- use common fn generate_from_parts to generate biome-names

- arrays for bricks instead of vecs
This commit is contained in:
floppy 2022-01-27 12:29:34 +01:00
parent 52c4c170fc
commit d2e84fb936

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@ -110,7 +110,6 @@ impl<'a, R: Rng> NameGen<'a, R> {
"still", "gleam", "wild", "blind", "swift", "gnarl", "flutter", "silent", "honey",
"bramble", "rose", "aspen",
];
//let start = cons.clone();
let end = [
"root", "bark", "log", "brook", "well", "shire", "leaf", "more", "bole", "heart",
"song", "dew", "bough", "path", "wind", "breeze", "light", "branch", "bloom", "vale",
@ -129,7 +128,6 @@ impl<'a, R: Rng> NameGen<'a, R> {
"gleam", "wild", "corm", "mint", "petal", "feather", "silent", "bronze", "bistre",
"thistle", "bristle", "dew", "bramble", "sorrel", "broad",
];
//let start = cons.clone();
let end = [
"brook", "well", "flight", "more", "heart", "song", "barb", "wort", "hoof", "foot",
"herd", "path", "wind", "breeze", "light", "bloom", "rest", "balm", "reach", "flow",
@ -147,7 +145,6 @@ impl<'a, R: Rng> NameGen<'a, R> {
"bronze", "broad", "scorch", "sear", "gold", "prowl", "marl", "gleam", "rage", "ghost",
"soul", "specter", "scald", "singe", "heat", "torch", "rite", "bone", "petal",
];
//let start = cons.clone();
let end = [
"dust", "grass", "swarm", "more", "heart", "song", "claw", "fang", "hoof", "foot",
"herd", "path", "wind", "breeze", "howl", "sway", "rest", "reach", "flow", "graze",
@ -166,7 +163,6 @@ impl<'a, R: Rng> NameGen<'a, R> {
"still", "wild", "blind", "silent", "somber", "sleet", "silent", "sharp", "somber",
"sleet", "silent", "sharp", "rime", "drizzle", "resin",
];
//let start = cons.clone();
let end = [
"root", "bark", "log", "brook", "well", "shire", "more", "bole", "heart", "song",
"dew", "bough", "path", "wind", "breeze", "light", "branch", "bloom", "pine", "spruce",