Increased exp of clay golems.

This commit is contained in:
Sam 2021-05-06 19:45:48 -04:00
parent a497ac0353
commit d14fd59711
4 changed files with 8 additions and 1 deletions

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@ -12,4 +12,5 @@ Shockwave(
shockwave_duration: 5.0,
requires_ground: true,
move_efficiency: 0.0,
damage_kind: Crushing,
)

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@ -9,4 +9,5 @@ BasicMelee(
range: 5.0,
max_angle: 60.0,
damage_effect: None,
damage_kind: Crushing,
)

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@ -288,7 +288,7 @@ impl Body {
Body::Dragon(_) => Vec3::new(16.0, 10.0, 16.0),
Body::FishMedium(_) => Vec3::new(0.5, 2.0, 0.8),
Body::FishSmall(_) => Vec3::new(0.3, 1.2, 0.6),
Body::Golem(_) => Vec3::new(5.0, 5.0, 8.0),
Body::Golem(_) => Vec3::new(5.0, 5.0, 7.5),
Body::Humanoid(humanoid) => {
let height = match (humanoid.species, humanoid.body_type) {
(humanoid::Species::Orc, humanoid::BodyType::Male) => 2.3,
@ -624,6 +624,10 @@ impl Body {
biped_large::Species::Minotaur => 3.2,
_ => 1.0,
},
Body::Golem(g) => match g.species {
golem::Species::ClayGolem => 1.8,
_ => 1.0,
},
_ => 1.0,
}
}

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@ -226,6 +226,7 @@ impl ProjectileConstructor {
let damage = AttackDamage::new(
Damage {
source: DamageSource::Explosion,
kind: DamageKind::Energy,
value: damage,
kind: DamageKind::Energy,
},