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Merge branch 'more_spot_things' into 'master'
grave models, spot fixes, sword overlay See merge request veloren/veloren!3842
This commit is contained in:
commit
d1a7884ac8
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@ -4244,6 +4244,26 @@ Gravestone: Some((
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offset: (1.0, -6.0, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.grave.grave_3",
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offset: (1.0, -6.0, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.grave.grave_4",
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offset: (1.0, -6.0, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.grave.grave_5",
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offset: (1.0, -6.0, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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(
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model: "voxygen.voxel.sprite.grave.grave_6",
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offset: (1.0, -6.0, 0.0),
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lod_axes: (0.0, 0.0, 0.0),
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),
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],
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wind_sway: 0.0,
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)),
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@ -4,10 +4,12 @@
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// ron file pointing to voxel model and defining special colors
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base_structures: "spots_general.mage_tower",
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// maximum occurance per each 1000km^2 world area
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freq: 0.0,
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freq: 1.0,
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// placement requirements
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condition: All([Typical, MaxGradient(0.2), Biome([Forest, Taiga])]),
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condition: All([Typical, MaxGradient(0.2), Biome([Forest, Taiga, Snowland, Grassland])]),
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// Available Conditions: Typical (Not near river, way, cliffs or underwater), NearRiver,IsWay, IsUnderwater, NearCliffs
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// Available Biomes: Void, Lake, Grassland, Ocean, Mountain, Snowland, Desert, Swamp, Jungle, Forest, Savannah, Taiga
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// whether to prevent trees etc. around this spot
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spawn: false,
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spawn: true,
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),
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]
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@ -6,9 +6,14 @@
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center: (3, 3, 1),
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custom_indices: {
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8: Filled(Air, (r: 255, g: 255, b: 255)),
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9: Sprite(BedrollPirate),
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9: RotatedSprite(BedrollPirate, 0),
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10: Grass,
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11: Sprite(Chest),
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11: Sprite(CommonLockedChest),
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12: Filled(Air, (r: 255, g: 255, b: 255)),
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13: Filled(Air, (r: 255, g: 255, b: 255)),
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14: Filled(Air, (r: 255, g: 255, b: 255)),
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15: Filled(Air, (r: 255, g: 255, b: 255)),
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16: Filled(Air, (r: 255, g: 255, b: 255)),
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251: Grass,
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},
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),
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@ -6,9 +6,14 @@
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center: (3, 3, 1),
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custom_indices: {
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8: Filled(Air, (r: 255, g: 255, b: 255)),
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9: Sprite(BedrollSnow),
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10: None,
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9: RotatedSprite(BedrollSnow, 0),
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10: Grass,
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11: Sprite(CookingPot),
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12: Sprite(Chest),
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13: RotatedSprite(Tent, 0),
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14: RotatedSprite(Tent, 4),
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15: RotatedSprite(Tent, 6),
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16: RotatedSprite(Tent, 2),
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251: Sprite(SmokeDummy),
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},
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),
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@ -193,6 +193,7 @@ widget_ids! {
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skill_general_climb_2,
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skill_general_swim_0,
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skill_general_swim_1,
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sword_path_overlay,
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// Ability selection
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spellbook_art,
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sb_page_left_align,
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@ -1577,15 +1578,12 @@ impl<'a> Diary<'a> {
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ui: &mut UiCell,
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mut events: Vec<Event>,
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) -> Vec<Event> {
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// Title text
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let tree_title = &self.localized_strings.get_msg("common-weapons-sword");
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Text::new(tree_title)
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.mid_top_with_margin_on(state.ids.content_align, 2.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(34))
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.color(TEXT_COLOR)
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.set(state.ids.tree_title_txt, ui);
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Image::new(self.imgs.sword_tree_paths)
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.wh([1042.0, 636.0])
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.mid_top_with_margin_on(state.ids.content_align, 55.0)
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.graphics_for(state.ids.content_align)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
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.set(state.ids.sword_path_overlay, ui);
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// Sword
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Image::new(self.imgs.sword_bg)
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@ -76,6 +76,7 @@ image_ids! {
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arrow_r_inactive: "voxygen.element.ui.diary.buttons.arrow_r_inactive",
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ability_frame: "voxygen.element.ui.diary.abilitiy_desc_frame",
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ability_frame_dual: "voxygen.element.ui.diary.abilitiy_desc_frame_dual",
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sword_tree_paths: "voxygen.element.ui.diary.sword_path_overlay",
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// Skill Trees
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book_bg: "voxygen.element.ui.diary.spellbook_bg",
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@ -31,6 +31,9 @@ use vek::*;
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/// 3. Add a new arm to the `match` expression in [`Spot::apply_spots_to`] that
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/// tells the generator how to generate a spot, including the base structure
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/// that composes the spot and the entities that should be spawned there.
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///
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/// Only add spots with randomly spawned NPCs here. Spots that only use
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/// EntitySpawner blocks can be added in assets/world/manifests/spots.ron
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#[derive(Copy, Clone, Debug)]
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pub enum Spot {
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DwarvenGrave,
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@ -69,7 +72,6 @@ pub enum Spot {
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JungleTemple,
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SaurokTotem,
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JungleOutpost,
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MageTower,
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RonFile(&'static SpotProperties),
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}
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@ -104,20 +106,6 @@ impl Spot {
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},
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false,
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);
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Self::generate_spots(
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Spot::MageTower,
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world,
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1.0,
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|g, c| {
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g < 0.25
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&& !c.near_cliffs()
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&& !c.river.near_water()
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&& !c.path.0.is_way()
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&& c.sites.is_empty()
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&& matches!(c.get_biome(), Grassland | Forest | Taiga | Snowland)
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},
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false,
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);
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Self::generate_spots(
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Spot::Igloo,
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world,
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@ -577,11 +565,6 @@ pub fn apply_spots_to(canvas: &mut Canvas, _dynamic_rng: &mut impl Rng) {
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let spot_config = match spot {
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// Themed Spots
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Spot::MageTower => SpotConfig {
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base_structures: Some("spots_general.mage_tower"),
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entity_radius: 1.0,
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entities: &[],
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},
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Spot::DwarvenGrave => SpotConfig {
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base_structures: Some("spots_grasslands.dwarven_grave"),
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entity_radius: 60.0,
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