Animation for cleaving finisher

This commit is contained in:
Sam 2022-08-14 00:23:18 -04:00
parent 83829d1e1b
commit d907cd5e51

View File

@ -141,6 +141,38 @@ impl Animation for FinisherMeleeAnimation {
next.shorts.position += Vec3::new(0.0, move2 * 4.0, move2 * 1.0);
next.chest.position += Vec3::new(0.0, move2 * -2.5, 0.0);
},
Some("common.abilities.sword.cleaving_finisher") => {
let (move1, move2, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.5), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time.powi(2), 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
_ => (0.0, 0.0, 0.0),
};
next.hand_l.position = Vec3::new(s_a.shl.0, s_a.shl.1, s_a.shl.2);
next.hand_l.orientation =
Quaternion::rotation_x(s_a.shl.3) * Quaternion::rotation_y(s_a.shl.4);
next.hand_r.position =
Vec3::new(-s_a.sc.0 + 6.0 + move1 * -12.0, -4.0 + move1 * 3.0, -2.0);
next.hand_r.orientation = Quaternion::rotation_x(0.9 + move1 * 0.5);
next.control.position = Vec3::new(s_a.sc.0, s_a.sc.1, s_a.sc.2);
next.control.orientation =
Quaternion::rotation_x(s_a.sc.3) * Quaternion::rotation_z(move1 * -0.7);
next.chest.orientation = Quaternion::rotation_z(move1 * 0.4);
next.head.orientation = Quaternion::rotation_z(move1 * -0.1);
next.belt.orientation = Quaternion::rotation_z(move1 * -0.1);
next.shorts.orientation = Quaternion::rotation_z(move1 * -0.3);
next.control.orientation.rotate_x(move1 * 1.4);
next.control.position += Vec3::new(move1 * -2.0, 0.0, move1 * 8.0);
next.chest.orientation.rotate_z(move2 * -0.9);
next.head.orientation.rotate_z(move2 * 0.5);
next.belt.orientation.rotate_z(move2 * 0.3);
next.shorts.orientation.rotate_z(move2 * 0.7);
next.control.orientation.rotate_x(move2.powf(0.25) * -2.8);
next.control.position += Vec3::new(move2 * 12.0, 0.0, move2 * -10.0);
},
_ => {},
}