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Reset on_ceiling state
Previously, the on_ceiling state would remain true for the entire lifetime of the entity after it touched the ceiling once.
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@ -1317,6 +1317,7 @@ fn box_voxel_collision<'a, T: BaseVol<Vox = Block> + ReadVol>(
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}
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}
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physics_state.on_ground = false;
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physics_state.on_ground = false;
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physics_state.on_ceiling = false;
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let mut on_ground = false;
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let mut on_ground = false;
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let mut on_ceiling = false;
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let mut on_ceiling = false;
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