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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Buffed cleaving spin
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parent
ac2e2fd724
commit
d3a52bd63b
@ -12,15 +12,15 @@ ComboMelee2(
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angle: 360.0,
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multi_target: true,
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),
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buildup_duration: 0.2,
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swing_duration: 0.4,
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buildup_duration: 0.1,
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swing_duration: 0.3,
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hit_timing: 0.6,
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recover_duration: 0.3,
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recover_duration: 0.2,
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ori_modifier: 0.6,
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),
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],
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is_stance: false,
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energy_cost_per_strike: 10,
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energy_cost_per_strike: 15,
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meta: (
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kind: Some(Sword(Cleaving)),
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),
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@ -45,7 +45,6 @@ use common::{
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},
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consts::{ENERGY_PER_LEVEL, HP_PER_LEVEL},
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};
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use inline_tweak::tweak;
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use std::borrow::Cow;
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const ART_SIZE: [f64; 2] = [320.0, 320.0];
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@ -1516,8 +1515,8 @@ impl<'a> Diary<'a> {
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// Sword
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Image::new(self.imgs.sword_bg)
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.wh([tweak!(1000.0), tweak!(600.0)])
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.mid_top_with_margin_on(state.ids.content_align, tweak!(80.0))
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.wh([1000.0, 600.0])
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.mid_top_with_margin_on(state.ids.content_align, 80.0)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
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.set(state.ids.sword_bg, ui);
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@ -1526,152 +1525,152 @@ impl<'a> Diary<'a> {
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::BalancedFinisher),
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ability_id: "common.abilities.sword.balanced_finisher",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(489.0), tweak!(462.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 489.0, 462.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::OffensiveCombo),
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ability_id: "common.abilities.sword.offensive_combo",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(389.0), tweak!(313.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 389.0, 313.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::OffensiveFinisher),
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ability_id: "common.abilities.sword.offensive_finisher",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(489.0), tweak!(265.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 489.0, 265.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::OffensiveAdvance),
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ability_id: "common.abilities.sword.offensive_advance",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(489.0), tweak!(361.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 489.0, 361.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CripplingCombo),
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ability_id: "common.abilities.sword.crippling_combo",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(289.0), tweak!(164.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 289.0, 164.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CripplingFinisher),
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ability_id: "common.abilities.sword.crippling_finisher",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(193.0), tweak!(164.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 193.0, 164.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CripplingStrike),
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ability_id: "common.abilities.sword.crippling_strike",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(97.0), tweak!(164.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 97.0, 164.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CripplingGouge),
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ability_id: "common.abilities.sword.crippling_gouge",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(2.0), tweak!(164.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 2.0, 164.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CleavingCombo),
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ability_id: "common.abilities.sword.cleaving_combo",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(289.0), tweak!(15.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 289.0, 15.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CleavingFinisher),
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ability_id: "common.abilities.sword.cleaving_finisher",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(193.0), tweak!(15.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 193.0, 15.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CleavingSpin),
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ability_id: "common.abilities.sword.cleaving_spin",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(97.0), tweak!(15.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 97.0, 15.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CleavingDive),
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ability_id: "common.abilities.sword.cleaving_dive",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(2.0), tweak!(15.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 2.0, 15.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::DefensiveCombo),
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ability_id: "common.abilities.sword.defensive_combo",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(389.0), tweak!(611.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 389.0, 611.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::DefensiveBulwark),
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ability_id: "common.abilities.sword.defensive_bulwark",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(489.0), tweak!(659.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 489.0, 659.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::DefensiveRetreat),
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ability_id: "common.abilities.sword.defensive_retreat",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(489.0), tweak!(563.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 489.0, 563.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::ParryingCombo),
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ability_id: "common.abilities.sword.parrying_combo",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(289.0), tweak!(760.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 289.0, 760.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::ParryingParry),
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ability_id: "common.abilities.sword.parrying_parry",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(193.0), tweak!(760.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 193.0, 760.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::ParryingRiposte),
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ability_id: "common.abilities.sword.parrying_riposte",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(97.0), tweak!(760.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 97.0, 760.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::ParryingCounter),
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ability_id: "common.abilities.sword.parrying_counter",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(2.0), tweak!(760.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 2.0, 760.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::HeavyCombo),
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ability_id: "common.abilities.sword.heavy_combo",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(289.0), tweak!(909.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 289.0, 909.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::HeavyFinisher),
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ability_id: "common.abilities.sword.heavy_finisher",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(193.0), tweak!(909.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 193.0, 909.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::HeavyPommelStrike),
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ability_id: "common.abilities.sword.heavy_pommelstrike",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(97.0), tweak!(909.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 97.0, 909.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::HeavyFortitude),
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ability_id: "common.abilities.sword.heavy_fortitude",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(2.0), tweak!(909.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 2.0, 909.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::MobilityCombo),
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ability_id: "common.abilities.sword.mobility_combo",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(289.0), tweak!(462.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 289.0, 462.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::MobilityFeint),
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ability_id: "common.abilities.sword.mobility_feint",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(289.0), tweak!(313.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 289.0, 313.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::MobilityAgility),
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ability_id: "common.abilities.sword.mobility_agility",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(289.0), tweak!(611.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 289.0, 611.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::ReachingCombo),
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ability_id: "common.abilities.sword.reaching_combo",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(141.0), tweak!(462.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 141.0, 462.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::ReachingCharge),
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ability_id: "common.abilities.sword.reaching_charge",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(2.0), tweak!(367.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 2.0, 367.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::ReachingFlurry),
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ability_id: "common.abilities.sword.reaching_flurry",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(2.0), tweak!(462.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 2.0, 462.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::ReachingSkewer),
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ability_id: "common.abilities.sword.reaching_skewer",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, tweak!(2.0), tweak!(558.0)),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 2.0, 558.0),
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},
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];
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