Merge branch 'zesterer/worldgen' into 'master'

Improvements to site2

See merge request veloren/veloren!3159
This commit is contained in:
Joshua Barretto 2022-01-28 17:14:07 +00:00
commit d8c4284a32
11 changed files with 195 additions and 58 deletions

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@ -89,7 +89,7 @@ void main() {
: compute_attenuation_point(f_pos, -view_dir, vec3(0), fluid_alt, /*cam_pos.z <= fluid_alt ? cam_pos.xyz : f_pos*/cam_pos.xyz); : compute_attenuation_point(f_pos, -view_dir, vec3(0), fluid_alt, /*cam_pos.z <= fluid_alt ? cam_pos.xyz : f_pos*/cam_pos.xyz);
#endif #endif
max_light += get_sun_diffuse2(sun_info, moon_info, f_norm, view_dir, f_pos, MU_WATER, cam_attenuation, fluid_alt, k_a, k_d, k_s, alpha, f_norm, 1.0, emitted_light, reflected_light); max_light += get_sun_diffuse2(sun_info, moon_info, f_norm, view_dir, f_pos, mu, cam_attenuation, fluid_alt, k_a, k_d, k_s, alpha, f_norm, 1.0, emitted_light, reflected_light);
max_light += lights_at(f_pos, f_norm, view_dir, mu, cam_attenuation, fluid_alt, k_a, k_d, k_s, alpha, f_norm, 1.0, emitted_light, reflected_light); max_light += lights_at(f_pos, f_norm, view_dir, mu, cam_attenuation, fluid_alt, k_a, k_d, k_s, alpha, f_norm, 1.0, emitted_light, reflected_light);

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@ -90,6 +90,24 @@ impl BlockKind {
/// fields. /// fields.
#[inline] #[inline]
pub const fn has_color(&self) -> bool { self.is_filled() } pub const fn has_color(&self) -> bool { self.is_filled() }
/// Determine whether the block is 'terrain-like'. This definition is
/// arbitrary, but includes things like rocks, soils, sands, grass, and
/// other blocks that might be expected to the landscape. Plant matter and
/// snow are *not* included.
#[inline]
pub const fn is_terrain(&self) -> bool {
matches!(
self,
BlockKind::Rock
| BlockKind::WeakRock
| BlockKind::GlowingRock
| BlockKind::GlowingWeakRock
| BlockKind::Grass
| BlockKind::Earth
| BlockKind::Sand
)
}
} }
#[derive(Copy, Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)] #[derive(Copy, Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]

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@ -198,7 +198,7 @@ pub fn init(
_ => {}, _ => {},
}, },
SiteKind::Refactor(site2) => { SiteKind::Refactor(site2) => {
for _ in 0..(site.economy.pop as usize).min(site2.plots().len() * 3) { for _ in 0..site.economy.pop.min(site2.plots().len() as f32 * 1.5) as usize {
rtsim.entities.insert(Entity { rtsim.entities.insert(Entity {
is_loaded: false, is_loaded: false,
pos: site2 pos: site2
@ -217,7 +217,7 @@ pub fn init(
}); });
} }
for _ in 0..site2.plazas().len() * 3 { for _ in 0..(site2.plazas().len() as f32 * 1.5) as usize {
rtsim.entities.insert(Entity { rtsim.entities.insert(Entity {
is_loaded: false, is_loaded: false,
pos: site2 pos: site2

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@ -1,6 +1,7 @@
use crate::{ use crate::{
all::ForestKind, all::ForestKind,
sim::{local_cells, Cave, Path, RiverKind, SimChunk, WorldSim}, sim::{local_cells, Cave, Path, RiverKind, SimChunk, WorldSim},
site::SpawnRules,
util::{RandomField, Sampler}, util::{RandomField, Sampler},
IndexRef, CONFIG, IndexRef, CONFIG,
}; };
@ -109,6 +110,11 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
let neighbor_chunk = sim.get(neighbor_pos)?; let neighbor_chunk = sim.get(neighbor_pos)?;
Some((neighbor_pos, neighbor_chunk, &neighbor_chunk.river)) Some((neighbor_pos, neighbor_chunk, &neighbor_chunk.river))
}); });
let spawn_rules = sim_chunk
.sites
.iter()
.map(|site| index.sites[*site].spawn_rules(wpos))
.fold(SpawnRules::default(), |a, b| a.combine(b));
let gradient = sim.get_gradient_approx(chunk_pos); let gradient = sim.get_gradient_approx(chunk_pos);
@ -829,12 +835,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
// NOTE: To disable warp, uncomment this line. // NOTE: To disable warp, uncomment this line.
// let warp_factor = 0.0; // let warp_factor = 0.0;
let warp_factor = warp_factor let warp_factor = warp_factor * spawn_rules.max_warp;
* sim_chunk
.sites
.iter()
.map(|site| index.sites[*site].spawn_rules(wpos).max_warp)
.fold(1.0f32, |a, b| a.min(b));
let riverless_alt_delta = Lerp::lerp(0.0, riverless_alt_delta, warp_factor); let riverless_alt_delta = Lerp::lerp(0.0, riverless_alt_delta, warp_factor);
let alt = alt + riverless_alt_delta; let alt = alt + riverless_alt_delta;
@ -1120,7 +1121,11 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
// dirt // dirt
let ground = Lerp::lerp(ground, sub_surface_color, marble_mid * tree_density); let ground = Lerp::lerp(ground, sub_surface_color, marble_mid * tree_density);
let path = sim.get_nearest_path(wpos); let path = if spawn_rules.paths {
sim.get_nearest_path(wpos)
} else {
None
};
let cave = sim.get_nearest_cave(wpos); let cave = sim.get_nearest_cave(wpos);
let ice_depth = if snow_factor < -0.25 let ice_depth = if snow_factor < -0.25
@ -1168,11 +1173,7 @@ impl<'a> Sampler<'a> for ColumnGen<'a> {
// No growing directly on bedrock. // No growing directly on bedrock.
// And, no growing on sites that don't want them TODO: More precise than this when we // And, no growing on sites that don't want them TODO: More precise than this when we
// apply trees as a post-processing layer // apply trees as a post-processing layer
tree_density: if sim_chunk tree_density: if spawn_rules.trees {
.sites
.iter()
.all(|site| index.sites[*site].spawn_rules(wpos).trees)
{
Lerp::lerp(0.0, tree_density, alt.sub(2.0).sub(basement).mul(0.5)) Lerp::lerp(0.0, tree_density, alt.sub(2.0).sub(basement).mul(0.5))
} else { } else {
0.0 0.0

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@ -21,15 +21,19 @@ impl<'a> Land<'a> {
pub fn get_gradient_approx(&self, wpos: Vec2<i32>) -> f32 { pub fn get_gradient_approx(&self, wpos: Vec2<i32>) -> f32 {
self.sim self.sim
.and_then(|sim| { .and_then(|sim| sim.get_gradient_approx(self.wpos_chunk_pos(wpos)))
sim.get_gradient_approx(
wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e.div_euclid(sz as i32)),
)
})
.unwrap_or(0.0) .unwrap_or(0.0)
} }
pub fn get_chunk_at(&self, wpos: Vec2<i32>) -> Option<&sim::SimChunk> { pub fn wpos_chunk_pos(&self, wpos: Vec2<i32>) -> Vec2<i32> {
wpos.map2(TerrainChunkSize::RECT_SIZE, |e, sz| e.div_euclid(sz as i32))
}
pub fn get_chunk(&self, chunk_pos: Vec2<i32>) -> Option<&sim::SimChunk> {
self.sim.and_then(|sim| sim.get(chunk_pos))
}
pub fn get_chunk_wpos(&self, wpos: Vec2<i32>) -> Option<&sim::SimChunk> {
self.sim.and_then(|sim| sim.get_wpos(wpos)) self.sim.and_then(|sim| sim.get_wpos(wpos))
} }
} }

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@ -26,6 +26,19 @@ pub struct Colors {
pub struct SpawnRules { pub struct SpawnRules {
pub trees: bool, pub trees: bool,
pub max_warp: f32, pub max_warp: f32,
pub paths: bool,
}
impl SpawnRules {
#[must_use]
pub fn combine(self, other: Self) -> Self {
// Should be commutative
Self {
trees: self.trees && other.trees,
max_warp: self.max_warp.min(other.max_warp),
paths: self.paths && other.paths,
}
}
} }
impl Default for SpawnRules { impl Default for SpawnRules {
@ -33,6 +46,7 @@ impl Default for SpawnRules {
Self { Self {
trees: true, trees: true,
max_warp: 1.0, max_warp: 1.0,
paths: true,
} }
} }
} }

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@ -60,13 +60,26 @@ impl Site {
} }
pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules { pub fn spawn_rules(&self, wpos: Vec2<i32>) -> SpawnRules {
let not_near_things = SQUARE_9.iter().all(|&rpos| { let tile_pos = self.wpos_tile_pos(wpos);
self.wpos_tile(wpos + rpos * tile::TILE_SIZE as i32) let max_warp = SQUARE_9
.is_empty() .iter()
}); .filter_map(|rpos| {
let tile_pos = tile_pos + rpos;
if self.tiles.get(tile_pos).is_natural() {
None
} else {
let clamped =
wpos.clamped(self.tile_wpos(tile_pos), self.tile_wpos(tile_pos + 1) - 1);
Some(clamped.distance_squared(wpos) as f32)
}
})
.min_by_key(|d2| *d2 as i32)
.map(|d2| d2.sqrt() as f32 / TILE_SIZE as f32)
.unwrap_or(1.0);
SpawnRules { SpawnRules {
trees: not_near_things, trees: max_warp == 1.0,
max_warp: if not_near_things { 1.0 } else { 0.0 }, max_warp,
paths: max_warp > std::f32::EPSILON,
} }
} }
@ -209,7 +222,7 @@ impl Site {
pub fn make_plaza(&mut self, land: &Land, rng: &mut impl Rng) -> Id<Plot> { pub fn make_plaza(&mut self, land: &Land, rng: &mut impl Rng) -> Id<Plot> {
let plaza_radius = rng.gen_range(1..4); let plaza_radius = rng.gen_range(1..4);
let plaza_dist = 10.0 + plaza_radius as f32 * 5.0; let plaza_dist = 6.5 + plaza_radius as f32 * 4.0;
let pos = attempt(32, || { let pos = attempt(32, || {
self.plazas self.plazas
.choose(rng) .choose(rng)
@ -288,7 +301,10 @@ impl Site {
Spiral2d::new() Spiral2d::new()
.take((SEARCH_RADIUS * 2 + 1).pow(2) as usize) .take((SEARCH_RADIUS * 2 + 1).pow(2) as usize)
.for_each(|tile| { .for_each(|tile| {
if let Some(kind) = wpos_is_hazard(land, self.tile_wpos(tile)) { if let Some(kind) = Spiral2d::new()
.take(9)
.find_map(|rpos| wpos_is_hazard(land, self.tile_center_wpos(tile) + rpos))
{
for &rpos in &SQUARE_4 { for &rpos in &SQUARE_4 {
// `get_mut` doesn't increase generation bounds // `get_mut` doesn't increase generation bounds
self.tiles self.tiles
@ -369,7 +385,7 @@ impl Site {
match *build_chance.choose_seeded(rng.gen()) { match *build_chance.choose_seeded(rng.gen()) {
// House // House
1 => { 1 => {
let size = (2.0 + rng.gen::<f32>().powf(5.0) * 1.5).round() as u32; let size = (1.5 + rng.gen::<f32>().powf(5.0) * 1.0).round() as u32;
if let Some((aabr, door_tile, door_dir)) = attempt(32, || { if let Some((aabr, door_tile, door_dir)) = attempt(32, || {
site.find_roadside_aabr( site.find_roadside_aabr(
&mut rng, &mut rng,
@ -696,19 +712,24 @@ impl Site {
if dist.map_or(false, |d| d <= 1.5) { if dist.map_or(false, |d| d <= 1.5) {
let alt = canvas.col(wpos2d).map_or(0, |col| col.alt as i32); let alt = canvas.col(wpos2d).map_or(0, |col| col.alt as i32);
(-8..6).for_each(|z| { let mut underground = true;
for z in -8..6 {
canvas.map(Vec3::new(wpos2d.x, wpos2d.y, alt + z), |b| { canvas.map(Vec3::new(wpos2d.x, wpos2d.y, alt + z), |b| {
if z >= 0 { if b.kind() == BlockKind::Snow {
if b.is_filled() { underground = false;
Block::empty() b.into_vacant()
} else if b.is_filled() {
if b.is_terrain() {
Block::new(BlockKind::Earth, Rgb::new(0x6A, 0x47, 0x24))
} else { } else {
b.with_sprite(SpriteKind::Empty) b
} }
} else { } else {
Block::new(BlockKind::Earth, Rgb::new(0x6A, 0x47, 0x24)) underground = false;
b.into_vacant()
} }
}) })
}); }
} }
}); });
}, },
@ -761,23 +782,32 @@ impl Site {
if min_dist.is_some() { if min_dist.is_some() {
let alt = /*avg_hard_alt.map(|(sum, weight)| sum / weight).unwrap_or_else(||*/ canvas.col(wpos2d).map_or(0.0, |col| col.alt)/*)*/ as i32; let alt = /*avg_hard_alt.map(|(sum, weight)| sum / weight).unwrap_or_else(||*/ canvas.col(wpos2d).map_or(0.0, |col| col.alt)/*)*/ as i32;
(-6..4).for_each(|z| canvas.map( let mut underground = true;
Vec3::new(wpos2d.x, wpos2d.y, alt + z), for z in -6..4 {
|b| if z > 0 { canvas.map(
let sprite = if z == 1 && self.tile_wpos(tpos) == wpos2d && (tpos + tpos.yx() / 2) % 2 == Vec2::zero() { Vec3::new(wpos2d.x, wpos2d.y, alt + z),
SpriteKind::StreetLamp |b| {
} else { let sprite = if underground && self.tile_wpos(tpos) == wpos2d && (tpos + tpos.yx() / 2) % 2 == Vec2::zero() {
SpriteKind::Empty SpriteKind::StreetLamp
}; } else {
if b.is_filled() { SpriteKind::Empty
Block::air(sprite) };
} else { if b.kind() == BlockKind::Snow {
b.with_sprite(sprite) underground = false;
} b.into_vacant().with_sprite(sprite)
} else { } else if b.is_filled() {
Block::new(BlockKind::Earth, Rgb::new(0x6A, 0x47, 0x24)) if b.is_terrain() {
}, Block::new(BlockKind::Earth, Rgb::new(0x6A, 0x47, 0x24))
)); } else {
b
}
} else {
underground = false;
b.into_vacant().with_sprite(sprite)
}
},
);
}
} }
let tile = self.wpos_tile(wpos2d); let tile = self.wpos_tile(wpos2d);
@ -916,7 +946,7 @@ pub fn test_site() -> Site { Site::generate_city(&Land::empty(), &mut thread_rng
fn wpos_is_hazard(land: &Land, wpos: Vec2<i32>) -> Option<HazardKind> { fn wpos_is_hazard(land: &Land, wpos: Vec2<i32>) -> Option<HazardKind> {
if land if land
.get_chunk_at(wpos) .get_chunk_wpos(wpos)
.map_or(true, |c| c.river.near_water()) .map_or(true, |c| c.river.near_water())
{ {
Some(HazardKind::Water) Some(HazardKind::Water)

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@ -1423,7 +1423,7 @@ impl SiteStructure for Dungeon {
} }
let biome = land let biome = land
.get_chunk_at(self.origin) .get_chunk_wpos(self.origin)
.map_or(BiomeKind::Void, |c| c.get_biome()); .map_or(BiomeKind::Void, |c| c.get_biome());
let entrances = match biome { let entrances = match biome {
BiomeKind::Jungle => *JUNGLE, BiomeKind::Jungle => *JUNGLE,

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@ -856,6 +856,40 @@ impl Structure for House {
painter.prim(Primitive::intersect(walls, windows)), painter.prim(Primitive::intersect(walls, windows)),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(2).unwrap()), Fill::Block(Block::air(SpriteKind::Window1).with_ori(2).unwrap()),
); );
// Wall lamps
if i == 1 {
let mut torches_min = painter.prim(Primitive::Empty);
let mut torches_max = painter.prim(Primitive::Empty);
for y in self.tile_aabr.min.y..self.tile_aabr.max.y {
let pos = site
.tile_wpos(Vec2::new(self.tile_aabr.min.x, y))
.with_z(alt + previous_height + 3)
+ Vec3::new(-1, 0, 0);
let torch = painter.prim(Primitive::Aabb(Aabb {
min: pos,
max: pos + 1,
}));
torches_min = painter.prim(Primitive::union(torches_min, torch));
let pos = site
.tile_wpos(Vec2::new(self.tile_aabr.max.x, y + 1))
.with_z(alt + previous_height + 3)
+ Vec3::new(1, 0, 0);
let torch = painter.prim(Primitive::Aabb(Aabb {
min: pos,
max: pos + 1,
}));
torches_max = painter.prim(Primitive::union(torches_max, torch));
}
painter.fill(
torches_min,
Fill::Block(Block::air(SpriteKind::WallLampSmall).with_ori(6).unwrap()),
);
painter.fill(
torches_max,
Fill::Block(Block::air(SpriteKind::WallLampSmall).with_ori(2).unwrap()),
);
}
} }
// Windows y axis // Windows y axis
{ {
@ -886,6 +920,40 @@ impl Structure for House {
painter.prim(Primitive::intersect(walls, windows)), painter.prim(Primitive::intersect(walls, windows)),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(0).unwrap()), Fill::Block(Block::air(SpriteKind::Window1).with_ori(0).unwrap()),
); );
// Wall lamps
if i == 1 {
let mut torches_min = painter.prim(Primitive::Empty);
let mut torches_max = painter.prim(Primitive::Empty);
for x in self.tile_aabr.min.x..self.tile_aabr.max.x {
let pos = site
.tile_wpos(Vec2::new(x + 1, self.tile_aabr.min.y))
.with_z(alt + previous_height + 3)
+ Vec3::new(0, -1, 0);
let torch = painter.prim(Primitive::Aabb(Aabb {
min: pos,
max: pos + 1,
}));
torches_min = painter.prim(Primitive::union(torches_min, torch));
let pos = site
.tile_wpos(Vec2::new(x, self.tile_aabr.max.y))
.with_z(alt + previous_height + 3)
+ Vec3::new(0, 1, 0);
let torch = painter.prim(Primitive::Aabb(Aabb {
min: pos,
max: pos + 1,
}));
torches_max = painter.prim(Primitive::union(torches_max, torch));
}
painter.fill(
torches_min,
Fill::Block(Block::air(SpriteKind::WallLampSmall).with_ori(0).unwrap()),
);
painter.fill(
torches_max,
Fill::Block(Block::air(SpriteKind::WallLampSmall).with_ori(4).unwrap()),
);
}
} }
// Shed roof on negative overhangs // Shed roof on negative overhangs

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@ -52,8 +52,8 @@ impl Structure for Workshop {
painter painter
.aabb(Aabb { .aabb(Aabb {
min: self.bounds.min.with_z(base), min: (self.bounds.min + 2).with_z(base),
max: self.bounds.max.with_z(roof), max: (self.bounds.max - 2).with_z(roof),
}) })
.clear(); .clear();

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@ -216,6 +216,8 @@ impl Tile {
pub fn is_empty(&self) -> bool { self.kind == TileKind::Empty } pub fn is_empty(&self) -> bool { self.kind == TileKind::Empty }
pub fn is_natural(&self) -> bool { matches!(self.kind, TileKind::Empty | TileKind::Hazard(_)) }
pub fn is_road(&self) -> bool { matches!(self.kind, TileKind::Plaza | TileKind::Road { .. }) } pub fn is_road(&self) -> bool { matches!(self.kind, TileKind::Plaza | TileKind::Road { .. }) }
pub fn is_obstacle(&self) -> bool { pub fn is_obstacle(&self) -> bool {