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Minimap changes, grass colour adjusted
Former-commit-id: 9dd743eb6277c76c0b596592bc8bec4a875038b5
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@ -630,10 +630,10 @@ impl Hud {
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}
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// Minimap frame and bg
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Image::new(self.imgs.mmap_frame_bg)
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.w_h(1750.0 / 8.0, 1650.0 / 8.0)
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.top_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
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.set(self.ids.mmap_frame_bg, ui_widgets);
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//Image::new(self.imgs.mmap_frame_bg)
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//.w_h(1750.0 / 8.0, 1650.0 / 8.0)
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//.top_right_with_margins_on(ui_widgets.window, 5.0, 5.0)
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//.set(self.ids.mmap_frame_bg, ui_widgets);
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Image::new(self.imgs.mmap_frame)
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.w_h(1750.0 / 8.0, 1650.0 / 8.0)
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@ -30,8 +30,9 @@ impl World {
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let mut chunk = TerrainChunk::filled(Block::empty(), TerrainChunkMeta::void());
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let air = Block::empty();
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let stone = Block::new(1, Rgb::new(200, 220, 255));
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let grass = Block::new(2, Rgb::new(50, 255, 0));
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let stone = Block::new(1, Rgb::new(200, 220, 255));
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let grass = Block::new(2, Rgb::new(75, 150, 0));
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//let grass = Block::new(2, Rgb::new(50, 255, 0));
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let dirt = Block::new(3, Rgb::new(128, 90, 0));
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let sand = Block::new(4, Rgb::new(180, 150, 50));
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