Merge branch 'shandley/missing-audio-no-panic' into 'master'

Use empty sound data when a sound file cannot be loaded

See merge request veloren/veloren!1053
This commit is contained in:
Songtronix 2020-06-11 12:53:24 +00:00
commit d612e875a6
2 changed files with 26 additions and 10 deletions

View File

@ -51,7 +51,7 @@ impl AudioFrontend {
device: device.clone(), device: device.clone(),
device_list: list_devices(), device_list: list_devices(),
audio_device, audio_device,
sound_cache: SoundCache::new(), sound_cache: SoundCache::default(),
music_channels: Vec::new(), music_channels: Vec::new(),
sfx_channels, sfx_channels,
sfx_volume: 1.0, sfx_volume: 1.0,
@ -69,7 +69,7 @@ impl AudioFrontend {
device: "none".to_string(), device: "none".to_string(),
device_list: Vec::new(), device_list: Vec::new(),
audio_device: None, audio_device: None,
sound_cache: SoundCache::new(), sound_cache: SoundCache::default(),
music_channels: Vec::new(), music_channels: Vec::new(),
sfx_channels: Vec::new(), sfx_channels: Vec::new(),
sfx_volume: 1.0, sfx_volume: 1.0,

View File

@ -1,3 +1,5 @@
//! Handles caching and retrieval of decoded `.wav` sfx sound data, eliminating
//! the need to decode files on each playback
use common::assets; use common::assets;
use hashbrown::HashMap; use hashbrown::HashMap;
use std::{convert::AsRef, io, io::Read, sync::Arc}; use std::{convert::AsRef, io, io::Read, sync::Arc};
@ -10,6 +12,7 @@ impl AsRef<[u8]> for Sound {
fn as_ref(&self) -> &[u8] { &self.0 } fn as_ref(&self) -> &[u8] { &self.0 }
} }
/// Wrapper for decoded audio data
impl Sound { impl Sound {
pub fn load(filename: &str) -> Result<Sound, assets::Error> { pub fn load(filename: &str) -> Result<Sound, assets::Error> {
let mut file = assets::load_file(filename, &["wav"])?; let mut file = assets::load_file(filename, &["wav"])?;
@ -23,24 +26,37 @@ impl Sound {
pub fn decoder(&self) -> rodio::Decoder<io::Cursor<Sound>> { pub fn decoder(&self) -> rodio::Decoder<io::Cursor<Sound>> {
rodio::Decoder::new(self.cursor()).unwrap() rodio::Decoder::new(self.cursor()).unwrap()
} }
/// Returns a `Sound` containing empty .wav data. This intentionally doesn't
/// load from the filesystem so we have a reliable fallback when there
/// is a failure to read a file.
///
/// The data below is the result of passing a very short, silent .wav file
/// to `Sound::load()`.
pub fn empty() -> Sound {
Sound(Arc::new(vec![
82, 73, 70, 70, 40, 0, 0, 0, 87, 65, 86, 69, 102, 109, 116, 32, 16, 0, 0, 0, 1, 0, 1,
0, 68, 172, 0, 0, 136, 88, 1, 0, 2, 0, 16, 0, 100, 97, 116, 97, 4, 0, 0, 0, 0, 0, 0, 0,
]))
}
} }
#[derive(Default)]
pub struct SoundCache { pub struct SoundCache {
sounds: HashMap<String, Sound>, sounds: HashMap<String, Sound>,
} }
impl SoundCache { impl SoundCache {
#[allow(clippy::new_without_default)] // TODO: Pending review in #587
pub fn new() -> Self {
Self {
sounds: HashMap::new(),
}
}
pub fn load_sound(&mut self, name: &str) -> rodio::Decoder<io::Cursor<Sound>> { pub fn load_sound(&mut self, name: &str) -> rodio::Decoder<io::Cursor<Sound>> {
self.sounds self.sounds
.entry(name.to_string()) .entry(name.to_string())
.or_insert(Sound::load(name).unwrap()) .or_insert_with(|| {
Sound::load(name).unwrap_or_else(|_| {
log::warn!("SoundCache: Failed to load sound: {}", name);
Sound::empty()
})
})
.decoder() .decoder()
} }
} }