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Addressed testing feedback
This commit is contained in:
parent
4fd1626e5f
commit
d6fcd893bf
@ -2,7 +2,7 @@ SelfBuff(
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buildup_duration: 0.3,
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cast_duration: 0.2,
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recover_duration: 0.1,
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buff_kind: Reckless,
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buff_kind: Berserk,
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buff_strength: 0.5,
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buff_duration: Some(15.0),
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combo_cost: 10,
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@ -2,9 +2,9 @@ SelfBuff(
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buildup_duration: 0.2,
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cast_duration: 0.2,
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recover_duration: 0.1,
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buff_kind: Lifesteal,
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buff_strength: 0.3,
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buff_duration: Some(12.0),
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buff_kind: Bloodfeast,
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buff_strength: 0.1,
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buff_duration: Some(15.0),
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energy_cost: 0,
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combo_cost: 15,
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combo_cost: 10,
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)
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@ -1,9 +1,9 @@
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SelfBuff(
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buildup_duration: 0.1,
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cast_duration: 0.4,
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recover_duration: 0.2,
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cast_duration: 3.0,
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recover_duration: 0.1,
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buff_kind: Defiance,
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buff_strength: 0.4,
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buff_duration: Some(20.0),
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buff_strength: 1.0,
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buff_duration: Some(3.0),
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energy_cost: 20,
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)
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@ -3,7 +3,7 @@ SelfBuff(
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cast_duration: 0.3,
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recover_duration: 0.2,
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buff_kind: Fury,
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buff_strength: 0.4,
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buff_strength: 1.0,
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buff_duration: Some(15.0),
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energy_cost: 20,
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)
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@ -5,7 +5,7 @@ FinisherMelee(
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recover_duration: 0.5,
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melee_constructor: (
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kind: Slash(
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damage: 50,
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damage: 10,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -14,8 +14,8 @@ FinisherMelee(
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angle: 45.0,
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 15.0,
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strength: DamageFraction(0.2),
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dur_secs: 5.0,
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strength: DamageFraction(1.0),
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chance: 1.0,
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))),
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),
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@ -5,7 +5,7 @@ FinisherMelee(
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recover_duration: 0.5,
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melee_constructor: (
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kind: Slash(
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damage: 50,
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damage: 10,
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poise: 5,
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knockback: 0,
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energy_regen: 0,
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@ -15,8 +15,8 @@ FinisherMelee(
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multi_target: Some(Normal),
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damage_effect: Some(Buff((
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kind: Bleeding,
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dur_secs: 15.0,
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strength: DamageFraction(0.2),
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dur_secs: 5.0,
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strength: DamageFraction(1.0),
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chance: 1.0,
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))),
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),
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@ -16,7 +16,7 @@ ComboMelee2(
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hit_timing: 0.5,
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recover_duration: 0.3,
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ori_modifier: 0.6,
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additional_combo: 9,
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additional_combo: 4,
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),
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],
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energy_cost_per_strike: 10,
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@ -96,13 +96,19 @@ buff-title-imminentcritical = Imminent Critical
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buff-desc-imminentcritical = Your next attack will critically hit the enemy.
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## Fury
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buff-title-fury = Fury
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buff-desc-fury = With your fury, you attack more swiftly.
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buff-desc-fury = With your fury, your strikes generate more combo
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## Sunderer
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buff-title-sunderer = Sunderer
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buff-desc-sunderer = Your attacks can break through your foes' defences and are more staggering.
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buff-desc-sunderer = Your attacks can break through your foes' defences and refresh you with more energy.
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## Sunderer
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buff-title-defiance = Defiance
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buff-desc-defiance = You can withstand mightier and more staggering blows
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buff-desc-defiance = You can withstand mightier and more staggering blows and generate combo by being hit, however you are slower.
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## Bloodfeast
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buff-title-bloodfeast = Bloodfeast
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buff-desc-bloodfeast = You restore life on attacks against bleeding enemies
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## Berserk
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buff-title-berserk = Berserk
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buff-desc-berserk = You are in a berserking rage, causing your attacks to be more powerful and swift, and increasing your speed. However, as a result your defensive capability is less.
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## Util
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buff-text-over_seconds = over { $dur_secs } seconds
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buff-text-for_seconds = for { $dur_secs } seconds
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@ -302,7 +302,7 @@ common-abilities-axe-rake = Rake
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Drag your axe across your foe, inducing bleeding
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common-abilities-axe-bloodfeast = Bloodfeast
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.desc =
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Your axe thirsts for the blood of your enemies, replenishing you with each strike
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Your axe thirsts for the blood of your enemies, replenishing you with each strike against a bleeding enemy
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common-abilities-axe-fierce_raze = Fierce Raze
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.desc =
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A rapid flurry of strikes on your foe
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@ -311,7 +311,7 @@ common-abilities-axe-dual_fierce_raze = Fierce Raze
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A rapid flurry of strikes on your foe using both of your axes
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common-abilities-axe-furor = Furor
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.desc =
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As your fury rises, your movement and attacks quicken
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As your fury rises, your strikes generate more combo
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common-abilities-axe-fracture = Fracture
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.desc =
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A crippling blow that hampers your foe's movement
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@ -330,7 +330,7 @@ common-abilities-axe-skull_bash = Skullbash
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A strike with the flat of your axe that can stagger
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common-abilities-axe-sunder = Sunder
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.desc =
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By changing your grip, you become able to bypass your enemy's armor
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By changing your grip, you become able to bypass your enemy's armor while restoring your energy more effectively
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common-abilities-axe-plunder = Plunder
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.desc =
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Quickly step towards your foe, robbing them of their balance with a strike
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@ -176,6 +176,8 @@ lazy_static! {
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BuffKind::Fury => "fury",
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BuffKind::Sunderer => "sunderer",
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BuffKind::Defiance => "defiance",
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BuffKind::Bloodfeast => "bloodfeast",
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BuffKind::Berserk => "berserk",
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};
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let mut buff_parser = HashMap::new();
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for kind in BuffKind::iter() {
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@ -370,7 +370,8 @@ impl Attack {
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entity: attacker.entity,
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change: *ec
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* compute_energy_reward_mod(attacker.inventory, msm)
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* strength_modifier,
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* strength_modifier
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* attacker.stats.map_or(1.0, |s| s.energy_reward_modifier),
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});
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}
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},
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@ -519,7 +520,7 @@ impl Attack {
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attacker
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.and_then(|attacker| attacker.stats)
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.iter()
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.flat_map(|stats| stats.buffs_on_hit.iter()),
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.flat_map(|stats| stats.effects_on_attack.iter()),
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)
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.filter(|e| e.target.map_or(true, |t| t == target_group))
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.filter(|e| !avoid_effect(e))
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@ -566,6 +567,9 @@ impl Attack {
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false
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}
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},
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CombatRequirement::TargetHasBuff(buff) => {
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target.buffs.map_or(false, |buffs| buffs.contains(*buff))
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},
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});
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if requirements_met {
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is_applied = true;
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@ -586,7 +590,8 @@ impl Attack {
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entity: attacker.entity,
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change: ec
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* compute_energy_reward_mod(attacker.inventory, msm)
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* strength_modifier,
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* strength_modifier
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* attacker.stats.map_or(1.0, |s| s.energy_reward_modifier),
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});
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}
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},
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@ -882,6 +887,12 @@ pub enum CombatRequirement {
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AnyDamage,
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Energy(f32),
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Combo(u32),
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TargetHasBuff(BuffKind),
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub enum DamagedEffect {
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Combo(i32),
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}
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#[derive(Clone, Copy, Debug, Hash, Eq, PartialEq, Serialize, Deserialize)]
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@ -1,6 +1,9 @@
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#![allow(clippy::nonstandard_macro_braces)] //tmp as of false positive !?
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use crate::{
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combat::{AttackEffect, CombatBuff, CombatBuffStrength, CombatEffect},
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combat::{
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AttackEffect, CombatBuff, CombatBuffStrength, CombatEffect, CombatRequirement,
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DamagedEffect,
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},
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comp::{aura::AuraKey, Health, Stats},
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resources::{Secs, Time},
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uid::Uid,
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@ -74,29 +77,47 @@ pub enum BuffKind {
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/// Provides immunity to burning and increases movement speed in lava.
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/// Movement speed increases linearly with strength, 1.0 is a 100% increase.
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// SalamanderAspect, TODO: Readd in second dwarven mine MR
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/// Inflict burning on your attack
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/// Your attacks cause targets to receive the burning debuff
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/// Strength of burning debuff is a fraction of the damage, fraction
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/// increases linearly with strength
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Flame,
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/// Inflict frost on your attack
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/// Your attacks cause targets to receive the frozen debuff
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/// Strength of frozen debuff is equal to the strength of this buff
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Frigid,
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/// Gain Lifesteal on your attack
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/// Your attacks have lifesteal
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/// Strength increases the fraction of damage restored as life
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Lifesteal,
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/// Your attacks against bleeding targets have lifesteal
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/// Strength increases the fraction of damage restored as life
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Bloodfeast,
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/// Guarantees that the next attack is a critical hit. Does this kind of
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/// hackily by adding 100% to the crit, will need to be adjusted if we ever
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/// allow double crits instead of treating 100 as a ceiling.
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ImminentCritical,
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/// Increases attack speed linearly with strength, 1.0 is a 100% increase
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/// Increases combo gain, every 1 strength increases combo per strike by 1,
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/// rounds to nearest integer
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Fury,
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/// Increases poise damage and allows attacks to ignore DR
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/// Poise damage increased linearly relative to strength, 1.0 is a 100%
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/// increase. DR penetration is non-linear, 0.5 is 50% penetration and 1.0
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/// is a 67% penetration.
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/// Allows attacks to ignore DR and increases energy reward
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/// DR penetration is non-linear, 0.5 is 50% penetration and 1.0 is a 67%
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/// penetration. Energy reward is increased linearly to strength, 1.0 is a
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/// 200 % increase.
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Sunderer,
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/// Increases damage resistance and poise resistance. Damage resistance is
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/// increased by half of poise resistance. Poise resistance increases
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/// non-linearly with strength, 0.5 is 50% and 1.0 is 67%.
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/// Damage resistance increases non-linearly with strength, 0.5 is 25% and
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/// 1.0 is 33%.
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/// Increases damage resistance and poise resistance, causes combo to be
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/// generated when damaged, and decreases movement speed.
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/// Damage resistance increases non-linearly with strength, 0.5 is 50% and
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/// 1.0 is 67%. Poise resistance increases non-linearly with strength, 0.5
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/// is 50% and 1.0 is 67%. Movement speed decreases linearly with strength,
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/// 0.5 is 50% and 1.0 is 33%. Combo generation is linear with strength, 1.0
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/// is 5 combo generated on being hit.
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Defiance,
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/// Increases both attack damage, vulnerability to damage, attack speed, and
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/// movement speed Damage increases linearly with strength, 1.0 is a
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/// 100% increase. Damage reduction decreases linearly with strength,
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/// 1.0 is a 100% Attack speed increases non-linearly with strength, 0.5
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/// is a 25% increase, 1.0 is a 33% increase Movement speed increases
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/// non-linearly with strength, 0.5 is a 12.5% increase, 1.0 is a 16.7%
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/// increase decrease.
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Berserk,
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// Debuffs
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/// Does damage to a creature over time.
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/// Strength should be the DPS of the debuff.
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@ -163,7 +184,9 @@ impl BuffKind {
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| BuffKind::ImminentCritical
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| BuffKind::Fury
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| BuffKind::Sunderer
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| BuffKind::Defiance => true,
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| BuffKind::Defiance
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| BuffKind::Bloodfeast
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| BuffKind::Berserk => true,
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BuffKind::Bleeding
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| BuffKind::Cursed
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| BuffKind::Burning
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@ -326,7 +349,7 @@ impl BuffKind {
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BuffEffect::AttackDamage(1.0 + data.strength),
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],
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BuffKind::Polymorphed(body) => vec![BuffEffect::BodyChange(*body)],
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BuffKind::Flame => vec![BuffEffect::BuffOnHit(AttackEffect::new(
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BuffKind::Flame => vec![BuffEffect::AttackEffect(AttackEffect::new(
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None,
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CombatEffect::Buff(CombatBuff {
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kind: BuffKind::Burning,
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@ -335,16 +358,16 @@ impl BuffKind {
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chance: 1.0,
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}),
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))],
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BuffKind::Frigid => vec![BuffEffect::BuffOnHit(AttackEffect::new(
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BuffKind::Frigid => vec![BuffEffect::AttackEffect(AttackEffect::new(
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None,
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CombatEffect::Buff(CombatBuff {
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kind: BuffKind::Frozen,
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dur_secs: data.secondary_duration.map_or(5.0, |dur| dur.0 as f32),
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strength: CombatBuffStrength::DamageFraction(data.strength),
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strength: CombatBuffStrength::Value(data.strength),
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chance: 1.0,
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}),
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))],
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BuffKind::Lifesteal => vec![BuffEffect::BuffOnHit(AttackEffect::new(
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BuffKind::Lifesteal => vec![BuffEffect::AttackEffect(AttackEffect::new(
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None,
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CombatEffect::Lifesteal(data.strength),
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))],
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@ -352,18 +375,35 @@ impl BuffKind {
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BuffEffect::BuffImmunity(BuffKind::Burning),
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BuffEffect::SwimSpeed(1.0 + data.strength),
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],*/
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BuffKind::Bloodfeast => vec![BuffEffect::AttackEffect(
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AttackEffect::new(None, CombatEffect::Lifesteal(data.strength))
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.with_requirement(CombatRequirement::TargetHasBuff(BuffKind::Bleeding)),
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)],
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BuffKind::ImminentCritical => vec![BuffEffect::CriticalChance {
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kind: ModifierKind::Additive,
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val: 1.0,
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}],
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BuffKind::Fury => vec![BuffEffect::AttackSpeed(1.0 + data.strength)],
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BuffKind::Fury => vec![BuffEffect::AttackEffect(
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AttackEffect::new(None, CombatEffect::Combo(data.strength.round() as i32))
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.with_requirement(CombatRequirement::AnyDamage),
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)],
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BuffKind::Sunderer => vec![
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BuffEffect::AttackPoise(data.strength),
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BuffEffect::MitigationsPenetration(nn_scaling(data.strength)),
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BuffEffect::EnergyReward(1.0 + 2.0 * data.strength),
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],
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BuffKind::Defiance => vec![
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BuffEffect::DamageReduction(nn_scaling(data.strength) / 2.0),
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BuffEffect::DamageReduction(nn_scaling(data.strength)),
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BuffEffect::PoiseReduction(nn_scaling(data.strength)),
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BuffEffect::MovementSpeed(1.0 - nn_scaling(data.strength)),
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BuffEffect::DamagedEffect(DamagedEffect::Combo(
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(data.strength * 5.0).round() as i32
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)),
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],
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BuffKind::Berserk => vec![
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BuffEffect::DamageReduction(-data.strength),
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BuffEffect::AttackDamage(1.0 + data.strength),
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BuffEffect::AttackSpeed(1.0 + nn_scaling(data.strength) / 2.0),
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BuffEffect::MovementSpeed(1.0 + nn_scaling(data.strength) / 4.0),
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],
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}
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}
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@ -492,14 +532,18 @@ pub enum BuffEffect {
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},
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/// Changes body.
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BodyChange(Body),
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/// Inflict buff to target
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BuffOnHit(AttackEffect),
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BuffImmunity(BuffKind),
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SwimSpeed(f32),
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/// Add an attack effect to attacks made while buff is active
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AttackEffect(AttackEffect),
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/// Increases poise damage dealt by attacks
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AttackPoise(f32),
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/// Ignores some damage reduction on target
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MitigationsPenetration(f32),
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/// Modifies energy rewarded on successful strikes
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EnergyReward(f32),
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/// Add an effect to the entity when damaged by an attack
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DamagedEffect(DamagedEffect),
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}
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/// Actual de/buff.
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|
@ -2,7 +2,7 @@ use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use std::{error::Error, fmt};
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use crate::combat::AttackEffect;
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use crate::combat::{AttackEffect, DamagedEffect};
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use super::Body;
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@ -64,9 +64,11 @@ pub struct Stats {
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pub poise_damage_modifier: f32,
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pub attack_damage_modifier: f32,
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pub crit_chance_modifier: StatsModifier,
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pub buffs_on_hit: Vec<AttackEffect>,
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pub swim_speed_modifier: f32,
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pub effects_on_attack: Vec<AttackEffect>,
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pub mitigations_penetration: f32,
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pub energy_reward_modifier: f32,
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pub effects_on_damaged: Vec<DamagedEffect>,
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}
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impl Stats {
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@ -85,9 +87,11 @@ impl Stats {
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poise_damage_modifier: 1.0,
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attack_damage_modifier: 1.0,
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crit_chance_modifier: StatsModifier::default(),
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buffs_on_hit: Vec::new(),
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swim_speed_modifier: 1.0,
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effects_on_attack: Vec::new(),
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mitigations_penetration: 0.0,
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energy_reward_modifier: 1.0,
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effects_on_damaged: Vec::new(),
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}
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}
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|
@ -904,7 +904,7 @@ pub fn handle_wallrun(data: &JoinData<'_>, update: &mut StateUpdate) -> bool {
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pub fn attempt_swap_equipped_weapons(
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data: &JoinData<'_>,
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update: &mut StateUpdate,
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output_events: &mut OutputEvents,
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_output_events: &mut OutputEvents,
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) {
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if data
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.inventory
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@ -915,7 +915,6 @@ pub fn attempt_swap_equipped_weapons(
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.and_then(|inv| inv.equipped(EquipSlot::InactiveOffhand))
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.is_some()
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{
|
||||
loadout_change_hook(data, output_events);
|
||||
update.swap_equipped_weapons = true;
|
||||
}
|
||||
}
|
||||
|
@ -678,7 +678,6 @@ fn execute_effect(
|
||||
*body_override = Some(*b)
|
||||
}
|
||||
},
|
||||
BuffEffect::BuffOnHit(effect) => stat.buffs_on_hit.push(effect.clone()),
|
||||
BuffEffect::BuffImmunity(buff_kind) => {
|
||||
if buffs_comp.contains(*buff_kind) {
|
||||
server_emitter.emit(ServerEvent::Buff {
|
||||
@ -690,6 +689,7 @@ fn execute_effect(
|
||||
BuffEffect::SwimSpeed(speed) => {
|
||||
stat.swim_speed_modifier *= speed;
|
||||
},
|
||||
BuffEffect::AttackEffect(effect) => stat.effects_on_attack.push(effect.clone()),
|
||||
BuffEffect::AttackPoise(p) => {
|
||||
stat.poise_damage_modifier *= p;
|
||||
},
|
||||
@ -697,5 +697,9 @@ fn execute_effect(
|
||||
stat.mitigations_penetration =
|
||||
1.0 - ((1.0 - stat.mitigations_penetration) * (1.0 - *mp));
|
||||
},
|
||||
BuffEffect::EnergyReward(er) => {
|
||||
stat.energy_reward_modifier *= er;
|
||||
},
|
||||
BuffEffect::DamagedEffect(effect) => stat.effects_on_damaged.push(effect.clone()),
|
||||
};
|
||||
}
|
||||
|
@ -1539,6 +1539,18 @@ pub fn handle_entity_attacked_hook(
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
let stats = ecs.read_storage::<Stats>();
|
||||
if let Some(stats) = stats.get(entity) {
|
||||
for effect in &stats.effects_on_damaged {
|
||||
use combat::DamagedEffect;
|
||||
match effect {
|
||||
DamagedEffect::Combo(c) => {
|
||||
server_eventbus.emit_now(ServerEvent::ComboChange { entity, change: *c });
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_change_ability(
|
||||
|
@ -124,7 +124,9 @@ pub fn localize_chat_message(
|
||||
| BuffKind::ImminentCritical
|
||||
| BuffKind::Fury
|
||||
| BuffKind::Sunderer
|
||||
| BuffKind::Defiance => {
|
||||
| BuffKind::Defiance
|
||||
| BuffKind::Bloodfeast
|
||||
| BuffKind::Berserk => {
|
||||
tracing::error!("Player was killed by a positive buff!");
|
||||
"hud-outcome-mysterious"
|
||||
},
|
||||
|
@ -5112,18 +5112,12 @@ pub fn get_buff_image(buff: BuffKind, imgs: &Imgs) -> conrod_core::image::Id {
|
||||
BuffKind::Lifesteal => imgs.buff_plus_0,
|
||||
// TODO: Get image
|
||||
// BuffKind::SalamanderAspect => imgs.debuff_burning_0,
|
||||
// TODO: Get buff image
|
||||
BuffKind::ImminentCritical => imgs.buff_reckless,
|
||||
// TODO: Get buff image
|
||||
BuffKind::Fury => imgs.buff_reckless,
|
||||
// TODO: Get buff image
|
||||
BuffKind::Sunderer => imgs.debuff_crippled_0,
|
||||
// TODO: Get buff image
|
||||
BuffKind::Defiance => imgs.buff_fortitude_0,
|
||||
BuffKind::ImminentCritical => imgs.buff_imminentcritical,
|
||||
BuffKind::Fury => imgs.buff_fury,
|
||||
BuffKind::Sunderer => imgs.buff_sunderer,
|
||||
BuffKind::Defiance => imgs.buff_defiance,
|
||||
BuffKind::Bloodfeast => imgs.buff_plus_0,
|
||||
BuffKind::Berserk => imgs.buff_reckless,
|
||||
// Debuffs
|
||||
BuffKind::Bleeding => imgs.debuff_bleed_0,
|
||||
BuffKind::Cursed => imgs.debuff_skull_0,
|
||||
@ -5163,6 +5157,8 @@ pub fn get_buff_title(buff: BuffKind, localized_strings: &Localization) -> Cow<s
|
||||
BuffKind::Fury => localized_strings.get_msg("buff-title-fury"),
|
||||
BuffKind::Sunderer => localized_strings.get_msg("buff-title-sunderer"),
|
||||
BuffKind::Defiance => localized_strings.get_msg("buff-title-defiance"),
|
||||
BuffKind::Bloodfeast => localized_strings.get_msg("buff-title-bloodfeast"),
|
||||
BuffKind::Berserk => localized_strings.get_msg("buff-title-berserk"),
|
||||
// Debuffs
|
||||
BuffKind::Bleeding => localized_strings.get_msg("buff-title-bleed"),
|
||||
BuffKind::Cursed => localized_strings.get_msg("buff-title-cursed"),
|
||||
@ -5207,6 +5203,8 @@ pub fn get_buff_desc(buff: BuffKind, data: BuffData, localized_strings: &Localiz
|
||||
BuffKind::Fury => localized_strings.get_msg("buff-desc-fury"),
|
||||
BuffKind::Sunderer => localized_strings.get_msg("buff-desc-sunderer"),
|
||||
BuffKind::Defiance => localized_strings.get_msg("buff-desc-defiance"),
|
||||
BuffKind::Bloodfeast => localized_strings.get_msg("buff-desc-bloodfeast"),
|
||||
BuffKind::Berserk => localized_strings.get_msg("buff-desc-berserk"),
|
||||
// Debuffs
|
||||
BuffKind::Bleeding => localized_strings.get_msg("buff-desc-bleed"),
|
||||
BuffKind::Cursed => localized_strings.get_msg("buff-desc-cursed"),
|
||||
|
@ -213,7 +213,9 @@ pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
|
||||
| BuffKind::ImminentCritical
|
||||
| BuffKind::Fury
|
||||
| BuffKind::Sunderer
|
||||
| BuffKind::Defiance => Cow::Borrowed(""),
|
||||
| BuffKind::Defiance
|
||||
| BuffKind::Bloodfeast
|
||||
| BuffKind::Berserk => Cow::Borrowed(""),
|
||||
};
|
||||
|
||||
write!(&mut description, "{}", buff_desc).unwrap();
|
||||
@ -259,7 +261,9 @@ pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
|
||||
| BuffKind::ImminentCritical
|
||||
| BuffKind::Fury
|
||||
| BuffKind::Sunderer
|
||||
| BuffKind::Defiance => Cow::Borrowed(""),
|
||||
| BuffKind::Defiance
|
||||
| BuffKind::Bloodfeast
|
||||
| BuffKind::Berserk => Cow::Borrowed(""),
|
||||
}
|
||||
} else if let BuffKind::Saturation
|
||||
| BuffKind::Regeneration
|
||||
|
Loading…
Reference in New Issue
Block a user