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Increased exp of clay golems.
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a497ac0353
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@ -12,4 +12,5 @@ Shockwave(
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shockwave_duration: 5.0,
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requires_ground: true,
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move_efficiency: 0.0,
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damage_kind: Crushing,
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)
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@ -9,4 +9,5 @@ BasicMelee(
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range: 5.0,
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max_angle: 60.0,
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damage_effect: None,
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damage_kind: Crushing,
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)
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@ -288,7 +288,7 @@ impl Body {
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Body::Dragon(_) => Vec3::new(16.0, 10.0, 16.0),
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Body::FishMedium(_) => Vec3::new(0.5, 2.0, 0.8),
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Body::FishSmall(_) => Vec3::new(0.3, 1.2, 0.6),
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Body::Golem(_) => Vec3::new(5.0, 5.0, 8.0),
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Body::Golem(_) => Vec3::new(5.0, 5.0, 7.5),
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Body::Humanoid(humanoid) => {
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let height = match (humanoid.species, humanoid.body_type) {
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(humanoid::Species::Orc, humanoid::BodyType::Male) => 2.3,
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@ -624,6 +624,10 @@ impl Body {
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biped_large::Species::Minotaur => 3.2,
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_ => 1.0,
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},
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Body::Golem(g) => match g.species {
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golem::Species::ClayGolem => 1.8,
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_ => 1.0,
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},
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_ => 1.0,
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}
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}
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@ -226,6 +226,7 @@ impl ProjectileConstructor {
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let damage = AttackDamage::new(
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Damage {
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source: DamageSource::Explosion,
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kind: DamageKind::Energy,
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value: damage,
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kind: DamageKind::Energy,
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},
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