mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'zesterer/small-fixes' into 'master'
Added entity event system, fixed fall damage See merge request veloren/veloren!418
This commit is contained in:
commit
d5aee13c91
47
common/src/event.rs
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47
common/src/event.rs
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@ -0,0 +1,47 @@
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use specs::Entity as EcsEntity;
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use std::{collections::VecDeque, ops::DerefMut, sync::Mutex};
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use vek::*;
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pub enum Event {
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LandOnGround { entity: EcsEntity, vel: Vec3<f32> },
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Explosion { pos: Vec3<f32>, radius: f32 },
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}
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#[derive(Default)]
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pub struct EventBus {
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queue: Mutex<VecDeque<Event>>,
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}
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impl EventBus {
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pub fn emitter(&self) -> Emitter {
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Emitter {
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bus: self,
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events: VecDeque::new(),
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}
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}
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pub fn emit(&self, event: Event) {
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self.queue.lock().unwrap().push_front(event);
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}
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pub fn recv_all(&self) -> impl ExactSizeIterator<Item = Event> {
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std::mem::replace(self.queue.lock().unwrap().deref_mut(), VecDeque::new()).into_iter()
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}
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}
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pub struct Emitter<'a> {
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bus: &'a EventBus,
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events: VecDeque<Event>,
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}
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impl<'a> Emitter<'a> {
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pub fn emit(&mut self, event: Event) {
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self.events.push_front(event);
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}
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}
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impl<'a> Drop for Emitter<'a> {
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fn drop(&mut self) {
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self.bus.queue.lock().unwrap().append(&mut self.events);
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}
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}
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@ -15,6 +15,7 @@ extern crate log;
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pub mod assets;
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pub mod clock;
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pub mod comp;
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pub mod event;
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pub mod figure;
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pub mod msg;
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pub mod npc;
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@ -2,32 +2,47 @@ use crate::vol::{ReadVol, Vox};
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use vek::*;
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pub trait RayUntil<V: Vox> = FnMut(&V) -> bool;
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pub trait RayForEach = FnMut(Vec3<i32>);
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pub struct Ray<'a, V: ReadVol, F: RayUntil<V::Vox>> {
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pub struct Ray<'a, V: ReadVol, F: RayUntil<V::Vox>, G: RayForEach> {
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vol: &'a V,
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from: Vec3<f32>,
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to: Vec3<f32>,
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until: F,
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for_each: Option<G>,
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max_iter: usize,
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ignore_error: bool,
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}
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impl<'a, V: ReadVol, F: RayUntil<V::Vox>> Ray<'a, V, F> {
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impl<'a, V: ReadVol, F: RayUntil<V::Vox>, G: RayForEach> Ray<'a, V, F, G> {
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pub fn new(vol: &'a V, from: Vec3<f32>, to: Vec3<f32>, until: F) -> Self {
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Self {
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vol,
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from,
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to,
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until,
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for_each: None,
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max_iter: 100,
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ignore_error: false,
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}
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}
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pub fn until(self, f: F) -> Ray<'a, V, F> {
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pub fn until(self, f: F) -> Ray<'a, V, F, G> {
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Ray { until: f, ..self }
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}
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pub fn for_each<H: RayForEach>(self, f: H) -> Ray<'a, V, F, H> {
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Ray {
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for_each: Some(f),
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vol: self.vol,
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from: self.from,
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to: self.to,
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until: self.until,
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max_iter: self.max_iter,
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ignore_error: self.ignore_error,
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}
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}
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pub fn max_iter(mut self, max_iter: usize) -> Self {
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self.max_iter = max_iter;
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self
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@ -56,6 +71,11 @@ impl<'a, V: ReadVol, F: RayUntil<V::Vox>> Ray<'a, V, F> {
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break;
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}
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// for_each
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if let Some(g) = &mut self.for_each {
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g(ipos);
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}
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match self.vol.get(ipos).map(|vox| (vox, (self.until)(vox))) {
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Ok((vox, true)) => return (dist, Ok(Some(vox))),
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Err(err) if !self.ignore_error => return (dist, Err(err)),
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@ -3,6 +3,7 @@ pub use sphynx::Uid;
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use crate::{
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comp,
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event::EventBus,
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msg::{EcsCompPacket, EcsResPacket},
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sys,
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terrain::{Block, TerrainChunk, TerrainMap},
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@ -42,18 +43,11 @@ pub struct DeltaTime(pub f32);
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/// lag. Ideally, we'd avoid such a situation.
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const MAX_DELTA_TIME: f32 = 1.0;
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#[derive(Default)]
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pub struct BlockChange {
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blocks: FxHashMap<Vec3<i32>, Block>,
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}
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impl Default for BlockChange {
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fn default() -> Self {
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Self {
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blocks: FxHashMap::default(),
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}
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}
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}
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impl BlockChange {
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pub fn set(&mut self, pos: Vec3<i32>, block: Block) {
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self.blocks.insert(pos, block);
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@ -64,6 +58,7 @@ impl BlockChange {
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}
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}
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#[derive(Default)]
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pub struct TerrainChanges {
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pub new_chunks: FxHashSet<Vec2<i32>>,
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pub modified_chunks: FxHashSet<Vec2<i32>>,
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@ -71,17 +66,6 @@ pub struct TerrainChanges {
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pub modified_blocks: FxHashMap<Vec3<i32>, Block>,
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}
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impl Default for TerrainChanges {
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fn default() -> Self {
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Self {
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new_chunks: FxHashSet::default(),
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modified_chunks: FxHashSet::default(),
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removed_chunks: FxHashSet::default(),
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modified_blocks: FxHashMap::default(),
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}
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}
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}
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impl TerrainChanges {
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pub fn clear(&mut self) {
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self.new_chunks.clear();
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@ -178,6 +162,7 @@ impl State {
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ecs.add_resource(TerrainMap::new().unwrap());
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ecs.add_resource(BlockChange::default());
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ecs.add_resource(TerrainChanges::default());
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ecs.add_resource(EventBus::default());
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}
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/// Register a component with the state's ECS.
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@ -330,16 +315,15 @@ impl State {
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.for_each(|(pos, block)| {
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let _ = terrain.set(*pos, *block);
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});
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std::mem::swap(
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self.ecs.write_resource::<TerrainChanges>().modified_blocks = std::mem::replace(
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&mut self.ecs.write_resource::<BlockChange>().blocks,
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&mut self.ecs.write_resource::<TerrainChanges>().modified_blocks,
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)
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Default::default(),
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);
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}
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/// Clean up the state after a tick.
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pub fn cleanup(&mut self) {
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// Clean up data structures from the last tick.
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self.ecs.write_resource::<TerrainChanges>().clear();
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self.ecs.write_resource::<BlockChange>().clear();
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}
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}
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@ -4,6 +4,7 @@ use crate::{
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ActionState, Body, Jumping, MoveDir, OnGround, Ori, Pos, Rolling, Scale, Stats, Vel,
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Wielding,
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},
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event::{Event, EventBus},
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state::DeltaTime,
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terrain::TerrainMap,
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vol::{ReadVol, Vox},
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@ -35,6 +36,7 @@ impl<'a> System<'a> for Sys {
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Entities<'a>,
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ReadExpect<'a, TerrainMap>,
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Read<'a, DeltaTime>,
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Read<'a, EventBus>,
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ReadStorage<'a, ActionState>,
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ReadStorage<'a, Scale>,
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ReadStorage<'a, Body>,
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@ -42,7 +44,6 @@ impl<'a> System<'a> for Sys {
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WriteStorage<'a, Pos>,
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WriteStorage<'a, Vel>,
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WriteStorage<'a, Ori>,
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WriteStorage<'a, Stats>,
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);
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fn run(
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@ -51,6 +52,7 @@ impl<'a> System<'a> for Sys {
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entities,
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terrain,
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dt,
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event_bus,
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action_states,
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scales,
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bodies,
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@ -58,11 +60,12 @@ impl<'a> System<'a> for Sys {
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mut positions,
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mut velocities,
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mut orientations,
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mut stats,
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): Self::SystemData,
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) {
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let mut event_emitter = event_bus.emitter();
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// Apply movement inputs
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for (entity, a, scale, b, mut pos, mut vel, mut ori, mut stat) in (
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for (entity, a, scale, b, mut pos, mut vel, mut ori) in (
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&entities,
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&action_states,
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scales.maybe(),
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@ -70,7 +73,6 @@ impl<'a> System<'a> for Sys {
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&mut positions,
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&mut velocities,
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&mut orientations,
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&mut stats,
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)
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.join()
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{
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@ -210,12 +212,11 @@ impl<'a> System<'a> for Sys {
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// When the resolution direction is pointing upwards, we must be on the ground
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if resolve_dir.z > 0.0 && vel.0.z <= 0.0 {
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// Check for fall damage
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let falldmg = (vel.0.z / 1.5 + 6.0) as i32;
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if falldmg < 0 {
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stat.health.change_by(falldmg, HealthSource::World);
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}
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on_ground = true;
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if !was_on_ground {
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event_emitter.emit(Event::LandOnGround { entity, vel: vel.0 });
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}
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}
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// When the resolution direction is non-vertical, we must be colliding with a wall
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@ -76,7 +76,11 @@ pub trait ReadVol: BaseVol {
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self.get(pos).unwrap()
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}
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fn ray(&self, from: Vec3<f32>, to: Vec3<f32>) -> Ray<Self, fn(&Self::Vox) -> bool>
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fn ray(
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&self,
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from: Vec3<f32>,
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to: Vec3<f32>,
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) -> Ray<Self, fn(&Self::Vox) -> bool, fn(Vec3<i32>)>
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where
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Self: Sized,
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{
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@ -6,6 +6,7 @@ use crate::Server;
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use chrono::{NaiveTime, Timelike};
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use common::{
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comp,
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event::{Event as GameEvent, EventBus},
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msg::ServerMsg,
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npc::{get_npc_name, NpcKind},
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state::TimeOfDay,
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@ -147,10 +148,16 @@ lazy_static! {
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),
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ChatCommand::new(
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"lantern",
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"{} ",
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"{}",
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"/lantern : adds/remove light near player",
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handle_lantern,
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),
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ChatCommand::new(
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"explosion",
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"{}",
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"/explosion <radius> : Explodes the ground around you",
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handle_explosion,
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),
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];
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}
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@ -676,6 +683,22 @@ fn handle_lantern(server: &mut Server, entity: EcsEntity, args: String, action:
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}
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}
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fn handle_explosion(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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let radius = scan_fmt!(&args, action.arg_fmt, f32).unwrap_or(8.0);
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match server.state.read_component_cloned::<comp::Pos>(entity) {
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Some(pos) => server
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.state
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.ecs()
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.read_resource::<EventBus>()
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.emit(GameEvent::Explosion { pos: pos.0, radius }),
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None => server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no position!")),
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),
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}
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}
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fn handle_tell(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
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let ecs = server.state.ecs();
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@ -17,9 +17,10 @@ use crate::{
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};
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use common::{
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comp,
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event::{Event as GameEvent, EventBus},
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msg::{ClientMsg, ClientState, RequestStateError, ServerError, ServerInfo, ServerMsg},
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net::PostOffice,
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state::{State, TimeOfDay, Uid},
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state::{BlockChange, State, TimeOfDay, Uid},
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terrain::{block::Block, TerrainChunk, TerrainChunkSize, TerrainMap},
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vol::Vox,
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vol::{ReadVol, VolSize},
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@ -89,6 +90,7 @@ impl Server {
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state
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.ecs_mut()
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.add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 380.0)));
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state.ecs_mut().add_resource(EventBus::default());
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// Set starting time for the server.
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state.ecs_mut().write_resource::<TimeOfDay>().0 = settings.start_time;
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@ -205,6 +207,44 @@ impl Server {
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client.allow_state(ClientState::Character);
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}
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/// Handle events coming through via the event bus
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fn handle_events(&mut self) {
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let terrain = self.state.ecs().read_resource::<TerrainMap>();
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let mut block_change = self.state.ecs().write_resource::<BlockChange>();
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let mut stats = self.state.ecs().write_storage::<comp::Stats>();
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for event in self.state.ecs().read_resource::<EventBus>().recv_all() {
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match event {
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GameEvent::LandOnGround { entity, vel } => {
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if let Some(stats) = stats.get_mut(entity) {
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let falldmg = (vel.z / 1.5 + 10.0) as i32;
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if falldmg < 0 {
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stats.health.change_by(falldmg, comp::HealthSource::World);
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}
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}
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}
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GameEvent::Explosion { pos, radius } => {
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const RAYS: usize = 500;
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for _ in 0..RAYS {
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let dir = Vec3::new(
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rand::random::<f32>() - 0.5,
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rand::random::<f32>() - 0.5,
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rand::random::<f32>() - 0.5,
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)
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.normalized();
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let _ = terrain
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.ray(pos, pos + dir * radius)
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.until(|_| rand::random::<f32>() < 0.05)
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.for_each(|pos| block_change.set(pos, Block::empty()))
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.cast();
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}
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}
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}
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}
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}
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/// Execute a single server tick, handle input and update the game state by the given duration.
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pub fn tick(&mut self, _input: Input, dt: Duration) -> Result<Vec<Event>, Error> {
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// This tick function is the centre of the Veloren universe. Most server-side things are
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@ -235,6 +275,9 @@ impl Server {
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frontend_events.append(&mut self.handle_new_connections()?);
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frontend_events.append(&mut self.handle_new_messages()?);
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// Handle game events
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self.handle_events();
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// 4) Tick the client's LocalState.
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self.state.tick(dt);
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|
||||
|
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