] a murit în { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] a cazut de la înalțime
|
||||
hud-chat-suicide_msg = [{ $name }] a murit din cauza rănilor autoprovocate
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } cauzat de [{ $attacker }]
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] a murit prin: ardere cauzat de [{ $attacker }]
|
||||
.bleeding = [{ $victim }] a murit prin: sângerare cauzat de [{ $attacker }]
|
||||
.curse = [{ $victim }] a murit prin: blestem cauzat de [{ $attacker }]
|
||||
.crippled = [{ $victim }] a murit prin: amputare cauzat de [{ $attacker }]
|
||||
.frozen = [{ $victim }] a murit prin: înghețare cauzat de [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] a învins [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] a tras în [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] a facut ca [{ $victim }] să explodeze
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] a omorât [{ $victim }] cu magie
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } cauzat de { $attacker }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] a murit prin: ardere
|
||||
.bleeding = [{ $victim }] a murit prin: sângerare
|
||||
.curse = [{ $victim }] a murit prin: blestem
|
||||
.crippled = [{ $victim }] a murit prin: amputare
|
||||
.frozen = [{ $victim }] a murit prin: înghețare
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] a murit prin: ardere cauzat de { $attacker }
|
||||
.bleeding = [{ $victim }] a murit prin: sângerare cauzat de { $attacker }
|
||||
.curse = [{ $victim }] a murit prin: blestem cauzat de { $attacker }
|
||||
.crippled = [{ $victim }] a murit prin: amputare cauzat de { $attacker }
|
||||
.frozen = [{ $victim }] a murit prin: înghețare cauzat de { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } a omorât [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } a tras în [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } a facut ca [{ $victim }] să explodeze
|
||||
|
@ -3,20 +3,31 @@
|
||||
hud-chat-online_msg = [{ $name }] зашёл на сервер
|
||||
hud-chat-offline_msg = [{ $name }] покинул сервер
|
||||
|
||||
## Buff outcomes
|
||||
|
||||
hud-outcome-burning = сгорел
|
||||
hud-outcome-curse = умер от проклятия
|
||||
hud-outcome-bleeding = умер от кровотечения
|
||||
hud-outcome-crippled = умер от множественных травм
|
||||
hud-outcome-frozen = замёрз насмерть
|
||||
hud-outcome-mysterious = загадочно умер
|
||||
|
||||
## Buff deaths
|
||||
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } вызванного [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } вызванного { $attacker }
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] сгорел вызванного [{ $attacker }]
|
||||
.bleeding = [{ $victim }] умер от кровотечения вызванного [{ $attacker }]
|
||||
.curse = [{ $victim }] умер от проклятия вызванного [{ $attacker }]
|
||||
.crippled = [{ $victim }] умер от множественных травм вызванного [{ $attacker }]
|
||||
.frozen = [{ $victim }] замёрз насмерть вызванного [{ $attacker }]
|
||||
.mysterious = [{ $victim }] загадочно умер вызванного [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] сгорел
|
||||
.bleeding = [{ $victim }] умер от кровотечения
|
||||
.curse = [{ $victim }] умер от проклятия
|
||||
.crippled = [{ $victim }] умер от множественных травм
|
||||
.frozen = [{ $victim }] замёрз насмерть
|
||||
.mysterious = [{ $victim }] загадочно умер
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] сгорел вызванного { $attacker }
|
||||
.bleeding = [{ $victim }] умер от кровотечения вызванного { $attacker }
|
||||
.curse = [{ $victim }] умер от проклятия вызванного { $attacker }
|
||||
.crippled = [{ $victim }] умер от множественных травм вызванного { $attacker }
|
||||
.frozen = [{ $victim }] замёрз насмерть вызванного { $attacker }
|
||||
.mysterious = [{ $victim }] загадочно умер вызванного { $attacker }
|
||||
|
||||
## PvP deaths
|
||||
|
||||
|
@ -1,23 +1,33 @@
|
||||
hud-chat-all = Све
|
||||
hud-chat-chat_tab_hover_tooltip = Десни клик за подешавања
|
||||
hud-outcome-burning = умро/ла од: горења
|
||||
hud-outcome-curse = умро/ла од: клетве
|
||||
hud-outcome-bleeding = умро/ла од: крварења
|
||||
hud-outcome-crippled = умро/ла од: парализе
|
||||
hud-outcome-frozen = умро/ла од: смрзавања
|
||||
hud-chat-online_msg = [{ $name }] се повезао/ла
|
||||
hud-chat-offline_msg = [{ $name }] се одјавио/ла
|
||||
hud-chat-default_death_msg = [{ $name }] умро/ла
|
||||
hud-chat-environmental_kill_msg = [{ $name }] је умро/ла у { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] је умро/ла од пада са висине
|
||||
hud-chat-suicide_msg = [{ $name }] је умро/ла од само-нанетих рана
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] је { $died_of_buff } изазвано од [{ $attacker }]
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] је умро/ла од: горења изазвано од [{ $attacker }]
|
||||
.bleeding = [{ $victim }] је умро/ла од: крварења изазвано од [{ $attacker }]
|
||||
.curse = [{ $victim }] је умро/ла од: клетве изазвано од [{ $attacker }]
|
||||
.crippled = [{ $victim }] је умро/ла од: парализе изазвано од [{ $attacker }]
|
||||
.frozen = [{ $victim }] је умро/ла од: смрзавања изазвано од [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] је поразио/ла [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] је упуцао/ла [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] је разнео/ла [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] је убио/ла [{ $victim }] магијом
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } изазвано од { $attacker }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] умро/ла од: горења
|
||||
.bleeding = [{ $victim }] умро/ла од: крварења
|
||||
.curse = [{ $victim }] умро/ла од: клетве
|
||||
.crippled = [{ $victim }] умро/ла од: парализе
|
||||
.frozen = [{ $victim }] умро/ла од: смрзавања
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] умро/ла од: горења изазвано од { $attacker }
|
||||
.bleeding = [{ $victim }] умро/ла од: крварења изазвано од { $attacker }
|
||||
.curse = [{ $victim }] умро/ла од: клетве изазвано од { $attacker }
|
||||
.crippled = [{ $victim }] умро/ла од: парализе изазвано од { $attacker }
|
||||
.frozen = [{ $victim }] умро/ла од: смрзавања изазвано од { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } је убио/ла [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } је упуца/ла [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } је разнео/ла [{ $victim }]
|
||||
|
@ -1,17 +1,28 @@
|
||||
## Player events
|
||||
hud-chat-online_msg = [{ $name }] är inloggad nu
|
||||
hud-chat-offline_msg = [{ $name }] loggade ut
|
||||
## Buff outcomes
|
||||
hud-outcome-burning = dödsorsak: eld
|
||||
hud-outcome-curse = dödsorsak: trolldom
|
||||
hud-outcome-bleeding = dödsorsak: blodförlust
|
||||
hud-outcome-crippled = dödsorsak: allvarliga skador
|
||||
hud-outcome-frozen = dödsorsak: förfrysning
|
||||
hud-outcome-mysterious = dödsorsak: hemlig
|
||||
## Buff deaths
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } orsakad av [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } orsakad av { $attacker }
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] dödsorsak: eld orsakad av [{ $attacker }]
|
||||
.bleeding = [{ $victim }] dödsorsak: blodförlust orsakad av [{ $attacker }]
|
||||
.curse = [{ $victim }] dödsorsak: trolldom orsakad av [{ $attacker }]
|
||||
.crippled = [{ $victim }] dödsorsak: allvarliga skador orsakad av [{ $attacker }]
|
||||
.frozen = [{ $victim }] dödsorsak: förfrysning orsakad av [{ $attacker }]
|
||||
.mysterious = [{ $victim }] dödsorsak: hemlig orsakad av [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] dödsorsak: eld
|
||||
.bleeding = [{ $victim }] dödsorsak: blodförlust
|
||||
.curse = [{ $victim }] dödsorsak: trolldom
|
||||
.crippled = [{ $victim }] dödsorsak: allvarliga skador
|
||||
.frozen = [{ $victim }] dödsorsak: förfrysning
|
||||
.mysterious = [{ $victim }] dödsorsak: hemlig
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] dödsorsak: eld orsakad av { $attacker }
|
||||
.bleeding = [{ $victim }] dödsorsak: blodförlust orsakad av { $attacker }
|
||||
.curse = [{ $victim }] dödsorsak: trolldom orsakad av { $attacker }
|
||||
.crippled = [{ $victim }] dödsorsak: allvarliga skador orsakad av { $attacker }
|
||||
.frozen = [{ $victim }] dödsorsak: förfrysning orsakad av { $attacker }
|
||||
.mysterious = [{ $victim }] dödsorsak: hemlig orsakad av { $attacker }
|
||||
## PvP deaths
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] besegrade [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] sköt [{ $victim }]
|
||||
|
@ -1,23 +1,33 @@
|
||||
hud-chat-all = ทั้งหมด
|
||||
hud-chat-chat_tab_hover_tooltip = คลิกขวาเพื่อตั้งค่า
|
||||
hud-outcome-burning = เสียชีวิต เพราะถูกไฟคลอก
|
||||
hud-outcome-curse = เสียชีวิต เพราะถูกคำสาป
|
||||
hud-outcome-bleeding = เสียชีวิต เพราะเลือดไหล
|
||||
hud-outcome-crippled = เสียชีวิต เพราะขาหัก
|
||||
hud-outcome-frozen = เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง
|
||||
hud-chat-online_msg = [{ $name }] กำลังออนไลน์
|
||||
hud-chat-offline_msg = [{ $name }] ออกจากเกม
|
||||
hud-chat-default_death_msg = [{ $name }] เสียชีวิต
|
||||
hud-chat-environmental_kill_msg = [{ $name }] เสียชีวิตในสภาพแวดล้อม { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] เสียชีวิต เพราะตกพื้นแรงไปหน่อย
|
||||
hud-chat-suicide_msg = [{ $name }] เสียชีวิต เพราะทำร้ายตัวเอง (???)
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ { $died_of_buff }
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะถูกไฟคลอก
|
||||
.bleeding = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะเลือดไหล
|
||||
.curse = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะถูกคำสาป
|
||||
.crippled = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะขาหัก
|
||||
.frozen = [{ $victim }] ถูกสังหารโดย [{ $attacker }] จากการใช้ เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] สังหาร [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $victim }] โดนลั่นหัวคม ๆ โดย [{ $attacker }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $victim }] โดนระเบิดเป็นชิ้น ๆ โดย [{ $attacker }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] สังหาร [{ $victim }] ด้วยไสยเวทย์
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] เสียชีวิต เพราะ { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ { $died_of_buff } น่าเห็นใจ
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะถูกไฟคลอก
|
||||
.bleeding = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะเลือดไหล
|
||||
.curse = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะถูกคำสาป
|
||||
.crippled = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะขาหัก
|
||||
.frozen = [{ $victim }] เสียชีวิต เพราะ เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะถูกไฟคลอก น่าเห็นใจ
|
||||
.bleeding = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะเลือดไหล น่าเห็นใจ
|
||||
.curse = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะถูกคำสาป น่าเห็นใจ
|
||||
.crippled = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะขาหัก น่าเห็นใจ
|
||||
.frozen = [{ $victim }] ถูกสังหารโดย { $attacker } จากการใช้ เสียชีวิต เพราะกลายเป็นไอศกรีมแช่แข็ง น่าเห็นใจ
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } สังหาร [{ $victim }] น่าเห็นใจ
|
||||
hud-chat-npc_ranged_kill_msg = [{ $victim }] โดนลั่นหัวคม ๆ โดย { $attacker } น่าเห็นใจ
|
||||
hud-chat-npc_explosion_kill_msg = [{ $victim }] โดนระเบิดเป็นชิ้น ๆ โดย { $attacker } น่าเห็นใจ
|
||||
|
@ -1,17 +1,28 @@
|
||||
## Player events
|
||||
hud-chat-online_msg = [{ $name }] зайшов/-ла на сервер
|
||||
hud-chat-offline_msg = [{ $name }] вийшов/-ла з серверу
|
||||
## Buff outcomes
|
||||
hud-outcome-burning = згорів/-ла живцем
|
||||
hud-outcome-curse = помер/-ла від прокльону
|
||||
hud-outcome-bleeding = помер/-ла від кровотечі
|
||||
hud-outcome-crippled = загинув/-ла від травм
|
||||
hud-outcome-frozen = замерз/-ла на смерть
|
||||
hud-outcome-mysterious = помер/-ла таємничою смертю
|
||||
## Buff deaths
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } через [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } через { $attacker }
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] згорів/-ла живцем через [{ $attacker }]
|
||||
.bleeding = [{ $victim }] помер/-ла від кровотечі через [{ $attacker }]
|
||||
.curse = [{ $victim }] помер/-ла від прокльону через [{ $attacker }]
|
||||
.crippled = [{ $victim }] загинув/-ла від травм через [{ $attacker }]
|
||||
.frozen = [{ $victim }] замерз/-ла на смерть через [{ $attacker }]
|
||||
.mysterious = [{ $victim }] помер/-ла таємничою смертю через [{ $attacker }]
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] згорів/-ла живцем
|
||||
.bleeding = [{ $victim }] помер/-ла від кровотечі
|
||||
.curse = [{ $victim }] помер/-ла від прокльону
|
||||
.crippled = [{ $victim }] загинув/-ла від травм
|
||||
.frozen = [{ $victim }] замерз/-ла на смерть
|
||||
.mysterious = [{ $victim }] помер/-ла таємничою смертю
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] згорів/-ла живцем через { $attacker }
|
||||
.bleeding = [{ $victim }] помер/-ла від кровотечі через { $attacker }
|
||||
.curse = [{ $victim }] помер/-ла від прокльону через { $attacker }
|
||||
.crippled = [{ $victim }] загинув/-ла від травм через { $attacker }
|
||||
.frozen = [{ $victim }] замерз/-ла на смерть через { $attacker }
|
||||
.mysterious = [{ $victim }] помер/-ла таємничою смертю через { $attacker }
|
||||
## PvP deaths
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] переміг/-ла [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] застрелив/-ла [{ $victim }]
|
||||
|
@ -1,23 +1,33 @@
|
||||
hud-chat-all = Tất cả
|
||||
hud-chat-chat_tab_hover_tooltip = Nhấp chuột phải để cài đặt
|
||||
hud-outcome-burning = chết vì: bị cháy
|
||||
hud-outcome-curse = chết vì: bị nguyền
|
||||
hud-outcome-bleeding = chết vì: mất máu
|
||||
hud-outcome-crippled = chết vì: bị què
|
||||
hud-outcome-frozen = chết vì: bị đông cứng
|
||||
hud-chat-online_msg = [{ $name }] đang trực tuyến
|
||||
hud-chat-offline_msg = [{ $name }] đã ngoại tuyến
|
||||
hud-chat-default_death_msg = [{ $name }] chết
|
||||
hud-chat-environmental_kill_msg = [{ $name }] chết ở { $environment }
|
||||
hud-chat-fall_kill_msg = [{ $name }] bị ngã chết
|
||||
hud-chat-suicide_msg = [{ $name }] tự bị thương mà chết
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } gây ra bởi [{ $attacker }]
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] chết vì: bị cháy gây ra bởi [{ $attacker }]
|
||||
.bleeding = [{ $victim }] chết vì: mất máu gây ra bởi [{ $attacker }]
|
||||
.curse = [{ $victim }] chết vì: bị nguyền gây ra bởi [{ $attacker }]
|
||||
.crippled = [{ $victim }] chết vì: bị què gây ra bởi [{ $attacker }]
|
||||
.frozen = [{ $victim }] chết vì: bị đông cứng gây ra bởi [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }] đã đánh bại [{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }] đã bắn chết [{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }] đã nổ tung [{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }] đã giết [{ $victim }] bằng phép thuật
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } gây ra bởi { $attacker }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] chết vì: bị cháy
|
||||
.bleeding = [{ $victim }] chết vì: mất máu
|
||||
.curse = [{ $victim }] chết vì: bị nguyền
|
||||
.crippled = [{ $victim }] chết vì: bị què
|
||||
.frozen = [{ $victim }] chết vì: bị đông cứng
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] chết vì: bị cháy gây ra bởi { $attacker }
|
||||
.bleeding = [{ $victim }] chết vì: mất máu gây ra bởi { $attacker }
|
||||
.curse = [{ $victim }] chết vì: bị nguyền gây ra bởi { $attacker }
|
||||
.crippled = [{ $victim }] chết vì: bị què gây ra bởi { $attacker }
|
||||
.frozen = [{ $victim }] chết vì: bị đông cứng gây ra bởi { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker } đã giết [{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker } đã bắn [{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker } đã nổ tung [{ $victim }]
|
||||
|
@ -1,25 +1,37 @@
|
||||
hud-chat-all = 全部
|
||||
hud-chat-chat_tab_hover_tooltip = 右键单击设置
|
||||
hud-outcome-burning = 死于:燃烧
|
||||
hud-outcome-curse = 死于:诅咒
|
||||
hud-outcome-bleeding = 死于:流血
|
||||
hud-outcome-crippled = 死于:残废
|
||||
hud-outcome-frozen = 死于:冻结
|
||||
hud-outcome-mysterious = 死于:神秘(不明)
|
||||
hud-chat-online_msg = [{ $name }] 上线了.
|
||||
hud-chat-offline_msg = [{ $name }] 下线了.
|
||||
hud-chat-default_death_msg = [{ $name }]死了
|
||||
hud-chat-environmental_kill_msg = [{ $name }]死在{ $environment }了
|
||||
hud-chat-fall_kill_msg = [{ $name }]因摔落伤害而死亡
|
||||
hud-chat-suicide_msg = [{ $name }]因自伤而死亡
|
||||
hud-chat-died_of_pvp_buff_msg = [{ $victim }] { $died_of_buff } 由于 [{ $attacker }]
|
||||
hud-chat-died_of_pvp_buff_msg =
|
||||
.burning = [{ $victim }] 死于:燃烧 由于 [{ $attacker }]
|
||||
.bleeding = [{ $victim }] 死于:流血 由于 [{ $attacker }]
|
||||
.curse = [{ $victim }] 死于:诅咒 由于 [{ $attacker }]
|
||||
.crippled = [{ $victim }] 死于:残废 由于 [{ $attacker }]
|
||||
.frozen = [{ $victim }] 死于:冻结 由于 [{ $attacker }]
|
||||
.mysterious = [{ $victim }] 死于:神秘(不明) 由于 [{ $attacker }]
|
||||
hud-chat-pvp_melee_kill_msg = [{ $attacker }]击败了[{ $victim }]
|
||||
hud-chat-pvp_ranged_kill_msg = [{ $attacker }]射杀了[{ $victim }]
|
||||
hud-chat-pvp_explosion_kill_msg = [{ $attacker }]炸死了[{ $victim }]
|
||||
hud-chat-pvp_energy_kill_msg = [{ $attacker }]用魔法击杀了[{ $victim }]
|
||||
hud-chat-pvp_other_kill_msg = [{ $attacker }]杀死了[{ $victim }]
|
||||
hud-chat-died_of_buff_nonexistent_msg = [{ $victim }] { $died_of_buff }
|
||||
hud-chat-died_of_npc_buff_msg = [{ $victim }] { $died_of_buff } 由于 { $attacker }
|
||||
hud-chat-died_of_buff_nonexistent_msg =
|
||||
.burning = [{ $victim }] 死于:燃烧
|
||||
.bleeding = [{ $victim }] 死于:流血
|
||||
.curse = [{ $victim }] 死于:诅咒
|
||||
.crippled = [{ $victim }] 死于:残废
|
||||
.frozen = [{ $victim }] 死于:冻结
|
||||
.mysterious = [{ $victim }] 死于:神秘(不明)
|
||||
hud-chat-died_of_npc_buff_msg =
|
||||
.burning = [{ $victim }] 死于:燃烧 由于 { $attacker }
|
||||
.bleeding = [{ $victim }] 死于:流血 由于 { $attacker }
|
||||
.curse = [{ $victim }] 死于:诅咒 由于 { $attacker }
|
||||
.crippled = [{ $victim }] 死于:残废 由于 { $attacker }
|
||||
.frozen = [{ $victim }] 死于:冻结 由于 { $attacker }
|
||||
.mysterious = [{ $victim }] 死于:神秘(不明) 由于 { $attacker }
|
||||
hud-chat-npc_melee_kill_msg = { $attacker }击杀了[{ $victim }]
|
||||
hud-chat-npc_ranged_kill_msg = { $attacker }射杀了[{ $victim }]
|
||||
hud-chat-npc_explosion_kill_msg = { $attacker }炸死了[{ $victim }]
|
||||
|
@ -190,8 +190,12 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, last_change: Healt
|
||||
get_attacker_name(KillType::Explosion, by)
|
||||
},
|
||||
(Some(DamageSource::Energy), Some(by)) => get_attacker_name(KillType::Energy, by),
|
||||
(Some(DamageSource::Buff(buff_kind)), Some(by)) => {
|
||||
get_attacker_name(KillType::Buff(buff_kind), by)
|
||||
(Some(DamageSource::Buff(buff_kind)), by) => {
|
||||
if let Some(by) = by {
|
||||
get_attacker_name(KillType::Buff(buff_kind), by)
|
||||
} else {
|
||||
KillSource::NonExistent(KillType::Buff(buff_kind))
|
||||
}
|
||||
},
|
||||
(Some(DamageSource::Other), Some(by)) => get_attacker_name(KillType::Other, by),
|
||||
(Some(DamageSource::Falling), _) => KillSource::FallDamage,
|
||||
|
@ -1,4 +1,6 @@
|
||||
#![feature(let_chains)]
|
||||
use std::borrow::Cow;
|
||||
|
||||
use common::comp::{
|
||||
chat::{KillSource, KillType},
|
||||
BuffKind, ChatMsg, ChatType, Content,
|
||||
@ -98,12 +100,12 @@ pub fn localize_chat_message(
|
||||
},
|
||||
ChatType::Meta => localization.get_content(msg.content()),
|
||||
ChatType::Kill(kill_source, victim) => {
|
||||
let i18n_buff = |buff| match buff {
|
||||
BuffKind::Burning => "hud-outcome-burning",
|
||||
BuffKind::Bleeding => "hud-outcome-bleeding",
|
||||
BuffKind::Cursed => "hud-outcome-curse",
|
||||
BuffKind::Crippled => "hud-outcome-crippled",
|
||||
BuffKind::Frozen => "hud-outcome-frozen",
|
||||
let get_buff_ident = |buff| match buff {
|
||||
BuffKind::Burning => "burning",
|
||||
BuffKind::Bleeding => "bleeding",
|
||||
BuffKind::Cursed => "curse",
|
||||
BuffKind::Crippled => "crippled",
|
||||
BuffKind::Frozen => "frozen",
|
||||
BuffKind::Regeneration
|
||||
| BuffKind::Saturation
|
||||
| BuffKind::Potion
|
||||
@ -128,7 +130,7 @@ pub fn localize_chat_message(
|
||||
| BuffKind::Bloodfeast
|
||||
| BuffKind::Berserk => {
|
||||
tracing::error!("Player was killed by a positive buff!");
|
||||
"hud-outcome-mysterious"
|
||||
"mysterious"
|
||||
},
|
||||
BuffKind::Wet
|
||||
| BuffKind::Ensnared
|
||||
@ -137,43 +139,55 @@ pub fn localize_chat_message(
|
||||
| BuffKind::PotionSickness
|
||||
| BuffKind::Polymorphed(_) => {
|
||||
tracing::error!("Player was killed by a debuff that doesn't do damage!");
|
||||
"hud-outcome-mysterious"
|
||||
"mysterious"
|
||||
},
|
||||
};
|
||||
|
||||
match kill_source {
|
||||
// Buff deaths
|
||||
KillSource::Player(attacker, KillType::Buff(buff_kind)) => {
|
||||
let i18n_buff = i18n_buff(*buff_kind);
|
||||
let buff = localization.get_msg(i18n_buff);
|
||||
let buff_ident = get_buff_ident(*buff_kind);
|
||||
|
||||
localization.get_msg_ctx("hud-chat-died_of_pvp_buff_msg", &i18n::fluent_args! {
|
||||
"victim" => name_format(victim),
|
||||
"died_of_buff" => buff,
|
||||
"attacker" => name_format(attacker),
|
||||
})
|
||||
let s = localization
|
||||
.get_attr_ctx(
|
||||
"hud-chat-died_of_pvp_buff_msg",
|
||||
buff_ident,
|
||||
&i18n::fluent_args! {
|
||||
"victim" => name_format(victim),
|
||||
"attacker" => name_format(attacker),
|
||||
},
|
||||
)
|
||||
.into_owned();
|
||||
Cow::Owned(s)
|
||||
},
|
||||
KillSource::NonPlayer(attacker_name, KillType::Buff(buff_kind)) => {
|
||||
let i18n_buff = i18n_buff(*buff_kind);
|
||||
let buff = localization.get_msg(i18n_buff);
|
||||
let buff_ident = get_buff_ident(*buff_kind);
|
||||
|
||||
localization.get_msg_ctx("hud-chat-died_of_npc_buff_msg", &i18n::fluent_args! {
|
||||
"victim" => name_format(victim),
|
||||
"died_of_buff" => buff,
|
||||
"attacker" => attacker_name,
|
||||
})
|
||||
let s = localization
|
||||
.get_attr_ctx(
|
||||
"hud-chat-died_of_npc_buff_msg",
|
||||
buff_ident,
|
||||
&i18n::fluent_args! {
|
||||
"victim" => name_format(victim),
|
||||
"attacker" => attacker_name,
|
||||
},
|
||||
)
|
||||
.into_owned();
|
||||
Cow::Owned(s)
|
||||
},
|
||||
KillSource::NonExistent(KillType::Buff(buff_kind)) => {
|
||||
let i18n_buff = i18n_buff(*buff_kind);
|
||||
let buff = localization.get_msg(i18n_buff);
|
||||
let buff_ident = get_buff_ident(*buff_kind);
|
||||
|
||||
localization.get_msg_ctx(
|
||||
"hud-chat-died_of_buff_nonexistent_msg",
|
||||
&i18n::fluent_args! {
|
||||
"victim" => name_format(victim),
|
||||
"died_of_buff" => buff,
|
||||
},
|
||||
)
|
||||
let s = localization
|
||||
.get_attr_ctx(
|
||||
"hud-chat-died_of_buff_nonexistent_msg",
|
||||
buff_ident,
|
||||
&i18n::fluent_args! {
|
||||
"victim" => name_format(victim),
|
||||
},
|
||||
)
|
||||
.into_owned();
|
||||
Cow::Owned(s)
|
||||
},
|
||||
// PvP deaths
|
||||
KillSource::Player(attacker, kill_type) => {
|
||||
@ -228,7 +242,7 @@ pub fn localize_chat_message(
|
||||
})
|
||||
},
|
||||
}
|
||||
.to_string()
|
||||
.into_owned()
|
||||
},
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user