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read input on a different thread
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commit
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@ -2,6 +2,8 @@ use client::{Client, Event};
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use common::{clock::Clock, comp};
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use log::{error, info};
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use std::io;
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use std::sync::mpsc;
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use std::thread;
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use std::time::Duration;
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const TPS: u64 = 10; // Low value is okay, just reading messages.
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@ -25,6 +27,9 @@ fn main() {
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// Set up an fps clock.
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let mut clock = Clock::new();
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println!("Enter your username");
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let mut username = read_input();
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// Create a client.
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let mut client =
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Client::new(([127, 0, 0, 1], 59003), None).expect("Failed to create client instance");
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@ -33,15 +38,21 @@ fn main() {
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println!("Players online: {:?}", client.get_players());
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println!("Enter your username");
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let mut username = read_input();
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client.register(comp::Player::new(username, None));
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let (tx, rx) = mpsc::channel();
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thread::spawn(move || {
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loop {
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let msg = read_input();
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tx.send(msg).unwrap();
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}
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});
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loop {
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// TODO: Make it run on another thread. The client doesn't sync until you won't send another
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// message.
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client.send_chat(read_input());
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for msg in rx.try_iter() {
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client.send_chat(msg)
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}
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let events = match client.tick(comp::Controller::default(), clock.get_last_delta()) {
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Ok(events) => events,
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Err(err) => {
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@ -56,7 +67,6 @@ fn main() {
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Event::Disconnect => {} // TODO
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}
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}
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// Clean up the server after a tick.
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client.cleanup();
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