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https://gitlab.com/veloren/veloren.git
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Add stay position to PetState
Pets will now stay within 10 voxels of where they were told to stay Added MAX_STAY_DISTANCE constant Fixed being able to tell pet to stay when mounted
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@ -1,4 +1,4 @@
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use crate::comp::{body::Body, phys::Mass, quadruped_medium, quadruped_small};
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use crate::comp::{body::Body, phys::Mass, quadruped_medium, quadruped_small, Pos};
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use crossbeam_utils::atomic::AtomicCell;
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use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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@ -109,15 +109,10 @@ impl Component for Pet {
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type Storage = specs::VecStorage<Self>;
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
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pub enum StayFollow {
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Stay,
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Follow,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Default)]
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pub struct PetState {
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pub stay: bool,
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pub stay_pos: Option<Pos>,
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}
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impl Component for PetState {
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@ -3,6 +3,7 @@ pub const FLEE_DURATION: f32 = 3.0;
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pub const NPC_PICKUP_RANGE: f32 = 2.5;
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pub const MAX_PATROL_DIST: f32 = 50.0;
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pub const MAX_PATH_DIST: f32 = 170.0;
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pub const MAX_STAY_DISTANCE: f32 = 10.0;
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pub const PARTIAL_PATH_DIST: f32 = 50.0;
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pub const SEPARATION_DIST: f32 = 10.0;
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pub const SEPARATION_BIAS: f32 = 0.8;
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@ -54,6 +54,7 @@ pub struct AgentData<'a> {
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pub glider_equipped: bool,
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pub is_gliding: bool,
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pub is_stay: bool,
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pub stay_pos: Option<Pos>,
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pub health: Option<&'a Health>,
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pub char_state: &'a CharacterState,
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pub active_abilities: &'a ActiveAbilities,
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@ -213,12 +213,19 @@ pub fn handle_toggle_stay(server: &mut Server, pet: EcsEntity) {
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let _ = state
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.ecs()
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.write_storage::<PetState>()
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.insert(pet, PetState { stay: false });
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.insert(pet, PetState {
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stay: false,
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stay_pos: None,
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});
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} else {
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let current_pos = state.ecs().read_storage::<Pos>().get(pet).copied();
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let _ = state
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.ecs()
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.write_storage::<PetState>()
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.insert(pet, PetState { stay: true });
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.insert(pet, PetState {
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stay: true,
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stay_pos: current_pos,
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});
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}
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}
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@ -160,8 +160,11 @@ impl<'a> System<'a> for Sys {
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.map_or(false, |item| {
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matches!(&*item.kind(), comp::item::ItemKind::Glider)
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});
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let is_stay = pet_state.map_or(false, |s| s.stay);
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let stay_pos = pet_state.and_then(|s| s.stay_pos);
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let is_gliding = matches!(
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read_data.char_states.get(entity),
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Some(CharacterState::GlideWield(_) | CharacterState::Glide(_))
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@ -233,6 +236,7 @@ impl<'a> System<'a> for Sys {
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glider_equipped,
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is_gliding,
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is_stay,
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stay_pos,
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health: read_data.healths.get(entity),
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char_state,
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active_abilities,
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@ -25,7 +25,7 @@ use self::interaction::{
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use super::{
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consts::{
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DAMAGE_MEMORY_DURATION, FLEE_DURATION, HEALING_ITEM_THRESHOLD, MAX_PATROL_DIST,
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NORMAL_FLEE_DIR_DIST, NPC_PICKUP_RANGE, RETARGETING_THRESHOLD_SECONDS,
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MAX_STAY_DISTANCE, NORMAL_FLEE_DIR_DIST, NPC_PICKUP_RANGE, RETARGETING_THRESHOLD_SECONDS,
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STD_AWARENESS_DECAY_RATE,
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},
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data::{AgentData, ReadData, TargetData},
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@ -406,13 +406,25 @@ fn do_pickup_loot(bdata: &mut BehaviorData) -> bool {
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fn follow_if_far_away(bdata: &mut BehaviorData) -> bool {
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if let Some(Target { target, .. }) = bdata.agent.target {
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if let Some(tgt_pos) = bdata.read_data.positions.get(target) {
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let dist_sqrd = bdata.agent_data.pos.0.distance_squared(tgt_pos.0);
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let stay = bdata.agent_data.is_stay;
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if dist_sqrd > (MAX_PATROL_DIST * bdata.agent.psyche.idle_wander_factor).powi(2) && !stay {
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bdata
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if stay {
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let stay_pos = bdata.agent_data.stay_pos.map_or(Pos(Vec3::zero()), |v| v);
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let distance_from_stay = stay_pos.0.distance_squared(bdata.agent_data.pos.0);
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if distance_from_stay > (MAX_STAY_DISTANCE).powi(2) {
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bdata
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.agent_data
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.follow(bdata.agent, bdata.controller, bdata.read_data, &stay_pos);
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return true;
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}
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} else {
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let dist_sqrd = bdata.agent_data.pos.0.distance_squared(tgt_pos.0);
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if dist_sqrd > (MAX_PATROL_DIST * bdata.agent.psyche.idle_wander_factor).powi(2) {
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bdata
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.agent_data
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.follow(bdata.agent, bdata.controller, bdata.read_data, tgt_pos);
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return true;
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return true;
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}
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}
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}
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}
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@ -2432,21 +2432,21 @@ impl Hud {
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i18n.get_msg("hud-mount").to_string(),
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));
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}
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}
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let pet_stay = is_stay.get(entity).map(|st| st.stay);
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match pet_stay {
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Some(false) => options.push((
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GameInput::StayFollow,
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i18n.get_msg("hud-stay").to_string(),
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)),
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Some(true) => options.push((
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GameInput::StayFollow,
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i18n.get_msg("hud-follow").to_string(),
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)),
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None => options.push((
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GameInput::StayFollow,
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i18n.get_msg("hud-stay").to_string(),
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)),
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let pet_stay = is_stay.get(entity).map(|st| st.stay);
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match pet_stay {
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Some(false) => options.push((
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GameInput::StayFollow,
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i18n.get_msg("hud-stay").to_string(),
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)),
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Some(true) => options.push((
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GameInput::StayFollow,
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i18n.get_msg("hud-follow").to_string(),
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)),
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None => options.push((
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GameInput::StayFollow,
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i18n.get_msg("hud-stay").to_string(),
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)),
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}
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}
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options
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},
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@ -963,7 +963,7 @@ impl PlayState for SessionState {
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*dist_sqr < MAX_MOUNT_RANGE.powi(2)
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})
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.min_by_key(|(_, dist_sqr)| OrderedFloat(*dist_sqr));
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if let Some((pet_entity, _)) = closest_pet {
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if let Some((pet_entity, _)) = closest_pet && client.state().read_storage::<Is<Mount>>().get(pet_entity).is_none() {
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client.toggle_stay(pet_entity);
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}
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}
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