Composite the layers on chunk load, and try to add an overhead mode.

This commit is contained in:
Avi Weinstock 2021-05-13 01:32:24 -04:00
parent 6df2e96d25
commit d878a2050a

View File

@ -14,7 +14,7 @@ use common::{
comp,
comp::group::Role,
grid::Grid,
terrain::TerrainChunkSize,
terrain::{Block, TerrainChunk, TerrainChunkSize},
vol::{ReadVol, RectVolSize},
};
use common_net::msg::world_msg::SiteKind;
@ -30,7 +30,7 @@ use std::sync::Arc;
use vek::*;
pub struct VoxelMinimap {
chunk_minimaps: HashMap<Vec2<i32>, (i32, Vec<Grid<[u8; 4]>>)>,
chunk_minimaps: HashMap<Vec2<i32>, (i32, Vec<Grid<(Vec4<u8>, bool)>>)>,
composited: RgbaImage,
image_id: img_ids::Rotations,
last_pos: Vec3<i32>,
@ -56,21 +56,76 @@ impl VoxelMinimap {
}
}
fn block_color(block: &Block) -> Option<Vec4<u8>> {
block
.get_color()
.map(|rgb| Vec4::new(rgb.r, rgb.g, rgb.b, 192))
}
/// Each layer is a slice of the terrain near that z-level
fn composite_layer_slice(chunk: &TerrainChunk, layers: &mut Vec<Grid<(Vec4<u8>, bool)>>) {
for z in chunk.get_min_z()..chunk.get_max_z() {
let grid = Grid::populate_from(Vec2::new(32, 32), |v| {
let mut rgba = Vec4::<f32>::zero();
let (weights, zoff) = (&[1, 2, 4, 1, 1, 1][..], -2);
for dz in 0..weights.len() {
let color = chunk
.get(Vec3::new(v.x, v.y, dz as i32 + z + zoff))
.ok()
.and_then(Self::block_color)
.unwrap_or(Vec4::zero());
rgba += color.as_() * weights[dz as usize] as f32;
}
let rgba: Vec4<u8> = (rgba / weights.iter().map(|x| *x as f32).sum::<f32>()).as_();
(rgba, true)
});
layers.push(grid);
}
}
/// Each layer is the overhead as if its z-level were the ceiling
fn composite_layer_overhead(chunk: &TerrainChunk, layers: &mut Vec<Grid<(Vec4<u8>, bool)>>) {
for z in chunk.get_min_z()..chunk.get_max_z() {
let grid = Grid::populate_from(Vec2::new(32, 32), |v| {
let mut rgba = None;
let mut seen_air: u32 = 0;
for dz in chunk.get_min_z()..=z {
if let Some(color) = chunk
.get(Vec3::new(v.x, v.y, z - dz + chunk.get_min_z()))
.ok()
.and_then(Self::block_color)
{
if seen_air > 0 {
rgba = Some(color.map(|j| {
(j as u32).saturating_sub(if seen_air > 2 { 4 } else { 0 }) as u8
}));
break;
}
} else {
seen_air += 1;
}
}
let is_filled = chunk
.get(Vec3::new(v.x, v.y, z))
.ok()
.map_or(true, |b| b.is_filled());
(rgba.unwrap_or_else(Vec4::zero), is_filled)
});
layers.push(grid);
}
}
pub fn maintain(&mut self, client: &Client, ui: &mut Ui) {
let terrain = client.state().terrain();
for (key, chunk) in terrain.iter() {
if !self.chunk_minimaps.contains_key(&key) {
let mut layers = Vec::new();
for z in chunk.get_min_z()..chunk.get_max_z() {
let grid = Grid::populate_from(Vec2::new(32, 32), |v| {
chunk
.get(Vec3::new(v.x, v.y, z))
.ok()
.and_then(|block| block.get_color())
.map(|rgb| [rgb.r, rgb.g, rgb.b, 192])
.unwrap_or([0, 0, 0, 0])
});
layers.push(grid);
const MODE_OVERHEAD: bool = true;
if MODE_OVERHEAD {
Self::composite_layer_overhead(chunk, &mut layers);
} else {
Self::composite_layer_slice(chunk, &mut layers);
}
self.chunk_minimaps.insert(key, (chunk.get_min_z(), layers));
}
@ -87,36 +142,34 @@ impl VoxelMinimap {
let voff = Vec2::new(x as f32, y as f32);
let coff: Vec2<i32> = voff.map(|i| (i as i32).div_euclid(32));
let cmod: Vec2<i32> = voff.map(|i| (i as i32).rem_euclid(32));
let mut rgba = Vec4::<u16>::zero();
let (weights, zoff) =
if (x as i32 - VOXEL_MINIMAP_SIDELENGTH as i32 / 2).abs() < 96
&& (y as i32 - VOXEL_MINIMAP_SIDELENGTH as i32 / 2).abs() < 96
{
(&[2, 4, 1, 1, 1][..], -1)
} else {
(&[1][..], 0)
};
for z in 0..weights.len() {
if let Some(grid) =
self.chunk_minimaps
.get(&(cpos + coff))
.and_then(|(zlo, g)| {
g.get((pos.z as i32 + z as i32 - zlo + zoff) as usize)
let column = self.chunk_minimaps.get(&(cpos + coff));
/*let ceiling_offset = column
.and_then(|(zlo, g)| {
(0..64)
.filter_map(|dz| {
g.get((pos.z as i32 - zlo + dz) as usize).and_then(|grid| {
if grid.get(cmod).map_or(false, |(_, b)| *b) {
Some(dz)
} else {
None
}
})
})
{
let tmp: Vec4<u16> = grid
.get(cmod)
.map(|c| Vec4::<u8>::from(*c).as_())
.unwrap_or(Vec4::one());
rgba += tmp.as_() * weights[z];
}
}
let color = {
let rgba: Vec4<u8> = (rgba / weights.iter().sum::<u16>()).as_();
image::Rgba([rgba.x, rgba.y, rgba.z, rgba.w])
};
self.composited
.put_pixel(x, VOXEL_MINIMAP_SIDELENGTH - y - 1, color);
.next()
})
.unwrap_or(0);*/
let ceiling_offset = 8;
let color: Vec4<u8> = column
.and_then(|(zlo, g)| {
g.get((pos.z as i32 - zlo + ceiling_offset) as usize)
})
.and_then(|grid| grid.get(cmod).map(|c| c.0.as_()))
.unwrap_or(Vec4::zero());
self.composited.put_pixel(
x,
VOXEL_MINIMAP_SIDELENGTH - y - 1,
image::Rgba([color.x, color.y, color.z, color.w]),
);
}
}