mirror of
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Merge branch 'inventory-items' into 'master'
crosshair changes (WIP!), inventory visuals, camera changes, savannah trees See merge request veloren/veloren!317
This commit is contained in:
commit
d45acdc645
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@ -1,39 +1,44 @@
|
||||
use super::{img_ids::Imgs, Fonts};
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use super::{img_ids::Imgs, Fonts, TEXT_COLOR};
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use conrod_core::{
|
||||
color,
|
||||
widget::{self, Button, Image, Rectangle, Scrollbar},
|
||||
widget_ids, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
|
||||
position::Relative,
|
||||
widget::{self, Button, Image, Rectangle /*, Scrollbar*/},
|
||||
widget_ids, /*Color, Colorable,*/ Labelable, Positionable, Sizeable, Widget, WidgetCommon,
|
||||
};
|
||||
|
||||
widget_ids! {
|
||||
struct Ids {
|
||||
bag_close,
|
||||
bag_contents,
|
||||
bag_top,
|
||||
bag_mid,
|
||||
bag_bot,
|
||||
inv_alignment,
|
||||
inv_grid_1,
|
||||
inv_grid_2,
|
||||
inv_scrollbar,
|
||||
inv_slot_0,
|
||||
map_title,
|
||||
inv_slot[],
|
||||
item1,
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(WidgetCommon)]
|
||||
pub struct Bag<'a> {
|
||||
inventory_space: u32,
|
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inventory_space: usize,
|
||||
|
||||
imgs: &'a Imgs,
|
||||
_fonts: &'a Fonts,
|
||||
fonts: &'a Fonts,
|
||||
#[conrod(common_builder)]
|
||||
common: widget::CommonBuilder,
|
||||
}
|
||||
|
||||
impl<'a> Bag<'a> {
|
||||
pub fn new(inventory_space: u32, imgs: &'a Imgs, _fonts: &'a Fonts) -> Self {
|
||||
pub fn new(inventory_space: usize, imgs: &'a Imgs, fonts: &'a Fonts) -> Self {
|
||||
Self {
|
||||
inventory_space,
|
||||
imgs,
|
||||
_fonts,
|
||||
fonts,
|
||||
common: widget::CommonBuilder::default(),
|
||||
}
|
||||
}
|
||||
@ -43,6 +48,8 @@ pub struct State {
|
||||
ids: Ids,
|
||||
}
|
||||
|
||||
const BAG_SCALE: f64 = 4.0;
|
||||
|
||||
pub enum Event {
|
||||
Close,
|
||||
}
|
||||
@ -65,46 +72,92 @@ impl<'a> Widget for Bag<'a> {
|
||||
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
|
||||
let widget::UpdateArgs { state, ui, .. } = args;
|
||||
|
||||
// Contents
|
||||
Image::new(self.imgs.bag_contents)
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||||
.w_h(68.0 * 4.0, 123.0 * 4.0)
|
||||
// Bag parts
|
||||
Image::new(self.imgs.bag_bot)
|
||||
.w_h(61.0 * BAG_SCALE, 9.0 * BAG_SCALE)
|
||||
.bottom_right_with_margins_on(ui.window, 60.0, 5.0)
|
||||
.set(state.ids.bag_contents, ui);
|
||||
.set(state.ids.bag_bot, ui);
|
||||
Image::new(self.imgs.bag_mid)
|
||||
.w_h(
|
||||
61.0 * BAG_SCALE,
|
||||
((self.inventory_space + 4) / 5) as f64 * 44.0,
|
||||
)
|
||||
.up_from(state.ids.bag_bot, 0.0)
|
||||
.set(state.ids.bag_mid, ui);
|
||||
Image::new(self.imgs.bag_top)
|
||||
.w_h(61.0 * BAG_SCALE, 9.0 * BAG_SCALE)
|
||||
.up_from(state.ids.bag_mid, 0.0)
|
||||
.set(state.ids.bag_top, ui);
|
||||
|
||||
// Alignment for Grid
|
||||
Rectangle::fill_with([58.0 * 4.0 - 5.0, 100.0 * 4.0], color::TRANSPARENT)
|
||||
.top_left_with_margins_on(state.ids.bag_contents, 11.0 * 4.0, 5.0 * 4.0)
|
||||
Rectangle::fill_with(
|
||||
[
|
||||
54.0 * BAG_SCALE,
|
||||
((self.inventory_space + 4) / 5) as f64 * 44.0,
|
||||
],
|
||||
color::TRANSPARENT,
|
||||
)
|
||||
.top_left_with_margins_on(state.ids.bag_top, 9.0 * BAG_SCALE, 3.0 * BAG_SCALE)
|
||||
.scroll_kids()
|
||||
.scroll_kids_vertically()
|
||||
.set(state.ids.inv_alignment, ui);
|
||||
|
||||
// Grid
|
||||
Image::new(self.imgs.inv_grid)
|
||||
.w_h(58.0 * 4.0, 111.0 * 4.0)
|
||||
/*Image::new(self.imgs.inv_grid)
|
||||
.w_h(61.0 * BAG_SCALE, 111.0 * BAG_SCALE)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.5)))
|
||||
.mid_top_with_margin_on(state.ids.inv_alignment, 0.0)
|
||||
.set(state.ids.inv_grid_1, ui);
|
||||
Image::new(self.imgs.inv_grid)
|
||||
.w_h(58.0 * 4.0, 111.0 * 4.0)
|
||||
.mid_top_with_margin_on(state.ids.inv_alignment, 110.0 * 4.0)
|
||||
.w_h(61.0 * BAG_SCALE, 111.0 * BAG_SCALE)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.5)))
|
||||
.mid_top_with_margin_on(state.ids.inv_alignment, 110.0 * BAG_SCALE)
|
||||
.set(state.ids.inv_grid_2, ui);
|
||||
Scrollbar::y_axis(state.ids.inv_alignment)
|
||||
.thickness(5.0)
|
||||
.rgba(0.33, 0.33, 0.33, 1.0)
|
||||
.set(state.ids.inv_scrollbar, ui);
|
||||
|
||||
if self.inventory_space > 0 {
|
||||
// First Slot
|
||||
Button::image(self.imgs.inv_slot)
|
||||
.top_left_with_margins_on(state.ids.inv_grid_1, 4.0, 4.0)
|
||||
.w_h(10.0 * 4.0, 10.0 * 4.0)
|
||||
.set(state.ids.inv_slot_0, ui);
|
||||
.set(state.ids.inv_scrollbar, ui);*/
|
||||
// Create available inventory slot widgets
|
||||
if state.ids.inv_slot.len() < self.inventory_space {
|
||||
state.update(|s| {
|
||||
s.ids
|
||||
.inv_slot
|
||||
.resize(self.inventory_space, &mut ui.widget_id_generator());
|
||||
});
|
||||
}
|
||||
// "Allowed" max. inventory space should be handled serverside and thus isn't limited in the UI
|
||||
for i in 0..self.inventory_space {
|
||||
let x = i % 5;
|
||||
let y = i / 5;
|
||||
Button::image(self.imgs.inv_slot)
|
||||
.top_left_with_margins_on(
|
||||
state.ids.inv_alignment,
|
||||
4.0 + y as f64 * (40.0 + 4.0),
|
||||
4.0 + x as f64 * (40.0 + 4.0),
|
||||
) // conrod uses a (y,x) format for placing...
|
||||
.parent(state.ids.bag_mid) // Avoids the background overlapping available slots
|
||||
.w_h(40.0, 40.0)
|
||||
.set(state.ids.inv_slot[i], ui);
|
||||
}
|
||||
// Test Item
|
||||
if self.inventory_space > 0 {
|
||||
Button::image(self.imgs.potion_red) // TODO: Insert variable image depending on the item displayed in that slot
|
||||
.w_h(4.0 * 4.4, 7.0 * 4.4) // TODO: Fix height and scale width correctly to that to avoid a stretched item image
|
||||
.middle_of(state.ids.inv_slot[0]) // TODO: Items need to be assigned to a certain slot and then placed like in this example
|
||||
.label("5x") // TODO: Quantity goes here...
|
||||
.label_font_id(self.fonts.opensans)
|
||||
.label_font_size(12)
|
||||
.label_x(Relative::Scalar(10.0))
|
||||
.label_y(Relative::Scalar(-10.0))
|
||||
.label_color(TEXT_COLOR)
|
||||
.set(state.ids.item1, ui); // TODO: Add widget_id generator for displayed items
|
||||
}
|
||||
|
||||
// X-button
|
||||
if Button::image(self.imgs.close_button)
|
||||
.w_h(28.0, 28.0)
|
||||
.hover_image(self.imgs.close_button_hover)
|
||||
.press_image(self.imgs.close_button_press)
|
||||
.top_right_with_margins_on(state.ids.bag_contents, 0.0, 0.0)
|
||||
.top_right_with_margins_on(state.ids.bag_top, 0.0, 0.0)
|
||||
.set(state.ids.bag_close, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
|
@ -8,6 +8,10 @@ image_ids! {
|
||||
bag_contents: "voxygen/element/frames/bag.vox",
|
||||
inv_grid: "voxygen/element/frames/inv_grid.vox",
|
||||
inv_slot: "voxygen/element/buttons/inv_slot.vox",
|
||||
grid_inv: "voxygen/element/buttons/grid_inv.vox",
|
||||
bag_top: "voxygen/element/bag/top.vox",
|
||||
bag_mid: "voxygen/element/bag/mid.vox",
|
||||
bag_bot: "voxygen/element/bag/bot.vox",
|
||||
|
||||
// Window Parts
|
||||
window_3: "voxygen/element/frames/window_3.vox",
|
||||
@ -49,9 +53,16 @@ image_ids! {
|
||||
chat_arrow_mo: "voxygen/element/buttons/arrow_down_hover.vox",
|
||||
chat_arrow_press: "voxygen/element/buttons/arrow_down_press.vox",
|
||||
|
||||
// Crosshair
|
||||
crosshair: "voxygen/element/misc_bg/crosshair.vox",
|
||||
//crosshair_outer: "voxygen/element/misc_bg/crosshair_outer.vox",
|
||||
crosshair_inner: "voxygen/element/misc_bg/crosshair_inner.vox",
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
<VoxelMs9Graphic>
|
||||
|
||||
crosshair_outer: "voxygen/element/misc_bg/crosshair_outer.vox",
|
||||
|
||||
// Buttons
|
||||
mmap_closed: "voxygen/element/buttons/button_mmap_closed.vox",
|
||||
mmap_closed_hover: "voxygen/element/buttons/button_mmap_closed_hover.vox",
|
||||
@ -119,9 +130,12 @@ image_ids! {
|
||||
button_hover: "voxygen/element/buttons/button_hover.vox",
|
||||
button_press: "voxygen/element/buttons/button_press.vox",
|
||||
|
||||
// Crosshair
|
||||
crosshair: "voxygen/element/misc_bg/crosshair.vox",
|
||||
|
||||
// Items
|
||||
potion_red: "voxygen/voxel/object/potion_red.vox",
|
||||
potion_green: "voxygen/voxel/object/potion_green.vox",
|
||||
potion_blue: "voxygen/voxel/object/potion_blue.vox",
|
||||
key: "voxygen/voxel/object/key.vox",
|
||||
key_gold: "voxygen/voxel/object/key_gold.vox",
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
<ImageGraphic>
|
||||
|
||||
|
@ -53,7 +53,8 @@ const MANA_COLOR: Color = Color::Rgba(0.42, 0.41, 0.66, 1.0);
|
||||
widget_ids! {
|
||||
struct Ids {
|
||||
// Crosshair
|
||||
crosshair,
|
||||
crosshair_inner,
|
||||
crosshair_outer,
|
||||
|
||||
// Character Names
|
||||
name_tags[],
|
||||
@ -124,6 +125,8 @@ pub enum Event {
|
||||
AdjustVolume(f32),
|
||||
ChangeAudioDevice(String),
|
||||
ChangeMaxFPS(u32),
|
||||
CrosshairTransp(f32),
|
||||
//UiScale(f32),
|
||||
CharacterSelection,
|
||||
Logout,
|
||||
Quit,
|
||||
@ -259,7 +262,7 @@ pub struct Hud {
|
||||
imgs: Imgs,
|
||||
fonts: Fonts,
|
||||
new_messages: VecDeque<String>,
|
||||
inventory_space: u32,
|
||||
inventory_space: usize,
|
||||
show: Show,
|
||||
to_focus: Option<Option<widget::Id>>,
|
||||
force_ungrab: bool,
|
||||
@ -271,7 +274,10 @@ impl Hud {
|
||||
pub fn new(window: &mut Window) -> Self {
|
||||
let mut ui = Ui::new(window).unwrap();
|
||||
// TODO: Adjust/remove this, right now it is used to demonstrate window scaling functionality.
|
||||
ui.scaling_mode(ScaleMode::RelativeToWindow([1920.0, 1080.0].into()));
|
||||
let ui_scale = 0.7;
|
||||
ui.scaling_mode(ScaleMode::RelativeToWindow(
|
||||
window.renderer().get_resolution().map(|e| e as f64) / ui_scale as f64,
|
||||
));
|
||||
// Generate ids.
|
||||
let ids = Ids::new(ui.id_generator());
|
||||
// Load images.
|
||||
@ -285,7 +291,7 @@ impl Hud {
|
||||
fonts,
|
||||
ids,
|
||||
new_messages: VecDeque::new(),
|
||||
inventory_space: 0,
|
||||
inventory_space: 8,
|
||||
show: Show {
|
||||
help: false,
|
||||
debug: true,
|
||||
@ -342,11 +348,21 @@ impl Hud {
|
||||
let mut health_back_id_walker = self.ids.health_bar_backs.walk();
|
||||
|
||||
// Crosshair
|
||||
Image::new(self.imgs.crosshair)
|
||||
.w_h(21.0 * 2.0, 21.0 * 2.0)
|
||||
Image::new(self.imgs.crosshair_outer)
|
||||
.w_h(21.0 * 1.5, 21.0 * 1.5)
|
||||
.middle_of(ui_widgets.window)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
|
||||
.set(self.ids.crosshair, ui_widgets);
|
||||
.color(Some(Color::Rgba(
|
||||
1.0,
|
||||
1.0,
|
||||
1.0,
|
||||
global_state.settings.gameplay.crosshair_transp,
|
||||
)))
|
||||
.set(self.ids.crosshair_outer, ui_widgets);
|
||||
Image::new(self.imgs.crosshair_inner)
|
||||
.w_h(21.0 * 2.0, 21.0 * 2.0)
|
||||
.middle_of(self.ids.crosshair_outer)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.6)))
|
||||
.set(self.ids.crosshair_inner, ui_widgets);
|
||||
|
||||
// Render Name Tags
|
||||
for (pos, name) in (&entities, &pos, &stats, player.maybe())
|
||||
@ -376,7 +392,7 @@ impl Hud {
|
||||
);
|
||||
Text::new(&name)
|
||||
.font_size(20)
|
||||
.color(Color::Rgba(1.0, 1.0, 1.0, 1.0))
|
||||
.color(Color::Rgba(0.61, 0.61, 0.89, 1.0))
|
||||
.x_y(0.0, 0.0)
|
||||
.position_ingame(pos + Vec3::new(0.0, 0.0, 3.0))
|
||||
.resolution(100.0)
|
||||
@ -479,17 +495,21 @@ impl Hud {
|
||||
|
||||
// Add Bag-Space Button.
|
||||
if self.show.inventory_test_button {
|
||||
if Button::image(self.imgs.grid_button)
|
||||
if Button::image(self.imgs.button)
|
||||
.w_h(100.0, 100.0)
|
||||
.middle_of(ui_widgets.window)
|
||||
.label("1 Up!")
|
||||
.label("Add 1 Space")
|
||||
.label_font_size(20)
|
||||
.hover_image(self.imgs.grid_button_hover)
|
||||
.press_image(self.imgs.grid_button_press)
|
||||
.label_color(TEXT_COLOR)
|
||||
.hover_image(self.imgs.button_hover)
|
||||
.press_image(self.imgs.button_press)
|
||||
.set(self.ids.bag_space_add, ui_widgets)
|
||||
.was_clicked()
|
||||
{
|
||||
if self.inventory_space < 100 {
|
||||
self.inventory_space += 1;
|
||||
} else {
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@ -617,6 +637,9 @@ impl Hud {
|
||||
settings_window::Event::AdjustViewDistance(view_distance) => {
|
||||
events.push(Event::AdjustViewDistance(view_distance));
|
||||
}
|
||||
settings_window::Event::CrosshairTransp(crosshair_transp) => {
|
||||
events.push(Event::CrosshairTransp(crosshair_transp));
|
||||
}
|
||||
settings_window::Event::AdjustVolume(volume) => {
|
||||
events.push(Event::AdjustVolume(volume));
|
||||
}
|
||||
|
@ -42,6 +42,10 @@ widget_ids! {
|
||||
mouse_zoom_slider,
|
||||
mouse_zoom_label,
|
||||
mouse_zoom_value,
|
||||
ch_transp_slider,
|
||||
ch_transp_label,
|
||||
ch_transp_value,
|
||||
ch_transp_text,
|
||||
settings_bg,
|
||||
sound,
|
||||
test,
|
||||
@ -113,6 +117,7 @@ pub enum Event {
|
||||
AdjustVolume(f32),
|
||||
ChangeAudioDevice(String),
|
||||
MaximumFPS(u32),
|
||||
CrosshairTransp(f32),
|
||||
}
|
||||
|
||||
impl<'a> Widget for SettingsWindow<'a> {
|
||||
@ -305,6 +310,7 @@ impl<'a> Widget for SettingsWindow<'a> {
|
||||
if let SettingsTab::Gameplay = self.show.settings_tab {
|
||||
let display_pan = self.global_state.settings.gameplay.pan_sensitivity;
|
||||
let display_zoom = self.global_state.settings.gameplay.zoom_sensitivity;
|
||||
let crosshair_transp = self.global_state.settings.gameplay.crosshair_transp;
|
||||
|
||||
// Mouse Pan Sensitivity
|
||||
Text::new("Pan Sensitivity")
|
||||
@ -369,6 +375,38 @@ impl<'a> Widget for SettingsWindow<'a> {
|
||||
.font_id(self.fonts.opensans)
|
||||
.color(TEXT_COLOR)
|
||||
.set(state.ids.mouse_zoom_value, ui);
|
||||
|
||||
// Crosshair Translucency
|
||||
Text::new("Crosshair Transparency")
|
||||
.down_from(state.ids.mouse_zoom_slider, 10.0)
|
||||
.font_size(14)
|
||||
.font_id(self.fonts.opensans)
|
||||
.color(TEXT_COLOR)
|
||||
.set(state.ids.ch_transp_text, ui);
|
||||
|
||||
if let Some(new_val) = ImageSlider::continuous(
|
||||
crosshair_transp,
|
||||
0.0,
|
||||
1.0,
|
||||
self.imgs.slider_indicator,
|
||||
self.imgs.slider,
|
||||
)
|
||||
.w_h(104.0, 22.0)
|
||||
.down_from(state.ids.ch_transp_text, 8.0)
|
||||
.track_breadth(12.0)
|
||||
.slider_length(10.0)
|
||||
.pad_track((5.0, 5.0))
|
||||
.set(state.ids.ch_transp_slider, ui)
|
||||
{
|
||||
events.push(Event::CrosshairTransp(new_val));
|
||||
}
|
||||
|
||||
Text::new(&format!("{:.2}", crosshair_transp,))
|
||||
.right_from(state.ids.ch_transp_slider, 8.0)
|
||||
.font_size(14)
|
||||
.font_id(self.fonts.opensans)
|
||||
.color(TEXT_COLOR)
|
||||
.set(state.ids.ch_transp_value, ui);
|
||||
}
|
||||
|
||||
// 3) Controls Tab --------------------------------
|
||||
|
@ -118,7 +118,7 @@ impl Scene {
|
||||
let tilt = self.camera.get_orientation().y;
|
||||
let dist = self.camera.get_distance();
|
||||
self.camera
|
||||
.set_focus_pos(player_pos + Vec3::unit_z() * (1.95 - tilt.min(0.0) * dist * 0.75));
|
||||
.set_focus_pos(player_pos + Vec3::unit_z() * (3.0 - tilt.min(0.0) * dist * 0.75));
|
||||
|
||||
// Tick camera for interpolation.
|
||||
self.camera.update(client.state().get_time());
|
||||
|
@ -282,6 +282,13 @@ impl PlayState for SessionState {
|
||||
warn!("Failed to save settings: {:?}", err);
|
||||
}
|
||||
}
|
||||
HudEvent::CrosshairTransp(crosshair_transp) => {
|
||||
global_state.settings.gameplay.crosshair_transp = crosshair_transp;
|
||||
global_state.settings.gameplay.crosshair_transp = crosshair_transp;
|
||||
if let Err(err) = global_state.settings.save_to_file() {
|
||||
warn!("Failed to save settings: {:?}", err);
|
||||
}
|
||||
}
|
||||
HudEvent::AdjustVolume(volume) => {
|
||||
global_state.audio.model.player.set_volume(volume);
|
||||
|
||||
|
@ -75,6 +75,7 @@ impl Default for ControlSettings {
|
||||
pub struct GameplaySettings {
|
||||
pub pan_sensitivity: u32,
|
||||
pub zoom_sensitivity: u32,
|
||||
pub crosshair_transp: f32,
|
||||
}
|
||||
|
||||
impl Default for GameplaySettings {
|
||||
@ -82,6 +83,7 @@ impl Default for GameplaySettings {
|
||||
Self {
|
||||
pan_sensitivity: 100,
|
||||
zoom_sensitivity: 100,
|
||||
crosshair_transp: 0.6,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user