mirror of
https://gitlab.com/veloren/veloren.git
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Assigns a ToolKind to bipedlarge weapons
This commit is contained in:
parent
0e628ef67f
commit
d2f91bc3a0
13
assets/common/items/npc_weapons/bow/lizardman_bow.ron
Normal file
13
assets/common/items/npc_weapons/bow/lizardman_bow.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Lizardman bow",
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description: "Placeholder",
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kind: Tool(
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(
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kind: Bow("LizardmanBow"),
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stats: (
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equip_time_millis: 500,
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power: 1.00,
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),
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)
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),
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)
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13
assets/common/items/npc_weapons/hammer/cyclops_hammer.ron
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13
assets/common/items/npc_weapons/hammer/cyclops_hammer.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Cyclops Hammer",
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description: "Placeholder",
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kind: Tool(
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(
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kind: Hammer("CyclopsHammer"),
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stats: (
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equip_time_millis: 500,
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power: 1.00,
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),
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)
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),
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)
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13
assets/common/items/npc_weapons/hammer/ogre_hammer.ron
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13
assets/common/items/npc_weapons/hammer/ogre_hammer.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Ogre Hammer",
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description: "Placeholder",
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kind: Tool(
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(
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kind: Hammer("OgreHammer"),
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stats: (
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equip_time_millis: 500,
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power: 1.00,
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),
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)
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),
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)
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13
assets/common/items/npc_weapons/hammer/troll_hammer.ron
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13
assets/common/items/npc_weapons/hammer/troll_hammer.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Troll Hammer",
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description: "Placeholder",
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kind: Tool(
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(
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kind: Hammer("TrollHammer"),
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stats: (
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equip_time_millis: 500,
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power: 1.00,
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),
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)
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),
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)
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13
assets/common/items/npc_weapons/hammer/wendigo_hammer.ron
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13
assets/common/items/npc_weapons/hammer/wendigo_hammer.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Wendigo Hammer",
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description: "Placeholder",
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kind: Tool(
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(
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kind: Hammer("WendigoHammer"),
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stats: (
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equip_time_millis: 500,
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power: 1.00,
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),
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)
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),
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)
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13
assets/common/items/npc_weapons/staff/lizardman_staff.ron
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13
assets/common/items/npc_weapons/staff/lizardman_staff.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Lizardman Staff",
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description: "Placeholder",
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kind: Tool(
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(
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kind: Staff("LizardmanStaff"),
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stats: (
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equip_time_millis: 500,
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power: 1.00,
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),
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)
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),
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)
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13
assets/common/items/npc_weapons/staff/ogre_staff.ron
Normal file
13
assets/common/items/npc_weapons/staff/ogre_staff.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Ogre Staff",
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description: "Placeholder",
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kind: Tool(
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(
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kind: Staff("OgreStaff"),
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stats: (
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equip_time_millis: 500,
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power: 1.00,
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),
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)
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),
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)
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13
assets/common/items/npc_weapons/sword/dullahan_sword.ron
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13
assets/common/items/npc_weapons/sword/dullahan_sword.ron
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@ -0,0 +1,13 @@
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ItemDef(
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name: "Dullahan Sword",
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description: "Placehoder",
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kind: Tool(
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(
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kind: Sword("DullahanSword"),
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stats: (
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equip_time_millis: 500,
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power: 1.00,
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),
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)
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),
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)
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13
assets/common/items/npc_weapons/sword/lizardman_sword.ron
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13
assets/common/items/npc_weapons/sword/lizardman_sword.ron
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ItemDef(
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name: "Lizardman Sword",
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description: "Placehoder",
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kind: Tool(
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(
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kind: Sword("LizardmanSword"),
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stats: (
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equip_time_millis: 500,
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power: 1.00,
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),
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)
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),
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)
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@ -26,7 +26,7 @@
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),
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main: (
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offset: (-5.0, -5.5, -5.0),
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central: ("npc.ogre.male.hammer"),
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central: ("weapon.hammer.2hhammer_ogre"),
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)
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),
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(Ogre, Female): (
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@ -56,7 +56,7 @@
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),
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main: (
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offset: (-2.5, -5.5, -5.0),
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central: ("npc.ogre.female.main"),
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central: ("weapon.hammer.2hhammer_ogre"),
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)
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),
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(Cyclops, Male): (
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@ -86,7 +86,7 @@
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),
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main: (
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offset: (-5.0, -6.5, -4.0),
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central: ("npc.cyclops.male.hammer"),
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central: ("weapon.hammer.2hhammer_cyclops-0"),
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)
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),
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(Cyclops, Female): (
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@ -116,7 +116,7 @@
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),
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main: (
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offset: (-5.0, -6.5, -4.0),
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central: ("npc.cyclops.female.hammer"),
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central: ("weapon.hammer.2hhammer_cyclops-0"),
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)
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),
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(Wendigo, Male): (
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@ -146,7 +146,7 @@
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),
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main: (
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offset: (-5.0, -6.5, -4.0),
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central: ("npc.wendigo.male.hammer"),
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central: ("weapon.hammer.2hhammer_wendigo"),
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)
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),
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(Wendigo, Female): (
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@ -176,7 +176,7 @@
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),
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main: (
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offset: (-5.0, -6.5, -4.0),
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central: ("npc.wendigo.male.hammer"),
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central: ("weapon.hammer.2hhammer_wendigo"),
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)
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),
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(Troll, Male): (
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@ -206,7 +206,7 @@
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),
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main: (
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offset: (-5.0, -6.5, -4.0),
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central: ("npc.troll.male.hammer"),
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central: ("weapon.hammer.2hhammer_troll"),
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)
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),
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(Troll, Female): (
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@ -236,7 +236,7 @@
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),
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main: (
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offset: (-5.0, -6.5, -4.0),
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central: ("npc.troll.female.hammer"),
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central: ("weapon.hammer.2hhammer_troll"),
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)
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),
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(Dullahan, Male): (
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@ -266,7 +266,7 @@
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),
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main: (
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offset: (-5.0, -6.5, -4.0),
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central: ("npc.cyclops.male.hammer"),
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central: ("weapon.sword.greatsword_2h_dullahan"),
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)
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),
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(Dullahan, Female): (
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@ -296,7 +296,7 @@
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),
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main: (
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offset: (-5.0, -6.5, -4.0),
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central: ("npc.cyclops.male.hammer"),
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central: ("weapon.sword.greatsword_2h_dullahan"),
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)
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),
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(Werewolf, Male): (
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@ -386,7 +386,7 @@
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),
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main: (
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offset: (-1.5, -9.0, -10.0),
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central: ("npc.lizardman_occult.male.weapon"),
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central: ("weapon.staff.firestaff_lizardman"),
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)
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),
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(Occultlizardman, Female): (
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@ -415,8 +415,8 @@
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central: ("armor.empty"),
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),
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main: (
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offset: (-1.5, -9.0, -10.0),
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central: ("npc.lizardman_occult.female.weapon"),
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offset: (-5.5, -2.0, -10.0),
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central: ("weapon.staff.firestaff_lizardman"),
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)
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),
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(Mightylizardman, Male): (
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@ -446,7 +446,7 @@
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),
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main: (
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offset: (-1.5, -9.0, -10.0),
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central: ("npc.lizardman_mighty.male.weapon"),
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central: ("weapon.sword.long_2h_lizardman"),
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)
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),
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(Mightylizardman, Female): (
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@ -476,7 +476,7 @@
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),
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main: (
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offset: (-1.5, -9.0, -10.0),
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central: ("npc.lizardman_mighty.female.weapon"),
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central: ("weapon.sword.long_2h_lizardman"),
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)
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),
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(Slylizardman, Male): (
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@ -506,7 +506,7 @@
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),
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main: (
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offset: (-1.5, -9.0, -10.0),
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central: ("npc.lizardman_sly.male.weapon"),
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central: ("weapon.bow.longbow_lizardman"),
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)
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),
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(Slylizardman, Female): (
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@ -536,7 +536,7 @@
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),
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main: (
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offset: (-1.5, -9.0, -10.0),
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central: ("npc.lizardman_sly.female.weapon"),
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central: ("weapon.bow.longbow_lizardman"),
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)
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),
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})
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BIN
assets/voxygen/voxel/npc/lizardman_mighty/male/weapon.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/npc/lizardman_mighty/male/weapon.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/npc/lizardman_sly/male/weapon.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/npc/lizardman_sly/male/weapon.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/npc/troll/male/weapon_r.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/npc/troll/male/weapon_r.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/npc/wendigo/male/hammer.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/npc/wendigo/male/hammer.vox
(Stored with Git LFS)
Binary file not shown.
@ -1,5 +1,6 @@
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use crate::comp::{
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golem,
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biped_large,
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item::{Item, ItemKind},
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Alignment, Body, CharacterAbility, ItemConfig, Loadout,
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};
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@ -72,7 +73,6 @@ impl LoadoutBuilder {
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mut main_tool: Option<Item>,
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is_giant: bool,
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) -> Self {
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#![allow(clippy::single_match)] // For when this is done to more than just golems.
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match body {
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Body::Golem(golem) => match golem.species {
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golem::Species::StoneGolem => {
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@ -81,6 +81,54 @@ impl LoadoutBuilder {
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));
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},
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},
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Body::BipedLarge(biped_large) => match (biped_large.species, biped_large.body_type) {
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(biped_large::Species::Occultlizardman, _) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.staff.lizardman_staff",
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));
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},
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(biped_large::Species::Mightylizardman, _) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.sword.lizardman_sword",
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));
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},
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(biped_large::Species::Slylizardman, _) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.bow.lizardman_bow",
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));
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},
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(biped_large::Species::Ogre, biped_large::BodyType::Male) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.hammer.ogre_hammer",
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));
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},
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(biped_large::Species::Ogre, biped_large::BodyType::Female) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.staff.ogre_staff",
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));
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},
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(biped_large::Species::Troll, _) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.hammer.troll_hammer",
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));
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},
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(biped_large::Species::Wendigo, _) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.hammer.wendigo_hammer",
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));
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},
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(biped_large::Species::Cyclops, _) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.hammer.cyclops_hammer",
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));
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},
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(biped_large::Species::Dullahan, _) => {
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main_tool = Some(Item::new_from_asset_expect(
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"common.items.npc_weapons.sword.dullahan_sword",
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));
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},
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_ => {},
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},
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Body::Humanoid(_) => {
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if is_giant {
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main_tool = Some(Item::new_from_asset_expect(
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@ -259,6 +307,23 @@ impl LoadoutBuilder {
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tabard: None,
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},
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},
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Body::BipedLarge(_) => Loadout {
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active_item,
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second_item: None,
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shoulder: None,
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chest: None,
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belt: None,
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hand: None,
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pants: None,
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foot: None,
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back: None,
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ring: None,
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neck: None,
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lantern: None,
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glider: None,
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head: None,
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tabard: None,
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},
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_ => LoadoutBuilder::animal(body).build(),
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};
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|
@ -316,10 +316,9 @@ impl<'a> System<'a> for Sys {
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Some(ToolKind::Bow(_)) => Tactic::RangedPowerup,
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Some(ToolKind::Staff(_)) => Tactic::Staff,
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Some(ToolKind::NpcWeapon(kind)) => {
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if kind == "StoneGolemsFist" {
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Tactic::StoneGolemBoss
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} else {
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Tactic::Melee
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match kind.as_str() {
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"StoneGolemsFist" => Tactic::StoneGolemBoss,
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_ => Tactic::Melee,
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}
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},
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_ => Tactic::Melee,
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|
@ -2,12 +2,13 @@ use super::{
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super::{vek::*, Animation},
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BipedLargeSkeleton, SkeletonAttr,
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};
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use common::comp::item::{Hands, ToolKind};
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use std::{f32::consts::PI, ops::Mul};
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pub struct WieldAnimation;
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impl Animation for WieldAnimation {
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type Dependency = (f32, f64);
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type Dependency = (Option<ToolKind>, Option<ToolKind>, f32, f64);
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type Skeleton = BipedLargeSkeleton;
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#[cfg(feature = "use-dyn-lib")]
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@ -16,7 +17,7 @@ impl Animation for WieldAnimation {
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#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_wield")]
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(velocity, global_time): Self::Dependency,
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(active_tool_kind, second_tool_kind, velocity, global_time): Self::Dependency,
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anim_time: f64,
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_rate: &mut f32,
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skeleton_attr: &SkeletonAttr,
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@ -312,11 +313,131 @@ impl Animation for WieldAnimation {
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Quaternion::rotation_x(-0.5 + footrotr * 0.85) * Quaternion::rotation_y(0.0);
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next.foot_r.scale = Vec3::one() / 8.0;
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next.control.position = Vec3::new(7.0, 9.0, -10.0);
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next.control.orientation = Quaternion::rotation_x(test * 0.02)
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* Quaternion::rotation_y(test * 0.02)
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* Quaternion::rotation_z(test * 0.02);
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next.control.scale = Vec3::one();
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}
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match active_tool_kind {
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Some(ToolKind::Bow(_)) => {
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next.hand_l.position = Vec3::new(
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-skeleton_attr.hand.0 - 7.0,
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skeleton_attr.hand.1 - 7.0,
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skeleton_attr.hand.2 + 10.0,
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);
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next.hand_l.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
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next.hand_l.scale = Vec3::one() * 1.02;
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next.hand_r.position = Vec3::new(
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skeleton_attr.hand.0 - 7.0,
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skeleton_attr.hand.1 - 7.0,
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skeleton_attr.hand.2 + 10.0,
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);
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next.hand_r.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
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next.hand_r.scale = Vec3::one() * 1.02;
|
||||
next.hand_r.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
|
||||
next.hand_r.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.control.position = Vec3::new(7.0, 9.0, -10.0);
|
||||
next.control.orientation = Quaternion::rotation_x(test * 0.02)
|
||||
* Quaternion::rotation_y(test * 0.02)
|
||||
* Quaternion::rotation_z(test * 0.02);
|
||||
next.control.scale = Vec3::one();
|
||||
|
||||
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0)
|
||||
* Quaternion::rotation_y(-1.57)
|
||||
* Quaternion::rotation_z(1.0);
|
||||
next.main.scale = Vec3::one() * 1.02;
|
||||
},
|
||||
Some(ToolKind::Hammer(_)) => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
-skeleton_attr.hand.0 - 7.0,
|
||||
skeleton_attr.hand.1 - 7.0,
|
||||
skeleton_attr.hand.2 + 10.0,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
|
||||
next.hand_l.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
skeleton_attr.hand.0 - 7.0,
|
||||
skeleton_attr.hand.1 - 7.0,
|
||||
skeleton_attr.hand.2 + 10.0,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
|
||||
next.hand_r.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.control.position = Vec3::new(7.0, 9.0, -10.0);
|
||||
next.control.orientation = Quaternion::rotation_x(test * 0.02)
|
||||
* Quaternion::rotation_y(test * 0.02)
|
||||
* Quaternion::rotation_z(test * 0.02);
|
||||
next.control.scale = Vec3::one();
|
||||
|
||||
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0)
|
||||
* Quaternion::rotation_y(-1.57)
|
||||
* Quaternion::rotation_z(1.0);
|
||||
next.main.scale = Vec3::one() * 1.02;
|
||||
},
|
||||
Some(ToolKind::Staff(_)) => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
-skeleton_attr.hand.0 - 7.0,
|
||||
skeleton_attr.hand.1 - 7.0,
|
||||
skeleton_attr.hand.2 + 10.0,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
|
||||
next.hand_l.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
skeleton_attr.hand.0 - 7.0,
|
||||
skeleton_attr.hand.1 - 7.0,
|
||||
skeleton_attr.hand.2 + 10.0,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
|
||||
next.hand_r.scale = Vec3::one() * 1.02;
|
||||
next.hand_r.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
|
||||
next.hand_r.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.control.position = Vec3::new(7.0, 9.0, -10.0);
|
||||
next.control.orientation = Quaternion::rotation_x(test * 0.02)
|
||||
* Quaternion::rotation_y(test * 0.02)
|
||||
* Quaternion::rotation_z(test * 0.02);
|
||||
next.control.scale = Vec3::one();
|
||||
|
||||
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0)
|
||||
* Quaternion::rotation_y(-1.57)
|
||||
* Quaternion::rotation_z(1.0);
|
||||
next.main.scale = Vec3::one() * 1.02;
|
||||
},
|
||||
Some(ToolKind::Sword(_)) => {
|
||||
next.hand_l.position = Vec3::new(
|
||||
-skeleton_attr.hand.0 - 7.0,
|
||||
skeleton_attr.hand.1 - 7.0,
|
||||
skeleton_attr.hand.2 + 10.0,
|
||||
);
|
||||
next.hand_l.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
|
||||
next.hand_l.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
skeleton_attr.hand.0 - 7.0,
|
||||
skeleton_attr.hand.1 - 7.0,
|
||||
skeleton_attr.hand.2 + 10.0,
|
||||
);
|
||||
next.hand_r.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
|
||||
next.hand_r.scale = Vec3::one() * 1.02;
|
||||
next.hand_r.orientation = Quaternion::rotation_x(0.57) * Quaternion::rotation_z(1.57);
|
||||
next.hand_r.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.control.position = Vec3::new(7.0, 9.0, -10.0);
|
||||
next.control.orientation = Quaternion::rotation_x(test * 0.02)
|
||||
* Quaternion::rotation_y(test * 0.02)
|
||||
* Quaternion::rotation_z(test * 0.02);
|
||||
next.control.scale = Vec3::one();
|
||||
|
||||
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
||||
next.main.orientation = Quaternion::rotation_x(0.0)
|
||||
* Quaternion::rotation_y(-1.57)
|
||||
* Quaternion::rotation_z(1.0);
|
||||
next.main.scale = Vec3::one() * 1.02;
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
|
||||
next
|
||||
|
@ -2250,7 +2250,7 @@ impl FigureMgr {
|
||||
CharacterState::Wielding { .. } => {
|
||||
anim::biped_large::WieldAnimation::update_skeleton(
|
||||
&target_base,
|
||||
(vel.0.magnitude(), time),
|
||||
(active_tool_kind, second_tool_kind, vel.0.magnitude(), time),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
|
Loading…
Reference in New Issue
Block a user