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Branch on lower color values for more accurate speedy color conversion, add simple color conversion benchmarks
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@ -37,3 +37,7 @@ criterion = "0.3"
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[[bench]]
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name = "chonk_benchmark"
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harness = false
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[[bench]]
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name = "color_benchmark"
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harness = false
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@ -1,7 +1,6 @@
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#[macro_use]
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extern crate criterion;
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use criterion::black_box;
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use criterion::criterion_group;
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use criterion::criterion_main;
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use criterion::Criterion;
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use vek::*;
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22
common/benches/color_benchmark.rs
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22
common/benches/color_benchmark.rs
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@ -0,0 +1,22 @@
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use criterion::black_box;
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use criterion::criterion_group;
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use criterion::criterion_main;
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use criterion::Criterion;
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use vek::*;
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use veloren_common::util::{linear_to_srgb, srgb_to_linear};
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fn criterion_benchmark(c: &mut Criterion) {
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c.bench_function("color: srgb to linear (0.5, 0.1, 0.5)", |b| {
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b.iter(|| {
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black_box(srgb_to_linear(black_box(Rgb::new(0.5, 0.1, 0.5))));
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})
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});
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c.bench_function("color: linear to srgb (0.5, 0.1, 0.5)", |b| {
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b.iter(|| {
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black_box(linear_to_srgb(black_box(Rgb::new(0.5, 0.1, 0.5))));
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})
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});
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}
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criterion_group!(benches, criterion_benchmark);
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criterion_main!(benches);
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@ -9,14 +9,26 @@ use vek::{Mat3, Rgb, Rgba, Vec3};
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#[inline(always)]
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pub fn srgb_to_linear(col: Rgb<f32>) -> Rgb<f32> {
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0.012522878 * col + 0.682171111 * col * col + 0.305306011 * col * col * col
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col.map(|c| {
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if c <= 0.104 {
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c * 0.08677088
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} else {
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0.012522878 * c + 0.682171111 * c * c + 0.305306011 * c * c * c
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}
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})
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}
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#[inline(always)]
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pub fn linear_to_srgb(col: Rgb<f32>) -> Rgb<f32> {
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let s1 = col.sqrt();
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let s2 = s1.sqrt();
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let s3 = s2.sqrt();
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0.585122381 * s1 + 0.783140355 * s2 - 0.368262736 * s3
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col.map(|c| {
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if c <= 0.0060 {
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c * 11.500726
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} else {
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let s1 = c.sqrt();
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let s2 = s1.sqrt();
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let s3 = s2.sqrt();
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0.585122381 * s1 + 0.783140355 * s2 - 0.368262736 * s3
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}
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})
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}
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#[inline(always)]
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pub fn srgba_to_linear(col: Rgba<f32>) -> Rgba<f32> {
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