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Remove high tier ignots and big potions from trade
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@ -25,7 +25,14 @@ loot_tables: [
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(0.4, true, "common.loot_tables.food.wild_ingredients"),
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(0.2, true, "common.loot_tables.food.prepared"),
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// Potions
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(0.2, true, "common.loot_tables.consumable.potion"),
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//
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// crafted from food, no need to duplicate it here.
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// Big potions aren't crafted, but our potions
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// from merchants are already abused
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//
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// Place them back we will have better situation with potions
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// and economy.
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//
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// Misc
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(0.1, true, "common.loot_tables.consumable.throwable"),
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(0.7, true, "common.loot_tables.consumable.misc"),
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@ -2,10 +2,11 @@
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// Please keep it sorting by rarity so it's easier to reason about things
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[
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// Ores
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(0.03, Item("common.items.mineral.ore.gold")),
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(0.045, Item("common.items.mineral.ore.silver")),
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(0.1, Item("common.items.mineral.ore.bloodstone")),
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(0.2, Item("common.items.mineral.ore.cobalt")),
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// Uncomment when bug with crafting doesn't propagating can_sell will be fixed
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// (0.03, Item("common.items.mineral.ore.gold")),
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// (0.045, Item("common.items.mineral.ore.silver")),
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// (0.1, Item("common.items.mineral.ore.bloodstone")),
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// (0.2, Item("common.items.mineral.ore.cobalt")),
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(0.25, Item("common.items.mineral.ore.coal")),
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(0.3, Item("common.items.mineral.ore.iron")),
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(0.5, Item("common.items.mineral.ore.velorite")),
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@ -14,11 +15,9 @@
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(1.5, Item("common.items.mineral.ore.tin")),
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// Animal Hide
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(0.1, Item("common.items.crafting_ing.leather.rigid_leather")),
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(0.2, Item("common.items.crafting_ing.hide.scales")),
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(0.4, Item("common.items.crafting_ing.leather.thick_leather")),
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(0.4, Item("common.items.crafting_ing.hide.scales")),
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(0.7, Item("common.items.crafting_ing.hide.tough_hide")),
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(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
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(1.2, Item("common.items.crafting_ing.leather.simple_leather")),
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(1.5, Item("common.items.crafting_ing.leather.leather_strips")),
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// Mob Drops
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(0.01, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
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