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https://gitlab.com/veloren/veloren.git
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Added frenzy ability to minotaur.
Added self-buff character state. Added frenzied buff kind. Added better comments on each buff kind.
This commit is contained in:
parent
e052c7b516
commit
d1139c3b7c
@ -1,19 +1,9 @@
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DashMelee(
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SelfBuff(
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buildup_duration: 0.5,
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cast_duration: 0.25,
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recover_duration: 0.25,
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buff_kind: Frenzied,
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buff_strength: 0.5,
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buff_duration: None,
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energy_cost: 0,
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base_damage: 500,
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scaled_damage: 2000,
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base_poise_damage: 25,
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scaled_poise_damage: 100,
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base_knockback: 10.0,
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scaled_knockback: 30.0,
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range: 7.5,
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angle: 90.0,
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energy_drain: 0,
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forward_speed: 5.0,
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buildup_duration: 0.4,
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charge_duration: 4.0,
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swing_duration: 0.1,
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recover_duration: 0.5,
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infinite_charge: false,
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is_interruptible: false,
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)
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@ -19,6 +19,8 @@
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"buff.desc.invulnerability": "You cannot be damaged by any attack.",
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"buff.title.protectingward": "Protecting Ward",
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"buff.desc.protectingward": "You are protected, somewhat, from attacks.",
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"buff.title.frenzied": "Frenzied",
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"buff.desc.frenzied": "You are imbued with nunnatural speed and can ignore minor injuries."
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// Debuffs
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"buff.title.bleed": "Bleeding",
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"buff.desc.bleed": "Inflicts regular damage.",
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@ -2,8 +2,8 @@ use crate::{
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assets::{self, Asset},
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combat::{self, CombatEffect, Knockback},
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comp::{
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aura, beam, inventory::item::tool::ToolKind, projectile::ProjectileConstructor, skills,
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Body, CharacterState, EnergySource, LightEmitter, StateUpdate,
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aura, beam, buff, inventory::item::tool::ToolKind, projectile::ProjectileConstructor,
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skills, Body, CharacterState, EnergySource, LightEmitter, StateUpdate,
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},
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states::{
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behavior::JoinData,
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@ -30,6 +30,7 @@ pub enum CharacterAbilityType {
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BasicBeam,
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RepeaterRanged,
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BasicAura,
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SelfBuff,
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}
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impl From<&CharacterState> for CharacterAbilityType {
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@ -49,6 +50,7 @@ impl From<&CharacterState> for CharacterAbilityType {
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CharacterState::BasicBeam(_) => Self::BasicBeam,
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CharacterState::RepeaterRanged(_) => Self::RepeaterRanged,
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CharacterState::BasicAura(_) => Self::BasicAura,
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CharacterState::SelfBuff(_) => Self::SelfBuff,
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_ => Self::BasicMelee,
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}
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}
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@ -269,6 +271,15 @@ pub enum CharacterAbility {
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summon_amount: u32,
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summon_info: basic_summon::SummonInfo,
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},
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SelfBuff {
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buildup_duration: f32,
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cast_duration: f32,
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recover_duration: f32,
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buff_kind: buff::BuffKind,
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buff_strength: f32,
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buff_duration: Option<f32>,
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energy_cost: f32,
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},
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}
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impl Default for CharacterAbility {
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@ -315,7 +326,8 @@ impl CharacterAbility {
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| CharacterAbility::ChargedMelee { energy_cost, .. }
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| CharacterAbility::Shockwave { energy_cost, .. }
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| CharacterAbility::BasicAura { energy_cost, .. }
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| CharacterAbility::BasicBlock { energy_cost, .. } => update
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| CharacterAbility::BasicBlock { energy_cost, .. }
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| CharacterAbility::SelfBuff { energy_cost, .. } => update
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.energy
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.try_change_by(-(*energy_cost as i32), EnergySource::Ability)
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.is_ok(),
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@ -336,7 +348,11 @@ impl CharacterAbility {
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.is_ok()
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},
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CharacterAbility::HealingBeam { .. } => data.combo.counter() > 0,
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_ => true,
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CharacterAbility::ComboMelee { .. }
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| CharacterAbility::Boost { .. }
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| CharacterAbility::BasicBeam { .. }
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| CharacterAbility::Blink { .. }
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| CharacterAbility::BasicSummon { .. } => true,
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}
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}
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@ -588,6 +604,18 @@ impl CharacterAbility {
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*cast_duration /= speed;
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*recover_duration /= speed;
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},
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SelfBuff {
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ref mut buff_strength,
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ref mut buildup_duration,
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ref mut cast_duration,
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ref mut recover_duration,
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..
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} => {
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*buff_strength *= power;
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*buildup_duration /= speed;
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*cast_duration /= speed;
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*recover_duration /= speed;
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},
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}
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self
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}
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@ -607,7 +635,8 @@ impl CharacterAbility {
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| Shockwave { energy_cost, .. }
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| HealingBeam { energy_cost, .. }
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| BasicAura { energy_cost, .. }
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| BasicBlock { energy_cost, .. } => *energy_cost as u32,
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| BasicBlock { energy_cost, .. }
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| SelfBuff { energy_cost, .. } => *energy_cost as u32,
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BasicBeam { energy_drain, .. } => {
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if *energy_drain > f32::EPSILON {
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1
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@ -615,7 +644,10 @@ impl CharacterAbility {
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0
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}
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},
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Boost { .. } | ComboMelee { .. } | Blink { .. } | BasicSummon { .. } => 0,
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Boost { .. }
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| ComboMelee { .. }
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| Blink { .. }
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| BasicSummon { .. } => 0,
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}
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}
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@ -1661,6 +1693,27 @@ impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
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timer: Duration::default(),
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stage_section: StageSection::Buildup,
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}),
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CharacterAbility::SelfBuff {
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buildup_duration,
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cast_duration,
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recover_duration,
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buff_kind,
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buff_strength,
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buff_duration,
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energy_cost: _,
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} => CharacterState::SelfBuff(self_buff::Data {
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static_data: self_buff::StaticData {
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buildup_duration: Duration::from_secs_f32(*buildup_duration),
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cast_duration: Duration::from_secs_f32(*cast_duration),
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recover_duration: Duration::from_secs_f32(*recover_duration),
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buff_kind: *buff_kind,
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buff_strength: *buff_strength,
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buff_duration: buff_duration.map(Duration::from_secs_f32),
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ability_info,
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},
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timer: Duration::default(),
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stage_section: StageSection::Buildup,
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}),
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}
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}
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}
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@ -15,29 +15,48 @@ use std::{cmp::Ordering, time::Duration};
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Serialize, Deserialize, PartialOrd, Ord)]
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pub enum BuffKind {
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/// Does damage to a creature over time
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/// Strength should be 10x the DPS of the debuff
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Burning,
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/// Restores health/time for some period
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/// Strength should be 10x the healing per second
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Regeneration,
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/// Restores health/time for some period for consumables
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/// Strength should be 10x the healing per second
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Saturation,
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/// Lowers health over time for some duration
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/// Strength should be 10x the DPS of the debuff
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Bleeding,
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/// Lower a creature's max health over time
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/// Strength only affects the target max health, 0.5 targets 50% of base
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/// max, 1.0 targets 100% of base max
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Cursed,
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/// Applied when drinking a potion
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/// Strength should be 10x the healing per second
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Potion,
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/// Applied when sitting at a campfire
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/// Strength is fraction of health resotred per second
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CampfireHeal,
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/// Raises maximum stamina
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/// Strength should be 10x the effect to max energy
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IncreaseMaxEnergy,
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/// Raises maximum health
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/// Strength should be 10x the effect to max health
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IncreaseMaxHealth,
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/// Makes you immune to attacks
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/// Strength does not affect this buff
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Invulnerability,
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/// Reduces incoming damage
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/// Strength scales the damage reduction non-linearly. 0.5 provides 50% DR,
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/// 1.0 provides 67% DR
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ProtectingWard,
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/// Reduces movement speed and causes bleeding damage
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/// Strength scales the movement speed debuff non-linearly. 0.5 is 50%
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/// speed, 1.0 is 33% speed. Bleeding is at 10x the value of the strength.
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Crippled,
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/// Increases movement speed and gives health regeneration
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/// Strength scales the movement speed linearly. 0.5 is 150% speed, 1.0 is
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/// 200% speed. Provides regeneration at 10x the value of the strength
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Frenzied,
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}
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#[cfg(not(target_arch = "wasm32"))]
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@ -57,6 +76,7 @@ impl BuffKind {
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BuffKind::ProtectingWard => true,
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BuffKind::Burning => false,
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BuffKind::Crippled => false,
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BuffKind::Frenzied => true,
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}
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}
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@ -265,6 +285,17 @@ impl Buff {
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],
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data.duration,
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),
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BuffKind::Frenzied => (
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vec![
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BuffEffect::MovementSpeed(1.0 + data.strength),
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BuffEffect::HealthChangeOverTime {
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rate: data.strength * 100.0,
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accumulated: 0.0,
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kind: ModifierKind::Additive,
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},
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],
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data.duration,
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),
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};
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Buff {
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kind,
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@ -99,6 +99,8 @@ pub enum CharacterState {
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Blink(blink::Data),
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/// Summons creatures that fight for the caster
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BasicSummon(basic_summon::Data),
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/// Inserts a buff on the caster
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SelfBuff(self_buff::Data),
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}
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impl CharacterState {
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@ -120,6 +122,7 @@ impl CharacterState {
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| CharacterState::BasicBeam(_)
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| CharacterState::BasicAura(_)
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| CharacterState::HealingBeam(_)
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| CharacterState::SelfBuff(_)
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)
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}
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@ -143,6 +146,7 @@ impl CharacterState {
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| CharacterState::BasicBeam(_)
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| CharacterState::BasicAura(_)
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| CharacterState::HealingBeam(_)
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| CharacterState::SelfBuff(_)
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)
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}
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@ -21,6 +21,7 @@ pub mod idle;
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pub mod leap_melee;
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pub mod repeater_ranged;
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pub mod roll;
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pub mod self_buff;
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pub mod shockwave;
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pub mod sit;
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pub mod sneak;
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131
common/src/states/self_buff.rs
Normal file
131
common/src/states/self_buff.rs
Normal file
@ -0,0 +1,131 @@
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use crate::{
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comp::{
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buff::{Buff, BuffChange, BuffData, BuffKind, BuffSource},
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CharacterState, StateUpdate,
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},
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event::ServerEvent,
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states::{
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behavior::{CharacterBehavior, JoinData},
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utils::*,
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},
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};
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use serde::{Deserialize, Serialize};
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use std::time::Duration;
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/// Separated out to condense update portions of character state
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct StaticData {
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/// How long until state should create the aura
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pub buildup_duration: Duration,
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/// How long the state is creating an aura
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pub cast_duration: Duration,
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/// How long the state has until exiting
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pub recover_duration: Duration,
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/// What kind of buff is created
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pub buff_kind: BuffKind,
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/// Strength of the created buff
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pub buff_strength: f32,
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/// How long buff lasts
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pub buff_duration: Option<Duration>,
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/// What key is used to press ability
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pub ability_info: AbilityInfo,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Data {
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/// Struct containing data that does not change over the course of the
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/// character state
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pub static_data: StaticData,
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/// Timer for each stage
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pub timer: Duration,
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/// What section the character stage is in
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pub stage_section: StageSection,
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}
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_move(data, &mut update, 0.8);
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handle_jump(data, &mut update, 1.0);
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match self.stage_section {
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StageSection::Buildup => {
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if self.timer < self.static_data.buildup_duration {
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// Build up
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update.character = CharacterState::SelfBuff(Data {
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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..*self
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});
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} else {
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// Creates buff
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let buff = Buff::new(
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self.static_data.buff_kind,
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BuffData {
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strength: self.static_data.buff_strength,
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duration: self.static_data.buff_duration,
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},
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Vec::new(),
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BuffSource::Character { by: *data.uid },
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);
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update.server_events.push_front(ServerEvent::Buff {
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entity: data.entity,
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buff_change: BuffChange::Add(buff),
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});
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// Build up
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update.character = CharacterState::SelfBuff(Data {
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timer: Duration::default(),
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stage_section: StageSection::Cast,
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..*self
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});
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}
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},
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StageSection::Cast => {
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if self.timer < self.static_data.cast_duration {
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// Cast
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update.character = CharacterState::SelfBuff(Data {
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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..*self
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});
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} else {
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update.character = CharacterState::SelfBuff(Data {
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timer: Duration::default(),
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stage_section: StageSection::Recover,
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..*self
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});
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}
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},
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StageSection::Recover => {
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if self.timer < self.static_data.recover_duration {
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update.character = CharacterState::SelfBuff(Data {
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timer: self
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.timer
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.checked_add(Duration::from_secs_f32(data.dt.0))
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.unwrap_or_default(),
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..*self
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});
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} else {
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// Done
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update.character = CharacterState::Wielding;
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}
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},
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_ => {
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// If it somehow ends up in an incorrect stage section
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update.character = CharacterState::Wielding;
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},
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}
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// At end of state logic so an interrupt isn't overwritten
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if !input_is_pressed(data, self.static_data.ability_info.input) {
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handle_state_interrupt(data, &mut update, false);
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}
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update
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}
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}
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@ -341,6 +341,7 @@ impl<'a> System<'a> for Sys {
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CharacterState::HealingBeam(data) => data.handle_event(&j, action),
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CharacterState::Blink(data) => data.handle_event(&j, action),
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CharacterState::BasicSummon(data) => data.handle_event(&j, action),
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CharacterState::SelfBuff(data) => data.handle_event(&j, action),
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};
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local_emitter.append(&mut state_update.local_events);
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server_emitter.append(&mut state_update.server_events);
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@ -395,6 +396,7 @@ impl<'a> System<'a> for Sys {
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CharacterState::HealingBeam(data) => data.behavior(&j),
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CharacterState::Blink(data) => data.behavior(&j),
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CharacterState::BasicSummon(data) => data.behavior(&j),
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CharacterState::SelfBuff(data) => data.behavior(&j),
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};
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local_emitter.append(&mut state_update.local_events);
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|
@ -248,7 +248,8 @@ impl<'a> System<'a> for Sys {
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| CharacterState::BasicAura { .. }
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| CharacterState::HealingBeam { .. }
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| CharacterState::Blink { .. }
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| CharacterState::BasicSummon { .. } => {
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| CharacterState::BasicSummon { .. }
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| CharacterState::SelfBuff { .. } => {
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if energy.get_unchecked().regen_rate != 0.0 {
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energy.get_mut_unchecked().regen_rate = 0.0
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}
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|
@ -3622,6 +3622,8 @@ pub fn get_buff_image(buff: BuffKind, imgs: &Imgs) -> conrod_core::image::Id {
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BuffKind::IncreaseMaxHealth { .. } => imgs.buff_healthplus_0,
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BuffKind::Invulnerability => imgs.buff_invincibility_0,
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BuffKind::ProtectingWard => imgs.buff_dmg_red_0,
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// TODO: Get buff icon
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BuffKind::Frenzied { .. } => imgs.buff_invincibility_0,
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// Debuffs
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BuffKind::Bleeding { .. } => imgs.debuff_bleed_0,
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BuffKind::Cursed { .. } => imgs.debuff_skull_0,
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@ -3642,6 +3644,7 @@ pub fn get_buff_title(buff: BuffKind, localized_strings: &Localization) -> &str
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BuffKind::IncreaseMaxEnergy { .. } => localized_strings.get("buff.title.staminaup"),
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BuffKind::Invulnerability => localized_strings.get("buff.title.invulnerability"),
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BuffKind::ProtectingWard => localized_strings.get("buff.title.protectingward"),
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BuffKind::Frenzied => localized_strings.get("buff.title.frenzied"),
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// Debuffs
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BuffKind::Bleeding { .. } => localized_strings.get("buff.title.bleed"),
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BuffKind::Cursed { .. } => localized_strings.get("buff.title.cursed"),
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@ -3673,6 +3676,7 @@ pub fn get_buff_desc(buff: BuffKind, data: BuffData, localized_strings: &Localiz
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BuffKind::ProtectingWard => {
|
||||
Cow::Borrowed(localized_strings.get("buff.desc.protectingward"))
|
||||
},
|
||||
BuffKind::Frenzied => Cow::Borrowed(localized_strings.get("buff.desc.frenzied")),
|
||||
// Debuffs
|
||||
BuffKind::Bleeding { .. } => Cow::Borrowed(localized_strings.get("buff.desc.bleed")),
|
||||
BuffKind::Cursed { .. } => Cow::Borrowed(localized_strings.get("buff.desc.cursed")),
|
||||
|
@ -119,7 +119,8 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> String {
|
||||
| BuffKind::CampfireHeal
|
||||
| BuffKind::Cursed
|
||||
| BuffKind::ProtectingWard
|
||||
| BuffKind::Crippled => continue,
|
||||
| BuffKind::Crippled
|
||||
| BuffKind::Frenzied => continue,
|
||||
};
|
||||
|
||||
write!(&mut description, "{}", buff_desc).unwrap();
|
||||
@ -140,7 +141,8 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> String {
|
||||
| BuffKind::CampfireHeal
|
||||
| BuffKind::Cursed
|
||||
| BuffKind::ProtectingWard
|
||||
| BuffKind::Crippled => continue,
|
||||
| BuffKind::Crippled
|
||||
| BuffKind::Frenzied => continue,
|
||||
}
|
||||
} else if let BuffKind::Saturation | BuffKind::Regeneration = buff.kind {
|
||||
i18n.get("buff.text.every_second").to_string()
|
||||
|
Loading…
Reference in New Issue
Block a user