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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Added BlocksOfInterest and block particle emission
This commit is contained in:
parent
14fd023854
commit
d1bbfc9960
@ -18,7 +18,7 @@
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in vec3 f_pos;
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flat in vec3 f_norm;
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in vec3 f_col;
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in vec4 f_col;
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out vec4 tgt_color;
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@ -50,7 +50,7 @@ void main() {
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DirectionalLight sun_info = get_sun_info(sun_dir, point_shadow * sun_shade_frac, f_pos);
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DirectionalLight moon_info = get_moon_info(moon_dir, point_shadow * moon_shade_frac);
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vec3 surf_color = f_col;
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vec3 surf_color = f_col.rgb;
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float alpha = 1.0;
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const float n2 = 1.5;
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const float R_s2s0 = pow((1.0 - n2) / (1.0 + n2), 2);
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@ -82,5 +82,5 @@ void main() {
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vec3 color = surf_color;
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#endif
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tgt_color = vec4(color, 0.3);
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tgt_color = vec4(color, f_col.a);
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}
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@ -26,7 +26,7 @@ in int inst_mode;
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out vec3 f_pos;
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flat out vec3 f_norm;
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out vec3 f_col;
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out vec4 f_col;
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out float f_ao;
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out float f_light;
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@ -43,6 +43,7 @@ const int FIREWORK_GREEN = 5;
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const int FIREWORK_PURPLE = 6;
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const int FIREWORK_RED = 7;
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const int FIREWORK_YELLOW = 8;
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const int LEAF = 9;
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// meters per second squared (acceleration)
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const float earth_gravity = 9.807;
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@ -50,7 +51,7 @@ const float earth_gravity = 9.807;
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struct Attr {
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vec3 offs;
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float scale;
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vec3 col;
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vec4 col;
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};
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float lifetime = tick.x - inst_time;
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@ -90,7 +91,7 @@ void main() {
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vec3(rand2 * 0.1, rand3 * 0.1, 1.0 + rand4 * 0.1)// + vec3(sin(lifetime), sin(lifetime + 1.5), sin(lifetime * 4) * 0.25)
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),
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linear_scale(0.5),
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vec3(1)
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vec4(1, 1, 1, 0.3)
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);
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} else if (inst_mode == FIRE) {
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attr = Attr(
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@ -99,7 +100,7 @@ void main() {
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vec3(rand2 * 0.1, rand3 * 0.1, 2.0 + rand4 * 1.0)
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),
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1.0,
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vec3(2, rand5 + 2, 0)
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vec4(2, 0.8 + rand5 * 0.3, 0, 1)
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);
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} else if (inst_mode == GUN_POWDER_SPARK) {
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attr = Attr(
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@ -108,7 +109,7 @@ void main() {
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vec3(rand4, rand5, rand6) * 2.0 + grav_vel(earth_gravity)
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),
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1.0,
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vec3(3.5, 3 + rand7, 0)
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vec4(3.5, 3 + rand7, 0, 1)
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);
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} else if (inst_mode == SHRAPNEL) {
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attr = Attr(
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@ -117,7 +118,7 @@ void main() {
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vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
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),
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3.0 + rand0,
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vec3(0.6 + rand7 * 0.4)
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vec4(vec3(0.6 + rand7 * 0.4), 1)
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);
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} else if (inst_mode == FIREWORK_BLUE) {
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attr = Attr(
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@ -126,7 +127,7 @@ void main() {
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vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
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),
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3.0 + rand0,
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vec3(0.6 + rand7 * 0.4)
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vec4(vec3(0.6 + rand7 * 0.4), 0.3)
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);
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} else if (inst_mode == FIREWORK_GREEN) {
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attr = Attr(
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@ -135,7 +136,7 @@ void main() {
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vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
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),
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3.0 + rand0,
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vec3(0.6 + rand7 * 0.4)
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vec4(vec3(0.6 + rand7 * 0.4), 0.3)
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);
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} else if (inst_mode == FIREWORK_PURPLE) {
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attr = Attr(
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@ -144,7 +145,7 @@ void main() {
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vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
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),
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3.0 + rand0,
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vec3(0.6 + rand7 * 0.4)
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vec4(vec3(0.6 + rand7 * 0.4), 0.3)
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);
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} else if (inst_mode == FIREWORK_RED) {
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attr = Attr(
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@ -153,7 +154,7 @@ void main() {
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vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
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),
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3.0 + rand0,
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vec3(0.6 + rand7 * 0.4)
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vec4(vec3(0.6 + rand7 * 0.4), 0.3)
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);
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} else if (inst_mode == FIREWORK_YELLOW) {
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attr = Attr(
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@ -162,7 +163,16 @@ void main() {
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vec3(rand4, rand5, rand6) * 40.0 + grav_vel(earth_gravity)
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),
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3.0 + rand0,
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vec3(0.6 + rand7 * 0.4)
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vec4(vec3(0.6 + rand7 * 0.4), 0.3)
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);
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} else if (inst_mode == LEAF) {
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attr = Attr(
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linear_motion(
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vec3(1.0, 1.0, 0.0),
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vec3(0, 0, -2.0)
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) + vec3(sin(lifetime), sin(lifetime + 0.7), sin(lifetime * 0.5)) * 2.0,
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4,
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vec4(vec3(0.2 + rand7 * 0.2, 0.2 + (0.5 + rand6 * 0.5) * 0.6, 0), 1)
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);
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} else {
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attr = Attr(
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@ -171,7 +181,7 @@ void main() {
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vec3(rand2 * 0.1, rand3 * 0.1, 1.0 + rand4 * 0.5)
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),
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exp_scale(-0.2),
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vec3(1)
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vec4(1)
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);
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}
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@ -179,14 +189,12 @@ void main() {
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// First 3 normals are negative, next 3 are positive
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vec3 normals[6] = vec3[](vec3(-1,0,0), vec3(1,0,0), vec3(0,-1,0), vec3(0,1,0), vec3(0,0,-1), vec3(0,0,1));
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f_norm =
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f_norm =
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// inst_pos *
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normals[(v_norm_ao >> 0) & 0x7u];
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//vec3 col = vec3((uvec3(v_col) >> uvec3(0, 8, 16)) & uvec3(0xFFu)) / 255.0;
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f_col =
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//srgb_to_linear(col) *
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srgb_to_linear(attr.col);
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f_col = vec4(srgb_to_linear(attr.col.rgb), attr.col.a);
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gl_Position =
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all_mat *
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@ -88,6 +88,7 @@ impl Vertex {
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}
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}
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#[derive(Copy, Clone)]
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pub enum ParticleMode {
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CampfireSmoke = 0,
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CampfireFire = 1,
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@ -98,6 +99,7 @@ pub enum ParticleMode {
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FireworkPurple = 6,
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FireworkRed = 7,
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FireworkYellow = 8,
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Leaf = 9,
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}
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impl ParticleMode {
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@ -942,7 +942,8 @@ impl Scene {
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self.figure_mgr.clean(scene_data.tick);
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// Maintain the particles.
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self.particle_mgr.maintain(renderer, &scene_data);
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self.particle_mgr
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.maintain(renderer, &scene_data, &self.terrain);
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// Maintain audio
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self.sfx_mgr.maintain(
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@ -1,4 +1,4 @@
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use super::SceneData;
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use super::{terrain::BlocksOfInterest, SceneData, Terrain};
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use crate::{
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mesh::{greedy::GreedyMesh, Meshable},
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render::{
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@ -11,10 +11,14 @@ use common::{
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comp::{item::Reagent, object, Body, CharacterState, Pos},
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figure::Segment,
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outcome::Outcome,
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spiral::Spiral2d,
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state::DeltaTime,
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terrain::TerrainChunk,
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vol::RectRasterableVol,
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};
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use dot_vox::DotVoxData;
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use hashbrown::HashMap;
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use rand::Rng;
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use rand::prelude::*;
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use specs::{Join, WorldExt};
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use std::time::Duration;
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use vek::*;
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@ -83,7 +87,12 @@ impl ParticleMgr {
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}
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}
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pub fn maintain(&mut self, renderer: &mut Renderer, scene_data: &SceneData) {
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pub fn maintain(
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&mut self,
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renderer: &mut Renderer,
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scene_data: &SceneData,
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terrain: &Terrain<TerrainChunk>,
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) {
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if scene_data.particles_enabled {
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// update timings
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self.scheduler.maintain(scene_data.state.get_time());
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@ -95,6 +104,7 @@ impl ParticleMgr {
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// add new Particle
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self.maintain_body_particles(scene_data);
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self.maintain_boost_particles(scene_data);
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self.maintain_block_particles(scene_data, terrain);
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} else {
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// remove all particle lifespans
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self.particles.clear();
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@ -245,6 +255,58 @@ impl ParticleMgr {
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}
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}
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#[allow(clippy::same_item_push)] // TODO: Pending review in #587
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fn maintain_block_particles(
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&mut self,
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scene_data: &SceneData,
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terrain: &Terrain<TerrainChunk>,
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) {
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let dt = scene_data.state.ecs().fetch::<DeltaTime>().0;
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let time = scene_data.state.get_time();
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let player_pos = scene_data
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.state
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.read_component_cloned::<Pos>(scene_data.player_entity)
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.unwrap_or_default();
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let player_chunk = player_pos.0.xy().map2(TerrainChunk::RECT_SIZE, |e, sz| {
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(e.floor() as i32).div_euclid(sz as i32)
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});
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type BoiFn<'a> = fn(&'a BlocksOfInterest) -> &'a [Vec3<i32>];
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let particles: &[(BoiFn, _, _, _)] = &[
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(|boi| &boi.leaves, 0.005, 30.0, ParticleMode::Leaf),
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(|boi| &boi.embers, 20.0, 0.25, ParticleMode::CampfireFire),
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(|boi| &boi.embers, 6.0, 30.0, ParticleMode::CampfireSmoke),
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];
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const RANGE: usize = 4;
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for offset in Spiral2d::new().take((RANGE * 2 + 1).pow(2)) {
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let chunk_pos = player_chunk + offset;
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terrain.get(chunk_pos).map(|chunk_data| {
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for (get_blocks, rate, dur, mode) in particles.iter() {
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let blocks = get_blocks(&chunk_data.blocks_of_interest);
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let avg_particles = dt * blocks.len() as f32 * *rate;
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let particle_count = avg_particles.trunc() as usize
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+ (thread_rng().gen::<f32>() < avg_particles.fract()) as usize;
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for _ in 0..particle_count {
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let block_pos =
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Vec3::from(chunk_pos * TerrainChunk::RECT_SIZE.map(|e| e as i32))
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+ blocks.choose(&mut thread_rng()).copied().unwrap(); // Can't fail
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self.particles.push(Particle::new(
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Duration::from_secs_f32(*dur),
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time,
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*mode,
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block_pos.map(|e: i32| e as f32 + 0.5),
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));
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}
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}
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});
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}
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}
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fn upload_particles(&mut self, renderer: &mut Renderer) {
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let all_cpu_instances = self
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.particles
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@ -1,3 +1,7 @@
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mod watcher;
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pub use self::watcher::BlocksOfInterest;
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use crate::{
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mesh::{greedy::GreedyMesh, Meshable},
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render::{
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@ -35,7 +39,7 @@ enum Visibility {
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Visible = 2,
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}
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struct TerrainChunkData {
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pub struct TerrainChunkData {
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// GPU data
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load_time: f32,
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opaque_model: Model<TerrainPipeline>,
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@ -43,6 +47,7 @@ struct TerrainChunkData {
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col_lights: guillotiere::AllocId,
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sprite_instances: HashMap<(BlockKind, usize), Instances<SpriteInstance>>,
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locals: Consts<TerrainLocals>,
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pub blocks_of_interest: BlocksOfInterest,
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visible: Visibility,
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can_shadow_point: bool,
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@ -51,6 +56,7 @@ struct TerrainChunkData {
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frustum_last_plane_index: u8,
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}
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#[derive(Copy, Clone)]
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struct ChunkMeshState {
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pos: Vec2<i32>,
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started_tick: u64,
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@ -67,6 +73,7 @@ struct MeshWorkerResponse {
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col_lights_info: ColLightInfo,
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sprite_instances: HashMap<(BlockKind, usize), Vec<SpriteInstance>>,
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started_tick: u64,
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blocks_of_interest: BlocksOfInterest,
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}
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struct SpriteConfig {
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@ -392,6 +399,7 @@ fn mesh_worker<V: BaseVol<Vox = Block> + RectRasterableVol + ReadVol + Debug>(
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started_tick: u64,
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volume: <VolGrid2d<V> as SampleVol<Aabr<i32>>>::Sample,
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max_texture_size: u16,
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chunk: Arc<TerrainChunk>,
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range: Aabb<i32>,
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sprite_data: &HashMap<(BlockKind, usize), Vec<SpriteData>>,
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) -> MeshWorkerResponse {
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@ -446,6 +454,7 @@ fn mesh_worker<V: BaseVol<Vox = Block> + RectRasterableVol + ReadVol + Debug>(
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instances
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},
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blocks_of_interest: BlocksOfInterest::from_chunk(&chunk),
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started_tick,
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}
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}
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@ -2575,7 +2584,7 @@ impl<V: RectRasterableVol> Terrain<V> {
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// Limit ourselves to u16::MAX even if larger textures are supported.
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let max_texture_size = renderer.max_texture_size();
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for todo in self
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for (todo, chunk) in self
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.mesh_todo
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.values_mut()
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.filter(|todo| {
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@ -2584,6 +2593,14 @@ impl<V: RectRasterableVol> Terrain<V> {
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.unwrap_or(true)
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})
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.min_by_key(|todo| todo.active_worker.unwrap_or(todo.started_tick))
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// Find a reference to the actual `TerrainChunk` we're meshing
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.and_then(|todo| {
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let pos = todo.pos;
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Some((todo, scene_data.state
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.terrain()
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.get_key_arc(pos)
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.cloned()?))
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})
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{
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// TODO: find a alternative!
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if scene_data.thread_pool.queued_jobs() > 0 {
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@ -2644,6 +2661,7 @@ impl<V: RectRasterableVol> Terrain<V> {
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started_tick,
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volume,
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max_texture_size,
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chunk,
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aabb,
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&sprite_data,
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));
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@ -2737,6 +2755,7 @@ impl<V: RectRasterableVol> Terrain<V> {
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visible: Visibility::OutOfRange,
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can_shadow_point: false,
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can_shadow_sun: false,
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blocks_of_interest: response.blocks_of_interest,
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z_bounds: response.z_bounds,
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frustum_last_plane_index: 0,
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});
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@ -2921,6 +2940,10 @@ impl<V: RectRasterableVol> Terrain<V> {
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)
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}
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pub fn get(&self, chunk_key: Vec2<i32>) -> Option<&TerrainChunkData> {
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self.chunks.get(&chunk_key)
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}
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pub fn chunk_count(&self) -> usize { self.chunks.len() }
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pub fn visible_chunk_count(&self) -> usize {
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|
37
voxygen/src/scene/terrain/watcher.rs
Normal file
37
voxygen/src/scene/terrain/watcher.rs
Normal file
@ -0,0 +1,37 @@
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use common::{
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terrain::{BlockKind, TerrainChunk},
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vol::{IntoVolIterator, RectRasterableVol},
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};
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use rand::prelude::*;
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use vek::*;
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pub struct BlocksOfInterest {
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pub leaves: Vec<Vec3<i32>>,
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pub embers: Vec<Vec3<i32>>,
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}
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impl BlocksOfInterest {
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pub fn from_chunk(chunk: &TerrainChunk) -> Self {
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let mut leaves = Vec::new();
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let mut embers = Vec::new();
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chunk
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.vol_iter(
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Vec3::new(0, 0, chunk.get_min_z()),
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Vec3::new(
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TerrainChunk::RECT_SIZE.x as i32,
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TerrainChunk::RECT_SIZE.y as i32,
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chunk.get_max_z(),
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),
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)
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.for_each(|(pos, block)| {
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if block.kind() == BlockKind::Leaves && thread_rng().gen_range(0, 16) == 0 {
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leaves.push(pos);
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} else if block.kind() == BlockKind::Ember {
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embers.push(pos);
|
||||
}
|
||||
});
|
||||
|
||||
Self { leaves, embers }
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user